Blog Post
@Straatford87 wrote:AH-64GX Apache Warchief and KA-520 Super Hokum
We have observed that Stealth Helicopters have become the dominant Air Vehicle of choice since their introduction in Season 1. In Update 2.1, we are making several balance adjustments to the AH-64GX Apache Warchief and KA-520 Super Hokum to ensure all Helicopters have a dedicated purpose on the Battlefield. As a result, we’re increasing their anti-vehicle effectiveness.
- 127mm Anti-Vehicle Rocket Pack velocity has been increased
- 127mm Anti-Vehicle Rocket Pack damage has been increased from 100 -> 130
- 127mm Anti-Vehicle Rocket Pack is now more accurately in shorter ranges
- 127mm Anti-Vehicle Rocket Pack Replenish rate has been lowered 1.3 -> 2
- 30mm Cannon Gunner Rate of Fire has been lowered 350 -> 200
- 30mm Cannon Velocity has been increased
- 30mm Cannon Gunner Damage Start Damage increased 18 -> 40
- 30mm Cannon Gunner Damage End Damage increased 8 -> 25
- 30mm Cannon Blast Damage increased from 18 -> 20
- 30mm Cannon Overheat has been increased
MD540 Nightbird - Mounted 7.62mm Miniguns
We are updating the miniguns to ensure they remain powerful when actively managed, while reducing their effectiveness during continuous fire.
- Minigun Wind Up Time has been lowered
- Minigun Wind Down Time has been increased
- Overall Dispersion has been lowered
- Overheat has been increased
MV38-Condor / Mi-240 Super Hind - 7.62mm Minigun Pod
We have observed the Transport Helicopter 7.62mm Minigun Pod was mainly used for long range combat. We are making several balance adjustments to ensure its focus remains on intended defensive and close range use. It’s now more accurate, but with an overall decreased damage output and range while also overheating faster.
- Damage fall-Off Starting Distance has been lowered from 350 -> 150
- Damage Fall-Off End Distance has been lowered from 1000 -> 300
- Dispersion has been lowered
- Wind Up Time has been lowered
- Wind Down Time has been increased
- Overheat has been increased
Really nice changes! I'm glad vehicle feedback is being listened to.
Hopefully now the transport Helicopters focus mainly on transporting personal.
Now just two things remain and vehicles will be "on point" in my opinion.
- Jets need their own category and Jets should become symmetrical in terms of flight behavior i.e turn rates, braking speeds (Hover mode is a non factor).
- The EBLC and Bolte need their own "Light Attack" category. I'd argue it should be 1/1 on smaller maps but 2/2 on larger maps, DO NOT make it 1/1 on all maps.
Renewal Feedback
- It wouldn't hurt if there was slightly more in-world vehicles.
- The AA Tank on US side can camp the "ridge/terrain lump" closest to the Wall and can cover the entire map, including below the other side of the wall. I don't know about a potential fix, besides raising the wall or lowering the terrain in the middle of those "lumps" so that the AA can't sit on them with good angles of attack across the map. I bring this up, because there's no such advantage for an AA on the RU side of the map, besides dropping an AA on the roof. The downside of this however, is that they lose a Tank if it's 64 Conquest.
- Otherwise, the map rework is better than it was, infantry flow wise.
- Still have to play it more though.
Vehicle Categories Feedback (as per the Dev Corner Video)
Light Attack Category (EBLC, Bolte, LATV Armored)
- The EBLC-Ram should go to Light Attack.
- The Bolte should go to Light Attack.
- Now, I'm not sure if this exists in the game's files but the Player Badge for the LATV Recon shows that the LATV has armored windows and doors. If, such an armored LATV exists at DICE HQ (lmao) then this LATV Armored variant should also be added to Light Attack. This is to give some variety and increase the versatility of the LATV being between Recon and Armored variants. This armored variant should also be slower than the Recon but as fast as the EBLC-Ram.
Jets Category
- Jets need their own category, the bigger maps should be 2/2 Jets. Don't make all of the maps 1/1! It will leave enemy aircraft way to vulnerable to Jets on the bigger maps!
- Jet vehicle respawn should be slightly faster than Attack aircraft or Tanks. Not too fast, but fast enough that enemy Jets aren't given enough time to clean up the sky.
- Stealth Jet Bomber (It is known)
Heavy Attack Category
- Main Battle Tank
- Anti Air Tank
Attack Aircraft
- Little Bird
- Attack Heli
- Stealth Heli
Transport Category
- Mobile Food Vehicle
- Condor/Hind
- Map specific counts