BATTLEFIELD 6 GAME UPDATE 1.2.2.0
Battlefield 6 Season 2: Nightfall launches alongside Game Update 1.2.2.0, introducing new content across Battlefield 6 and REDSEC. On March 17, at 09:00 UTC, players will be able to download the update, with Season 2: Nightfall updates and challenges becoming available. At 12:00 UTC, all Battlefield 6 Season 2: Nightfall content goes live, including new map content, limited-time modes, weapons, vehicles, REDSEC expansion updates, and seasonal events. Nightfall brings darkness mechanics into multiplayer and REDSEC, expanding underground combat spaces and introducing new traversal and visibility gameplay features. New Map: Hagental Base Plunge beneath the surface and prepare for gripping underground close-quarters combat. Blast through walls or cave in ceilings to flank and ambush enemies lurking in the tunnels. Hagental Base leans heavily on infantry-based squad tactics. Think about ambushes in the corridors and playing to each Class’s strengths as you take control of this newly discovered base. New Limited-Time Modes Nightfall brings in a new playlist where squads can compete in a mix of Team Deathmatch, Squad Deathmatch, and Domination matches on Hagental Base. All matches will take place with Nightfall’s Darkness modifier active where it cuts most of the Hagental Base’s lights out; your survival during Nightfall depends on your ability to see through the dark, through Night Vision Goggles and using the environment to your benefit. Gauntlet: Nightfall: Set within Hagental Base, this version of Gauntlet emphasises darkness mechanics and elimination-style progression. Squads compete across intense underground rounds where flashlights and Night Vision Goggles are essential to maintaining control and advancing through the ranks. Red Bull Supermoto (REDSEC Limited-Time Event): Arriving later in Season 2, this high-speed Gauntlet-style experience focuses on dirt bike racing. Eight players enter, competing across three knockout rounds. By the final stage, only four remain to battle for Red Bull in-game rewards in a fast-paced elimination showdown. Secret Complex Unearthed at Fort Lyndon Fort Lyndon expands with the addition of Defense Testing Complex 3, a newly accessible underground sector beneath the main battleground. This secret chemical testing facility introduces a network of tunnels that serve both as traversal routes and high-stakes close-quarters combat zones. The new sector features higher rarity loot opportunities, encouraging squads to push deeper underground and leverage improved equipment to dominate the darkness. New Vehicles M1030-M1 and TM/O 450 Dirt Bikes: Two-seat light transport vehicles built for speed and manoeuvrability. Available in faction-specific variants for NATO and Pax forces, these bikes enable rapid repositioning, flanking manoeuvres, and swift escapes across both Battlefield 6 and REDSEC environments. New Weapons CZ3A1: A high rate-of-fire SMG designed for aggressive close-quarters engagements. Ideal for fast pushes and confined firefights. vz. 61: A fully automatic sidearm with a rapid fire rate, best suited for extremely short-range combat scenarios where quick reaction speed is critical. Battlefield 6 Free Trial From March 17-24, Battlefield 6 will be free* for all players. Wage war across the rocky terrain of Contaminated or descend into the underground corridors of Hagental Base. Choose from four maps and six available modes, including large-scale Conquest battles and Nightfall-enabled experiences in Domination and Team Deathmatch. Download Battlefield REDSEC, squad up, and create your Only in Battlefield moment. Major Updates for 1.2.2.0 Vehicle Gameplay Improvements: Added light transport vehicle “deturtling”, improved helicopter landing stability, refined vehicle camera behaviour, increased tank braking power, and boosted UH-79 survivability across multiplayer. Portable Mortar and Gadget Updates: Expanded Portable Mortar deployment rules to HQ areas, improved minimap visibility and direct-hit effectiveness, and introduced updated Anti-Tank Mine limits and despawn rules for better battlefield balance. AI Behaviour and Vehicle Usage Enhancements: Expanded AI vehicle usage to bikes and scout helicopters, improved pathfinding on Contaminated and Eastwood, refined combat priorities, and improved helicopter flare usage and anti-air handling. Maps and Mode Fixes: Addressed multiple exploits, spawn logic issues, traversal bugs, and invalid-state problems across Mirak Valley, Siege of Cairo, Eastwood, and Contaminated. Progression and Battle Pass Reliability: Delivered a broad progression consistency pass, correcting Battle Pass tiers, token calculations, End of Round rewards, accolade tracking, challenge criteria discrepancies, and stat inconsistencies. UI, HUD and Front-End Improvements: Improved threat prioritisation, ping feedback, downed-state clarity, profile navigation, loadout presentation, and resolved numerous visual inconsistencies across Battle Pass, challenges, and menus. Audio and Squad Expansion: Introduced the Strix Raiders squad with four unique voice performances, improved footstep clarity and spatialisation, refined vehicle and jet mix balance, and added new Stereo Width customisation options. CHANGELOG PLAYER: Allowed players to change stance earlier during Drag & Revive and improved animation responsiveness. Corrected an issue where some onboarding tutorials did not trigger even after meeting criteria. Corrected an issue where the “Debris Kill” accolade failed to trigger under correct conditions. Improved alignment for first-frame melee animations for smoother transitions. Improved first-person arm alignment when crawling and throwing two-handed gadgets. Improved first-person vault animations onto mid-sized obstacles and refined blending into locomotion. Improved melee responsiveness so hands no longer lag during first-person animations. Improved squad management flow so creating a squad during End of Round no longer returns the entire party to the front end. Improved tutorial flow so the sprint crouch tutorial now triggers correctly after meeting its criteria. Players operating a deployed mortar can now be roadkilled by air vehicles. Prevented Razer haptics from persisting after interrupted weapons swaps when reloading. Resolved an issue where attempting to melee while pressing zoom simultaneously could prevent the attack from triggering. Resolved an issue where entering a ladder positioned above the soldier could launch the player sideways. Resolved an issue where scope glint would sometimes not display at long range when aimed at by an enemy sniper. Resolved an issue where sprint vaulting over deployable cover placed near a vehicle could launch the soldier unexpectedly. Resolved an issue where the Assault's “Rally Squad” ability would not apply its effects. Resolved an issue where the camera could remain suspended mid-air if revived immediately after a vehicle explosion. Resolved an issue where the crosshair would not appear while sprinting and firing an SMG equipped with a hand stop attachment. Resolved an issue where the first-person pose could become static when performing a Combat Dive while holding a grenade. Resolved an issue where the parachute could fail to appear when deployed after exiting a jet. Resolved an issue where the player could receive fire damage from greater distances than visually indicated. Resolved an issue where the soldier could get stuck flying without control when attempting to enter a ladder from Combat Dive. Resolved an issue where the soldier could slide unintentionally if revived during the death animation. Resolved an issue where typed chat text could intermittently fail to appear in the input field. Resolved an issue where vaulting through bus windows could cause the soldier to be launched. Resolved body clipping issues in first-person during parachute landings and while ziplining. Uniform Aiming now ignores minor FOV shifts caused by weapon firing and instead calculates sensitivity purely based on zoom level magnification for improved consistency. Updated walking weapon movement while zoomed to add physicality based on weapon archetype. Movement now scales without causing reticle deviation from the camera centre and is clearly tied to attachments affecting moving dispersion. Networking & Hit Registration Improvements Applied networking optimisations to improve bullet data transmission efficiency. Improved Time Nudge reliability to reduce instances of dying behind cover and inconsistent hit registration, particularly under unstable system or network conditions. Increased the number of damage events processed per network update to improve hit registration consistency. Increased the Time Nudge interpolation window for more accurate and stable movement prediction. Resolved an issue where lethal damage screen effects could appear delayed, improving kill feedback timing. Updated the Netgraph to display valid server bullet rejection as red squares instead of crosses for clearer diagnostics. VEHICLES: Added vehicle “deturtling” functionality for light transport vehicles. Using steering controls now apply rotational force to the vehicle, allowing it to flip over and continue driving. Added the M1030-M1 and TM/O 450 Dirt Bikes. Corrected missing decals for the MH350 Scout Helicopter (PAX). Decreased speed of the IFV, MBT & Attack Heli Aim Guided Missiles. Improved decal zoom behaviour in vehicle customisation across multiple vehicle types. Improved helicopter landing stability to prevent the vehicle from sliding across surfaces. Improved physics for decorative parts of vehicle skins and how they react when taking damage. Improved transport vehicle camera behaviour when driving through objects. Improved vehicle camera collision to prevent environment clipping. Increased braking power for tanks. Increased health of the UH-79 by 20% across all multiplayer modes (excluding Battle Royale). Prevented entry into a capsized RHIB. Resolved an issue where scout helicopter tracers could be seen behind the muzzle. Resolved unintended player ejection from overturned vehicles. Restored driver zoom functionality for Transport Vehicles. Restricted scout helicopter passengers from using Engineer rocket launchers. GADGETS: Anti-Tank Mines now despawn 180 seconds after their owner is eliminated. Corrected an issue where the Gas Mask could appear available on maps without Psy Gas. Corrected an issue where the SLM-93A “New” marker would not clear after viewing the gadget. Corrected placeholder previews for select gadget skins. Improved AN/M14 Incendiary Grenade fire behaviour when obscured by geometry. Improved Portable Mortar minimap zoom for better bombardment awareness. Improved T-UGS spotting persistence after owner respawn. Increased friendly drone icon visibility from 50m to 150m. Increased Portable Mortar HE shell effectiveness against stationary weapons (Mortars, emplacements, etc) and vehicles on direct hit, as well as infantry under heavy fire. Limited Anti-Tank Mines to 6 active per player. Portable Mortar can now be deployed within HQ areas. Prevented Mortar deployment outside combat areas. Prevented players from earning points by destroying their own supply box using the defib gadget. Resolved an issue where proximity gadget minimap pulses could be visible to players who joined a match late. Resolved an issue where the “Needs ammo” icon could incorrectly display on the local player while playing Support. Resolved an issue where the AN/M14 Incendiary Grenade could apply fire damage outside its intended visual range when obscured by geometry. Resolved an issue where the M4A1 SLAM would not highlight correctly when targeted by the Recon Drone or Hardware Suppression System. Restored missing Gadget Skins that were not correctly granted under certain circumstances. Restored the 9K38 IGLA scope icon in the Loadout screen. Restored the MBT-LAW default skin in the Customise screen. WEAPONS: Added the CZ3A1 SMG. Added the Hybrid Sight attachment for the CZ3A1 and adjusted the sight positioning on the M121 A2. Added the vz. 6.1 automatic sidearm. Added 50 mW Violet laser weapon attachment. Added Taclight - Hip rifle weapon attachment. Added Taclight - Aimed rifle weapon attachment. Added Taclight - Aimed pistol weapon attachment. Adjusted DB-12 recoil values to align with intended performance. Adjusted grip positioning on the KORD 6P67 to prevent clipping. Corrected misaligned attachment indicators and icons on multiple weapons. Improved bipod behaviour in third person for the M250. Improved consistency for the bipod recoil animation. Improved reload rattle sound effects for the B36A4. Improved third-person M121 A2 reload presentation and hand placement. Resolved an issue where attachments on picked-up weapons could appear misaligned. Resolved an issue where attempting to aim down sights after reloading the VCR-2 could temporarily misalign the weapon pose. Resolved an issue where bipod recoil behaviour could incorrectly carry over previous firing state settings. Resolved an issue where dispersion was too high when re-entering ADS shortly after previously leaving ADS. Resolved an issue where the M250 bipod behaved incorrectly in third-person view. Resolved an issue where weapons displayed in menus, pickups, and dropped states could show incorrect attachment placement due to presentation inconsistencies. Resolved incorrect weapon presentations across menus, pickups, and dropped states. Resolved multiple third-person reload clipping issues for the M121 A2, including improved hand placement during reload animations. MAPS & MODES: Improved Firing Range dummy reset behaviour. Improved Firing Range target dummy hitbox accuracy. Resolved an issue where the Mobile Sync Tournament leaderboard did not update correctly. Restored Breakthrough Initiation visibility in Training Grounds. In Team Death Match, corrected an announcer callout that incorrectly reported an enemy tank in the area when no tank was present. Resolved an issue in Breakthrough on Mirak Valley where players were unable to spawn on Point A in Sector 2 while the enemy team was capturing Point B. Resolved an issue in Breakthrough on Siege of Cairo where Defenders were unable to deploy on Point B while Point A was contested or captured in Sector 3. Resolved an issue in King of the Hill on Eastwood where a large hole at the NATO spawn location could cause players to fall into an invalid state. Contaminated Improved AI vehicle usage at the NATO HQ so AI soldiers can now correctly operate vehicles in this location. Resolved an exploit in Escalation that allowed players to clip under the map and shoot through terrain while remaining hidden and unkillable. Resolved an issue where destroying the bridge could instantly eliminate the player. PROGRESSION: Added 5x 15 Career XP Boosts and 4x Battle Pass XP Boosts as Career Rank rewards, these are now split between Rank 3 and 23 (Dev Comment: These were live in the previous patch but the note has been carried forward for documenting purpose) Camo unlocks are moved from mastery ranks 20/30/40 to 5/15/30 respectively. Corrected challenge reroll functionality when accessed via inbox deeplink. Corrected discrepancies between in-game and documented criteria for multiple Weekly and Daily challenges. Corrected discrepancies between in-game and documented values for “Matches Played” (Career Total Stats) and the “Gunner Kills” accolade in player statistics. Corrected incorrect Battle Pass and Bonus Path point calculations at End of Round. Corrected incorrect XP rewards granted at End of Round for specific Daily Missions. Corrected multiple accolade tracking inconsistencies for: “Top Brass (Highest Scorer Kill)”, “Blindside”, and “Death Mark”. Corrected progression tracking for repeated weapon pickups in Collector Trophy. Corrected rocket launcher damage tracking for related challenges. Further reduction of XP requirements for sidearm ranks by an average of 60%. New XP Curve, with a reduced XP requirement, about twice as fast in the early ranks and 15% faster in total.243Views1like4CommentsBATTLEFIELD 6 GAME UPDATE 1.2.1.5
Game update 1.2.1.5 focuses on quality-of-life improvements, stability fixes, and resolving several issues across gameplay, UI, Battle Pass, and Battle Royale. This update also restores missing Store content and addresses critical revive and gadget interactions. Update 1.2.1.5 will arrive on Tuesday, March 3rd. Major Updates for 1.2.1.5 Implemented additional stability improvements to reduce client crashes. Improved frontend tile loading times for a smoother menu experience. Restored missing Store items to player inventory from the Bountiful Harvest, Pax Vanguard, and Devil Dogs bundles. CHANGELOG PLAYER Addressed a crash that could occur during camera behaviour transitions. Implemented further stability improvements to reduce client crashes. Resolved an issue where initiating a revive while equipping a mask could cause the mask to remain in hand and block weapon usage. Restored previously owned items that had disappeared from player inventories, including content from the Bountiful Harvest, Pax Vanguard, and Devil Dogs bundles. WEAPONS Improved the visual fidelity of the Objective Ace skin when viewed at longer distances. MAPS & MODES Updated spawn logic with an additional out-of-combat area check to prevent unintended spawn locations. UI & HUD Corrected an issue where the Tier Skip deeplink in the Bulletin directed players to an empty Store screen. Improved frontend tile loading times to reduce delays when navigating menus. Resolved an issue where Battle Pass rewards on the active path could display placeholder text or missing icons. PORTAL Addressed a crash related to area validation checks. REDSEC PLAYER Resolved an issue in Battle Royale where the Tracking Pulse Recon trait could activate when destroying any deployable gadget. UI & HUD Addressed an issue in Battle Royale Duos where pings were not displayed in the elimination feed. AUDIO Resolved an issue in Gauntlet where Gas Mask voice-over lines would play while inside armoured vehicles. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.125Views2likes0CommentsBATTLEFIELD 6 GAME UPDATE 1.2.1.0
BATTLEFIELD 6 GAME UPDATE 1.2.1.0 Season 2 begins February 17th with Game Update 1.2.1.0, introducing a new map, limited-time modes, the Little Bird helicopter, weapons, gadgets, and progression to Battlefield 6. At 09:00 UTC, players will be able to download the update, with Season 2 challenges becoming available. At 12:00 UTC, all Season 2 content goes live, including new game modes, map, weapons, tiles, the Battle Pass, and additional progression content. New Map: Contaminated A large-scale European mountainside battlefield set around a strategic German airbase. Supports all combat sizes Includes land vehicles and helicopters Available across Conquest, Breakthrough, Escalation, Squad Death Match, and Strikepoint New Limited-Time Modes Season 2 introduces a set of limited-time experiences built around VL-7, a new psychoactive smoke weapon spreading across multiple battlefields. As contaminated zones emerge, squads must adapt their tactics, manage masks and filters, and fight for control in increasingly hostile environments across multiplayer, Battle Royale, and Gauntlet. VL-7 Strike: A limited-time mode where the psychoactive smoke VL-7 spreads across select areas in multiplayer and REDSEC. Players must use masks and manage their filters carefully, as running out will leave them exposed to VL-7’s disorienting effects. Battle Royale - Synthesis: Smoke engulfs Fort Lyndon, transforming the battleground. Fight and loot within contaminated zones while securing masks and filters to survive the smoke’s effects. Gauntlet: Altered State: Gauntlet returns with a new twist. Squads compete in a knockout-style elimination format while navigating psychoactive smoke and racing to complete missions under pressure. New Vehicle AH-6 Little Bird: The iconic attack helicopter returns for NATO forces, offering high mobility and lethal firepower in skilled hands. New Weapons M121 A2: A belt-fed machine gun delivering high damage, especially effective at close range. GRT-CPS: A semi-automatic designated marksman rifle designed for mid- to long-range engagements, featuring a high-capacity magazine for sustained fire. VCR-2: A short-range assault rifle with a rapid rate of fire, built for intense close-quarters combat. New Gadgets 9K38 IGLA: A lock-on, anti-air missile launcher that requires active guidance from engineers to stay on target. Provides superior missile maneuverability to adept users. HTI-Mk2: A short- to medium-range Recon device that can detect and reveal enemy gadgets, overload recon drones, and neutralise incoming rockets. Protective Mask: Essential equipment for contaminated zones, protecting players from psychoactive smoke. Additional filters can be acquired and equipped to extend protection time. Battle Pass & Progression Season 2 Battle Pass: Instantly unlock 6 rewards and progress through 4 themed paths featuring new hardware, weapon packages, soldier skins, XP boosts, and more. Complete all paths to unlock the Ultimate Path. BF Pro: In addition to the regular Battle Pass, BF Pro includes 6 instant unlocks, 25 tier skips, BF Radio, Portal Server Hosting, and access to an exclusive bonus path with additional tactical rewards. Game Update 1.2.1.0 delivers over 240 gameplay improvements and quality-of-life fixes across nearly every part of Battlefield 6. These changes are shaped by community feedback and real match data, with a focus on improving weapon handling, movement, vehicles, gadgets, UI, audio, and overall gameplay reliability. This update continues our ongoing commitment to improve consistency and reliability across the core Battlefield experience. Major Updates for 1.2.1.0 Weapon Balance and Recoil Improvements: Delivered a broad recoil tuning pass across automatic weapons, alongside targeted balance fixes to improve consistency, role clarity, and long-term weapon handling. Movement and Traversal Fixes: Improved soldier movement predictability with refined acceleration, slide and jump behaviour, smoother vaulting logic, and improved ladder animations in both first- and third-person. Vehicle and Gadget Reliability: Resolved multiple issues affecting vehicles and gadgets, including anti-vehicle interactions, drone behaviour, deployables, and vehicle damage feedback. Maps and Mode Fixes: Addressed numerous map exploits, traversal issues, capture logic problems, and world reset bugs across Conquest, Breakthrough, Strikepoint, Gauntlet, and other modes. UI, HUD and Progression Polish: Introducing a new stat screen in the Player Profile, as well as Improved clarity and reliability across the HUD, Battle Pass, challenges, End of Round flow, matchmaking, and party systems. Portal Stability and Tooling Updates: Fixed a wide range of issues affecting Portal creation tools, scripting, mutators, assets, exploits, and server stability. Audio, Visual and Stability Improvements: Improved audio reliability, visual consistency, cosmetic presentation, and overall game stability across platforms. AREAS OF IMPROVEMENT As part of Update 1.2.1.0, we've made improvements to both how recoil behaves at a system level and how recoil is used to balance automatic weapons. Since launch, recoil compensation could feel inconsistent in certain situations. In some cases, the amount of aim input required to counter recoil did not reliably match the recoil being applied, which could make weapons feel harder to control than expected. While improvements were made during Season 1 to reduce the most extreme cases, some inconsistency could still be noticeable during regular gameplay. With this update, recoil compensation has been made fully consistent, ensuring that the aim input required to counter recoil now correctly matches the recoil applied. This results in more predictable and reliable weapon handling. Separately from this systemic fix, we've also made a broad recoil tuning pass across automatic weapons. Recoil is one of the main ways we balance weapons across different engagement distances: higher-damage weapons are intentionally harder to control, while lighter weapons trade raw power for ease of use and consistency. Over time, we saw this balance starting to drift once we looked at how these weapons were actually being used in live matches across common combat ranges. This tuning pass brings recoil behaviour back in line with each weapon's intended role. You should expect automatic weapons to feel more consistent and better differentiated across ranges, with higher-impact weapons demanding more control and positioning, while others remain reliable and forgiving in closer engagements. CHANGELOG PLAYER: Adjusted the acceleration curve of slide and jumps to better account for the player's speed when entering a slide or a jump. All squad members now display animated health icons when downed, clearly indicating who is able to revive you. Fixed a matchmaking error that could occur when a player left the party while the party leader was already in a match. Fixed a movement extrapolation issue that could cause other soldiers to appear jittery when traversing uneven terrain or changing states. Fixed a rare issue where melee could become unusable if switched to immediately after being revived. Fixed an issue where a player’s legs could clip through thin walls or objects when backpedalling into them. Fixed an issue where a soldier could become invisible and continue moving after dying in a swimming pool. Fixed an issue where a victim’s facing direction could be briefly incorrect when starting a melee takedown on a prone target. Fixed an issue where accepting a squad invite on Xbox could unintentionally select a highlighted tile in the main menu. Fixed an issue where Battle Pickups would sometimes be dropped after being revived. Fixed an issue where deployable Gadgets could be used while on a zipline. Fixed an issue where equipping a camo skin on one vehicle could cause vehicle thumbnails or icons to incorrectly appear camouflaged across all vehicles. Fixed an issue where melee animations could break when initiated immediately after exiting a vehicle in first-person. Fixed an issue where revived players could occasionally receive an unintended weapon state. Fixed an issue where soldiers could be launched unexpectedly when entering a ladder positioned above the camera. Fixed an issue where stickers were not applied correctly on the War Wolf Legendary weapon package for the L85A3. Fixed an issue where the left hand could be seen floating while doing a takedown with the knife equipped. Fixed an issue where the selected player patch could appear duplicated and incorrectly placed on the backpack when using the Veritas Epic skin. Fixed an issue where the Spiteful Mirage skin was missing hair during the End of Round flow. Fixed an issue where the Thunder Engineer skin did not focus the camera on the correct uniform patch location. Fixed an issue where the uniform patch appeared twice on the Peregrine Sniper Epic skin. Fixed an issue where the Wraith Recon skin could become partially transparent in first-person view when starting a match in King of the Hill. Fixed an issue where unlocking characters via the Battle Pass deeplink would not correctly unlock the character. Fixed an issue where unlocking the Brodie character via the Battle Pass deeplink would not correctly unlock the character. Fixed an issue where vaulting onto a vehicle could sometimes destroy it and launch the player unexpectedly. Fixed an issue where weapon pose could fail to update correctly when firing while sprint-jumping. Fixed an issue where weapon switching after being revived could leave players without a usable weapon. The game now prioritises equipping a weapon with available ammunition. Fixed case scenarios where it would sometimes be possible to grab ledges much higher than intended with vault grab Fixed duplicate naming for some of the weapon charms. Fixed excessive mud weathering on the Two-Faced Epic skin’s character model. Improved first-person ladder animations for entering, climbing, and exiting. Improved foot placement when climbing ladders. Improved predictability and consistency of player movement with new acceleration curves instead of linear accelerations. Those updated accelerations retain responsive movement while allowing micro-adjustments of movement (i.e. to peek corners) and ensure that other players' movement looks more correct to improve the quality and predictability of gunfights. Improved the transition of the soldier’s lower body in first-person view when stopping movement. Improved third-person ladder animations, including hand and foot placement on ladders. Improved vault detection near overhangs while airborne. Made animation and logic improvements to vaulting over medium-sized obstacles, refining momentum and smoothing transitions into movement. Prevented players from vaulting back onto the same ladder when jumping down backwards from it. Reduced the intensity of hit reactions while on fire to improve visual clarity during combat. Reduced the maximum slide impulse length by 25% to improve balance and readability during fast movement. Updated the Winter Warning cosmetic to better align with Battlefield’s visual identity. VEHICLES: Disabled angle-based damage mitigation on the Traverser Mark II to better reflect its lighter armour profile. It now takes consistent damage from all directions. Fixed an issue where attack helicopter rocket trails could disappear when firing at long distances. Fixed an issue where helicopter rotary cannon tracers could sometimes originate behind the muzzle. Fixed an issue where jet throttle input could remain active after ejecting from the aircraft. Fixed an issue where tank turret aiming speeds differed between first-person and third-person zoom views. Fixed unreliable bullet collision on Anti-Air vehicle radar dishes. Reduced muzzle flash intensity on Anti-Air Tanks and stationary Anti-Air weapons when zoomed in. You can no longer move vehicles forward or backward while the Big Map is open, preventing input conflicts with map zoom controls on controllers. GADGETS: Fixed an issue where Anti-Tank Mines could fail to deploy correctly in first-person view. Fixed an issue where attached M4A1 SLAM AV Mine explosives on the XFGM-6D Recon Drone did not correctly affect battery life or top speed. Attached explosives now behave consistently and detonate when the XFGM-6D Recon Drone is destroyed. Fixed an issue where the RPG-7 and the MBT-LAW launchers would be inaccurate if fired right after the zoom transition is completed. Fixed an issue where the Smoke Grenade was missing from the Support class Loadout #2. Fixed an issue where the XFGM-6D Recon Drone could be destroyed when its operating soldier was downed. Fixed an issue where the CSB IV EOD Bot could instantly regain an ammo charge when destroyed. Fixed an issue where the LTLM II Portable Laser Designator could prioritise already-painted targets instead of the vehicle being aimed at. Fixed an issue where the Repair Tool torch flame video effect was misaligned in third-person view using non-default FOV values. Fixed an issue where the Repair Tool would not repair vehicles when targeting glass components. Fixed an issue where the RPG-7 could fire unintentionally when switching weapons after releasing the trigger. Fixed a bug that prevent the player from returning properly to the previous weapon after throwing a supply pouch and would keep throwing more supply pouches Improved consistency when destroying Anti-Tank Mines and M4 SLAM AV Mines with explosives. Clearing out minefields should be easier and more consistent using a tank. Improved consistency of Defibrillator revives detection on stairs and uneven terrain. WEAPONS: Adjusted in-world spotting range when firing a weapon without a suppressor or flash hider, reducing it from 75 to 54 metres. Adjusted minimap spotting range when firing suppressed weapons, increasing it from 15 to 21 metres to better align with intended balance. Fixed consistency with recoil compensation, making sure that the amount of aim input needed to compensate for recoil matches the amount of recoil. Fixed a visual issue with the standard fire mode on the SL9 being incorrectly set to safe; it is now set to full auto by default. Fixed an issue where locked weapon skins could be used in the Firing Range. Fixed an issue where shooting the first target dummy could generate particle effects at the player’s position. Fixed an issue where the 5 mW Green Laser was too expensive to equip on the DRS-IAR. Fixed an issue where the Flashlight could appear slightly misaligned when equipped on the MP5. Fixed an issue where the LA-23 Laser pad could appear floating when equipped on the RPKM. Fixed an issue where Scope glints and laser sight lens flares would be visible through the cover of smoke grenades. Fixed inconsistent knife melee timing to improve reliability during close-quarters combat. Fixed multiple weapon attachment visual issues, including lasers, flashlights, and optic alignment. Fixed the LMR27s Fast 15- and 20-round magazines not reducing reload time as intended. Fixed the SGX RO-M 1.75x sight to function consistently with other weapons. Fixed visual issues with bolt-action rifle animations, including intrusive ADS motion and incorrect finger placement. Improved scope glint orientation at long distances so enemy aim direction is more accurately telegraphed. Knife takedowns against enemies who are prone on their back now correctly connect with the defender. Reduced the Mini Scout muzzle velocity from 880 to 800 m/s. Reduced the Mini Scout limb damage to better align with lower-torso damage values. Updated the M433 Level 50 Mastery Package to use the correct magazine mesh. Updated the Range Finder custom zeroing to not apply its effect instantly; it now requires a short delay before taking effect. Updated player-facing descriptions for non-sniper grippod attachments to better reflect their gameplay effects. Updated player-facing name of the TR-7's fluted barrel to match the formatting of its other barrels. Weapon Recoil Tuning: Adjusted recoil behaviour across automatic weapons to better reflect real combat ranges and ease-of-use expectations, improving ranged consistency while preserving intended weapon roles. AK-205: Adjusted recoil behaviour to better match expectations for a 5.45×39mm weapon, with minimal impact on overall handling. B36A4, L85A3, M433, SOR-555 MK2: Reduced recoil randomness, improving consistency and effectiveness at longer ranges. DB-12: Increased rate of fire and faster pump action to improve reliability in close-quarters combat. L110: Reduced recoil to reinforce the handling differences between belt-fed Machine Guns and Assault Rifles. LMR27: Increased damage at close to mid ranges to better reward accurate headshots. M123K: Reduced recoil to improve sustained-fire control and reinforce its role as a belt-fed Machine Gun. M277: Reduced recoil, improving effectiveness at range. M417 A2, QBZ-192: Reduced recoil randomness to ensure they remain competitive relative to updated Assault Rifles. PW5A3, SGX: Increased recoil, making them slightly harder to control and less precise at longer distances. PW7A2, USG-90: Adjusted recoil behaviour to improve effectiveness at range while slightly increasing handling difficulty up close. SCW-10: Increased recoil to reduce effectiveness at range and reinforce its close-quarters role. SG 553R: Increased recoil to limit effectiveness at range and better align with its strong close-range performance. SOR-300SC: Adjusted recoil to ensure it remains competitive alongside updated Assault Rifles. MAPS & MODES: Added Rush as a new mode to Mirak Valley. Fixed an issue in Escalation on Operation Firestorm where vehicles would not spawn at HQ as intended. Fixed an issue in Squad Deathmatch where locked squads could cause the scoreboard to appear partially empty. Fixed an issue in Sabotage where attackers could reach elevated positions and spawn-camp the defending team on Blackwell Fields. Fixed an issue in Sabotage where attackers could spawn within direct line of sight of defenders when deploying at HQ on Blackwell Fields. Fixed an issue on Siege of Cairo where players could reach the top of buildings in Sector D3 using the Deployable Cover gadget. Fixed missing water and visual issues in several swimming pools across Eastwood. Manhattan Bridge Fixed an issue where destroying a garage by D objective could trigger a whiteout effect across the map. Fixed an issue where destroying an office building by F objective could incorrectly trigger a blackout and cause other players to see random colors and bright lights across the map. Fixed an issue where destroying parts of a plaster ridge at C objective could expose occlusion problems, causing large sections of the map to disappear when viewed from certain positions. Fixed an issue where players could stand on top of the bridge, creating unintended gameplay advantages. Fixed an issue where points of interest on the minimap were incorrectly labelled as “Dumbo” instead of Manhattan Bridge. Empire State Fixed an issue where players could capture Point B (Sector 2) on Breakthrough from an unintended upper floor. Fixed an issue where players could place the Assault Ladder on invisible collision near the NATO HQ. Fixed an issue where players could reach unintended areas above the D flag after being launched into the air. Strikepoint Fixed an issue on Liberation Peak, Operation Firestorm, and Iberian Offensive where multiple world and vehicle assets would not restore correctly after the halftime world reset. Fixed an issue where matches could end prematurely when teams were tied at 5:5. Fixed an issue where players joining a match late could spawn under the map. Fixed a rare issue where a wiped team could be incorrectly awarded a point. Added the Scout Helicopter to the following maps and modes: Conquest Manhattan Bridge Operation Firestorm New Sobek City Mirak Valley Escalation Manhattan Bridge Eastwood Operation Firestorm New Sobek City Mirak Valley PROGRESSION: Battle Pass Tokens are now earned more quickly through Career XP and Weekly Challenges, allowing for faster progression through regular gameplay. Fixed an issue where rerolling challenges could become unavailable when switching between the Battle Pass and Daily Challenges. Fixed an issue where the assignment tracker did not correctly track missions from the Unit page. Fixed incorrect tracking for multiple weekly and assignment-based challenges. Fixed multiple issues with challenge criteria displaying or progressing incorrectly across REDSEC Gauntlet and Weekly Challenges. Fixed incorrect progress display for Week 2 challenges. Fixed an issue where exploration assignments could complete with fewer actions than intended. UI & HUD: Engineer icon changed to improve readability and make role more clear based on community feedback. Fixed a localisation issue where the Loadout Zeroing and Attachment prompts could overlap in several languages. Fixed an incorrect icon for the M3A3 Bradley. Fixed an issue causing Field XP UI animations to trigger too frequently. Fixed an issue causing low minimap shadow quality and rendering artefacts on some multiplayer maps. Fixed an issue on PC where the Big Map displayed keyboard and mouse icons even when using a controller. Fixed an issue where Battle Pass points earned from weekly missions were not reflected correctly on the End of Round screen. Fixed an issue where Battle Pass progression tokens were not updating correctly on the End of Round screen after completing Bonus Paths. Fixed an issue where closing the pause menu from the Deploy Screen using a controller could immediately reopen it. Fixed an issue where completed assignments could appear incorrectly sorted as completed on the End of Round screen. Fixed an issue where equipping or previewing gadgets and melee weapons could cause them to appear under the vehicle section in the Loadouts screen. Fixed an issue where locked Battle Pass rewards could appear stuck in the Loadout screen after navigating back from the Battle Pass. Fixed an issue where mortar hit indicators and damage numbers were not displayed correctly. Fixed an issue where the Big Map and scoreboard button prompts were missing in Gauntlet End of Round screens. Fixed an issue where the crosshair could briefly display incorrect spacing when switching weapons. Fixed an issue where the gunner seat aiming indicators on attack helicopters remained static while the helicopter was moving, leading to incorrect aiming feedback. Fixed an issue where the “Go to Store” button prompt was not functional for vehicle customization on PlayStation 5. Fixed an issue where item previews could persist after exiting Store bundles. Fixed an issue where item rotation and zoom could shift to other items when rapidly switching during inspection. Fixed an issue where the Free-to-Play tutorial for custom loadout access did not trigger correctly under certain conditions. Fixed an issue where the map could flip back and forth when rolling an aircraft. Fixed an issue where the resupply message was not visible even when resource indicators were enabled in settings. Fixed an issue where the revive in-world icon for squadmates could disappear too early. The icon now remains visible until the player is fully dead and no longer revivable. Fixed an issue where the “Show Game Mode Events” option did not function correctly when disabled. Fixed an issue where the “Stay with Squad” option was missing from the End of Round screen. Fixed an issue where the “Steady Aim” prompt unintentionally appeared on Designated Marksman Rifles; it is now shown only on bolt-action rifles. Fixed an issue where the tank damage screen effect would not properly cancel when exiting the vehicle. Fixed an issue where the “Tracked” section could display an incorrect number of tracked missions. Fixed an issue where UI elements could overlap or misalign during fast menu navigation. Fixed an issue where weapon package deeplinks did not navigate to the correct challenge tile. Fixed duplicate ladder indicators appearing on the jet HUD. Fixed enemy lock-on in-world icons displaying incorrect state colours when targeting vehicles. Fixed missing deeplinks for Dog Tags unlocked via challenges or through the Store. Fixed missing or incorrect icon art for several assignment and unit challenge rewards. Fixed inconsistencies between Battle Pass progression shown on the End of Round screen and the Battle Pass menu. Fixed incorrect unit descriptions for select NATO and Pax Armata forces. Fixed missing high-definition feedback when the Phalanx HQ Defence destroyed incoming projectiles in Conquest. Fixed missing or incorrect game mode tiles appearing on launch or after finishing a match. Fixed multiple issues causing in-world icons to flicker, including look-at, occlusion, and delayed occlusion updates. Fixed new reward markers not resetting correctly when switching between Season and Bonus Paths. Fixed player pickup request icons not displaying correctly. Improved readability of missile intercepted indicators. Improved the revive in-world progress bar to more closely match the downed player’s screen, reducing the gap where a revive was no longer possible but still appeared active. Reduced delay of UI hit indicators showing up when a hit has been confirmed. Reorganised killer information on the kill card to improve readability. Season 2 introduces a new stat screen in the Player Profile, featuring Career Total, Career Best, and Accolade stats. Each of these three screens showcases a variety of detailed statistics. The Career Total stats header includes both overall totals and breakdowns by game mode, while Career Best stats are tracked for both "In a Match" and "In a Life" categories. SETTINGS: Added an accessibility option for flash and stun grenades that replaces the white flash effect with a black screen effect, reducing sudden brightness while preserving gameplay impact. This option can be enabled in the Accessibility settings. PORTAL: Fixed a memory leak that could occur when specific scripting events were triggered repeatedly. Fixed an exploit that allowed players to farm excessive XP by repeatedly destroying AI-spawned vehicles. Fixed an issue where Battle Pickups spawned via Loot Spawners were missing minimap and big map icons. Fixed an issue where certain rules events triggered at incorrect times, including capture point enter/exit events. Fixed an issue where experiences in the “In Review” state could not be edited or deleted. Fixed an issue where modifying reinforcement multipliers could cause incorrect ticket counts to be displayed during sector progression. Fixed an issue where players could be reassigned incorrectly or prevented from deploying when squads reached maximum size. Fixed an issue where players could create AFK farming experiences that bypassed intended progression limits. Fixed an issue where players could not report a server while in the redeploy screen. Fixed an issue where Portal Sandbox displayed an incorrect map size in map rotation. Fixed an issue where removing all maps from a map rotation could cause the editor panel to disappear. Fixed an issue where spawning ammo via Loot Spawners had no effect. Fixed an issue where the Export button displayed a placeholder icon. Fixed an issue where users could bypass editor limits by importing modified workspaces. Fixed asset conflicts and errors that could appear when uploading or editing certain maps. Fixed incorrect Front End indicators related to limited-time events. Fixed incorrect map availability and categorisation for Custom Portal modes. Fixed incorrect or lingering UI elements related to respawning, squad reassignment, and mission flow. Fixed incorrect or missing tooltips, placeholder text, and untranslated labels in the Web Editor. Fixed issues that could lead to very long loading times for some Portal experiences. Fixed issues where certain assets could cause players to be returned to the Front End when hosting experiences. Fixed issues where certain gadgets, weapons, vehicles, and Battle Pickups were missing from restriction settings or did not respect configured restrictions. Fixed issues where strike package markers, beacon indicators, and objective icons could behave incorrectly across sessions. Fixed issues where values entered for certain seasonal and environmental mutators were not saved correctly. Fixed issues with Rules Editor lists being scrambled or inaccurate when selecting weapons, gadgets, or ammo. Fixed issues with scripting functions and nodes, including incorrect vector calculations, squad lookup limits, and long-running player events stopping unexpectedly. Fixed missing maps, assets, and set dressing in the Portal SDK, including Season 2 content and winter environment assets. Fixed missing or incorrect indicators for heat warnings, second chance states, and beacon pulses. Fixed multiple issues in the Portal Web Editor where weapons, gadgets, vehicles, and maps were missing, incorrectly categorised, or displayed with placeholder names, images, or meshes. Fixed multiple mutators that had no functionality or incorrect default values, including reinforcement, health regeneration, zoom snap, passenger seat, and verification-related settings. Fixed multiple placeholder or low-resolution vehicle and object meshes appearing when placed in Portal experiences. Fixed rare server hangs affecting Linux-based Portal servers. Fixed server log spam related to loot physics and proximity systems. Updated and replaced several Battle Royale and Portal-related challenges that were no longer functioning as intended. AUDIO: Fixed an issue where pinging a Vehicle Supply Crate did not trigger the correct supply voice-over line. Fixed audio stuttering when vehicles are sabotaged using the Repair Tool. Improved audibility of enemy ziplines and parachutes, as well as friendly blowtorches, when many sounds are playing. Improved audio obstruction for vehicles, weapons, and soldier footsteps by refining sound source positioning. Improved clarity of distant enemy footsteps by better aligning layered audio content. Improved panning for close non-player footsteps at very short distances. Improved reliability of multiple sound effects under heavy load, including defibrillators, blowtorches, ziplines, and parachutes. NETWORK: Fixed rare cases where the game could become unresponsive after reconnecting network cables during gameplay or while accepting invitations on Xbox Series consoles. REDSEC PLAYER: Fixed an issue where dying with a Data Drive could prevent the Extraction mission from progressing. Fixed an issue where in rare cases soldiers could take higher than intended damage when wearing armor. Fixed an issue where mission completion rewards could fail to drop correctly if the player initiating the mission was killed just before completion. Fixed an issue where the deploy input during Battle Royale insertion was not triggering consistently. Fixed an issue where the party leader would be returned to the Front End after selecting Stay with Squad in Battle Royale Duos. VEHICLES: Added the Traverser Mark II to select Large, Medium, and Small Gauntlet layouts. Fixed an issue where the weapon could rotate incorrectly in first-person view when using the Traverser Mark II Remote Weapon Station. Fixed an issue where incorrect or missing crosshairs could appear for side passengers in the Traverse Mark II. WEAPONS: Improved attachment setups for M4A1, M277, SVDM, Mini Scout, UMG-40, and 18.5KS-K, ensuring these weapons use their intended attachments and are better balanced when found as loot. CALL-INS: Fixed an issue where the UAV call-in sound effect could continue playing if the action was cancelled by vaulting. Increased the drop speed of Custom Weapon Drops, Supply Drops, and Mission Rewards after being spawned in the air. Introducing a new, limited, tactical Strike Package, allowing players to call in a volley of gas discharging artillery shells on a targeted location of the map. This Strike offers a unique way to disrupt and deny key areas to enemies. MAP: Fixed an issue where tanker container ramps could clip through large deployables; ramps now correctly damage or destroy objects and vehicles when lowering. Fixed multiple terrain and object placement issues. PROGRESSION: Fixed an issue where Battle Royale “Special Forces Operator“ Challenge rewards were not granted correctly. UI & HUD: Fixed an issue where strike package map markers would not disappear when joining a Gauntlet session right after playing a Battle Royale match. Fixed an issue where the Clear Ping action did not work with default controller bindings. Battle Royale Fixed an issue where helicopter insertion flight paths on the Big Map could become misaligned when the helicopter or endpoint icons were off-screen. Fixed an issue where the Decryption Beacon displayed an incorrect texture. Fixed an issue where the loot feed could incorrectly increment the number looted when picking up the same item repeatedly. Fixed an issue where players could toggle flashlight and laser attachments while navigating the inventory. Fixed an issue where the UAV icon was too small on the minimap and big map. Fixed multiple issues with the Second Chance UI, including incorrect timers, widgets persisting after squad wipes, and incorrect visibility when players left the match. Removed outdated soldier voice-over lines referencing “supply drops” when pinging crates or supply vehicles. Gauntlet Fixed an issue where the Beacon Pulse icon could appear too far away when first picked up by an enemy. Fixed an issue where the countdown icon on the Mobile Respawn gadget could disappear too early. Fixed overlapping UI elements when rapidly exiting the Edit Loadout menu. Fixed overlapping UI elements where “Random Deploy” could appear behind class selection buttons on the redeploy screen. AUDIO: Fixed an issue where dropped items would not correctly play pickup sound effects. Fixed missing collision sounds for dropped ammunition. Improved reliability of audio feedback for UAV call-ins and mission-related interactions. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.559Views1like3CommentsBATTLEFIELD 6 GAME UPDATE 1.1.3.6
Update 1.1.3.6 is a small quality-of-life update focused on polish, stability, and targeted fixes across Battlefield 6. It addresses a selection of gameplay flow issues, UI reliability improvements, audio consistency fixes, and map-specific adjustments, with a particular focus on smoothing out edge cases reported by players. The update will be available on Tuesday, February 3 at 09:00 UTC. Major Updates for 1.1.3.6 Fixed player movement issues, including cases of excessive sprint-jump momentum and unintended movement behaviour. This won't impact player movement at a large scale and is meant to target those specific edge cases. Addressed REDSEC Battle Royale issues affecting insertions, parachute behaviour, and redeploy UI elements. Resolved a set of destruction-related visual and lighting issues on Eastwood that could result in lighting artifacts, blackouts, or incorrect colour rendering. Fixed a handful of UI, audio, and stability issues, including crashes related to challenges, minimap accuracy, unintended gadget audio playback, and platform-specific problems. CHANGELOG PLAYER: Fixed an issue where sprint-jump momentum could behave inconsistently and grant higher or lower momentum than intended. Updated the Objective Ace and Winter Warning cosmetics to better align with Battlefield’s visual identity. MAPS & MODES Fixed an issue on Eastwood where destroying a building near the A flag could cause unintended green or purple visual effects across nearby structures. Fixed an issue on Eastwood where destroying a building near the B flag could cause a complete lighting blackout across the map. Fixed an issue on Eastwood where destroying the villa near the B flag could cause excessively bright lighting artifacts to appear. UI & HUD: Fixed an issue where downed squadmates were shown on the minimap for classes unable to revive them. Updated legal text to reflect current policies and requirements. AUDIO: Fixed an issue where UAV Drone enemy detection audio could be heard by all teammates instead of only the operator. PERFORMANCE & STABILITY: Fixed an issue on PlayStation 5 where ownership validation could fail during system lifecycle events, causing connectivity issues. Fixed an out-of-memory crash on Xbox Series S that could occur when loading Daily and Weekly Challenges. REDSEC PLAYER: Fixed an issue where Battle Royale Initiation matches did not end after eliminating the final AI opponent. Fixed an issue where parachute deployment could remain linked to the jump leader after breaking off. Fixed an issue where players could become stuck mid-air during insertion after progressing through the pre-deploy sequence. UI & HUD: Fixed an issue where the Second Chance redeploy icon could incorrectly transfer to a living teammate. Fixed an issue where the Second Chance redeploy timer refreshed each time the map was opened. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.869Views3likes0CommentsBATTLEFIELD 6 GAME UPDATE 1.1.3.5
With Update 1.1.3.5, we’re delivering a smaller set of focused improvements aimed at polish and consistency across Battlefield 6. This update enhances melee responsiveness, refines jet combat, improves ladder interactions, and resolves UI and HUD issues in Multiplayer and REDSEC, alongside fixes for Battle Royale and Gauntlet stability. The update will be available on Tuesday, January 20, at 9 AM UTC (1 AM PDT, 4 AM EDT, 10 AM CET). Major Updates for 1.1.3.5 Improved responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer. Updated jet combat balance by reducing jet cannon effectiveness against other air vehicles. Updated and refined the UI and HUD across Multiplayer and REDSEC, improving armor bar visibility, reticle presentation, and menu navigation. CHANGELOG VEHICLES: Fixed an issue where vehicles could explode when a takedown was performed on an enemy soldier lying on top of them. Reduced jet cannon damage against other jets and helicopters, requiring approximately 40% more hits to destroy enemy air targets. WEAPONS: Bipod attachments no longer display as always providing a hipfire accuracy bonus, as this bonus only applies while the bipod is deployed. Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25). Fixed an issue where the RPKM iron sights would shoot low when using the short barrel. Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity. Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button. Improved attack speed for knife melee attacks. Improved buffering behaviour for knife and sledgehammer attacks. Improved consistency of melee damage timing against enemies and the environment. Improved consistency of recoil modifiers when using a controller across different weapons. Improved how sprint is interrupted when performing melee attacks. Sprint is now only interrupted until the attack reaches its target, rather than for the full duration of the animation. In the Firing Range, target dummies can now take damage while in the process of getting back up. Shooting with a suppressor now emits a small muzzle flash when viewed from close range only. GADGETS: Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool. Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers. Assault Ladder Fixed an issue where ladders positioned above the player could not be entered. Fixed an issue where soldiers could be launched unexpectedly when attempting to enter a ladder. Improved the soldier animations while climbing ladders. UI & HUD: Added a new option allowing players to customize the reticle colour inside weapon and gadget scopes. Fixed an issue where home screen focus navigation could become locked to the bulletin. Fixed cases where weapon menus displayed incorrect Reload Time stats for LMGs. Soldier lightning improvements to the front-end Improved front-end lighting to enhance the visual quality of soldier characters. The Reticle Colour option now correctly updates reticle colours for Thermal Scopes and other supported gadgets. VFX & Video: Adjusted explosion particle effects by lowering the shockwave force. REDSEC WEAPONS: Fixed an issue where jump landing movement speed reduction behaved inconsistently in REDSEC compared to other multiplayer experiences. MAP & MODES: Fixed an edge case in Gauntlet mode “Data Extraction” where the drone could disappear permanently if drives were deposited at the exact moment it landed. UI & HUD: Battle Royale Fixed an issue where the armor bar could disappear intermittently. Fixed an issue where the Airburst Incendiary Launcher icon appeared as a grenade in the loot feed. Gauntlet Fixed an issue where the armor bar could disappear after quickly editing a loadout. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.324Views4likes0Comments[BFComms] Engineer Gadget adjustment
In Update 1.1.2.0 we adjusted the number of gadgets available for Assault and Engineer. Due to an error, the Engineer changes were not reflected in the Update Notes. We wanted to confirm that the current numbers in-game are correct, and you will now spawn with the maximum rocket capacity when using the Anti-Armor Training Path. Apologies for any confusion caused by this.111Views5likes0Comments[BFComms] Gauntlet Extraction mission disabled
Due to an issue with the Extraction mission in Gauntlet, it has been disabled. We have also disabled the Extraction quest in response to this. You should not receive any Challenges regarding Extraction, and the last two steps of the Onboarding Gauntlet Assignment will be removed until a fix can be deployed.61Views3likes0Comments[BFComms] Nov 19th changes to Defibrillators, Sabotage Mode and Challenges.
Today, we’ve rolled out a series of changes in relation to Defibrillators, Sabotage alterations, and further Challenge balance changes. All of the changes listed below are now live and should take effect in a fresh match or upon a game reload. - Defibrillator Adjustments after 1.1.2.0 After changes to the Defibrillators in Update 1.1.2.0 made them more demanding in terms of accuracy and target range, we've published a backend update to bring their usability back in line with our original intentions. We've increased their effective hit-boxes and range, which should make Defibrillators feel more consistent with previous gameplay. Sabotage Mode Alteration As some of you might have noticed, during the side swap segment of Sabotage there was a unintended 60 second delay duration. Upon investigation this delay also conflicted with AFK timer protections that exist in Battlefield 6. We have now rolled out an update which increases the AFK kick timer in Sabotage to 180 seconds. Additionally, we have taken the temporary measure to disable bot backfilling in Sabotage and you can expect to see this reintroduced in a later update. Additional Challenge Changes Earlier this month, we shipped our first set of changes to the Challenges and Assignments, which included a total of 90+ adjustments. Today’s update focuses on clearer, more consistent descriptions and criteria across Challenges and Assignments, as well as making some of the following challenges easier to achieve. Where listed, we have also removed some from being obtainable. Here is the full list of changes: Recon 2: Get headshots beyond 150m as Recon. Challenge and Description Updated to: Get head shots hits beyond 75m as Recon. Recon Expert 3: Get headshot kills beyond 200m as Recon in a match. Challenge and Description Updated to: Get headshot kills beyond 125m in a match as Recon. Deadeye 2: Get headshot kills over 200m with Sniper Rifles Challenge and Description Updated to: Get headshot kills beyond 125m with Sniper Rifles Engineer 3: Deal damage to Laser Designated enemy vehicles using lock-on weapons. This has been removed. Rapid Fire 2: Get kills beyond 50m with Assault Rifles Challenge and Description Updated to: Get kills beyond 40m with Assault Rifles Rapid Fire 3: Inflict damage under 15m while hip-firing with Assault Rifles. Challenge and Description Updated to: Inflict damage while in ADS with Assault Rifles. Bullet Storm 1: Suppress enemies with LMGs This has been removed. Bullet Storm 1: Inflict hip-fire damage with LMGs Challenge and Description Updated to: Inflict damage with LMGs Squad Death Match 5: Enemy Squad Wipes of the whole Squad in a Round Adjusted to add squad to the criteria Rush 4: Destroy M-COMs in Rush Challenge and Description Updated to: Destroy or disarm M-COMs in Rush Battle Royale 3: Call in three strike packages in a match of Battle Royale. Added team mates to this criteria Combat Expert 2: Perform 10 Takedowns in a round Challenge and Description Updated to: Perform Takedowns Protection Expert 3: Destroy a Vehicle with the Power Tool. This has been removed.353Views3likes0CommentsBATTLEFIELD 6 GAME UPDATE 1.1.2.0
This update delivers a broad set of improvements to soldier responsiveness, aim consistency, animation fidelity, and overall stability across Battlefield 6. We’ve also introduced a new limited-time mode, refined Aim Assist behaviour, and resolved a large number of weapon, gadget, and vehicle issues based on community feedback. The update will be available tomorrow, November 18th, at 09:00 UTC. New Content: California Resistance New Map: Eastwood. A map with the Southern California theme. Variations of this map will be available for all official modes. Conquest mode on this map will include tanks, helicopters, and the Golf Cart. New Time-Limited Mode: Sabotage. A themed event mode focused on demolition and counterplay. New Weapons: DB-12 Shotgun and M357 Trait Sidearm. Gauntlet mode to include a new mission type: Rodeo. This mission provides multiple vehicles for players to fight over and battle with each other with. Players earn bonus points for defeating enemies while in a vehicle. New feature: Battle Pickups. These powerful weapons will be available in specific experiences and Portal with limited ammunition but pack enough firepower to help turn the tide of battle in your favor. Portal updates: Sandbox map. This option will let Portal experience builders start with a more level playing field to bring their imagination to life. The Golf Cart vehicle is available for use in building experiences. Battle Pass: The California Resistance bonus path becomes available for a limited time. New underbarrel attachment: Slim Handstop, unlocked via Challenge. New feature coming later in the update: Battle Pickups. These powerful weapons will be available in specific experiences and Portal with limited ammunition but pack enough firepower to help turn the tide of battle in your favor. Major Updates for 1.1.2.0 Aim Assist has been reset to its Open Beta tuning, restoring consistent infantry targeting behaviour across all input types. Improved input latency and stick response for controllers, providing smoother aiming and more responsive soldier movement. Weapon accuracy and dispersion tuning: fixed unintended weapon dispersion increase rates and improved non-Recon sniper rifle accuracy while globally reducing dispersion across all weapon types. Challenge and progression clarity improvements make requirements easier to understand and track. Major polish pass to deployable gadgets, including the LWCMS Portable Mortar, LTLM II Portable Laser Designator, and Supply Crate systems. Fort Lyndon added to Portal, expanding available segments for community-created experiences. AREAS OF IMPROVEMENT Aim Assist As we got closer to launch, we revisited aim assist tuning based on internal testing and the full range of maps and combat distances coming with release. Our goal was to make aim assist feel more effective beyond mid-range fights which was one of our focuses within Battlefield Labs and Open Beta. At launch, we increased slowdown at longer ranges, but once the game went live, we saw that this made high-zoom aiming feel less smooth and harder to control. After reviewing player feedback and gameplay data, we’re reverting aim assist back to the values some of you experienced during Open Beta and Battlefield Labs. This will now serve as the default, whilst still providing you with the ability to alter the aim assist to your preference and playstyle via settings. This change keeps aim slowdown consistent across all ranges, helping with muscle memory and providing a steadier, more reliable feel as we move into future seasons. CHANGELOG PLAYER: Aim Assist: fully reset to Open Beta tuning, with related options reset to default to ensure consistency. Fixed an issue where Vehicle Stick Acceleration Presets would affect Infantry Aiming Left/Right Acceleration option availability. Fixed an issue where setting Stick Acceleration Presets to “Standard” would set the Aiming Left/Right Acceleration options incorrectly to 50% instead of 70%. Fixed missing Infantry and Vehicle prefixes in captions for Stick Acceleration Presets and Aiming Left/Right Acceleration options. Fixed an issue where stick deadzones would ignore the first 10% of movement if using a PS5 Controller on PC. Fixed an issue where player movement (Left Stick) would not register until beyond 30% of travel past the deadzone. Fixed joystick aiming input behaviour. Added a short sprint “restart” animation when landing from small heights. Added new death animations for sliding and combat-dive states. Fixed a diving loop when entering shallow water. Fixed an issue preventing players from vaulting out of water in certain areas. Fixed an issue preventing takedown initiation against an enemy soldier if the enemy soldier already initiated a takedown against a friendly player. Fixed an issue where a dragged player could face the wrong direction if turning quickly. Fixed an issue where holding a grenade while jumping, sliding, or diving froze the first-person pose. Fixed an issue where switching weapons while drag-reviving would break the reviver’s first-person view. Fixed an issue where the Assault Class extra grenade ability would not grant two grenades on spawn. Fixed an issue where weapons could become invisible when crouching before vaulting. Fixed bouncing behaviour when landing on object edges. Fixed broken ragdolls when killed on ladders, while jumping, near ledges, or in vehicle seats. Fixed camera clipping when dropping from height while prone. Fixed clipping when initiating a drag & revive. Fixed first-person camera clipping through objects when dying nearby. Fixed the issue where the Rush signature trait 'Mission Focused' applied its icon and speed boost to all teammates. Fixed incorrect prone aiming angles on slopes. Fixed misaligned victim position during takedowns when using high FOV settings. Fixed mismatched rotation between first-person and third-person soldier aim directions. Fixed misplaced weapon shadows while vaulting or swimming. Fixed missing pickup prompts while prone. Fixed missing water splash effects while swimming. Fixed stuck third-person soldier animations when entering player view. Fixed teleporting or invisibility when entering vehicles during a vault. Fixed third-person facing inconsistencies when soldiers were mounted. Improved combat-dive animations in first and third person. Improved LTLM II sprint animation in first person. Improved vault detection in cluttered environments. Increased double-tap window for Danger Ping from 0.2 s to 0.333 s. Updated first-person animation cadence for moving up and down stairs. Fixed an issue where hit registration would fail when engaging into gunfights after exiting vehicles. VEHICLES: Fixed camera reset when entering an GDF-009 AA Stationary Gun after another user. Fixed clipping gunner weapons in IFV seats. Fixed faint metallic impact sound from M1A2 SEPv3 Main Battle Tank turret wreckage. Fixed several cases where IFV's MR Missile could do more damage than intended to MBT, IFV and AA vehicles Fixed inconsistent projectile video effects on the Abrams main gun. Fixed instant 180-degree turn after exiting a vehicle. Fixed missing scoring for Vehicle Supply when teammates received ammo. Fixed oversized hitbox on UH-79 Helicopter. Fixed passenger and gunner placement issues in the UH-79 Helicopter. Fixed re-entry issues when mounting flipped Quad Bikes. Fixed unintended aim-assist from Attack Helicopters gunner missiles. Fixed unresponsive joystick free-camera controls in transport vehicles. WEAPONS: Dispersion tuning pass: dispersion has been globally reduced slightly to reduce its impact on the experience Fixed multiple instances of Canted Reflex and Canted Iron Sight optics clipping with higher-magnification scopes Fixed several issues with underbarrel attachment alignment Fixed minor misplacements or clipping on sights and barrels Fixed missing or incorrect magazine icons, naming, and mesh assignments. Fixed the issue where the SV-98 displayed lower damage stats when equipping the 5 MW Red attachment. Fixed the issue where slug ammunition despawned too quickly after being fired from shotguns. Fixed the issue where the SU-230 LPVO 4x variable scope lacked a smooth transition and audible zoom toggle when aiming down sights. Fixed the issue where two Green Lasers for the DRS-IAR shared identical Hipfire stat boosts. Fixed the issue where impact sparks failed to meet photosensitivity compliance standards. Fixed an issue in third-person where the Mini Scout could clip with the player’s head while aiming. Fixed animation and posture issues affecting the PSR and other rifles when moving or looking at extreme angles. Increased weight of long-range performance in balance for automatic weapons; benefiting PW7A2 and KV9, with minor adjustments elsewhere. Reduced recoil and variation for LMR27, M39, and SVDM for improved long-range reliability. GADGETS: Allowed friendly soldiers to damage and detonate certain friendly gadgets. Fixed an issue where Class Ability would sometimes not activate although the UI shows it as available. Fixed auto-deployment of Motion Sensor after recon kit swap. Fixed broken M320A1 Grenade Launcher ground model. Fixed C-4 pickup edge-of-screen interaction. Fixed clipping of the UAV remote when activating it while using certain weapons like rifles. Fixed clipping when holding the CSS Bundle. Fixed CSS Bundle line-of-sight requirements causing unwanted blocking. Fixed Deployable Cover persistence after vehicle destruction. Fixed disappearing “pip” indicator during CSS Bundle supply. Fixed duplicate deploy-audio playback on M4A1 SLAM and C-4. Fixed failed projectile attachment for X95 BRE Breaching Projectile Launcher. Fixed inconsistent hit registration for the Defibrillator after range adjustment. Fixed interaction logic for the Supply Pouch and Assault Ladder. Fixed LTLM II Tripod soldier collision. Fixed M15 AV Mine premature detonation on aircraft wrecks. Fixed M15 AV Mine proximity placement exploit. Fixed missing pickup prompt for thrown C-4 satchels. Fixed MP-APS smoke-propagation failure between friendlies. Fixed multiple haptic and feedback issues on gadgets, including the LWCMS Portable Mortar and the CSB IV Bot Pressure Mine. Fixed placement preview interference from the GPDIS. Fixed XFGM-6D Recon Drone physics allowing vehicle pushing. MAPS & MODES: Added Sabotage as a new time-limited event mode. Added the new map “Eastwood”. Fixed black-screen spawn issue with Deploy Beacon in TDM, SDM, Domination, and KOTH. Fixed incomplete or incorrect round-outcome data when joining mid-match. Fixed matchmaking logic to prevent late-stage match joins. Fixed multiple destruction-reset issues after side swap in Strikepoint and Sabotage. Fixed post-insertion movement lock at round start. Fixed unintended AFK kicks while spectating in Strikepoint. Reduced opacity of excessive environmental smoke across multiple maps. UI & HUD: Added a message when attempting to change stance without sufficient space. Downed players now appear in the kill log in modes using the crawling downed state (e.g. Strikepoint, REDSEC). Extended top UI on Strikepoint to show detailed alive/downed/dead player counts. Fixed incorrect Assault Training Path icons. Fixed incorrect colour usage on squad-mate health bars. Fixed missing tooltips and UI prompts across tutorials and mission briefings in Single Player. Fixed missing XP Tracker icon at level 3 when using Field Upgrades. Kill-confirmation indicator now displays if a victim bleeds out after being damaged by the player in modes using the crawling downed state (e.g. Strikepoint, REDSEC). Minor UI polish and alignment updates to various game modes. Non-squad friendlies now display a “Thank you!” subtitle after being revived. SETTINGS: Added a new option allowing players to sprint automatically when pushing the stick fully forward. Added new keybinding that allows the player to instantly swap to the knife instead of having to hold the button. This keybinding will not allow to perform takedowns contextually but will still allow takedowns to be performed once the melee weapon is equipped. SINGLE PLAYER: Addressed multiple occurrences of excessive bright flashes and unintended visual effects. Fixed an issue where AI squadmates would not respond to revive orders and other commands, improving squad functionality and responsiveness. Fixed loss of grenade functionality and shadow-rendering errors in underground areas during the “Moving Mountains” mission. Fixed multiple instances where sound effects or Voice Over would fail to play correctly during gameplay and cinematic moments. Fixed subtitle and audio-video synchronisation issues during gameplay and cinematic sequences. Fixed various instances of corrupted shadows and LOD behaviour when using lower graphics settings. Resolved object clipping and teleporting issues during car-chase sequences in the “Moving Mountains” mission. Resolved several cases of stuttering and desync when using certain graphics presets on NVIDIA and AMD hardware. Resolved several issues that could result in infinite loading screens during mission transitions and save or load operations. Resolved shader stutters in the prologue mission “Always Faithfull”. Fixed issues with party invites not working during campaign loading screens. AUDIO: Added new sound effects for Double Ping; refined single and danger ping sound hierarchy. Added new soldier movement and gunfire sound effects, and fixed multiple foley issues. Added turret movement audio for Marauder RWS weapons. Corrected door sound assignments. Corrected swimming, obstruction, and platform footstep audio. Fixed character voice over not updating when changing soldier mid-match. Fixed looped ambient sounds (e.g. food truck) and incorrect debris impacts. Fixed missing first person voice over gasp when revived. Fixed missing third person voice over for explosive deployments. Fixed missing LP voice over zoom audio. Fixed missing ping audio while spectating. Fixed missing reload sound effects when a weapon had 1 bullet remaining. Fixed missing voice over for supply actions and revive requests. Fixed multiple Commander voice over issues. Fixed Music-in-Menus setting not muting music. Fixed seat-change and turret-reload audio on Marauder RWS guns. Fixed underwater breathing voice over and inconsistent swimming audio. Polished Front-End and Loading music transitions between matches. Synced Battle Pass sounds effects to animations. Tweaked light-fixture audio setup. Updated hostile-voice over logic and adjusted reload voice over mix. Updated music urgency system for Portal. PORTAL: Added new scripting functions for music control: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam(). Fixed RayCast() in ModBuilder to properly detect terrain and environment objects. HARDWARE: Fixed an issue where framerate would be be capped to 300FPS with Nvidia cards REDSEC VEHICLES: Fixed the issue where the Golf Cart could set off the PTKM-1R gadget in Gauntlet. Fixed persistent gunner MG model after Rhib Boat destruction. UI & HUD: Added level display information to the Training Path section within the Class Details screen. Fixed an issue where soldiers and UI elements could be missing in pre-game lobbies after matchmaking. Fixed an issue where the M417 A2 would not appear in kill cards or the kill feed. AUDIO: Fixed an issue where the squadmate death sound effect could trigger for non-teammates. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.6.6KViews6likes0CommentsBATTLEFIELD 6 GAME UPDATE 1.1.1.5
We’re rolling out a Quality of Life update on 11 November at 09:00 UTC, bringing refinements to vehicle countermeasure reliability, weapon accuracy, Battle Royale match flow, and overall gameplay stability. Major Updates for 1.1.1.5: Fixed an exploit allowing players to ascend and access unintended areas when standing on a XFGM-6D Recon Drone by hitting it with the Sledgehammer. Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares. Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest. Fixed multiple Battle Royale issues affecting match flow, squad revives, and End of Round transitions. Addressed progression, audio, and UI issues, improving overall clarity, reliability, and immersion. CHANGELOG PLAYER: Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS. Fixed an issue where dispersion would incorrectly scale with movement speed and always assume the player is moving at maximum movement speed for the stance. Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving visual stability during and after landing. This update also resolves instances where the ADS aim could be displaced when sliding. VEHICLES: Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares. GADGETS: Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer. MAPS & MODES: Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest. Fixed an issue where matches sometimes would start with all sectors and objectives active at the same time. Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime. UI & HUD: Fixed an issue in Vehicle Customisation locked Anti-Air Vehicle presets did not display their unlock criteria as intended. PROGRESSION: Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly. Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly. PORTAL: Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor. Fixed an issue where players with community creations privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match. AUDIO: Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound. REDSEC PLAYER: Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated. Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates. Fixed an issue where players could become stuck in a top-down view of the map after redeploying. Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination. UI & HUD: Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen. PROGRESSION: Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly.988Views7likes0Comments