Blog Post
Bring punchier sounds pleeeaaaase
- 3 years ago
Please revisit Breakthrough for Kaleidoscope & Stranded.
Kaleidoscope:
- First sector defense can sit behind the hill in homebase, and up in the towers at C sector. There should be a roof top in play for the attacking team also.
- Last sector C2 needs the capture zone to be extended outside between C1 & C2 to promote a battle between the two. There also needs to be pillars in the doorways to stop the defending team from driving LATV & RAM inside C2. Defending team spawn on homebase, are automatically on flank to the left entrance, while spawning on C2 are automatically on flank to the right. There needs to be a reason to draw the defending team outside of the building to face the attacking team. The map is currently about a 15% win rate for the attacking team. Probably even less now LVG spam is fixed.
Stranded:
- Second sector is horrible for the attacking team. The defending team get lots of vantage points, but its ridiculous to try and break in as the attackers. Theres only 1 level of attack, there should be multiple levels, and there should be a path way (ladders, stairs, etc..) for non McKay players to get on the top of the ship.
- Last sector is almost a guaranteed loss for the defense team. With the height advantage of the ship for attackers, they can just Sundance down behind the line and destroy from behind. The defensive team needs a height advantage also, like another ship wreck. Also the capture zone needs to be extended back behind the middle, to give defense more area in which they can hold.
(Bonus) Exposure:
- First sector needs to be widened. I'd recommend putting the right hand ledge in play which would be part of F1 in 128p CQ. This would become vital for both attacking & defending to hold.
- Last sector needs a zip line out in the field for the attacking team to get across for a multi-pronged approach. Its to easy for the defense team to just camp the elevator and destroy everything in there and to hold from of containers infront of attacking homebase. The capture zone should also be extended outside the building into the main container yard, to promote a fight across the yard.