Reduced Aim Assist in No-Crossplay Makes No Sense
I play on console with crossplay completely disabled, meaning I only play against other console players. In this case, I have no advantage over PC players because I do not play with them at all. So I don’t understand why aim assist was reduced and weapon recoil was increased for console players. It only makes the game less comfortable on a controller and makes gunplay feel less stable, even though everyone in the lobby is on console and playing under the same conditions. I would like to get an explanation of the reasoning behind this decision, especially for the no-crossplay mode.Roll back the changes to the RPG!
The current changes not only broke the way the thing aims but there was no reason to reduce the speed of it. The rpg was already underpowered and needed a dead on hit to kill infantry or else it does 70 or lower , only like 170-300's most the time to armor, and mostly had luck when it came to hitting aircraft. Who else thinks this thing never should have been nerfed?576Views10likes26CommentsRPG zeroing issue
After yesterday the rpg won’t stop zeroing for far away and shooting in a high arc, not where the crosshairs are on the scope. I tried unbinding zeroing and rebinding but it doesn’t do anything. The rpg still shoots high. Is this a bug, how is it fixed? im on xbox series x523Views10likes39CommentsDoctor Career Treating illness bug
I have been following my Surgeon sim to work and trying to properly diagnose patients to level her up to lvl 10, but every time I reach a diagnosis, even if it’s the only diagnosis option that was available, the game keeps cancelling whatever my treating illness action is. It fixes when I exit and reload the game, but the sims switch symptoms and illnesses once you exit so the sim that I had already diagnosed ends up having another illness and therefore the treating illness is ineffective and I have “not diagnosed and treated the illness properly”.25Views3likes2Commentsexcessive loading screens entering the game
this isn't necessarily a bug but it's definitely excessive and potentially causing unnecessary strain and wait times. but like you open the game and you have to click to move to the next screen which stutteringly starts the animated Sims theme which you then have to click again where it seems to get stuck for a solid moment just absolutely frozen in time wherever you have stopped the animation, then it takes you to start the game screen where you have to click again then you sit through a loading screen again and you have to click on how you want to start your gameplay. why can't we just open the game and have it load into where we want to start our gameplay like the load times are already absolutely diabolical. I'm a console player but I assume the game entry interface is the same for PC. My console is well kept and regularly checked at my local electronics shop as a streamer and I use a LAN cable with extremely high internet speeds for the same reason of streaming. All other games I play run significantly quickly even if it's a large game. there is nothing that alludes that this is a problem with my console my internet or anything on my end. please don't tell me to check my mods or CC console doesn't have those available. if y'all are having so much trouble cutting down the load times could you cut down at least the screens before the loading even can begin? also having that long animated screen and hitting a button to continue on the next step seems to create a lot of drag and it seems to have a lot of trouble stopping the animation sequence and moving on to the next screen. My game frequently freezes where I have clicked on the animation and if I didn't know any better I would just consider my game frozen. but if I actually wait the time and listen to the annoying music in the background that doesn't stop until it catches up with itself it'll start the next screen. it just seems like it's unnecessarily adding more load to our systems and more time to even get into playing the game (that then crashes when moving between sequences by the way.) I don't even understand how a game like this can be this dysfunctional on my console I play a lot of other games and I'm honestly surprised that they don't have a hard time running. and don't get me wrong it's nice that you guys are fixing little things like Sims leaving babies on the floor when they're supposed to be doing other things with them but like the game being playable and not a suffer fest is like equally important. it just shouldn't take this long to load into a game on top of the line console with high quality internet on a lan cable, and I know this is another topic but the crashes honestly at this point are unexcusable, the best game has been out for over 10 years. and maybe if the game didn't crash so much all those preloading screens we need to get into the game wouldn't feel so grating but something has to give as far as the basic functionality of the game. we need the real work done before going after Butler's vacuuming things that don't need to be vacuumed please.20Views0likes1Comment