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2042 UPDATE #8.5.0","conversation":{"__ref":"Conversation:conversation:11897877"},"id":"message:11897877","revisionNum":3,"uid":11897877,"depth":0,"board":{"__ref":"Blog:board:battlefield-game-info-hub-en"},"author":{"__ref":"User:user:28"},"teaser@stripHtml({\"removeProcessingText\":true,\"truncateLength\":-1})":"","introduction":"Continuing our small updates to fix issues and add quality of life changes, on Tuesday, February 18th, we’re rolling out Update 8.5.0. Find a list of changes below.\n\n//The Battlefield Team","metrics":{"__typename":"MessageMetrics","views":135},"postTime":"2025-02-14T17:40:10.388Z","lastPublishTime":"2025-02-14T17:40:10.388Z","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})":" \n Community Calendar \n Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! \n Stay Informed \n Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield \n \n Improvements \n Loading Screen Improvements \n One of the main areas of improvement for Update 8.5 is a visual overhaul of the loading screen for all game modes, now you will be able to see improved descriptions and iconography indicators for the rules of each mode before loading into the match in a much more pleasing and penguin-approved way. \n This improvement also extends to Custom Experiences within Battlefield Portal, allowing creators more space for descriptions. Further improvements will be made to this loading screen in a future update too! \n \n Changelog \n General \n \n Fixed overlapping input prompts on the deploy screen. \n \n AI \n \n AI soldiers should no longer die out of bounds when fighting in the shipwreck. \n \n Vehicles \n \n Added insertion sequence for the UH-60 Black Hawk. \n Camera transition should now be smoother when switching views in seats while in a vehicle. \n Fixed a bug where projectiles would despawn when firing from above the air vehicle max height. \n \n Progression \n \n Fixed an issue where players were unable to purchase the accelerated event pass if all levels were completed before the purchase. \n \n \n This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. 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Join the official Battlefield Discord server over at discord.gg/Battlefield! \n Changelog \n \n Fixed a few different situations where aiming down sights would not properly zoom in your view to the correct magnification. This could for example happen when you ADS quickly after a reload or while jumping between seats in vehicles. \n Switching between the first and second stance of the driver seat with the IFV now has a brief cooldown time before the weapon is ready to fire. \n Guided missiles on the IFVs will now interact with the flares like the rest of the missiles. \n Improved Warhead ability now correctly applies the increased damage on the BMP. \n Slight adjustment to the damage relation between the vehicle and other assets. \n Reduced AP rounds damage relation vs medium armored vehicles. \n Draugr now has hints for its free-look input. \n SD. KFZ 251 vehicle now correctly tracks wheel damage when disabled. \n Fixed an issue where under certain scenarios, the player could bypass the grapple hook cooldown. \n Fixed an issue where The Swift Harvest Skin obscures the 1.25 Iron Sight of the Target 8T Sight on the DM7. \n Fixed an issue where Paik's \"Gwisin\" headgear flickers when used with \"Quantum Shift\" body. \n The Scatter Grenade now tracks properly in the statistics tab. \n \n This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. ","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})@stringLength":"2168","kudosSumWeight":6,"repliesCount":0,"readOnly":true,"images":{"__typename":"AssociatedImageConnection","edges":[{"__typename":"AssociatedImageEdge","cursor":"MjUuMXwyLjF8b3wyNXxfTlZffDE","node":{"__ref":"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS0xMTg2MTI0Mi1FUU56Vlo?revision=1\"}"}}],"totalCount":1,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"videos":{"__typename":"VideoConnection","edges":[],"totalCount":0,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"coverImage":{"__typename":"UploadedImage","url":"https://forums.ea.com/t5/s/tghpe58374/images/bS0xMTg2MTI0Mi1FUU56Vlo?revision=1"},"coverImageProperties":{"__typename":"CoverImageProperties","style":"WIDE","titlePosition":"BOTTOM","altText":""}},"Conversation:conversation:7020351":{"__typename":"Conversation","id":"conversation:7020351","topic":{"__typename":"BlogTopicMessage","uid":7020351},"lastPostingActivityTime":"2025-01-17T15:24:54.927Z","solved":false},"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMzUxLTE4Mjg4MGlFOTUwMzZFMEQ4MTMwRTMx?revision=1\"}":{"__typename":"AssociatedImage","url":"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMzUxLTE4Mjg4MGlFOTUwMzZFMEQ4MTMwRTMx?revision=1","title":"image.jpeg","associationType":"BODY","width":1456,"height":819,"altText":null},"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMzUxLTE4Mjg4M2k5RjU2MzcwQjk4QUNDQjRG?revision=1\"}":{"__typename":"AssociatedImage","url":"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMzUxLTE4Mjg4M2k5RjU2MzcwQjk4QUNDQjRG?revision=1","title":"image.jpeg","associationType":"BODY","width":1456,"height":819,"altText":null},"BlogTopicMessage:message:7020351":{"__typename":"BlogTopicMessage","subject":"BATTLEFIELD 2042 UPDATE #8.4.0","conversation":{"__ref":"Conversation:conversation:7020351"},"id":"message:7020351","revisionNum":1,"uid":7020351,"depth":0,"board":{"__ref":"Blog:board:battlefield-game-info-hub-en"},"author":{"__ref":"User:user:28"},"teaser@stripHtml({\"removeProcessingText\":true,\"truncateLength\":-1})":"","introduction":"","metrics":{"__typename":"MessageMetrics","views":912},"postTime":"2025-01-17T15:24:54.927Z","lastPublishTime":"2025-01-17T15:24:54.927Z","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})":" Hello there and Happy New Year! \n\n We hope you had a fantastic holiday time with friends and family and gave yourselves a moment to play Holiday Protocol! \n\n Our first update of the year marks the arrival of more Vault Drops with the M3A3 Bradley and BMP-2 arriving to All-Out Warfare, setting the stage for more ways to tackle the Battlefield with these versatile fighting machines. \n\n Update 8.4.0 also delivers several gameplay changes and bug fixes with a specific focus towards vehicles. \n\n This update is scheduled to arrive on January 21, keep your eyes peeled to @BattlefieldComm for any further updates regarding the rollout of this update. \n\n //The Battlefield Team \n\n Community Calendar \n Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! \n\n Stay Informed \n Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! \n\n \n\n BMP-2 \n\n New Vault Drop - M3A3 Bradley & BMP-2 \n\n Jump into the M3A3 Bradley and the BMP-2, two fan-favorite war machines originating from Battlefield: Bad Company 2 and Battlefield 3. Remade for Battlefield 2042, each of these infantry fighting vehicles will be a supreme resource for skilled No-Pats nabbing one of its four seats. \n\n The team specifically chose these versatile fighting machines due to their iconic significance and fan-favorite status across Battlefield. These fighting machines behave, function, and look different from their Battlefield Portal variants. \n\n In order to fit their new roles on All-Out Warfare they have been made to be as asymmetrical as they can be, with a new equipment slot for your loadout, newly added and tweaked abilities, and polish specific to these IFVs. \n\n The team has made sure that they are open to the possibility of experimentation and fitting specific vehicle builds and gameplay types, be it a defensive tankbuster or a hyper-aggressive glass cannon, these two new Vault Drop Vehicles are set to empower any squad on the Battlefield. \n\n Unlocked Frontlines and Conquest \n\n As we know you’ll be eager to test out the vault drops, we’re adding two unlocked modes over the next two weeks. From January 21st onwards Frontlines Unlocked will allow you to play the new IFVs released in this patch without the need to unlock them first. Additionally, the M3A3 Bradley and the BMP-2 will be available on all objectives, not just the final ones! \n\n Switching over on January 28th, Conquest Unlocked allows for the same freedom to all players, as well as access to Light Transports and Attack Helicopters! This way you’ll be able to get into the action right away and try out both IFVs before unlocking them yourself. \n\n Speaking of unlocking, earning Ribbons in Frontlines and Conquest will count double! \n\n \n\n M3A3 Bradley \n\n Changelog \n\n Battlefield 2042 IFV’s - M3A3 Bradley & BMP-2 \n\n Developer comment: The changes to the Bradley and BMP-2 will affect the new additions to the Battlefield 2042 roster, and do not include the versions usable in Portal. \n \n Added a new slot for both vehicles to open up the possibility to mix and match different loadouts. \n \n\n \n Added visual effects for systemic damage on the IFVs. \n \n\n \n Improved visibility of driver first-person views when second seat gunner rotates. \n \n\n \n Both vehicles are now using a 4 seat configuration down from 6, in order to better fit in the category they are set in. \n \n\n \n IFVs armor-piercing shell now penetrates the dozer shield. \n \n\n \n The primary cannon of the IFV's velocity increased by 10%. \n \n\n \n Increased damage of armor-piercing shell vs Soldier body. \n \n\n \n Various abilities have been moved between slots to allow for specific vehicle builds. \n \n\n \n Added active protection system for both IFVs. \n \n\n \n Added thermal weapons for passengers of the IFVs. \n \n\n \n Updated the mesh along with various other changes to the art for the Bradley and BMP to better fit in with the Battlefield 2042 world. \n \n\n \n Added coax weapon and mesh for the Bradley. \n \n \n Additional abilities and weapons:\n \n Shared loadout\n \n Primary: 25mm cannon \n Secondary weapons:\n \n New to Bradley: Coax machine gun, Guided missile, APFSDS-T Sabot Shells \n TOW \n \n \n Gunner:\n \n New: HMG with Thermal scope. \n HMG \n \n \n Equipment slot 1:\n \n Thermal Smoke Package \n Active Armor \n Improved warhead \n \n \n Equipment slot 2:\n \n New: Repair System \n New Active Protection System \n \n \n Equipment slot 3:\n \n New: Stealth Package \n Quick reload - see balance changes below \n Maintenance - see balance changes below \n Proximity scan - tweaked version of previously electronic warfare package. \n \n \n \n \n \n \n \n\n \n Ability changes::\n \n Improved warhead\n \n Now deals 25% more damage on impact and blast damage. Developer comment: Previously was only on impact. This is to double down on the glass cannon build when configured with this ability. \n Vehicle armor is now compromised when using this ability and will take more damage than usual. Developer comment: This also supplements the glass cannon build. \n All weapons on the vehicle now benefit from this ability, not just primary weapons. \n \n \n Stealth Package\n \n New: Now hides the vehicle from most spotting attempts. \n New: Hides the vehicle from thermal optics. \n Lock on weapons take longer to lock on to the vehicle - same functionality players know from Thermal Camo in Portal. \n \n \n Maintenance\n \n Shortens the time it takes for the natural health regen to kick in, it repairs the vehicle at a higher rate and it also applies on each systemic damage of vehicle so broken system will be back online quicker. \n \n \n Quick Reload Package\n \n It now applies on all vehicle weapons (previously only applied on primary weapons), weapons such as the COAX that do not use a reload or replenish will instead have a longer up time before reaching overheat threshold. \n \n \n Active Armor\n \n It applies on both vehicle armor and each system, requiring all vehicle systems to take additional damage before breaking. \n \n \n Guided Missile\n \n Added the possibility to fire and lock on after in order to open up opportunities for new gameplay moments. Developer comments: We will monitor this change and evaluate its impact going forward. \n \n \n \n \n \n \n Increased impact damage of primary cannon from 32 to 48 \n \n\n \n Improved mobility on both IFV’s, it should now be easier to move from stand still position and turning at various speeds. \n \n\n \n Added new minimap and in world icon for the IFVs. \n \n\n \n Guided missiles fired by the IFV will no longer lock on air vehicles, unless a teammate designates the air vehicle. \n \n\n \n Updated the distance and angle locking criteria for the guided missiles on IFVs. \n \n\n \n Proximity scan now has a 20m radius and functions for both infantry and explosives. \n \n\n \n Updated FoV for IFVs’ passengers. \n \n\n \n Improved zoom view on the IFV to be compatible with other Battlefield 2042 vehicles. \n \n\n \n IFVs now use the same material and damage model as other vehicles of the same type. \n \n\n \n The M3A3 Bradley now has zoom on the port weapons. \n \n\n \n Updated camera position and aim constraints on all seats for both new IFVs. \n \n\n \n Fixed an issue that shots with steep angles wouldn’t deal consistent damage. \n \n\n \n Added new UI elements for the guided missile of the IFVs to support their behavior and readability. \n \n\n \n Added new impact hit audio elements depending on which ability is equipped for the IFVs to help readability .\n \n For example, when using Improved Warhead, your vehicle has less armor than usual, therefore damage sounds will be more noticeable. \n \n \n Missile arm activates when using both tow or guided missiles. \n \n\n \n Improved flying characteristics of tow and guided missiles on IFVs. \n \n\n \n Added new icons for passive abilities. \n \n\n \n Added landing boosters for the IFVs when called in via the call-ins menu. \n \n\n \n Added BMP-2 and Bradley to the end of round screen. \n \n\n \n Updated position of camera when applying cosmetics on Bradley and BMP-2 \n \n\n \n Added a vignette for the port weapons for a better presentation of the seat that is occupied. \n \n\n \n New mesh for the Active Protection System to fit the new colors of the vehicle. \n \n\n \n Removed smoke from the IFV and replaced it with thermal smoke ability. \n \n\n \n Disabled neutral steering for IFVs, stopping them from moving forward when steering. \n \n\n \n IFVs primary ammo increased from 6 to 8. \n \n\n \n Primary cannon and Armor Piercing shells no longer use the same ammo pool like the Portal variant. Instead, they work as primary and secondary weapons, separately. \n \n\n \n Increased base impact damage of primary cannon from 32 to 48. \n \n\n \n Health regen on IFVs have been updated to be identical with other vehicles of the same class on 2042 AOW. \n \n Vehicles \n \n Added insertion cinematic for the Pondhawk. \n \n\n \n Fixed an issue where the 9k22 Tunguska laser designation UI would overlap. \n \n\n \n Fixed an issue where certain vehicle hints would remain on screen when they should not. \n \n\n \n Improvement to suspension and other driving simulations to help lessen the frequency of getting stuck to other objects in the world. \n \n\n \n Fixed an issue where vehicle hints would show up as unassigned under certain circumstances. \n \n\n \n Updated various elements of first person view screen effects that are applied on vehicles, reducing vibrancy and causing a more grounded feel when in first person. \n \n\n \n Half track wheel on Portal is now included as systemic damage. \n \n Helicopters \n \n Fixed an issue where AI soldiers did not use Repair System abilities when deploying on the UH-60 Helicopter. \n \n\n \n Stealth Helicopters suppressed gunner weapon no longer spots the vehicle. \n \n Characters & Gadgets \n \n Fixed an issue where custom colors selections (enemy, team, quad, and self-color options) did not apply on icons and gadget lights. \n \n\n \n Added persistence logic to the M67 Grenade (BF3) \n \n\n \n Fixed an issue where the Spawn Beacon color would not update after changing squad correctly. \n \n\n \n Updated tutorial video for Angel loadout crate. \n \n\n \n Fixed an issue with SRAW not getting resupplied when revived by Irish. \n \n\n Progression \n \n Vehicle Disabled XP now tells you which part of the vehicle was disabled. \n ","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})@stringLength":"10546","kudosSumWeight":7,"repliesCount":0,"readOnly":true,"images":{"__typename":"AssociatedImageConnection","edges":[{"__typename":"AssociatedImageEdge","cursor":"MjUuMXwyLjF8b3wyNXxfTlZffDE","node":{"__ref":"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMzUxLTE4Mjg4MGlFOTUwMzZFMEQ4MTMwRTMx?revision=1\"}"}},{"__typename":"AssociatedImageEdge","cursor":"MjUuMXwyLjF8b3wyNXxfTlZffDI","node":{"__ref":"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMzUxLTE4Mjg4M2k5RjU2MzcwQjk4QUNDQjRG?revision=1\"}"}}],"totalCount":2,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"videos":{"__typename":"VideoConnection","edges":[],"totalCount":0,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"coverImage":null,"coverImageProperties":{"__typename":"CoverImageProperties","style":"STANDARD","titlePosition":"BOTTOM","altText":""}},"Conversation:conversation:7020179":{"__typename":"Conversation","id":"conversation:7020179","topic":{"__typename":"BlogTopicMessage","uid":7020179},"lastPostingActivityTime":"2024-11-29T16:40:29.343Z","solved":false},"User:user:16":{"__typename":"User","uid":16,"login":"EA_Vendcera","registrationData":{"__typename":"RegistrationData","status":null},"deleted":false,"avatar":{"__typename":"UserAvatar","url":"https://forums.ea.com/t5/s/tghpe58374/images/dS0xNi0zRnRUTDM?image-coordinates=240%2C0%2C894%2C654"},"id":"user:16"},"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMTc5LTE3NTk2MmlBQkZEQjQ4NzAzNUI3MDcz?revision=1\"}":{"__typename":"AssociatedImage","url":"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMTc5LTE3NTk2MmlBQkZEQjQ4NzAzNUI3MDcz?revision=1","title":"image.jpeg","associationType":"BODY","width":1920,"height":1080,"altText":null},"BlogTopicMessage:message:7020179":{"__typename":"BlogTopicMessage","subject":"BATTLEFIELD 2042 UPDATE #8.3.0","conversation":{"__ref":"Conversation:conversation:7020179"},"id":"message:7020179","revisionNum":1,"uid":7020179,"depth":0,"board":{"__ref":"Blog:board:battlefield-game-info-hub-en"},"author":{"__ref":"User:user:16"},"teaser@stripHtml({\"removeProcessingText\":true,\"truncateLength\":-1})":"","introduction":"","metrics":{"__typename":"MessageMetrics","views":3472},"postTime":"2024-11-29T16:40:29.343Z","lastPublishTime":"2024-11-29T16:40:29.343Z","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})":" \n\n Hello there, \n\n We are back with another small update coming to Battlefield™ 2042, which will be the last scheduled patch this year. It will also feature the return of the Holiday Protocol, which comes with brand new rewards and a chance to grab last year’s loot in case you missed it! \n\n //The Battlefield Team \n\n Community Calendar \n Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! \n\n Stay Informed \n Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! \n\n Vehicles: \n \n The Draugr now only shows up in the personal category. \n Vehicle EMP fired grenades no longer get stopped by amps, to make them consistent with the behavior of hand thrown EMP grenades. \n Aligned collision on the Pondhawk to minimize players hovering on top of it. \n Added a reactive hint to the HUD when in a falling air vehicle without a pilot, to alert and encourage players to take control of the driver seat. Before you crash, you know? \n Fixed a bug where damage numbers would not take vehicle armor into account, causing the numbers to show as higher than actual damage dealt. \n Fixed a bug where the deploy screen icon for the “spawn on foot” feature of the CAV-Brawler would rotate with the vehicle. \n Fixed an issue where equipping amps on a vehicle would cause collision issues with certain objects such as vegetation. Those plants really were coming to get you. \n \n\n Weapons: \n \n Fixed an issue where swapping to the M1 Garand when sprinting had a delayed animation for holding the weapon. \n \n\n Armor Piercing Ammo \n Over the years with Battlefield 2042, we have consistently seen players raise concerns about Dozer’s efficiency regarding their offensive capabilities across most of our maps. This update introduces a slight change to Armor Piercing which now allows for those rounds to pass through Dozer’s Ballistic Shield with reduced damage. \n The team continues to look at balancing around Dozer, and we will further assess your feedback once this update has rolled out; however the penguins now hope that Dozer won’t be as scary the next time you run through the corridors on Exposure. \n\n Below you will find the changes to Armor Piercing Ammo in connection to Dozer’s Ballistic Shield, the damage it shows is a percentage for example with Assault Rifles 10% bullet damage will pass through Dozer’s Ballistic Shield if you are using Armor Piercing Ammo. \n\n \n Sniper 45% damage per bullet against penetration vs shield \n Sniper Anti-Materiel Ammo 80% damage per bullet \n Railgun Single Shot 25% damage per bullet \n Railgun full auto/burst: 10% damage per bullet \n AR 10% damage per bullet \n DMR 25% damage per bullet \n Revolver 25% damage per bullet \n \n\n Additional Armor Piercing & Dozer Changes: \n \n AP grenade launchers now will deal damage to Dozer if fired at the shield \n Dozer shield deploy time has been lowered by 80% \n All AP ammo from all primary weapons can now penetrate the shield and deal lower damage to Dozer \n \n\n Characters & Gadgets: \n \n Fixed a bug where damage numbers would sometimes not match the actual damage dealt when dealing low damage multiple times. \n \n\n Portal: \n \n Added the ability to place ammo stations to Custom Conquest, TDM, and FFA experiences. \n Fixed an issue that would let you press deploy even when it was on cooldown. \n Fixed an issue where custom score target could cause the score calculator to be incorrect. \n Fixed an issue causing Ascension Points not having a value for non-2042 factions. \n Added a mutator to portal for admins to allow players on their server to swap teams via the “Escape” / “Pause” menu.\n \n This is only accessible when the player isn’t spawned in. \n There is no restriction on how often you can swap or to which team for now, as this is a feature for admins to allow more freedom on their servers. With great power comes great responsibility. \n \n \n Added objective airdrop XP to custom game modes. \n \n\n Progression: \n \n Objective Airdrop: If a passenger leaves an air vehicle and goes into a contested objective within a certain amount of time after leaving the vehicle, the pilot gets an Objective Airdrop XP event. This event also gives points on the scoreboard. \n Vehicles Boosted: If you enter a vehicle that was previously owned by the enemy you get an XP event. \n \n\n Modes: \n \n Fixed a bug where players were unable to ping objectives in the Shutdown gamemode. \n \n\n Gameplay Flow & Social: \n \n Small performance improvements for the Redeploy and Death flow. \n Fixed a bug where the “Ferocity” headgear for Blasco would appear twice in the headgear customization menu. \n Updated Huron vehicle description in the deploy screen. \n \n \n \n \n This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. ","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})@stringLength":"5189","kudosSumWeight":3,"repliesCount":0,"readOnly":true,"images":{"__typename":"AssociatedImageConnection","edges":[{"__typename":"AssociatedImageEdge","cursor":"MjUuMXwyLjF8b3wyNXxfTlZffDE","node":{"__ref":"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMTc5LTE3NTk2MmlBQkZEQjQ4NzAzNUI3MDcz?revision=1\"}"}}],"totalCount":1,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"videos":{"__typename":"VideoConnection","edges":[],"totalCount":0,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"coverImage":null,"coverImageProperties":{"__typename":"CoverImageProperties","style":"STANDARD","titlePosition":"BOTTOM","altText":""}},"Conversation:conversation:7020165":{"__typename":"Conversation","id":"conversation:7020165","topic":{"__typename":"BlogTopicMessage","uid":7020165},"lastPostingActivityTime":"2024-11-12T11:59:30.757Z","solved":false},"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMTY1LTE3NTk2MmlBQkZEQjQ4NzAzNUI3MDcz?revision=1\"}":{"__typename":"AssociatedImage","url":"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMTY1LTE3NTk2MmlBQkZEQjQ4NzAzNUI3MDcz?revision=1","title":"image.jpeg","associationType":"BODY","width":1920,"height":1080,"altText":null},"BlogTopicMessage:message:7020165":{"__typename":"BlogTopicMessage","subject":"BATTLEFIELD 2042 UPDATE #8.2.1","conversation":{"__ref":"Conversation:conversation:7020165"},"id":"message:7020165","revisionNum":1,"uid":7020165,"depth":0,"board":{"__ref":"Blog:board:battlefield-game-info-hub-en"},"author":{"__ref":"User:user:16"},"teaser@stripHtml({\"removeProcessingText\":true,\"truncateLength\":-1})":"","introduction":"","metrics":{"__typename":"MessageMetrics","views":3413},"postTime":"2024-11-12T11:53:03.747Z","lastPublishTime":"2024-11-12T11:53:03.747Z","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})":" \n\n Hello there, \n\n Next week, we will have a small update taking place for Battlefield™ 2042 following the recent 8.2.0 Update. This will consist of no downtime, though you may need to restart your game in order to benefit from the changes taking place. \n\n //The Battlefield Team \n Community Calendar \n Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! \n Stay Informed \n Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! \n General: \n \n Fixed an issue where \"Return to Sender XP\" would be rewarded if you threw back your own grenade from the ground. The Penguins aren’t sure how this would count, are you the sender? Did you send it? How can you return it? Shambles. \n Fixed an issue where friends would occasionally show up as being online even after they went offline. \n Added a keybinding option on PC to cancel matchmaking in the main menu, just like there already was on controller. PC players are however still able to click to cancel with their mouse. \n Fixed an issue where the \"This uniform is part of a set\" text would display across multiple rows on the Customization Screen. \n \n Weapons: \n \n Weapon Skin and Charm Customization menus will now open at the top of the scroll list when customizing a different weapon than the previous one, instead of remembering the previous scroll position. \n Fixed an issue where the muzzle attachment would be unintentionally visible when looking through high-magnification scopes on the RPT-31. \n Added the correct customization screen icon for the M1 Garand default magazine attachment. \n \n This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. ","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})@stringLength":"2122","kudosSumWeight":0,"repliesCount":1,"readOnly":true,"images":{"__typename":"AssociatedImageConnection","edges":[{"__typename":"AssociatedImageEdge","cursor":"MjUuMXwyLjF8b3wyNXxfTlZffDE","node":{"__ref":"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMTY1LTE3NTk2MmlBQkZEQjQ4NzAzNUI3MDcz?revision=1\"}"}}],"totalCount":1,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"videos":{"__typename":"VideoConnection","edges":[],"totalCount":0,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"coverImage":null,"coverImageProperties":{"__typename":"CoverImageProperties","style":"STANDARD","titlePosition":"BOTTOM","altText":""}},"Conversation:conversation:7020135":{"__typename":"Conversation","id":"conversation:7020135","topic":{"__typename":"BlogTopicMessage","uid":7020135},"lastPostingActivityTime":"2024-11-04T20:48:05.626Z","solved":false},"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMTM1LTE4MTUxNGlGNkRGQkJBNzhFQTlCMERF?revision=1\"}":{"__typename":"AssociatedImage","url":"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMTM1LTE4MTUxNGlGNkRGQkJBNzhFQTlCMERF?revision=1","title":"image.png","associationType":"BODY","width":1455,"height":818,"altText":null},"BlogTopicMessage:message:7020135":{"__typename":"BlogTopicMessage","subject":"BATTLEFIELD 2042 UPDATE #8.2.0","conversation":{"__ref":"Conversation:conversation:7020135"},"id":"message:7020135","revisionNum":1,"uid":7020135,"depth":0,"board":{"__ref":"Blog:board:battlefield-game-info-hub-en"},"author":{"__ref":"User:user:16"},"teaser@stripHtml({\"removeProcessingText\":true,\"truncateLength\":-1})":"","introduction":"","metrics":{"__typename":"MessageMetrics","views":5115},"postTime":"2024-10-27T11:55:24.469Z","lastPublishTime":"2024-10-27T11:55:24.469Z","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})":" Hello there, \n\n Together with the Circle of Hell event next week, we’re launching Update #8.2.0 on Tuesday, October 29! With the update, we’re rolling out several changes to the game that you can find below. \n\n We also wanted to take the time to talk more about the changes we’re making to create a unique Hardcore experience in Battlefield™ 2042! \n\n //The Battlefield Team \n Community Calendar \n Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! \n Stay Informed \n Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! \n \n \n \n \n \n Hardcore \n Hardcore Modifiers - These Modifiers will affect gameplay in official Hardcore servers and matches. All modifiers listed below apply to official Hardcore playlists, so make sure you check them out to avoid any surprises (hint, hint, Friendly fire). \n Infantry: \n Dev Comments: “Hardcore brings back most traditionally anticipated modifiers to achieve high-risk, high-reward gameplay with an emphasis on portraying the perils of combined arms warfare. \n Some additional tweaks to control the pacing and speed of combat for Battlefield 2042 are also in effect. \n\n Our main goal for Hardcore on Battlefield 2042 is to emphasize positional play, increase reliance on friendlies, squadmates, and cover, as well as maximize time spent on the frontlines in chaotic engagements that are still a few steps short of FUBAR. \n\n Additionally, players are heavily rewarded for situational awareness and level knowledge. \n\n Be warned: Friendly Fire is enabled, killing more than the grace amount of friendlies will enable friendly fire damage reflection, which returns 100% of damage back to the offender, regardless of the offender being on foot or deployed in-vehicle. \n\n When using high explosives or vehicle weaponry, stay frosty at all times, especially when engaging in high activity areas.” \n\n \n Soldier Maximum Health set to 60%. \n Friendly Fire Enabled (also affects vehicles). \n Friendly Fire Damage Reflection enabled (triggers after repeat Friendly Fire Kills). Zero-tolerance policies in effect. \n Crawling State Enabled on man-down. Double-tap your targets to eliminate surprises. \n Traversal Sprint (Double-tap sprint button) disabled. \n Slide (Crouch during sprint button) disabled. \n Soldier Redeploy Delay Halved. Boots on the ground twice as fast. \n Soldier Health Regen Rate set to 0.1 / 10% for default (1.0 by default). Battlefield medics note an increased need for assistance. \n Mandatory Uniform Applied - in official Hardcore servers, Specialist uniforms will now respect the Specialist’s team via the following visual makeups: Team 1 set to “Green / Beige” palette, Team 2 set to “Red (Tier 1)” palette. \n AI in official Hardcore matches will respect all modifiers set for infantry. \n \n Weapons: \n Dev Comments: “The prime directive here is to double down on the fantasy of playing an Assault, Support, Engineer, or Recon. Some tweaking tools have been implemented to ensure we can respond to feedback on the fly as players learn the ropes and build ideal strategies, keep your eyes peeled to BattlefieldComms for any further updates or changes.” \n\n \n Magazine Discarding is now enabled, if you reload a magazine the bullets remaining within that magazine will be discarded. To all Support Players: note the increased need for munition resupplying. \n Strict Class Identity is in play within Official Hardcore with the Assault Class primary weapon classes being ARs, Shotguns, DMRs, and the Ghostmaker Crossbow. Engineer Class primary weapon are LMGs, Lever Action Rifles. Support Class primary weapon classes are SMG-PWDs, Shotguns, and finally, Recon Classes are Sniper Rifles, Shotguns, DMRs, the Ghostmaker Crossbow and Lever Action Rifles. \n Assault Rifle Class damage multiplier added, set to default. High Lethality at all ranges. \n SMG-PDW Class damage multiplier added, set to 0.8 from default 1.0, to offset the effectiveness of High RoF weapons in Hardcore. \n LMG Class Damage multiplier added, set to default. Eyes open for friendlies in the line of fire, you will be punished! \n Bolt Action Rifle Class Damage multiplier added, set to 0.8 from default 1.0, to offset effectiveness at longer than intended ranges. \n Shotgun Class Damage multiplier added, set to default. Blow. them. away. \n Sidearm Class Damage multiplier added, set to default. Small form factor, big punch. \n \n Interface: \n Dev Comments: “The goal here is the simplest one: Minimize non-diegetic information (out of world elements like the HUD and minimap, or soldier name tags) and bring the focus to more diegetic information instead (elements gleaned from the world like soldier uniforms, audio, hit effects, etc). \n\n We've added some additional features (like the inventory widget being dynamically visible) to make sure that some information can be acquired intentionally if needed, and to minimize frustration. Where the choice was between player comfort and immersion, we have chosen player comfort for this implementation of Hardcore, but remain open to feedback as always. \n\n Let the penguins know your thoughts as we continue to monitor your reactions and feedback to this update.” \n\n \n Show only icons when seeing friendlies, name tags disabled. \n Added and enabled a setting to remove the minimap entirely (as opposed to showing a disabled minimap widget). \n Added and enabled a setting to allow players to access the Big Map (default input \"M\") even if the minimap is disabled. Orient and coordinate. \n Added and enabled a setting to move the Squad List to the minimap's original position. \n Added and enabled a setting to show a \"minimal\" version of the squad list with reduced information. \n Added and enabled a setting that causes the inventory widget to be invisible. \n Added and enabled a setting that causes the inventory widget to become visible when the player interacts with their loadout (and certain other actions), and subsequently become invisible again 2 seconds later. \n Disabled crosshairs and hit markers for all infantry (hit confirmation audio remains active). Confirm your targets. \n Added exceptions to crosshair disabling (Repair Tool retains its overheat element despite crosshairs being disabled). \n Enabled a \"Realistic Audio\" mix that modifies the base audio environment (Slightly reduced ambiance, world sounds, soldier movement sounds. Slightly increased weapon audio, bullet passbys, impact loudness, explosions) \n \n Vehicles: \n Dev Comments: “We're trying to make vehicles terrifying, especially for unprepared groups and non-Engineer players, while ensuring their power fantasy is intact for pilots and passengers. This is largely achieved through survivability increases that synergize well with the faster Time To Kill in Hardcore. \n\n To counter the increased kill potential, vehicle weak points are more vulnerable than ever to well-positioned engineers, and the SOFLAM / Launcher team-up remains the gold standard for eliminating armor of all shapes and sizes (we see you, SOFLAM Recon mains).“ \n\n \n Vehicle Maximum Health set to 1.4 (from default 1.0). Vehicles gain increased survivability in all engagement scenarios. \n Vehicle Health Regeneration is disabled. Vehicles can now only be repaired using the Engineers' Repair Tool, or with equipped Repair Systems. \n Added and enabled a setting that causes vehicle Weak Spots to take increased damage from all sources (Doubled from default, leading to potentially devastating damage). Watch your six! \n Increased velocity required to road-kill friendly teammates. Set to (15f) from default (0.5f). Enemies will still be roadkilled at the originally intended velocity. \n Disabled the ability to trigger Anti-Tank Mines with friendly vehicles. \n Added and disabled a contingency setting to completely remove the ability to road-kill friendlies. \n \n Hardcore Mode rules: \n Dev Comments: “Hardcore games, due to their increased rate of attrition, and our goal to provide more \"in the trenches\" combat close to objectives, have been assigned longer capture timers, more tickets, and increased time limits.” \n\n \n Increased match time limit for all Hardcore Modes to 60 minutes. \n Doubled available tickets for both teams in all Hardcore Modes. \n Flag Capture Time doubled. Die with your boots on. \n Flag Neutralization Time doubled. \n \n Battlefield Portal \n New modifiers available in Portal that are not used in official Hardcore servers: \n Dev Comments:“In the process of developing Hardcore, we've experimented with a number of additional settings that didn't make the cut for our intended offering. We will ship these settings regardless, and they can be seen below, and accessed by players when creating their own Battlefield Portal experiences. \n\n The reasons for any exclusion, regardless of the setting itself, are largely the same: The modifier was deemed to be too difficult to understand / clearly explain during the natural flow of gameplay, or it damaged immersion without any commensurate addition to player comfort or quality of life. \n\n Some may have had an outsized impact on game balance, and were hence set to default.” \n\n These settings are available for use in Custom Experiences within Battlefield Portal and are not actively used on Official Hardcore Servers and matches. \n \n Added a setting to award tickets on kill. \n Added a setting to award tickets on downing an enemy. \n Added a setting to award tickets for reviving friendly players. \n Added a setting to award tickets for destroying vehicles. \n Added a setting to penalize tickets when friendlies are sent to the downed or crawling state (as opposed to when they return to the deploy screen). \n Added a setting to enable Ascension Points. This is a system that awards players points for in-game actions beneficial to their team. AP must then be spent to meritocratically access vehicles, instead of deploying them directly from the call-in menu or deploy screen. Vehicles have predefined AP prices, based on their combat effectiveness and utility. \n Added a setting that subtracts Ascension Points on returning to the deploy screen after being downed. \n Added a setting that awards players an amount of Ascension Points upon initial entry to the server. \n Added a setting that sets a cap on how many Ascension Points players can hold at one moment in time. \n Added a setting that can multiply recharge timers for infantry and vehicle skills that are able to self-replenish. These values are currently set to default within the builder. \n Added a setting that can multiply the delay before weapons and abilities can automatically self-replenish. These values are currently set to default within the builder. \n \n Additional Changes: \n \n Equipped badges are now shown first in the badge list. \n Return to Sender - Now gives a score when the player interacts with an enemy grenade and throws it back. \n Scoreboard - When a player causes Friendly Fire they will now lose points in the scoreboard and will receive a notification on the XP feed to indicate a loss of points. \n Fixed an issue causing Javelin Mastery to show in the stats tab. \n \n Gameplay Flow & Social: \n \n Player card customization screen:\n \n Gameplay hints have a higher chance of showing on loading screen \n There will now be an in-game notification when you enter the deploy screen when saving of loadouts or weapon customization is disabled. \n \n \n \n Dev Comments: “It has always been the case that when you play on a server where weapons or weapon attachments are restricted, we don't save any customization changes you make since you are forced to play with things you maybe normally don't want to and we don't want this to override your saved customization for normal matches. \n For example, if you're playing on a shotguns-only server we don't want that to override your recon loadout in normal matches. We’ve now added a UI element to tell you when that is the case.” \n \n Customization / Deploy screen:\n \n Fixed a bug where input hints were misplaced on the event pass reward preview. \n Improved UI feedback when doing friendly fire. The kill skull has been replaced with a red X in that case and the kill log will also say when friendly fire damage reflection is enabled to show when you will start taking damage if you continue damaging friendlies. \n \n \n \n Characters & Gadgets: \n \n Fixed a bug where the armor plate animation would loop if you tried to equip it while crouching in a CAV-Brawler open seat. \n \n Dev Comments: “You're not allowed to use the armor plate gadget while crouching, just like you're not allowed to shoot while crouching in that open seat.” \n Vehicles \n \n UH 60 1P Camera FOV no longer changes with Soldier FOV. \n You can no longer use zoom on 3P cam on UH-60. \n Bradley IFV now gets spotted when driver or passenger fire any of the guns. \n Adjusted vehicle radio volume depending on distance. \n Fixed an issue where players could equip armor while sitting on the back seat of CAV-Brawler and get stuck on a looping equip animation. \n RAM now uses the same repair system recharge time like the rest of tank categories, upped from 10 to 20. \n UH-60 freelock sensitivity is now consistent with the rest of All Out Warfare Helicopters. \n UH-60 repair system is now more efficient, heals 25hp in 5 seconds, from 10 hp in 8.6. \n The gravity pull when UH-60 is near the ground has been lowered to be consistent with the rest of All Out Warfare Helicopters from 5m to 0.8m. \n UH-60 miniguns have been tweaked to allow for effective burst fire, under constant fire this weapon will lose accuracy. \n UH-60 minigun damage increased from 18 to 20. \n UH-60 minigun damage drop off starts at 200 instead of 250. \n \n Weapons \n \n Fixed issues where zoom level stats in the collection screen were not showing correctly on Vault Weapons. \n Improved reload sound effect on M1 Garand. \n Added M1 Garand from Battlefield Portal. \n \n M1 Garand has seen various changes to fit in All Out Warfare including: \n \n Adjustment to recoil, you will notice a much more aggressive recoil that becomes more manageable on crouch or prone stances. \n Increase dispersion when firing while moving, jumping or sliding. \n Increase in total magazines that you’re able to carry with the M1 Garand. \n Adjusted damage model over distance to fit with rest of All Out Warfare weapons of the same category. \n The M1 Garand clip now ejects to sides and not towards player camera. \n Tightened the weapon alignment within center of screen during recoil and movement. \n ","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})@stringLength":"14984","kudosSumWeight":0,"repliesCount":3,"readOnly":true,"images":{"__typename":"AssociatedImageConnection","edges":[{"__typename":"AssociatedImageEdge","cursor":"MjUuMXwyLjF8b3wyNXxfTlZffDE","node":{"__ref":"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMTM1LTE4MTUxNGlGNkRGQkJBNzhFQTlCMERF?revision=1\"}"}}],"totalCount":1,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"videos":{"__typename":"VideoConnection","edges":[],"totalCount":0,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"coverImage":null,"coverImageProperties":{"__typename":"CoverImageProperties","style":"STANDARD","titlePosition":"BOTTOM","altText":""}},"Conversation:conversation:7020098":{"__typename":"Conversation","id":"conversation:7020098","topic":{"__typename":"BlogTopicMessage","uid":7020098},"lastPostingActivityTime":"2024-10-09T15:57:49.165+01:00","solved":false},"User:user:45":{"__typename":"User","uid":45,"login":"EA_Leeuw","registrationData":{"__typename":"RegistrationData","status":null},"deleted":false,"avatar":{"__typename":"UserAvatar","url":"https://forums.ea.com/t5/s/tghpe58374/images/dS00NS12UzQ5eXg?image-coordinates=0%2C0%2C3000%2C3000"},"id":"user:45"},"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMDk4LTE4Mjg4MWk0QTRBRkVFQzhFNTI0MzIx?revision=1\"}":{"__typename":"AssociatedImage","url":"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMDk4LTE4Mjg4MWk0QTRBRkVFQzhFNTI0MzIx?revision=1","title":"image.png","associationType":"BODY","width":2709,"height":480,"altText":null},"BlogTopicMessage:message:7020098":{"__typename":"BlogTopicMessage","subject":"BATTLEFIELD 2042 UPDATE #8.1.1","conversation":{"__ref":"Conversation:conversation:7020098"},"id":"message:7020098","revisionNum":1,"uid":7020098,"depth":0,"board":{"__ref":"Blog:board:battlefield-game-info-hub-en"},"author":{"__ref":"User:user:45"},"teaser@stripHtml({\"removeProcessingText\":true,\"truncateLength\":-1})":"","introduction":"","metrics":{"__typename":"MessageMetrics","views":5283},"postTime":"2024-10-04T16:05:31.000+01:00","lastPublishTime":"2024-10-04T16:05:31.000+01:00","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})":" \n\n \n\n Hello there, \n\n We will be deploying a small update to Battlefield™ 2042 that aims to fix several issues reported by players as well as bug fixes the team has been working on. Our current target date for this patch is October 8. \n\n This update will consist of no downtime, though you may need to restart your game in order to benefit from the changes taking place. \n\n //The Battlefield Team \n\n Community Calendar \n Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! \n\n Stay Informed \n Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield! \n\n Additional Changes: \n \n Fixed an issue where some boxes would remain floating in the air on Noshahr Canals after their support was destroyed. \n Fixed an issue with some unnatural terrain deformation on Orbital. \n Fixed an issue where vehicles could sometimes spawn underneath the map in the first sector of Breakthrough Chaos on Manifest. \n Fixed an issue that caused the MI-240 Super Hind to float at the end of round screen. \n Fixed an issue that caused the UH-60 to use an incorrect icon, it will now use the correct transport helicopter icon. \n Fixed an issue preventing the UH-60 to be able to prompt countermeasures while getting hacked. \n Fixed an issue that caused weapon statistics to have incorrect values in the prologue mission of the game. \n Fixed an issue where claymore name tags would flicker at certain distances. \n Fixed an issue where players could call in Angel’s supply crate in some locations on Redacted. \n Fixed an issue where a destroyed MCOM would sometimes appear as not destroyed in the UI if you joined a server after the destruction. \n Fixed an issue where some Weapon skins could display “Buy Set” instead of “Buy”. \n ","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})@stringLength":"2054","kudosSumWeight":3,"repliesCount":1,"readOnly":true,"images":{"__typename":"AssociatedImageConnection","edges":[{"__typename":"AssociatedImageEdge","cursor":"MjUuMXwyLjF8b3wyNXxfTlZffDE","node":{"__ref":"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMDk4LTE4Mjg4MWk0QTRBRkVFQzhFNTI0MzIx?revision=1\"}"}}],"totalCount":1,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"videos":{"__typename":"VideoConnection","edges":[],"totalCount":0,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"coverImage":null,"coverImageProperties":{"__typename":"CoverImageProperties","style":"STANDARD","titlePosition":"BOTTOM","altText":""}},"Conversation:conversation:7020060":{"__typename":"Conversation","id":"conversation:7020060","topic":{"__typename":"BlogTopicMessage","uid":7020060},"lastPostingActivityTime":"2024-09-16T09:31:46.139+01:00","solved":false},"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMDYwLTE3NTk2MmlBQkZEQjQ4NzAzNUI3MDcz?revision=1\"}":{"__typename":"AssociatedImage","url":"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMDYwLTE3NTk2MmlBQkZEQjQ4NzAzNUI3MDcz?revision=1","title":"image.jpeg","associationType":"BODY","width":1920,"height":1080,"altText":null},"BlogTopicMessage:message:7020060":{"__typename":"BlogTopicMessage","subject":"BATTLEFIELD 2042 UPDATE #8.1.0","conversation":{"__ref":"Conversation:conversation:7020060"},"id":"message:7020060","revisionNum":1,"uid":7020060,"depth":0,"board":{"__ref":"Blog:board:battlefield-game-info-hub-en"},"author":{"__ref":"User:user:16"},"teaser@stripHtml({\"removeProcessingText\":true,\"truncateLength\":-1})":"","introduction":"","metrics":{"__typename":"MessageMetrics","views":5646},"postTime":"2024-09-07T15:17:44.905+01:00","lastPublishTime":"2024-09-07T15:17:44.905+01:00","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})":" \n\n Hello there, \n\n This Tuesday marks the arrival of the UH-60 to Battlefield 2042. Coupled with a new repair system, and Cyberwarfare Protection functionality, this new vehicle Vault Drop will allow you to transport your squad across the map with ease and power. \n\n Play between September 10-24, on two new game modes: Breakthrough UH-60 Chaos and Control Unlocked, and earn ribbons to permanently add the UH-60 to your arsenal. \n Update 8.1.0 also includes a variety of improvements to vehicles, which you can read via the changelog below! \n\n // The Battlefield Team \n Stay Informed \n Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. \n \n \n \n \n \n \n New Vault Drop - UH-60 \n Pilot the UH-60, the iconic Utility Tactical Transport Aircraft System, and transport your squad across the map with ease. Featuring plenty of seating and gunpower, this transporter will allow you to tactically reposition and take objectives through coordination and style. \n\n As part of the transition from Battlefield Portal to Battlefield 2042, the UH-60 will also bring a new Repair System and Cyberwarfare Protection System to the All-Out Warfare variant, alongside improvements to its camera and flying characteristics. \n\n During this period, Breakthrough UH-60 Chaos and Control Unlocked will also result in all Specialists, Weapons, Gadgets, and Vehicles being available for use - including the UH-60. You’ll also earn ribbons twice as fast as you play Breakthrough UH-60 Chaos and Control Unlocked during this time. \n\n If you’re unable to acquire the UH-60 in this timeframe, the vehicle will become available via an unlock assignment on September 24th. \n Changelog \n\n General Changes \n \n Improved the Conquest stat tab to show the correct amount of defensive kills. \n Fixed the mastery level that’s displayed on highlighted weaponry not correctly updating within the classes screen whilst deployed. \n Time spent on Objective added to the Scoreboard in the Strike Team mode. \n Fixed an issue where ribbons were not displayed correctly on the Shutdown game mode at the end of the round. \n Tentative fix for an issue in Strike Team where equipment dropped in-world during a round wasn’t correctly removed in the next. \n Fixed an issue where AI soldiers would sometimes stop moving when the AI max health was lowered through Battlefield Portal. \n Fixed an issue where AI soldiers would take cover waiting for their health to regenerate even when health regeneration was disabled, causing them to wait there indefinitely. You know, sometimes AI doesn’t have intelligence. \n Fixed an issue where the player option to \"Always Use Traversal Sprint\" would override gamemodes that have disabled the feature. \n \n Vehicles \n \n Vehicle seats without weapons will no longer display an ammo count UI indicator. \n Active Protection System now available for the EBAA Wildcat \n \n Dev Comment: A few updates ago we removed the ability of Irish's APS-36 Shootdown Sentinel to intercept anti-vehicle weapons to stop exploitative behaviors that it allowed between the gadget and vehicles, with that change now live we are giving the EBAA Wildcat its own Active Protection System to allow for dynamic engagements between this vehicle and aircrafts. \n MV-38 Condor \n \n Reduced the transition of flight to vertical and vice versa for the MV-38 Condor. \n The MV-38 Condor and Mi-240 Super Hind will no longer be available in Breakthrough, replaced with the UH-60. \n \n UH-60 \n As part of the transition to All-Out Warfare as a Vault Drop, the UH-60 has also received a few changes below; \n \n Fixed an issue with the UH-60 where systemic damage was not being applied properly to each part. \n Fixed an issue with the UH-60 where certain EMP effects were active even if the vehicle was not under EMP situations. \n The UH-60 is now available on all Conquest maps. \n The UH-60 will now have two new utilities available within the Battlefield 2042 variant with the Repair System and Cyberwarfare Protection System. These utilities will not be available within the Battlefield Portal variant of the UH-60. \n Proximity Scan range increased to 40m for the UH-60. \n Fixed an issue with the UH-60 not showing tooltips when in first-person view. \n ","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})@stringLength":"4401","kudosSumWeight":4,"repliesCount":3,"readOnly":true,"images":{"__typename":"AssociatedImageConnection","edges":[{"__typename":"AssociatedImageEdge","cursor":"MjUuMXwyLjF8b3wyNXxfTlZffDE","node":{"__ref":"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDIwMDYwLTE3NTk2MmlBQkZEQjQ4NzAzNUI3MDcz?revision=1\"}"}}],"totalCount":1,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"videos":{"__typename":"VideoConnection","edges":[],"totalCount":0,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"coverImage":null,"coverImageProperties":{"__typename":"CoverImageProperties","style":"STANDARD","titlePosition":"BOTTOM","altText":""}},"Conversation:conversation:7019956":{"__typename":"Conversation","id":"conversation:7019956","topic":{"__typename":"BlogTopicMessage","uid":7019956},"lastPostingActivityTime":"2024-08-13T13:58:01.844+01:00","solved":false},"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDE5OTU2LTE3NTk2MmlBQkZEQjQ4NzAzNUI3MDcz?revision=1\"}":{"__typename":"AssociatedImage","url":"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDE5OTU2LTE3NTk2MmlBQkZEQjQ4NzAzNUI3MDcz?revision=1","title":"image.jpeg","associationType":"BODY","width":1920,"height":1080,"altText":null},"BlogTopicMessage:message:7019956":{"__typename":"BlogTopicMessage","subject":"BATTLEFIELD 2042 UPDATE #8.0.1","conversation":{"__ref":"Conversation:conversation:7019956"},"id":"message:7019956","revisionNum":1,"uid":7019956,"depth":0,"board":{"__ref":"Blog:board:battlefield-game-info-hub-en"},"author":{"__ref":"User:user:16"},"teaser@stripHtml({\"removeProcessingText\":true,\"truncateLength\":-1})":"","introduction":"","metrics":{"__typename":"MessageMetrics","views":5453},"postTime":"2024-08-12T14:43:00.452+01:00","lastPublishTime":"2024-08-12T14:43:00.452+01:00","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})":" \n\n Hello there, \n\n Tomorrow, Tuesday, August 13th, we will be deploying a small update to Battlefield™ 2042. The primary focus of this update is to rollout backend changes and general gameplay improvements. \n\n This update will consist of no downtime, though you may need to restart your game in order to benefit from the changes taking place. \n\n //The Battlefield Team \n Community Calendar \n Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar! \n Stay Informed \n Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. \n Additional Changes: \n \n Resolved an issue that would incorrectly display ribbon tiers on Shutdown at End of Round. \n The Penguins have ensured that the EBLC-Ram is no longer a submarine within water surfaces on Haven. \n The MV-38 Condor hover to flight transition speed has been lowered from 2 to 0.8. Additionally, the transition speed from flight into hover is lowered from 4 to 1.5 seconds. \n M5A3 title text will no longer display on all Weapon Charms and will now correctly indicate they are Universal. \n EMP Grenade range should now be taken into consideration when destroying Gadgets and Vehicles. \n Resolved an readability issue on the Vehicle Deploy Screen which made it difficult to read the vehicle type if all vehicles were deployed. \n \n This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. ","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})@stringLength":"1756","kudosSumWeight":4,"repliesCount":1,"readOnly":true,"images":{"__typename":"AssociatedImageConnection","edges":[{"__typename":"AssociatedImageEdge","cursor":"MjUuMXwyLjF8b3wyNXxfTlZffDE","node":{"__ref":"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDE5OTU2LTE3NTk2MmlBQkZEQjQ4NzAzNUI3MDcz?revision=1\"}"}}],"totalCount":1,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"videos":{"__typename":"VideoConnection","edges":[],"totalCount":0,"pageInfo":{"__typename":"PageInfo","hasNextPage":false,"endCursor":null,"hasPreviousPage":false,"startCursor":null}},"coverImage":null,"coverImageProperties":{"__typename":"CoverImageProperties","style":"STANDARD","titlePosition":"BOTTOM","altText":""}},"Conversation:conversation:7019670":{"__typename":"Conversation","id":"conversation:7019670","topic":{"__typename":"BlogTopicMessage","uid":7019670},"lastPostingActivityTime":"2024-08-04T04:16:06.377+01:00","solved":false},"User:user:267848":{"__typename":"User","uid":267848,"login":"T0TALfps","registrationData":{"__typename":"RegistrationData","status":null},"deleted":false,"avatar":{"__typename":"UserAvatar","url":"https://forums.ea.com/t5/s/tghpe58374/m_assets/avatars/default/avatar-6.svg?time=1721239591000"},"id":"user:267848"},"AssociatedImage:{\"url\":\"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDE5NjcwLTE4MTUxM2kzMjU0RkUwMDE2NTNGMTM0?revision=1\"}":{"__typename":"AssociatedImage","url":"https://forums.ea.com/t5/s/tghpe58374/images/bS03MDE5NjcwLTE4MTUxM2kzMjU0RkUwMDE2NTNGMTM0?revision=1","title":"image.jpeg","associationType":"BODY","width":1080,"height":500,"altText":null},"BlogTopicMessage:message:7019670":{"__typename":"BlogTopicMessage","subject":"Voice Moderation & Positive Play","conversation":{"__ref":"Conversation:conversation:7019670"},"id":"message:7019670","revisionNum":1,"uid":7019670,"depth":0,"board":{"__ref":"Blog:board:battlefield-game-info-hub-en"},"author":{"__ref":"User:user:267848"},"teaser@stripHtml({\"removeProcessingText\":true,\"truncateLength\":-1})":"","introduction":"","metrics":{"__typename":"MessageMetrics","views":959},"postTime":"2024-06-10T18:39:34.197+01:00","lastPublishTime":"2024-06-10T18:39:34.197+01:00","body@stripHtml({\"removeProcessingText\":true,\"removeSpoilerMarkup\":true,\"removeTocMarkup\":true,\"truncateLength\":-1})":" \n\n Tomorrow, we will be rolling out an additional reporting option in #Battlefield2042. This will now allow you to report in-game voice communication if you feel they are not in line with our Positive Play Charter. \n Our goal with this addition is to further reinforce positive behavior in our community, while also giving you the possibility to report players that are actively trying to impact others in a negative way. If you or someone else is affected by toxicity, stand up and report players who are using abusive, offensive, or harmful language. The easiest way to report someone is through the Squad and Players list: \n \n Open the Pause menu \n Choose Squad and Players. \n Select the player’s name on the list. \n Choose More. \n If you want to report them, select Report. \n Select Abusive Voice Chat. \n \n At its heart, Battlefield is about coming together as a team and playing the objective. Alongside you, we stand up against toxicity within any of our games, and encourage you to report individuals that are not abiding by these values. \n\n Learn more about Voice Chat Moderation via our FAQ: https://help.ea.com/en/help/battlefield/battlefield-2042/voice-chat-moderation/ \n\n Play the objective, we’ll see you on the Battlefield. 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