Blog Post
@Straatford87 wrote:F-35E Panther / SU-57 FELON - 25mm Cannon (internal)
- Damage increased from 20 -> 30
- Damage Fall Off start increased from 100 -> 250
- Minimum dispersion has been removed
- Maximum dispersion decreased from 1 -> 0.7
- Dispersion increase per shot has been lowered
This is a most welcome buff to what was a useless cannon.
What about the 30mm version? will it receive any changes? It also has some serious dispersion/velocity issues
The quote didn't pull over - but this was in response to 25mm jet cannons getting a buff, and advocating for the 30mm as well
Agreed, I can't overstate this enough. The jet cannons have suffered from this immensely. I'm ok with a shorter firing burst or slower cooldown to balance it, if it means actually being effective when hitting targets. The projectile speed is SO slow compared to previous modern titles, it almost seems like they based it off of WW1 era plane guns.
In addition to dispersion reduction and projectile velocity increase, I'd love to see:
1.) Jets be in their own category
2.) Make kills and assists (or kills + vehicle damages) count for progression in addition to destroys. Destroys only undermines a lot of great work jets can do in disabling or disrupting vehicles that wind up having enough teammate get the final hit on.