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Yeah sounds good but I still cannot play the game after update. Only air superiority. I’ve reinstalled twice and repairs done twice. Every time I go to play conquest it loads a little bit and then I end up back at main screen.
- 3 years ago
While I havent tested everything in the patch properly I can tell that the "fixes" to stealth helis and transports is fail. That I have tested.
First the increased overheat for 30 mm on stealth is not going to change anything vs infs.
No competent heli pilot was ever constantly holding the fire button vs inf and everyone knows that helis are using hit and run tactics in this game.
They fly in, kills a bunch of inf, flares, hides, rinse and repeat. And stealth helis will continue to do so because 30mm will cooldown while heli is hiding and recovering flares.
If anything this nerf only makes stealth weaker vs condor/hind empowering the latter even more.
The nerf for the 50 mm is also hardly a big deal as the hind/condor will still hunt jets and other attack helis making them just fly around like before just with a bit less firepower towards ground targets. Miniguns still works well vs infs. The only good thing vs helis that came in this patch was the buff to wildcat if people are willing to use it over tank.
If you want to fix helis then stop trying to balance single weaponry and look at the root cause which is how the flare system works and the buggy FXM. Flares last for too long with too little cooldown making it way to easy for all air vehicles to just fly out of range, hide for a few seconds and come right back in. Add that FXM loses lock way to easy and that the missiles itself is too slow you end up with this heli dominance. FXM actually loses the lock if someone bails out of the heli or a small branch is blocking 1% of the sight. Sometimes it just loses lock just because.
And often if you get lock on helis in the outer locking range the helis just outflies the missile into safety. Make the flare cooldown longer and fix the fxm lock and increase fxm speed will instantly make helis less dominant.
If you want condor/hind to be transports then why are they armed with 3 weapon seats with 3 powerful weapons? Remove two of them and instead give these helis support abilities like dropping supply crates, spawn beacons or have radar that spots enemies on the mini map in a radius around them. And reduce the number of recoilless and tank shells needed to down one.
I have also tested the bsv and there's almost no difference for me. Sure theres a little bit more recoil but everyone understands that you just counter that easily by tapping on longer range instead. In medium and short range you will still just mow down enemies with full auto. The problem is still that this is an assault rifle with dmr stats and you either need to remove full auto putting in line with the other dmrs or move it to assault rifle category and reduce the stats accordingly.
- 3 years ago
Two matches, two times...
- 3 years ago@ogabiatti A Reddit user suggested to verify game integrity on Steam, worked for me (1.2 update deleted 4 files)))