DLC & Expansion Ideas for Zero Company:
Title: DLC & Expansion Ideas for Zero Company: Alternate Timelines, Jedi Council, and Turn-Based Space Battles! Hi EA and Bit Reactor team, I’ve been absolutely loving Star Wars Zero Company! The tactical gameplay is amazing, but like many players, I’m already dreaming about the future of the game. Since the team has such an incredible XCOM pedigree, I wanted to share a few DLC and expansion concepts that I think would take this game to the next level: The Ultimate Post-Game / Endless Mode Update Currently, the game has a hard ending. It would be amazing to get a "Galaxy Defender" update that opens up a post-game sandbox. After finishing the story, let us use our custom Clone squads to endlessly defend the galaxy against dynamic Imperial or Coil invasions on the Holotable. Adding a mission-select screen to replay iconic campaign chapters with our custom squads would also add massive replayability. "What If...?" Alternate Timeline Campaigns The XCOM formula is perfect for alternate history scenarios. Imagine an "Infinitum" Expansion where we can alter the course of Star Wars history: - The Jedi Victory (Palpatine Exposed): A campaign where the Jedi discover Darth Sidious' identity before Order 66. Palpatine flees Coruscant, and you play as a joint strike team of Jedi and loyal Clones hunting him down. A core mechanic could be running tactical missions to surgically remove inhibitor chips from your Clones before Palpatine can activate them on a galactic scale. - The CIS Wins: Play from the perspective of a Super Tactical Droid. Command B1s, B2s, Droidekas, and MagnaGuards to crush the remaining pockets of the Republic. Droids could use completely different tactical mechanics (immune to morale/fear, but vulnerable to EMPs). - The Coil Triumphant: A dark timeline where the villains win, the Shadow Plague spreads, and you manage the infection across the galaxy using the Resonance system. Turn-Based "Space Battles" & Fleet Management Expansion Instead of waiting for a sequel, expand the strategy layer with a massive Space Battles update that bridges the gap between the Holotable and ground missions. - Turn-Based Capital Ship Combat: Command a Republic fleet in tactical, grid-based space combat. Manage the shields, positioning, and turbolaser batteries of massive Venator-class Jedi Cruisers against CIS Providence-class carriers. - Fighter Squadrons: Launch and direct starfighters (like ARC-170s and V-wings) in turn-based dogfights. Position your fighters to intercept incoming CIS Vulture Droids or execute bombing runs on enemy capital ship subsystems (like targeting their bridge or hyperdrive). - Boarding Actions: Successfully disabling an enemy ship's shields could seamlessly transition into a standard Zero Company ground mission, letting your Clone squad breach and clear the enemy bridge. The Jedi Order Expansion & Council Meetings A DLC focused entirely on the Jedi Council during the Clone Wars. - The Jedi Council Mechanic: Every few in-game weeks, you must attend a mandatory Jedi Council Meeting. Much like the political requests in XCOM, you sit with Yoda, Mace Windu, and Obi-Wan to make critical strategic decisions. Do you deploy resources to aid a Republic world, investigate a Sith artifact, or keep your Jedi at the Temple? Your choices affect your standing with the Galactic Senate and unlock unique missions or funding. - Introduce powerful Jedi Masters and Padawans as playable "Hero" units on the battlefield. - Implement Force powers as tactical abilities (Force Push to destroy enemy cover, Mind Trick to turn enemies against each other, and active lightsaber deflections as an Overwatch mechanic). - Your strategy layer hub changes to the Jedi Temple, where you train younglings and research new Force techniques. Galactic Character & Cosmetic Packs To expand the character creator and custom squad building, releasing themed Character Packs with unique armor, species, and baseline traits would be a huge hit: - Delta Squad Tactical Pack: Bring the legendary Republic Commandos into the game! Unlocks the iconic Katarn-class armor sets (with Boss, Fixer, Scorch, and Sev customization options). Each member could inspire unique squad-wide tactical buffs, like Scorch increasing explosive damage or Sev boosting critical strike chances from long range. - The Jedi & Sith Pack: Adds custom robes, distinct lightsaber hilts/colors, and species customization for both light and dark side users. - Jedi Temple Guards Pack: Unlocks the iconic masked helmets, yellow double-bladed lightsabers, and defensive-focused armor sets. - Wookiee Warrior Pack: Introduces Wookiees as heavy-hitting, high-health custom units equipped with Bowcasters and unique physical melee attacks. - Nightsisters of Dathomir Pack: Unlocks Dathomirian cosmetic options and dark magick-infused tactical abilities (like debuffing enemy accuracy or raising temporary spectral units). Galactic Weapon & Arsenal Packs To deepen the tactical loadouts and weapon customization, adding specialized blaster and ordnance packs would be incredible for build variety: - Republic Commando Weapon Pack: Unlocks the versatile DC-17m Interchangeable Weapon System. This would allow a single operator to swap between a standard blaster rifle, a sniper attachment, or an anti-armor grenade launcher mid-mission depending on the tactical situation. - Heavy Ordnance & Demolitions Pack: Adds specialized heavy weapons like the Z-6 Rotary Blaster Cannon for suppressive fire, the RPS-6 Rocket Launcher for heavy droid units, and high-tier utility items like Thermal Detonators or Sonic Grenades. - Underworld & Smuggler Arsenal: Unlocks unique, non-standard weapons like the Bowcaster (high armor-piercing damage), the EE-3 Carbine Rifle (burst-fire specialization), and the scatter-shot Jawa Blaster (excellent for close-quarters breach maneuvers). Historical Battles Mode: Defense of the Jedi Temple - A brutal, emotional "Hold the Line" survival mode during Order 66. Command a group of Jedi and Padawans defending the archives and training halls against waves of the 501st Legion. The goal isn't to win, but to survive long enough to evacuate the younglings. - Playable Villains: Add Count Dooku (master duelist with Force Lightning counters) and General Grievous (a terrifying four-lightsaber juggernaut that breaks enemy morale) as playable commanders or multi-phase boss fights. The Deluxe Edition's Republic pack proves how much the community loves this era. Turning these concepts into actual expansions would give Zero Company infinite replayability! What do you guys think?2Views0likes0CommentsEa needs make things right
Own August 11th I purchased madden 27 to preplay early and receive the extra rewards and content. In the content was madden points, which I purchased the same day for premium pass field pass. Everything worked fine good until the 13th when the game dropped and randomly started getting my premium rewards locked and lost never to be seen again. And I was also double charged for premium pass 1500 points. I have randomly lost premium rewards from 2× xp boosts, player card packs and coin packs, and a lot of spot light tokens. Most of recently, the unreal moment event, every level I achieved, every reward.I was supposed to receive was locked and I did not receive any of them from all of the first phase of unreal moments and they were 2× 80+ unreal moment players. I have reached out to them and spent hours online.And trying to get refunded madden points and my rewards , unblocked and awarded to me. I want to be rewarded everything that I was supposed to I spent the extra money so I could get extra benefits. And since then, I have experienced the worst gameplay from any game I have ever played and it's my favorite in Main game that I play. If there are others experiencing anything remotely similar, then this i really feel for u this is something that really needs to be looked into. There's no reason that the people that spend their money on this game, and on whatever benefits that come with this game, should have already received my points and rewards.But nobody has reached out to me or did anything to make things right. If there is anybody that works for ea , please look into it because it is ruining my experience of this game.IR not working right in Franchise.
Everything was working fine with IR in season 1, where players could come back when they were ready if put on IR during the regular season, but starting in season 2, it stopped working. 2 players were put on IR during the regular season in season 2, but neither could come off of IR when healthy. Then, in season 3, the first guy I put on IR was able to come off, but not the second. I'm not sure what exactly the issue is, but something is clearly wrong.Constant crashing
All my EA games constantly crash. Madden 26 and 27, battlefields, NHls. All online support doesn’t work. This only occurs with EA games. No technician finds issues with my hardware. Can anyone point in direction of solution. This has me completely contemplating getting rid of Xbox and never playing EA games again. Wildly unacceptable support from all companies involved. I see countless forums with people with same issues and no solution. I need a human to help me. No more AI chat bots that guide me through useless FAQsNeighboring Houses show as Default/Empty
Issue When loading into a lot, all the neighboring houses show either as an empty lot or show the default lot that comes with the game. Loading into the lot shows the correct lot. Thumbnails on the map are also correct. There is no endless loading. Info It's unclear what's happening here but I tested this on a save and found that it was only an issue for certain families. Loading the same lot with a different family showed the houses fine. It looks like a rending issue where the game doesn't find the correct data and shows either an empty lot (if the lot comes empty on a new game) or with the house that was originally on that lot. At this point I do not know if this is an early sign of save game corruption. Workaround In the save I tested, I was able to fix the issue by simply moving the affected families out and back in. Info to provide Please provide the following information when posting What is your platform ? Are you using mods/cc ? Does the above workaround help you and can you confirm that it doesn't happen for all families ? Similar issues If you have issues loading lots, please see this thread for more information and pick the correct thread to post in: [PLEASE READ] Save Game Corruption | EA Forums - 503727214KViews238likes168CommentsLienas blancas pequeñas que aparecen en la mitad de la cancha
Hoy estuve probando la camara Modo Pro en FC26 Xbox Series X, y me di cuenta que en el medio de la cancha aparecen unas pequeñas lineas blancas que desaparecen al instante, quisiera saber si esto es normal o es mi consola, ya que cuando juego en la camara tradicional esto no aparece, de antemano gracias.3Views0likes1CommentOnline Franchise stuck at week 2
We have a 32 man connected franchise… League was running smooth until week 2. When advancing to week 2, the game crashes. When any user tries to load in, the game crashes. We thought it was a one-off bad luck, so restarted the league. Then had exact same issue once we reached week 2 again. I’m seeing tons of people on X having the same issue: see link of attached video a content creator posted https://x.com/pkdelay/status/2087923649965600956/video/1?s=461KViews25likes54CommentsIdk who told ea blk was good enough to make agg blk penalties excessive🤦🏾♀️
3 straight holding penalties up by 17 at home with a composed oline aint even realistic and even if I wasnt up by 17 its not realistic and doesn't even make any logical sense,yall dont know what yall doing smh yall need some help ea?