Blog Post
@Straatford87 wrote:AH-64GX Apache Warchief and KA-520 Super Hokum
We have observed that Stealth Helicopters have become the dominant Air Vehicle of choice since their introduction in Season 1. In Update 2.1, we are making several balance adjustments to the AH-64GX Apache Warchief and KA-520 Super Hokum to ensure all Helicopters have a dedicated purpose on the Battlefield. As a result, we’re increasing their anti-vehicle effectiveness.
- 127mm Anti-Vehicle Rocket Pack velocity has been increased
- 127mm Anti-Vehicle Rocket Pack damage has been increased from 100 -> 130
- 127mm Anti-Vehicle Rocket Pack is now more accurately in shorter ranges
- 127mm Anti-Vehicle Rocket Pack Replenish rate has been lowered 1.3 -> 2
- 30mm Cannon Gunner Rate of Fire has been lowered 350 -> 200
- 30mm Cannon Velocity has been increased
- 30mm Cannon Gunner Damage Start Damage increased 18 -> 40
- 30mm Cannon Gunner Damage End Damage increased 8 -> 25
- 30mm Cannon Blast Damage increased from 18 -> 20
- 30mm Cannon Overheat has been increased
MD540 Nightbird - Mounted 7.62mm Miniguns
We are updating the miniguns to ensure they remain powerful when actively managed, while reducing their effectiveness during continuous fire.
- Minigun Wind Up Time has been lowered
- Minigun Wind Down Time has been increased
- Overall Dispersion has been lowered
- Overheat has been increased
MV38-Condor / Mi-240 Super Hind - 7.62mm Minigun Pod
We have observed the Transport Helicopter 7.62mm Minigun Pod was mainly used for long range combat. We are making several balance adjustments to ensure its focus remains on intended defensive and close range use. It’s now more accurate, but with an overall decreased damage output and range while also overheating faster.
- Damage fall-Off Starting Distance has been lowered from 350 -> 150
- Damage Fall-Off End Distance has been lowered from 1000 -> 300
- Dispersion has been lowered
- Wind Up Time has been lowered
- Wind Down Time has been increased
- Overheat has been increased
Really nice changes! I'm glad vehicle feedback is being listened to.
Hopefully now the transport Helicopters focus mainly on transporting personal.
Now just two things remain and vehicles will be "on point" in my opinion.
- Jets need their own category and Jets should become symmetrical in terms of flight behavior i.e turn rates, braking speeds (Hover mode is a non factor).
- The EBLC and Bolte need their own "Light Attack" category. I'd argue it should be 1/1 on smaller maps but 2/2 on larger maps, DO NOT make it 1/1 on all maps.
I think jets overall need to be worked on. Making jets an actual skill based vehicle would probably be best. The agms are really slow on the reload now and it makes it worse with the 30 mm being useless. Agms should have more damage with it being slower on the reload. 30 mm should be at least somewhat accurate. Maybe increasing speed of jets and making it harder for jet missiles to track. Stealth options and some more ad ons. Also there should be more vehicles on the map. Each vehicle should be balanced especially the new heli also the condor and wildcat. Specialists are pretty bad. AA launchers should be a weapon instead of a gadget. Overall jets need a lot of work, instead of making them useless they should be really deadly only if the user is skilled with them.
- 3 years ago@LuckNskills LoL, No. So long as jets can just fly away from danger at high speeds and are able to evade just about every missile lock and the only thing they have to worry about is other jets. I'm all for making them even weaker. Or just remove them from the game al together. But I know EA won't do that, after they got all these skins to sell.