BATTLEFIELD 6 UPDATE 1.0.1.0
Originally posted on Battlfield Comms X account 9th Oct 2025 Battlefield 6 launches with Patch 1.0.1.0, delivering a wide range of updates and improvements across the game made since the Open Beta Weekends. This release reflects player feedback from the Beta and ongoing playtesting from Battlefield Labs, alongside our continued development efforts. Addressing bugs, refining balance, and enhancing clarity throughout the entire experience. Major Updates for 1.0.1.0: Movement is refined with reduced slide-to-jump momentum, lowered jump height, and increased inaccuracy when firing while airborne or sliding. Weapon handling has been rebalanced through general recoil tuning and adjustments to ensure more consistent gunplay. Rush and Breakthrough layouts revised to deliver a better balance between Attackers and Defenders. Maps improved with better traversal, lighting adjustments, and overall performance upgrades. UI and HUD have received a range of polish improvements for clearer prompts, smoother navigation, and more accurate displays. Settings and controls expanded with improvements across multiple areas. Audio overhauled game-wide with clearer pings, refined weapon and vehicle sounds, and fixes for missing or delayed effects. Netcode optimized to reduce desync, fast time-to-death, and instances of invisible damage. CHANGELOG PLAYER: Reduced the speed that can be carried from sliding into jumping, lowering momentum (especially horizontal). Increased the penalty for repeated jumps and slightly lowered the jump height. Increased weapon inaccuracy when firing while jumping or sliding. Adjusted parachute physics; reduced the initial acceleration when deploying. Fixed an issue where weapon dispersion could spike far higher than intended. Fixed an issue where a takedown could launch the victim into the air. Fixed an issue where players could enter third-person camera while alive. Fixed an issue where players could remain stuck in a downed state after being revived with defibs following a headshot. Smoother transition when aiming down sights from hip-fire for better target acquisition. Fixed an issue where landing animations played after very short drops or when climbing objects. Jump landing animations have been updated to feel smoother and settle faster. Crouch/stand transition animations now settle more quickly. Fixed an issue where too much momentum was lost when cutting a parachute. Drag & Revive can now be cancelled more quickly for better responsiveness. Updated parachute, skydiving animations and physics for more fluid movement. Fixed an issue where fall/landing speed penalties triggered after very short drops or vaults. Fixed an issue where firing was blocked too long after going prone from sprinting or combat diving. Fixed an issue where weapon sights appeared misaligned after sprinting. Updated vaulting animations for medium and high obstacles. Improved first-person swimming animations. Reduced camera movement when exiting a slide. Toned down camera shake when rapidly starting and stopping sprints. Various improvements and bug fixes to melee attack and takedown animations. Various improvements and bug fixes to Drag & Revive animations. Improved vault detection for more reliable movement over obstacles. VEHICLES: Helicopters have been given more power and responsiveness, making them easier to fly, adjust mid-flight, and survive attack runs, including better chances to dodge incoming RPGs. Increased tank turret speed. Vehicle smoke countermeasures are now more effective at breaking spotting/lock-ons. Improved the death camera experience for air vehicles. Adjusted vehicle mix for hit indicators and updated explosion kill indicator feedback against infantry. Vehicle aiming behavior (mouse and gamepad) now more closely matches soldier aiming. Vehicle sensitivity and aiming options now use the same default ranges and values as soldier controls for consistency. Navigation Terrain Avoidance has been enabled for surface-to-air missiles. Fixed an issue where a vehicle could keep showing a lock-on warning for several seconds after being hit by an MBT-LAW. Added a visible boost bar for ground vehicles that have boost. Fixed an issue with the Leopard wreck collision so players can now climb it from behind. Improved how tank tracks and vehicle wheels interact with destructible objects for more realistic collisions. Reduced the bloom effect on jet bombs (Apache) for clearer visibility. GADGETS: Fixed an issue where some gadgets could unequip unexpectedly when jumping. Fixed an issue where Rocket Launcher backblast dealt too much damage to infantry. Reduced Rocket Launchers’ blast damage against infantry to discourage ground-blasting. Rocket Launcher explosions now correctly check for walls and cover before applying damage. Removed arming time on rockets, allowing players to fire at floors/ceilings indoors to open up destruction. Thermobaric grenade concussive effect reduced from 2.5s to 1s. Thermal scopes improved: soldiers now appear colder when prone/dying and hotter when sprinting. Fixed an issue where a Rocket Launcher collision could cause double damage to vehicles. Fixed smoke grenades not detonating in some cases. Fixed visual issues when firing certain Rocket Launchers and scopes. Tracer Dart hipfire crosshair no longer appears when aiming down sights. Fixed an issue where Tracer Dart reticle textures were missing. Fixed an issue where Drill Charge GL reticle textures were missing. CSB IV EOD Bot audio attenuation and patching improved. Remote-entry gadgets (XFGM-6D, CSB IV Bot, LTLM II) can no longer be equipped if you’re out of ammo and have no active gadget deployed. Repair Tool now overheats slightly faster to prevent vehicles from becoming too durable. Repair Tool and Defibrillators can now damage enemy gadgets. Defibrillator damage reduced on both quick zaps and charged zaps. M320 grenade launchers now show ammo type and count on the display. M320A1 HE vehicle damage tweaked. Assault Ladder ramp deployment angle increased to 54° (was 45°). Fixed an issue where players could unintentionally unequip gadgets while jumping. Improved the throwing arc of the AT-Mine, it now inherits the speed of the soldier throwing it and better aligns to the surface it lands on. Updated spawn blocking interactions between ladders and wiring materials. Adjusted gameplay volumes so only the Assault Ladder is blocked from deployment; all other gadgets can still be placed. Fixed an exploit where the deployable shield could be used to climb out of intended play areas. Fixed an issue for the AJ-03 COAG Med Pen where on-screen VFX ended too early. AT4 now uses aim-guided missiles. RPG-7V2 Adjusted sight and reticle for better aiming. Increased dispersion when aiming down sights to discourage quick-scoping. Fixed projectiles hitting nearby cover incorrectly when aimed just above it. MBT-LAW MBT-LAW is now the default rocket launcher for the Engineer class. Missiles now follow a more accurate trajectory. Now uses auto-guided missiles. Can no longer be hip-fired. Sight and reticle updated for a clearer aiming experience. Blast damage now correctly applies to vehicles. MAS 148 Glaive Missile trajectory updated to better reflect real-world behavior. Two zoom levels introduced. Can now lock on to stationary weapons and vehicles (AA, TOW, heavy MG). Lock-on distance changed and now cannot lock onto targets closer than 40m. Fixed clipping and reticle issues in the scope. Blast damage now correctly applies to vehicles. Hipfire crosshair no longer appears when aiming down sights. LEDs now correctly show lock progress, thermal setting, and zoom level. Field of view now transitions more smoothly when zooming. SLM-93A Spire Gadget can no longer lock on to air vehicles below radar level. Fixed an issue where missiles sometimes did not deal damage. Airburst Incendiary The projectile now detonates on collision. The projectile now credits the correct damage owner in kill feed and cards. The projectiles deal less structural damage (more hits required to destroy facades). Gadget now cannot be aimed down sights while reloading. Blast and shockwave radius are now aligned with destruction values. Smoke from the Airburst Incendiary now blocks spotting and lock-ons for soldiers and vehicles. Bravo3 Sight size no longer scales incorrectly with field of view. SS26 Fire damage now only applies once to soldiers. Damage drop-off has been adjusted. Unlock requirement reduced from Rank 1 to Rank 0. LTLM II (Portable Laser Designator) Spotting angle and maximum spotting distance in binocular mode have been made more forgiving. Can no longer laser paint the environment. Now removes laser paint marks when a vehicle enters thermal smoke. Now correctly spots vehicles when laser painting them. Thermal view toggle now updates the UI correctly. Zoom now activates instantly and returns to your previous zoom level. Deploy animation now plays correctly. Will now rotate properly for other players when deployed. Improved the Game Hint to show RMB (Zoom) instead of E/R (Interact/Reload). Deploy Beacon Now allows only one spawn per player (4 per squad total) before self-destruct. Enemy Deploy Beacons now display an icon on the minimap when pinged. Can now be deployed at a soldier’s feet if the original location is blocked. T-UGS Will no longer be destroyed when their owner dies. Can now be deployed at a soldier’s feet if the original location is blocked. XFGM-6D Recon Drone Now flies faster when carrying C4, but battery drains faster as a trade-off. No longer receives unwanted force when carrying C4, making flight smoother. Movement improved for a more realistic feel. The Drone now self-destructs after 3 seconds when flown out of bounds. Supply Pouch Can no longer be picked up once deployed. No longer restores health to vehicles. No longer pushes players into map geometry. Now follows the same ping rules as repair stations (VO, ping log, icon). Now resupplies as intended and grants one additional C4 as overstock. WEAPONS: General recoil adjustments across multiple weapons. Weapon accuracy adjusted to be more stable when aiming down sights while moving, but less accurate when firing mid-jump. Numerous weapon attachments updated to appear correctly. Increased bullet spread when firing automatic weapons while aiming down sights. M87A1 shotgun now requires more pellets to secure a kill, rewarding more accurate hits. Fixed an issue where the crosshair appeared larger than the actual bullet spread when using shotguns with slug ammunition. Bolt-action rifles: first-shot boost now applies to every fired shot. Added glow to a variety of reticles and improved visibility of reticles MAPS & MODES: All Rush layouts have been updated based on feedback from the Open Beta. Several Breakthrough layouts have been updated based on Open Beta feedback. Fixed spawn killing issues on Siege of Cairo. Fixed multiple exploits on Siege of Cairo and Iberian Offensive that allowed players to reach unintended areas. Improved Anti-Air balance on Liberation Peak. General performance improvements to Operation Firestorm Improved player traversal across Operation Firestorm Adjusted lighting on Operation Firestorm to make indoor areas and certain assets brighter where they were previously too dark. Spawn animations on Operation Firestorm improved across multiple game modes and areas to remove bounce effects. Respawning in Squad Death Match is now a one-button action, simplifying the process compared to the two-step option in Beta. UI & HUD: Updated text and names for select weapons and gadgets for clarity. Fixed an issue where lock reasons were not showing on the loadout screen. Fixed character skin names not displaying correctly in the customization menu. Fixed an issue where locked weapon packages didn’t display attachments correctly. Fixed incorrect class names showing on the insertion screen after switching class. Fixed icons under player names not matching class types in the pre-game lobby. Adjusted background color for Takeover column cells. Fixed options menu buttons focusing on the wrong element after selection, improving navigation smoothness. Fixed interact and reload setting options being vertically cut off. Fixed credits auto-scroll bugs and adjusted scrolling speed. Credits updated with a new text document, BF6 logo, and centered layout. Added a warning pop-up about XP progress loss when leaving a match via the pause menu. Resupply interaction for Support soldiers now only appears when you actually need health or ammo. Navigation controls on the deploy screen and big map have been improved. Mouse navigation in the Commorose has been made smoother and more responsive. Commorose now supports southpaw control layouts. Updated the UI and animations for the training paths widget. Soldier and vehicle overlays updated with improved visuals. Squad and friendly nametags now show clear visuals when you’re being healed, resupplied, or revived. Fixed an issue where spotting sometimes placed a location ping instead of marking the enemy. Fixed an issue where the inventory UI stayed visible after dying out of bounds. Vehicle hit indicators updated for better clarity. Updated visuals for vehicles tied to capturing objectives on the deploy screen. Fixed a minimap bug where geometry displayed incorrectly on top of other geometry. Fixed an issue where combat zone images weren’t displayed correctly on loading screens. Location and danger pings now include animations for improved awareness. Fixed an issue where equipping or picking up a gadget didn’t trigger the correct animation. Fixed an issue where enemies pinged through smoke did not properly show as danger pings. Update of the Rank visuals and iconography. Improved overall class identity UI (signature gadget, weapon proficiency, traits, etc.) C4 UI now shows how many charges you’ve placed and the distance to your three closest charges. Air vehicle resupply stations now have a clear in-world icon. Fixed an issue where enemy-placed neutral gadgets could be seen through geometry. The explosives countermeasure UI now shows which enemy explosives will be intercepted on the minimap. “Sticky-to-edge” icons now include an arrow indicating direction. Non-lethal grenades now use a distinct sepia tint for easier identification. Fixed an issue where weapons did not rotate correctly when previewed. Fixed weapon zoom increments when previewing in menus. Players can now rotate weapons while in menus. Players can now preview attachments even from locked attachment slots. Fixed a camera issue that caused it to flip when previewing flashlight or laser attachments. Improved loadout menu navigation with gamepad (default focus refined for smoother use). Fixed an issue where cosmetics could be accessed by deleting and re-adding favorites. Fixed progress tracking for Class Badges. Added categories to loadout deeplinks for easier organization. Enabled stats delta change when selecting an empty attachment slot in weapon attributes. SETTINGS: Inspect Weapon option hidden on PC. Voice chat now defaults to off. Adjusted graphics quality option: disabling “Auto” now correctly sets Performance mode to Custom on PC. PC and console settings are now separated. Added missing Flick Look Threshold for Keyboard and Mouse. V-Sync moved back to Display settings. Added “Stay on Screen” functionality when equipping weapons, packages, and gadgets in customization. Surface Replace & Customize button added on PC. Autohide HUD is now set as default. Fixed an issue on PlayStation 5 where the Auto setting didn’t select the correct channel configuration when connected to a TV, soundbar, or controller. Added a Voiceover (VO) volume slider option. Added speaker detection feedback during boot. Tuned default master mix settings. Adjusted reverb mix for non-HD audio settings. Added an accessibility option for a motion-sickness-friendly combat roll (camera no longer rolls). Added an accessibility option to reduce camera bob while sprinting. Added a new option to adjust minimap size (small, medium, large). PORTAL: Removed Crossplay option from server hosting. Fixed an issue where AI soldiers in Portal were not affected by weapon/loadout restriction rules. AUDIO: Adjusted the audibility of directional pings. Reduced volume for Commorose open/close sounds. Tweaks to parachute landing sounds and low-health breathing effects. Adjustments to incendiary and movement audio mixes. Tuned instant-death sound mix. Directional ping sounds made clearer. Commorose open/close volume reduced. Tweaked parachute landing and low-health breathing sounds. Tuned instant-death audio mix. Adjusted incendiary and movement audio mixes. Adjusted gadget equip/deploy audio across the board. Friendly soldier and vehicle overlays made less visually distracting. Updated interior firing sounds for heavy machine guns, coaxial LMGs, and helicopter autocannons. Added suppression audio effects for multiple weapons. Polished firing sound mixes across various weapons. Adjusted sound profiles for urban sniper rifles, urban rifles at distance, and SMGs in open fields. Fine-tuned reload and firing sounds for multiple weapons for higher fidelity. Tweaked shotgun firing sounds (amplitude, delays, pitch). Updated shotgun audio in different environments (open field, canyon, urban). Adjusted audibility of gadget auto-replenish sound when reloading a shotgun in the Assault class’s secondary primary slot. Fixed an issue where flares audio was not playing for the UH-79 gunner seat. Added unique low-health fire sounds for different vehicle types. Fixed an issue where jet “low health fire” sounds continued to play after repairs. Fixed an issue where MBT driver smoke discharge audio was not playing. Fixed an issue where the MBT Active Protection System audio felt delayed. Fixed an issue where medium damage sounds played when vehicles only took light damage. Fixed a bug where soldiers in exposed vehicle seats did not display squad overlays correctly. Fixed camera shake when firing the RWS helicopter autocannon as the pilot. Reduced loudness and adjusted low-mid frequencies for jets when offscreen, improving sound clarity. Reduced early reflection audio for helicopters. Adjusted Wartapes V.A.L weapon mix behavior. Adjusted Wartapes V.A.L first-person weapon noise amplitude. Adjusted Wartapes V.A.L third-person noise boost, reducing volume compared to first-person. Adjusted Wartapes V.A.L behavior for vehicle weapons. Adjusted Wartapes V.A.L behavior for minigun weapons. M240L reload audio improved. NETWORK: Improved netcode to reduce cases where time-to-death felt too fast. Fixed an issue where players could take damage without being visibly shot. Fixed an issue where health values were not updating correctly. Improved netcode to reduce cases of dying after reaching cover. Fixed a netcode issue where damage feedback was delayed or only appeared after respawning.1.8KViews4likes4CommentsBATTLEFIELD 2042 UPDATE #9.2.1
Originally posted on the Battlefield Comms X account on 8th Sept 2025 Tomorrow, Tuesday, 9th September, we will be rolling out a small Hotfix Update in response to community feedback and changes following the previous Update, 9.2.0 //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar . Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield . Changelog Phantom The Penguins have seen individuals brute-forcing into the Phantom Project and have added additional defenses to ensure the reward is for Operatives who are fully deserving of the loot that awaits. Weapons & Gadgets Fixed an issue on the Lynx where extended magazine reload was slower than intended. The reload animation is now faster, making it look less like slow motion and more like just motion. Fixed an issue with the Lynx 's recoil and camera motion. Fixed an issue where the accuracy is lower than intended when standing still for the Lynx. Balance pass with SWS-10 and Armor Piercing Rounds and the Masterkey. Fixed an issue where multiple Underbarrel Shotgun Attachments on Vault Weapons were not tracking progress towards quests that require you to get kills with underbarrel shotguns. For example, the unlock quest for the AK5C. Fixed an issue where the SOFLAM and Tracer Dart interaction with a vehicle would not show “Target Acquired” messaging. Maps & Modes Renewal has been returned to the Team Deathmatch playlist offering. Playercards Fixed an issue where the names of Playercard Backgrounds 'Always Check Your Rear' and 'Teamwork Makes the Dream Work' were accidentally swapped. Weekly Missions & Progression Fixed an issue where some weekly missions about doing actions with Vault Weapons would not track with the M1 Garand in All Out Warfare. Tier Skip functionality is now active on the Road to Battlefield 6 Pass. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.76Views0likes0CommentsBATTLEFIELD 2042 UPDATE #9.2.0
Today we have a surprise Battlefield 2042 Update for you, as we are releasing 9.2 on all platforms. Not only are you getting new weapons and vehicles, a bunch of bug fixes and gameplay changes, but we’re also bringing back a fan favorite of previous Battlefield titles, Iwo Jima! Of course an update like this wouldn’t be complete without a brand new, free Battlepass. But that’s not all! Playing the content of Update 9.2 will also allow you to unlock exclusive Battlefield 6 rewards! The road to Battlefield 6 begins here. Let’s dig in! //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. Road to Battlefield 6 New Map: Iwo Jima Brand new to Battlefield 2042, Iwo Jima is a fan favorite previously seen in Battlefield 1942,Battlefield 1943, and Battlefield V. In Battlefield 2042 the map will feature an active Volcano, so be on the lookout for some spectacle when you explore Iwo Jima. To really immerse you, the map also features boat landings, bunkers, and trenches on a reimagined 700x200 map that will give you plenty of options to flex your tactical muscles. Hardware Update 9.2 will add two weapons and two vault vehicles to your arsenal. Weapons: KFS2000 - Assault Rifle A formidable assault rifle with an iconic look. Thanks to its bullpup design the KFS2000 is highly accurate and easier to control making it an excellent choice for most combat scenarios. Lynx - Sniper Rifle If you joined us during the Battlefield 6 Open Beta, you will receive the Lynx with Update 9.2. Players that didn’t participate in the Beta will still have a chance to acquire the weapon later down the line. The Lynx is a vicious semi automatic anti material rifle with a respectable rate of fire. It houses a very large cartridge mainly intended to demolish environments and deal damage to vehicles. Vehicles: A10 Warthog and SU-25TM Frogfoot We also have two new Attack Jets coming to All out Warfare, the A 10 Warthog and the SU25-TM Frogfoot! With new and tweaked abilities, they'll fly into your roster with ease. With the added abilities, the team has diversified their position in the roster, and both Jets are configured to be vehicle busters! A10 Warthog SU-25TM Frogfoot Free Battlepass - 60 Tiers of free cosmetics The Road to Battlefield Battlepass will run from August 18 to October 7, which gives you plenty of time to unlock the 60 free tiers that arrive with Update 9.2! The pass celebrates different eras of the Battlefield franchise, with cosmetics inspired by the legacy of the games that came before Battlefield 2042. 60 free tiers Over 50 new rewards inspired by Battlefield 1, Battlefield V, Battlefield Bad Company 2, Battlefield 3, and Battlefield 4. We’ve added several Tiers that will grant you multiple items, get your loot! 30 exclusive rewards for Battlefield 6 spread across 6 Tiers that will be available at launch. Earn these exclusive Battlefield 6 rewards at Tier 8, 19, 30, 40, 49, and 60 of the Free Battlepass! Originally posted on the Battlefield Comms X profile 18/08/2025145Views2likes0CommentsBATTLEFIELD 2042 UPDATE #8.9.0
Welcome to the 8.9.0 Update Notes for Battlefield 2042. Launching on Tuesday, June 17th, this patch arrives with a large amount of weapon changes, as well as various bug fixes. //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. New Bundles: Mass Effect Galactic Bundle - 1750 BFC: Centuries from now and in the farthest reaches of space, a good soldier still makes all the difference. Take command and carve your legacy into the stars. Scoped & Dropped Bundle- 2000 BFC: Whether you’re tearing across the battlefield or shooting bottles with an old friend, you need the best gear in the galaxy to do the job right. Citadel Bundle - 3000 BFC: For those who take the fight to the farthest reaches of space, a special package containing all cosmetics for the Mass Effect crossover event. The bundles will be available from June 17 to Jul 1, 2025. Changelog Weapons: Developer comment: After the AN-94 launched earlier this year, it became clear that many of the vault weapons were a bit out of shape. To remedy that, we took on the task to apply some much-needed love, care, and CLP oil to a bunch of them. After that, we had the (easier) task of breaking half of them, fixing them again, and making sure we could ship them to you. We wanted to bring vault weapons up to par with similar weapons by increasing the attachment diversity and open up for more ways of playing with them. Most vault weapons have been given some extra attachments, and many had a few tweaks and fixes done as well. In this update, we introduce a new type of magazine attachment: the Underloaded Magazine. This is a standard issue mag but with fewer bullets in it, making it faster and easier to handle. The downside is that you have fewer rounds in a mag, of course, meaning you are sacrificing damage output over time for improved weapon handling. By adding this, we have one more way to play with standard ammo, in addition to the extended mag many of them already have or other ammo types. All in all, we're hoping this helps make the vault weapons more fun and more useful to play with. We’re looking forward to your feedback to having more attachment options to tinker with between respawns! ACW-R: Adjusted reload timing, making it faster so it matches the animation of the weapon. Added Underbarrel attachment: BCG Light Grip. Added Magazine attachment: Underloaded Magazine. A-91: Added Magazine attachment: Underloaded magazine. M416: Added Muzzle attachment: Shortened barrel (silenced) Added Magazine attachment: Underloaded Magazine. AEK-971: Adjusted reload timing making it faster so it matches the animation of the weapon. Adjusted the position of several muzzle attachments slightly to better match the intended placement. Added Underbarrel attachment: BCG Light Grip. Added Magazine attachment: Underloaded Magazine. M16A3: Reduced starting ammo from 8 mags down to 5. Developer comment: We’re making this change to bring the weapon more in line with similar Assault Rifles Added Magazine attachment: Underloaded Magazine. MTAR-21: Added Underbarrel attachment: BCG Light Grip. Added Magazine attachment: Underloaded Magazine. AKS-74u: Adjusted reload timing, making it faster so it matches the animation of the weapon. Added Muzzle attachment: Warhawk Compensator Added Underbarrel attachment: BCG Light Grip. Added Magazine attachment: Underloaded Magazine. P90: Added Magazine attachment: Underloaded Magazine. PP-2000: Added Underbarrel attachment: LS-1 Laser Sight XM8 LMG: Adjusted PB heavy Suppressor to be a silenced Shortened Barrel instead, giving it higher Rate of Fire but lower Weapon Accuracy instead of better Muzzle Flash Visibility Reduction for worse Effective Range. It is still suppressed and reduces the projectile velocity just as before. Added Magazine attachment: Underloaded Magazine. Type 88 LMG Adjusted reload timing, making it faster so it matches the animation of the weapon. Increased default ammo capacity to 150 rounds per cassette. Developer comment: This change is meant to buff the weapon and create a bit of a niche for it to stand out versus similar machineguns. Fixed an issue that caused an incorrect foregrip behavior to be used. Added Magazine attachment: Underloaded Cassette. M240B Added Magazine attachment: Underloaded Cassette. M60E4 Reduced the starting ammo from 5 cassettes to 3 Developer comment: This change is meant to bring the M60E4 in line with other similar LMGs. Added Magazine attachment: Underloaded Cassette. RPK-74M Reduced reload speed when using extended mag. Added Muzzle attachment. Wrapped Suppressor. Added Underbarrel attachment BCG Light Grip. Added Magazine attachment: High-Power Drum Magazine M39 EMR Added Underbarrel attachment BCG Light Grip. Added Magazine attachment: Underloaded Magazine. SVD: Added Underbarrel attachment BCG Light Grip. Added Magazine attachment: Underloaded Magazine. GOL Sniper Magnum Added Underbarrel attachments: BCG Light Grip, Cobra Grip, LS-1 Laser Sight. Added Magazine attachments: Underloaded Magazine, Armor Piercing ammo, High-Power ammo. Fixed an issue where moving while aiming made the gun’s accuracy better than intended. MP443 Added Underbarrel attachment LS-1 Laser Sight. M93R Added Magazine attachment: Underloaded Magazine. General: Fixed an issue where some LMGs weren’t affected by longer reload times when using extended belts/cassettes/magazines. Developer comment: The M240B, M60E4, and Type 88 LMG are most affected by this change and are now in line with weapons using similar attachments. Switching between XM320 and M26 mass frag rounds will no longer break the ammo pool. Gadgets: Updated AA Missile reload animation when swapping weapons. RPK-74m: Fixed an issue where the rate of fire was shown as 700 when the actual rate was 720. Developer comment: This is purely a UI update; the fire rate hasn’t been adjusted. Progression: The lie has been exposed. Portal: Game modes have been added to Portal: Control Shutdown Strike Team Killswitch Developer comment: We have added several modes with all their maps that the modes support for players to host in Portal. Enjoy! Stadium has been added to Custom Conquest. Modes: Hazard Zone: Fixed a bug where vehicles could no longer be called in after picking up an Uplink. Gameplay Flow & Social: Fixed a bug where the inventory HUD would show the wrong attachments equipped on guns when going into the customization screen and customizing your gun for the next spawn, while already spawning in. Fixed an issue where Equip and View Bundle used the same button after purchasing a skin that is part of a bundle. Fixed off-centered icons in the Deploy Screen for certain languages. Fixed a bug where the friends list in-game would show the wrong game mode being played when in the Control game mode. Fixed a bug where the Xbox rich presence would show the wrong game mode when a friend played King of the Hill. Fixed a bug where no indicator on the friends list would show what mode friends were playing, preventing users from clicking and joining them via the friend list. That does it for the Update Notes for 8.9.0! Thank you for reading, and as always, PTFO! This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.529Views12likes4CommentsBATTLEFIELD 2042 UPDATE #8.8.0
Welcome to the 8.8.0 Update Notes for Battlefield 2042. Launching on Tuesday, May 27th, this update comes with various fixes and the return of our Battle of Nordvik event, which will take place on May 27th and continue to run through to June 10th! //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. Returning Time-limited event: Battle of Nordvik When Nordvik’s secret alliance with the West is revealed, Eastern Forces retaliate with an aggressive siege of this remote facility in the Swedish wilderness. Join the Nordvik Control Corps or the Black Storm regiment in the three-week power struggle that marks a turning point in the global conflict between two superpowers. Secure Boot With Update 8.8.0 on Battlefield 2042, we will be requiring that Secure Boot is enabled for PC hardware that can support it, in order to provide you with a higher standard of trust and safety whilst you play select EA titles. As cheat developers keep evolving their tactics, we're stepping up our game too. To keep Battlefield 2042 fair and fun for everyone, we're strengthening our defenses—especially against cheats that try to sneak in during the Windows boot process. This move supports our Positive Play commitment and helps ensure a level playing field for all players. If you attempt to load the game following Update 8.8.0 without Secure Boot enabled, but are on a piece of hardware that supports it, you will be prompted with a message stating that Secure Boot is required. Secure Boot is a feature that is available for Windows 11 and Windows 10 devices, and you’re able to learn more about how to enable this functionality via our EA Help article here. Changelog Maps: Fixed some unnaturally large pits/crevices on the terrain on Orbital. Fixed an invisible zipline cable on Spearhead's Conquest gamemode. Vehicles: Fixed a bug where some vehicles would be incorrectly marked as unavailable in some Breakthrough sectors. Weapons: Fixed a bug where the Subsonic magazine would not be visible when using an underbarrel grenade launcher on the DM7. Fixed an issue on the Battlefield 3 SPAS-12 in Portal where the fire rate was faster than intended if using semi-auto mode. It should now be capped to the weapon's maximum rate of fire, 150/120/100, depending on ammo type. Fixed an issue on the AN-94 where the rail was not visible when you had a grip equipped. Fixed an issue where the attachments would be positioned incorrectly on the weapon icon for the GVT 45-70. Characters & Gadgets: Following player feedback, we're bringing back the EMP ability to Casper's Recon Drone, but with some changes to improve its balance. Developer Note: The EMP was removed previously as part of a larger change to clean up gameplay and increase readability between infantry and vehicles. With this update, we are bringing back the EMP; however, it will only be able to interact with and destroy enemy gadgets and equipment. The ability is not designed to interact with vehicles. Progression: Codex Update: Added new lore content. Quest requirements for weapon customizations are now easier to read. Fixed a bug where the SOFLAM gadget was missing from the statistics page of your profile. AI: Reduced AI soldiers' accuracy when firing rocket launchers against airborne targets. You now have a higher chance of avoiding getting sniped with rockets if you keep on moving around with your air vehicles. Modes: Killswitch Remix Fixed a bug where the objective capture UI would not be visible in the Killswitch Remix gamemode. Gameplay Flow & Social: Fixed a bug that shows the wrong specialist when interacting with a locked specialist in the menus. Fixed a bug where friends would show up twice if they were online on multiple platforms simultaneously. And that’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win! This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.434Views2likes3CommentsBATTLEFIELD 2042 UPDATE #8.7.0
Welcome to the 8.7 Update Notes for Battlefield 2042. Launching on Tuesday, May 6th, this update comes with various areas of improvement and fixes. Our Dead Space will be underway May 6th and continue to run through May 20th! //The Battlefield Team Community Calendar Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar. Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield. RETURNING TIME-LIMITED EVENT: BATTLEFIELD 2042 | DEAD SPACE During this event, players will get to reexperience Outbreak. A 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far eastern end of the map. Outbreak Areas of Improvement Dead Space skins were added to certain weapons when purchasing from the Armory Station; other weapons also have skins. The starting weapons now have the Dead Space skin. Enemies are now allowed to enter the extraction elevator while you're fighting over it. Players now also take reduced damage from melee and incendiary damage when inside the elevators. Added a loading screen tutorial. Outbreak Changelog Polished and improved the HUD. Increased the time between Juggernaut batches. Decreased the spawn rate for regular waves and added more time before Geists die at the end of the wave. Updated Armorey Station arsenals by replacing the MCS-880 with the NVK. Resolved an issue where players occasionally could not customize their character loadout before spawning in Outbreak. Fixed a visual bug when closing the Armory Station. Fixed a bug where both objectives in one of the sectors would have the same name. Fixed a bug where the Armory Station icon would be visible randomly on the map even if no Armory Stations were active in the sector. Fixed a bug where the extraction elevator doors occasionally did not close when the entire squad entered it. Fixed a bug where Geists would show the wrong icon when pinged. Rebalanced the Juggernaut-only waves to ensure the Juggernauts spawn first. Tweaked the combat area to fix certain places incorrectly out of bounds. Fixed a bug where players occasionally could not purchase new weapons after dying. Polished and improved the HUD. Fixed a bug where the "Push forward" HUD message would be visible on screen after respawning if the user died out of bounds in the previous sector. AREAS OF IMPROVEMENT Weapons: NVK-S22 Upgraded the pocket size on soldier outfits to accommodate more shells! Buckshot: Pocket doubled in size to 20 → 40 shells Flechette: Quiver stretched to 10 → 20 shells Slug: Bucket tall enough to double to 10 → 20 shells Developer Note: These changes are inventory-based only. No visual changes are present on magazine models. AI: AI players are now less effective at landing their shots with vehicle weapons when targeting fast-moving or direction-changing vehicles. CHANGELOG Modes: Stadium - Conquest Removed a small unintended out-of-bounds area between Sector B and the team HQs. Exposure - Hazard Zone Some rubble was placed to block off a door that shouldn't be accessible. Breakaway - Domination Reduced the vertical combat area in Breakaway Domination to prevent players from reaching unintended areas. Maps: Removed invisible collisions above certain solar panels out in the farming fields on Renewal. Vehicles: The vehicle deploy menu text was changed from “ALL DEPLOYED” to “UNAVAILABLE” to remove confusion about why vehicles can’t be spawned. Fixed an issue with two C4 not destroying Bradley and BMP's weak side when using the active armor upgrade. This perk was not meant to protect against explosive damage. Weapons: Assault Rifles M16A3: Fixed an issue where damage dropped by 1 point and rose again at a specific range. The M16A3 now maintains consistent damage across the full range interval (using the higher value). AK5C & AN-94: Fixed an issue where heavy barrel attachment didn't apply correct modifiers in hip fire. Recoil penalty was slightly lower than intended; it should now climb ~15% more compared to the Vanilla barrel. AN-94: Realigned the rail for attaching scopes to the center for better alignment with the iron sight pin. Fixed an issue where equipping a silencer to the AN-94 would affect how the GP-30 grenade launcher showed on the minimap when firing it. Now, the attachment should not behave as if it has a silencer on it, even if the primary gun has one. Audio now correctly reflects the Hyperburst feature (faster first two shots in full-auto mode). ACW-R: Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim. Shotguns 12M Auto: Fixed an issue where the fire rate would be faster for semi-auto with a short barrel than in full auto. Now they are both set to the same fire rate. Pistols L9CZ: Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim. Melee Taser Baton: Fixed an issue where pressing the melee button once wouldn’t return you to your previous weapon, unlike other melee options. And what’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win!263Views3likes2CommentsBATTLEFIELD 2042 UPDATE #8.5.0
Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield Improvements Loading Screen Improvements One of the main areas of improvement for Update 8.5 is a visual overhaul of the loading screen for all game modes, now you will be able to see improved descriptions and iconography indicators for the rules of each mode before loading into the match in a much more pleasing and penguin-approved way. This improvement also extends to Custom Experiences within Battlefield Portal, allowing creators more space for descriptions. Further improvements will be made to this loading screen in a future update too! Changelog General Fixed overlapping input prompts on the deploy screen. AI AI soldiers should no longer die out of bounds when fighting in the shipwreck. Vehicles Added insertion sequence for the UH-60 Black Hawk. Camera transition should now be smoother when switching views in seats while in a vehicle. Fixed a bug where projectiles would despawn when firing from above the air vehicle max height. Progression Fixed an issue where players were unable to purchase the accelerated event pass if all levels were completed before the purchase. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.374Views2likes6CommentsBATTLEFIELD 2042 UPDATE #8.4.1
Today we have a small Quality of Life Update taking place with Update #8.4.1, this is a fast following update centered around resolving some of your feedback since Update 8.4 and the introduction of two IFV’s to All-Out Warfare with the M3A3 Bradley and BMP-2. //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and u/Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! Changelog Fixed a few different situations where aiming down sights would not properly zoom in your view to the correct magnification. This could for example happen when you ADS quickly after a reload or while jumping between seats in vehicles. Switching between the first and second stance of the driver seat with the IFV now has a brief cooldown time before the weapon is ready to fire. Guided missiles on the IFVs will now interact with the flares like the rest of the missiles. Improved Warhead ability now correctly applies the increased damage on the BMP. Slight adjustment to the damage relation between the vehicle and other assets. Reduced AP rounds damage relation vs medium armored vehicles. Draugr now has hints for its free-look input. SD. KFZ 251 vehicle now correctly tracks wheel damage when disabled. Fixed an issue where under certain scenarios, the player could bypass the grapple hook cooldown. Fixed an issue where The Swift Harvest Skin obscures the 1.25 Iron Sight of the Target 8T Sight on the DM7. Fixed an issue where Paik's "Gwisin" headgear flickers when used with "Quantum Shift" body. The Scatter Grenade now tracks properly in the statistics tab. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.65KViews6likes0CommentsBATTLEFIELD 2042 UPDATE #8.4.0
Hello there and Happy New Year! We hope you had a fantastic holiday time with friends and family and gave yourselves a moment to play Holiday Protocol! Our first update of the year marks the arrival of more Vault Drops with the M3A3 Bradley and BMP-2 arriving to All-Out Warfare, setting the stage for more ways to tackle the Battlefield with these versatile fighting machines. Update 8.4.0 also delivers several gameplay changes and bug fixes with a specific focus towards vehicles. This update is scheduled to arrive on January 21, keep your eyes peeled to @BattlefieldComm for any further updates regarding the rollout of this update. //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! BMP-2 New Vault Drop - M3A3 Bradley & BMP-2 Jump into the M3A3 Bradley and the BMP-2, two fan-favorite war machines originating from Battlefield: Bad Company 2 and Battlefield 3. Remade for Battlefield 2042, each of these infantry fighting vehicles will be a supreme resource for skilled No-Pats nabbing one of its four seats. The team specifically chose these versatile fighting machines due to their iconic significance and fan-favorite status across Battlefield. These fighting machines behave, function, and look different from their Battlefield Portal variants. In order to fit their new roles on All-Out Warfare they have been made to be as asymmetrical as they can be, with a new equipment slot for your loadout, newly added and tweaked abilities, and polish specific to these IFVs. The team has made sure that they are open to the possibility of experimentation and fitting specific vehicle builds and gameplay types, be it a defensive tankbuster or a hyper-aggressive glass cannon, these two new Vault Drop Vehicles are set to empower any squad on the Battlefield. Unlocked Frontlines and Conquest As we know you’ll be eager to test out the vault drops, we’re adding two unlocked modes over the next two weeks. From January 21st onwards Frontlines Unlocked will allow you to play the new IFVs released in this patch without the need to unlock them first. Additionally, the M3A3 Bradley and the BMP-2 will be available on all objectives, not just the final ones! Switching over on January 28th, Conquest Unlocked allows for the same freedom to all players, as well as access to Light Transports and Attack Helicopters! This way you’ll be able to get into the action right away and try out both IFVs before unlocking them yourself. Speaking of unlocking, earning Ribbons in Frontlines and Conquest will count double! M3A3 Bradley Changelog Battlefield 2042 IFV’s - M3A3 Bradley & BMP-2 Developer comment: The changes to the Bradley and BMP-2 will affect the new additions to the Battlefield 2042 roster, and do not include the versions usable in Portal. Added a new slot for both vehicles to open up the possibility to mix and match different loadouts. Added visual effects for systemic damage on the IFVs. Improved visibility of driver first-person views when second seat gunner rotates. Both vehicles are now using a 4 seat configuration down from 6, in order to better fit in the category they are set in. IFVs armor-piercing shell now penetrates the dozer shield. The primary cannon of the IFV's velocity increased by 10%. Increased damage of armor-piercing shell vs Soldier body. Various abilities have been moved between slots to allow for specific vehicle builds. Added active protection system for both IFVs. Added thermal weapons for passengers of the IFVs. Updated the mesh along with various other changes to the art for the Bradley and BMP to better fit in with the Battlefield 2042 world. Added coax weapon and mesh for the Bradley. Additional abilities and weapons: Shared loadout Primary: 25mm cannon Secondary weapons: New to Bradley: Coax machine gun, Guided missile, APFSDS-T Sabot Shells TOW Gunner: New: HMG with Thermal scope. HMG Equipment slot 1: Thermal Smoke Package Active Armor Improved warhead Equipment slot 2: New: Repair System New Active Protection System Equipment slot 3: New: Stealth Package Quick reload - see balance changes below Maintenance - see balance changes below Proximity scan - tweaked version of previously electronic warfare package. Ability changes:: Improved warhead Now deals 25% more damage on impact and blast damage. Developer comment: Previously was only on impact. This is to double down on the glass cannon build when configured with this ability. Vehicle armor is now compromised when using this ability and will take more damage than usual. Developer comment: This also supplements the glass cannon build. All weapons on the vehicle now benefit from this ability, not just primary weapons. Stealth Package New: Now hides the vehicle from most spotting attempts. New: Hides the vehicle from thermal optics. Lock on weapons take longer to lock on to the vehicle - same functionality players know from Thermal Camo in Portal. Maintenance Shortens the time it takes for the natural health regen to kick in, it repairs the vehicle at a higher rate and it also applies on each systemic damage of vehicle so broken system will be back online quicker. Quick Reload Package It now applies on all vehicle weapons (previously only applied on primary weapons), weapons such as the COAX that do not use a reload or replenish will instead have a longer up time before reaching overheat threshold. Active Armor It applies on both vehicle armor and each system, requiring all vehicle systems to take additional damage before breaking. Guided Missile Added the possibility to fire and lock on after in order to open up opportunities for new gameplay moments. Developer comments: We will monitor this change and evaluate its impact going forward. Increased impact damage of primary cannon from 32 to 48 Improved mobility on both IFV’s, it should now be easier to move from stand still position and turning at various speeds. Added new minimap and in world icon for the IFVs. Guided missiles fired by the IFV will no longer lock on air vehicles, unless a teammate designates the air vehicle. Updated the distance and angle locking criteria for the guided missiles on IFVs. Proximity scan now has a 20m radius and functions for both infantry and explosives. Updated FoV for IFVs’ passengers. Improved zoom view on the IFV to be compatible with other Battlefield 2042 vehicles. IFVs now use the same material and damage model as other vehicles of the same type. The M3A3 Bradley now has zoom on the port weapons. Updated camera position and aim constraints on all seats for both new IFVs. Fixed an issue that shots with steep angles wouldn’t deal consistent damage. Added new UI elements for the guided missile of the IFVs to support their behavior and readability. Added new impact hit audio elements depending on which ability is equipped for the IFVs to help readability . For example, when using Improved Warhead, your vehicle has less armor than usual, therefore damage sounds will be more noticeable. Missile arm activates when using both tow or guided missiles. Improved flying characteristics of tow and guided missiles on IFVs. Added new icons for passive abilities. Added landing boosters for the IFVs when called in via the call-ins menu. Added BMP-2 and Bradley to the end of round screen. Updated position of camera when applying cosmetics on Bradley and BMP-2 Added a vignette for the port weapons for a better presentation of the seat that is occupied. New mesh for the Active Protection System to fit the new colors of the vehicle. Removed smoke from the IFV and replaced it with thermal smoke ability. Disabled neutral steering for IFVs, stopping them from moving forward when steering. IFVs primary ammo increased from 6 to 8. Primary cannon and Armor Piercing shells no longer use the same ammo pool like the Portal variant. Instead, they work as primary and secondary weapons, separately. Increased base impact damage of primary cannon from 32 to 48. Health regen on IFVs have been updated to be identical with other vehicles of the same class on 2042 AOW. Vehicles Added insertion cinematic for the Pondhawk. Fixed an issue where the 9k22 Tunguska laser designation UI would overlap. Fixed an issue where certain vehicle hints would remain on screen when they should not. Improvement to suspension and other driving simulations to help lessen the frequency of getting stuck to other objects in the world. Fixed an issue where vehicle hints would show up as unassigned under certain circumstances. Updated various elements of first person view screen effects that are applied on vehicles, reducing vibrancy and causing a more grounded feel when in first person. Half track wheel on Portal is now included as systemic damage. Helicopters Fixed an issue where AI soldiers did not use Repair System abilities when deploying on the UH-60 Helicopter. Stealth Helicopters suppressed gunner weapon no longer spots the vehicle. Characters & Gadgets Fixed an issue where custom colors selections (enemy, team, quad, and self-color options) did not apply on icons and gadget lights. Added persistence logic to the M67 Grenade (BF3) Fixed an issue where the Spawn Beacon color would not update after changing squad correctly. Updated tutorial video for Angel loadout crate. Fixed an issue with SRAW not getting resupplied when revived by Irish. Progression Vehicle Disabled XP now tells you which part of the vehicle was disabled.1KViews7likes0CommentsBATTLEFIELD 2042 UPDATE #8.3.0
Hello there, We are back with another small update coming to Battlefield™ 2042, which will be the last scheduled patch this year. It will also feature the return of the Holiday Protocol, which comes with brand new rewards and a chance to grab last year’s loot in case you missed it! //The Battlefield Team Community Calendar Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! Vehicles: The Draugr now only shows up in the personal category. Vehicle EMP fired grenades no longer get stopped by amps, to make them consistent with the behavior of hand thrown EMP grenades. Aligned collision on the Pondhawk to minimize players hovering on top of it. Added a reactive hint to the HUD when in a falling air vehicle without a pilot, to alert and encourage players to take control of the driver seat. Before you crash, you know? Fixed a bug where damage numbers would not take vehicle armor into account, causing the numbers to show as higher than actual damage dealt. Fixed a bug where the deploy screen icon for the “spawn on foot” feature of the CAV-Brawler would rotate with the vehicle. Fixed an issue where equipping amps on a vehicle would cause collision issues with certain objects such as vegetation. Those plants really were coming to get you. Weapons: Fixed an issue where swapping to the M1 Garand when sprinting had a delayed animation for holding the weapon. Armor Piercing Ammo Over the years with Battlefield 2042, we have consistently seen players raise concerns about Dozer’s efficiency regarding their offensive capabilities across most of our maps. This update introduces a slight change to Armor Piercing which now allows for those rounds to pass through Dozer’s Ballistic Shield with reduced damage. The team continues to look at balancing around Dozer, and we will further assess your feedback once this update has rolled out; however the penguins now hope that Dozer won’t be as scary the next time you run through the corridors on Exposure. Below you will find the changes to Armor Piercing Ammo in connection to Dozer’s Ballistic Shield, the damage it shows is a percentage for example with Assault Rifles 10% bullet damage will pass through Dozer’s Ballistic Shield if you are using Armor Piercing Ammo. Sniper 45% damage per bullet against penetration vs shield Sniper Anti-Materiel Ammo 80% damage per bullet Railgun Single Shot 25% damage per bullet Railgun full auto/burst: 10% damage per bullet AR 10% damage per bullet DMR 25% damage per bullet Revolver 25% damage per bullet Additional Armor Piercing & Dozer Changes: AP grenade launchers now will deal damage to Dozer if fired at the shield Dozer shield deploy time has been lowered by 80% All AP ammo from all primary weapons can now penetrate the shield and deal lower damage to Dozer Characters & Gadgets: Fixed a bug where damage numbers would sometimes not match the actual damage dealt when dealing low damage multiple times. Portal: Added the ability to place ammo stations to Custom Conquest, TDM, and FFA experiences. Fixed an issue that would let you press deploy even when it was on cooldown. Fixed an issue where custom score target could cause the score calculator to be incorrect. Fixed an issue causing Ascension Points not having a value for non-2042 factions. Added a mutator to portal for admins to allow players on their server to swap teams via the “Escape” / “Pause” menu. This is only accessible when the player isn’t spawned in. There is no restriction on how often you can swap or to which team for now, as this is a feature for admins to allow more freedom on their servers. With great power comes great responsibility. Added objective airdrop XP to custom game modes. Progression: Objective Airdrop: If a passenger leaves an air vehicle and goes into a contested objective within a certain amount of time after leaving the vehicle, the pilot gets an Objective Airdrop XP event. This event also gives points on the scoreboard. Vehicles Boosted: If you enter a vehicle that was previously owned by the enemy you get an XP event. Modes: Fixed a bug where players were unable to ping objectives in the Shutdown gamemode. Gameplay Flow & Social: Small performance improvements for the Redeploy and Death flow. Fixed a bug where the “Ferocity” headgear for Blasco would appear twice in the headgear customization menu. Updated Huron vehicle description in the deploy screen. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.3.5KViews3likes0Comments