Blog Post
I wanted to provide some feedback on the scoreboard...
Initial impression is that it is way too confusing. Like, really really bad. I like the direction you're heading in, but this current model needs some serious work.
- Match overview
The E flag icons are confusing. What information am I gaining by seeing the three individual E flags that I don't get from the red E icon below it? What happens when the enemy has multiple flags captured? Why focus on E?
What benefit does the "Sector control" and "Deaths" fields provide that I don't already get from the ticket counter? With 128 players and that high of ticket count, there is no benefit to the player in seeing that the enemy has died 109 times.
For this section, less is more. Get rid of any excessive UI information that doesn't provide actionable context to the player.
- Player list
This needs the most work. I'm glad you decided to start showing leaderboard information across both teams, but showing 1-19 makes no sense. I also don't understand why you decided to show 37 through 43 to highlight the active player either. I do like the idea behind highlighting the active player and their squad at first glance so that you don't have to scroll through the whole list to find your squad scores, but breaking out the active player into a chunk of 7 is just confusing.
I'm also not a fan of including both teams in a single column. I like knowing that I'm top of my team, not necessarily top of the server. In your example TheFlyingWelshman is doing work for their team, but they're in 7th place which is a feel bad for that player.
- Tally scoreboard
What does that even mean? How does score impact xp? What does a score of 40 mean for my progression? I understand that it's an accumulation of the stat weight scores, but why are you adding math into a score system that is completely separate from progression? 40 score = 14 kills x 2 + 12 assists x 1. Don't make me do math to see how I progress.
- Stat weight
I like the idea of weighting player actions to encourage objective play, but I don't understand why you decided to make it a "score" and not just straight XP. Get rid of stat weight and just make it clear that 1 kill = 100xp, 1 capture = 300xp, 1 assist = 50xp and then just have that xp in the score column. "40" means nothing to me, but "2000xp" is very relevant to my interest in progression.
- Squad and active player
Mentioned this above. I like highlighting squad and active player even if they're too low to appear in the initial list. I don't like how the active player is in a group of 7 for some odd reason.
- Ribbon progression
Not enough information here. I like it in terms of layout and position, but there needs to be more context i.e. "1200/3000" so I know I need 1800 more xp in that category to get the ribbon. Should also include a count for when the player manages to score enough points for multiple ribbons in a single category.
It's definitely an improvement from what we have now, but needs a ton of work. Thanks for your continued effort.
- cso77774 years agoSeasoned Ace
The fixes are nice, but it's still disappointing.
Nothing on performance-optimizations, what about the UI, you cannot see enemies because of icons all over the screen and the audio is totally broken.