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KnocksvilleTN's avatar
KnocksvilleTN
Seasoned Veteran
23 hours ago

New Difficulty Level Idea: Simulation (Pacing, Rules & Logic)

Right now, College Football features four standard difficulty levels: Freshman, Varsity, All-American, and Heisman. While these adjust CPU reaction times and ratings execution, they don't fully address realistic pacing, game flow, or football logic.

I propose a new difficulty profile designed specifically for realism enthusiasts: Simulation.

Core Concept

Simulation Difficulty slows down the game pace, incentivizes realistic clock management, and enforces true-to-life college football decision-making through mandatory or preset gameplay logic rules.

Menu Layout & Settings Breakdown

To seamlessly fit into the current settings and dynasty creation menus, here is how the options could look:

1. General Game Settings

  • Difficulty Level: Freshman | Varsity | All-American | Heisman | Simulation
  • Quarter Length: 8 Minutes Minimum (Locked/Recommended default for accurate stats)
  • Play Call Cooldown: On (Default) | Off

2. Custom Logic & House Rules (Toggleable Sub-Menu)

To keep gameplay authentic, players can enable predefined logic rules for both the user and the CPU:

Setting OptionSub-Option / RangeDescription
4th Down LogicStrict / Custom / OffRestricts non-situational 4th down attempts.
Max 4th Down Distance1 to 10 YardsMax distance allowed to go for it past the opponent's 50-yard line (outside 4th quarter).
Own-Territory 4th DownRestricted / AllowedPrevents going for 4th downs in own territory unless trailing in the 4th Quarter.
Onside Kick LogicSituational Only / AnytimeRestricts onside kicks to the 4th Quarter when trailing (unless executing a surprise attempt).
No-Huddle Limit1 Per Drive / Disabled / UnlimitedPrevents constant no-huddle spam to preserve realistic game tempo and player stamina.

Why Add This Feature?

  1. Realistic Dynasty Stats: Longer quarters paired with disciplined play calling prevent artificially high scores (e.g., 70-65 games with 3-minute quarters) while maintaining realistic end of season stat leaderboards.
  2. Fair Online / User Dynasty Play: Having a built-in "Simulation" preset eliminates the need for commissioners to manually monitor house rules regarding 4th down attempts and play call spamming.
  3. Immersive Gameplay: Enforces real world coaching trade offs punting for field position, playing for field goals, and managing the clock like a real Saturday afternoon game.     
  4.  This paired with the sliders we can already adjust I think would create a fun option for those of us who enjoy the chess match of real football.

Go Vols!

 

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