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@S3SSioN_SoLNote that DICE puts the same number of vehicles from 128 player maps on the 64 player maps. The maps are smaller too.
Half the number of total infantry running around but same number of vehicles from the larger 128 player maps. The resulting negative impact on the infantry experience should be have been easily foreseen.
Use the old BF formulas please. That’s numerous light transports available all over the map. Light transports that have no armament or that are LIGHTLY ARMED with machine guns.
We don’t need a !%@‘ing 30mm cannon or larger on every single transport! Whoever told you it’s fun being constantly farmed by low skill, splash damage, 30/40/50mm cannon every minute of every match, doesn’t play much Battlefield.
Why aren’t there quad runners on every objective? Why can’t we call in quad runners? The quad runners were an absolute blast in BF4 and BF4 is by any quantifiable measurement, vastly superior and infinitely more enjoyable than BF 2042.
@Zhukov211Ironically, the Portal maps have double the vehicles than 128 player maps do. And the Portal maps have way better cover.
The only reason you're being dominated by transport aircraft is because there's no other aircraft to kill them.
- S3SSioN_SoL4 years agoSeasoned Ace
- 4 years ago
@S3SSioN_SoLPortal maps are smaller than 128
player maps. Some are around 50% to 33% the size of the core 128 player, 2042 maps.
Please stop insulting our intelligence with the “vehicles numbers are a problem on portal maps because there aren’t enough vehicles” logic. Previous Battlefield games destroy this premise. Flood Zone for instance has 1 little bird, 1 Huey per team and ZERO jets. The map amazing!
If the 2042 team redid Flood Zone we’d see 2 Hind, 2 Condor, 2 attack helicopters, 4 tanks, numerous Hovercraft and Recon vehicles all spamming 30mm. Let that sink in a moment. It’s absolutely insane to even contemplate how miserable that would be for infantry.
64 player game modes in 2042:
- Half the number of total infantry(so less players with AA, less Rao hacks, less players running Lis)
- maps half the size so it’s easier for aircraft to cover all objectives
- same number of vehicles from 128 player maps = obvious game design imbalance if you deal in the realm of logic and reason.- S3SSioN_SoL4 years agoSeasoned Ace
@Zhukov211Insulting your intelligence? Lmao I did no such thing. It's literally a fact that the BF3, BFBC 2 and 1942 Portal Maps allows more vehicles than the 2042 maps despite being exclusively for Conquest 64.
What you're saying further cements the fact that maps need vehicle specific counts. Are you trying to imply that Flood Zone wouldn't benefit from the other vehicles? Why would it not? That map's skybox would be crazy fun to dogfight in.
Also, in Portal, you can still play Conquest 64 but dial up the player counts to 128 players, so your argument that all AA potential is halved is flawed. - 4 years ago@Zhukov211 Everyone hates on aircraft but since the update where everyone pretty much stopped spamming them therefore people on the ground don't spam rockets at me when I'm flying. Until I start getting a streak then everyone and a brother spam lock me. It's called being a hater not abusing the game.