So Close!
Recently EA you added more jet series to the Spread Pistol. Is there any chance you will add a fast orbit motion triple option and a fast orbit motion HB dive and trap “like the motion orbit triple option in pistol strong” A jet read option and jet read RPO and a slot triple option “the slot receiver comes in motion then cuts back for the pitch” and motion load option with play action off all these plays to this formation? I know it’s a lot. This would be a great addition to this formation since we are limited in what we can do in the pistol flexbone formations not being able to run any wingback handoff or jet. You can flip the formation without giving up your tendencies and that’s what we love about these types of formation. You could even add a orbit triple option reverse where the slot receiver runs orbit and the QB fake the HB dive then the QB acts like he running option then tosses it to the opposite slot receiver coming on the end around. You could do this with jet as well where the slot receiver run jet and the QB fakes the jet pitch and HB dive then hands it off to the opposite slot back inside on the end around. All the above would be great. I’d also love to see a jet series added to the slot pistol flexbone where the slot receiver can receive the jet pass and also run a fake jet fullback dive and fake jet fullback trap along with a QB jet read and play action off of these plays. It would look a lot like the jet series from doubles y off. Even have the slot back come in a fast orbit motion for triple option and fast motion counter option similar to the motion in shotgun wingback tight where the slot receiver cuts back for the pitch instead of coming around for the pitch. Adding play action off of both those plays as well. Just some ideas. I feel like the pistol flexbone needs a lot of work. thanks.New Difficulty Level Idea: Simulation (Pacing, Rules & Logic)
Right now, College Football features four standard difficulty levels: Freshman, Varsity, All-American, and Heisman. While these adjust CPU reaction times and ratings execution, they don't fully address realistic pacing, game flow, or football logic. I propose a new difficulty profile designed specifically for realism enthusiasts: Simulation. Core Concept Simulation Difficulty slows down the game pace, incentivizes realistic clock management, and enforces true-to-life college football decision-making through mandatory or preset gameplay logic rules. Menu Layout & Settings Breakdown To seamlessly fit into the current settings and dynasty creation menus, here is how the options could look: 1. General Game Settings Difficulty Level: Freshman | Varsity | All-American | Heisman | Simulation Quarter Length: 8 Minutes Minimum (Locked/Recommended default for accurate stats) Play Call Cooldown: On (Default) | Off 2. Custom Logic & House Rules (Toggleable Sub-Menu) To keep gameplay authentic, players can enable predefined logic rules for both the user and the CPU: Setting Option Sub-Option / Range Description 4th Down Logic Strict / Custom / Off Restricts non-situational 4th down attempts. Max 4th Down Distance 1 to 10 Yards Max distance allowed to go for it past the opponent's 50-yard line (outside 4th quarter). Own-Territory 4th Down Restricted / Allowed Prevents going for 4th downs in own territory unless trailing in the 4th Quarter. Onside Kick Logic Situational Only / Anytime Restricts onside kicks to the 4th Quarter when trailing (unless executing a surprise attempt). No-Huddle Limit 1 Per Drive / Disabled / Unlimited Prevents constant no-huddle spam to preserve realistic game tempo and player stamina. Why Add This Feature? Realistic Dynasty Stats: Longer quarters paired with disciplined play calling prevent artificially high scores (e.g., 70-65 games with 3-minute quarters) while maintaining realistic end of season stat leaderboards. Fair Online / User Dynasty Play: Having a built-in "Simulation" preset eliminates the need for commissioners to manually monitor house rules regarding 4th down attempts and play call spamming. Immersive Gameplay: Enforces real world coaching trade offs punting for field position, playing for field goals, and managing the clock like a real Saturday afternoon game. This paired with the sliders we can already adjust I think would create a fun option for those of us who enjoy the chess match of real football. Go Vols!Add a Season Mode
For next year can we please bring back Season Mode? Previous generations always had this mode and it made it great to be able to hop in and play a big matchup for that week, or a rivalry game or play bowl games to get trophy's for your collection. Now, you have to play a dynasty to experience any of those games. I don't want to take Army or Navy for a dynasty just to play one game. Especially since adding the ability to change the crowd it would be great to play a "white out" game or when Tennessee goes checkerboard. For the casual player like myself that is now older and has less time to play, I think it would be a much more enjoyable experience and feel less like a grind to enjoy.Reworking O-Line Adjustments: Aggressive vs. Conservative Blocking Mechanics
With the addition of the Untarget Defender feature, EA took a step in the right direction toward stopping players from hovering a user defender near the line of scrimmage to break O-line targeting AI. However, relying purely on manual pre-snap targeting feels like a band-aid solution that leaves competitive play at risk to last-second shifts and blitz exploits. Instead of forcing players to manually adjust every single snap under a tight play clock, a rework of the Offensive Line Coaching Adjustments (Aggressive / Conservative / Balanced) would provide an organic counter rooted in actual football strategy. Proposed Framework: O-Line Coaching Adjustments Aggressive Blocking Pros: Offensive line heavily prioritizes locking down the defensive line and standard pass-rush threats (higher resistance against quick sheds/power moves). Cons: High vulnerability to second- and third-level blitzes (LBs, CBs, and Safeties will hit their blitz lanes faster and more successfully). Conservative Blocking Pros: O-line prioritizes "looking for work"—actively scanning for late rushers, A-gap heat, and user defenders hovering near the line to pick up free blitzers. Cons: Reduced run-blocking push Balanced Blocking Standard gameplay rules providing a baseline mix of run blocking and pass protection. Why This Improvement Benefits Competitive & Casual Play Strategic Chess over Exploit Mechanics: Competitive play should reward reading defensive tendencies, not finding angles that exploit AI pathfinding. If an opponent relies heavily on user-hovering or nano-blitzes, adjusting to Conservative directly counters their scheme without needing a complex sequence of pre-snap inputs every play. For a simple defense exploit set up. Dynamic Risk vs. Reward: Opponent relying on A-gap heat? Switch to Conservative (picks up blitzers, but sacrifices run push). Opponent switching back to a standard 4-man rush? Switch back to Balanced/Aggressive so you aren't sacrificing O-line push. Synergy with Manual Adjustments: This wouldn't replace features like ID the Mike or Slide Protection. Manual adjustments would still allow for pinpoint protection on specific plays, while Coaching Adjustments set the overall macro philosophy for your O-line AI. The Untarget mechanic is a helpful tool, but a true rework of O-Line Coaching Adjustments would give players a fluid, football-minded counter to blitz schemes and line-hover exploits.Put the opponent records back on the game smh
Its apart of college football 💯there has never been a time where one team didn't know the record of their opponent ever in the history of college football 💯 i guarantee you the community does not wanna just see how many nattys someone has we wanna see records to,if its gone be college football then make it college football all the way💯Tennessee Authenticity Tracker: Neyland & More (10/13)
First and foremost Great Job on College Football 27! The inclusion of the "I will give my all for Tennessee today" sign in the default entrance is fantastic thank you for that update! I would like to also point out a few specific details to further improve the authenticity of Neyland Stadium. As it currently stands, the stadium model is about 1–2 years behind real-world renovations. Visual & Structural Updates and issues: West Press Box/Skybox Branding: The West press box (above the T) needs to be updated to include the new "Home of the Vols" signage alongside the Pilot branding. These are now integrated features that define the look of the West side. This debuted August 31, 2024 Vomitories (Fan Tunnels): The fan tunnels have been updated in real life to feature the red brick aesthetic seen throughout the rest of the stadium. Adding this texture would significantly improve the ground-level realism. This was done in 2 phases, 2023 was the first phase and 2024 was the 2nd phase so the stadium in game is outdated by a few years. Predates even the return of the franchise. Below is a LED board that is positioned too low it should be on the brick portion not the gate. There is also another LED board which is sitting in the ground you can only see the top portion of it on the visitor sideline on both 20 yard lines along the brick wall. (Can provide video if needed). Atmosphere: Audio Balance: The "Rocky Top" stadium audio seems quieter this year compared to previous versions. It would be great to see the intensity and volume of this track increased to match the real-world experience. Lighting/Shadow Glitches: 3:30 PM Kick: Entering the 2nd quarter, the shadows become unusually, unnaturally dark. This eventually corrects itself at the start of the 4th quarter. 6:00 PM Kick: A similar shadow glitch occurs at the start of the 2nd quarter. (Notice how dark the stands are) Post 10/1 update on this: they seem to have adjusted it and it is A LOT better but still occurs slightly just at different times now but much improved thank you EA! (Pics of missing visual updates to Neyland below) Notice the new brickwork on the vomitories below (fan tunnels) End zone padding is completely missing in the current build here's what it should be. (The gray) Why this matters: Not only is Neyland one of the most historic venues in all of sports, it's a staple of the SEC so when renovations dating back a couple of years aren't represented it affects immersion, Sure you all did add the Pilot branding to the field which is great! But also missed adding the same Pilot branding to the pressbox with "Home Of The Vols". I'm aware some of this could be lack of assets being given from Tennessee but have we reached out to try and get those? I feel that's a relevant question given the length of time it has been part of the real world stadium. When you have stadiums like Ohio State who has their new suites installed already represented in the game it makes you wonder. I appreciate the work put in and I'm hoping this feedback helps! Thank you and Go Vols! Edit: Updated the feedback to reflect the latest 10/13 patch. Hoping Tennessee gets the same treatment as other premier colleges, the lack of attention to detail is concerning. I know alot of work gets put into making these games so I do appreciate it. The goal post you have previously can be updated (before it was a Nike logo above the VOLS letters) now it is just a orange pad with a adidas logo on top. It should have no branding and simple just VOLS on it see posts below.