Blog Post
Straatford87
DICE Team
4 years ago
Update 0.3.0
Fixes, Changes, and Improvements (continued)
Dynamic World Improvements
- Addressed issues for VFX affecting late-joiners
- Made improvements to correctly align the bridge behavior on Kaleidoscope for late joiners to the match
- Made improvements to correctly align the destructive silos state for late joiners in Renewal and Orbital
- Improved interaction of SG-36 Sentry Gun and elevators
- Quality of Life fixes and improvements to interact prompts
- Tornado and smoke visual effect improvements
- Resolved a large number of collision issues with large scale animation events
- Improved location-based sandstorm audio experience
- Improvements to destruction audio
- Adjusted the timing for automatic doors
HUD
- Added a UI element that shows nearby players that can revive you within 50m when downed
- Added a UI element that shows incoming revivers when downed and pinged by a player that intends to revive you
- When low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammo
- Increased Big Map Resolution for improved navigation
- Added health bars on enemy vehicles (up to 200m) and enemy soldiers when looked at (up to 50m)
- All player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screen
- Time before revive completion is now visible for the downed player when being revived
- Fixed an issue where friendly player icons would sometimes not be hidden behind walls, which caused screen clutter
- Fixed an issue where friendly soldiers are missing their blue UI icons when a player is in a downed state
- Fixed an issue where some player names don't show when looking at multiple soldiers or vehicles next to each other
- Changed the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behavior can be changed to allow the fire mode icon to always be visible (even if it’s not possible to change fire mode) or turned off. The option is called “Fire Mode Indicator” under “HUD” Options
- Added an option that allows for the disabling of the button prompts visible in the HUD
- Added message about which player healed you when getting healed by other players
- Added message about which player shared ammo when getting ammo from other players
- Fixed an issue where IFF markers on squad members do not change with colorblind option
- Improved visibility of IFF marks over distances
- Fixed an issue where IFF markers would not be visible when using low video settings
- Fixed an issue where the HUD/UI sometimes wasn’t visible when joining a Portal game after quitting the previous Portal match
- Reload UI hints now stop pulsating after 4 seconds
- Added an option to show or hide button prompts in the HUD
- Added an option to show or hide the Reactive hints in the HUD (reload, low on ammo etc...)
- Added an option to customize the visibility of the fire mode indicator's prompt and icon in the HUD (When available, Always ON, ADS Only)
Bots
- Fixed issue where Bots sometimes didn’t revive players
- Improved Bots helicopter handling
- Improved Bots combat behaviors
- Improved Bots gamemode behaviors
Audio
- Improved reliability of various ability sounds when offscreen, such as reviving, SOB-8 Ballistic Shield, flares, wingsuit, parachute, vehicle smoke discharges and system repairs
- Improved weapon audio for enemies firing at the player, including at a distance
- Switched lock-on warning sound with incoming missile warning sound
- Tweaked audio during End of Round
- Added a ping sound for "Request Revive" to help mark your location
- Tweaked the sound when pinging a downed friendly player
- Made improvements to ground vehicle gear shifts and suspension sounds
- Warning and Transmission sounds will no longer repeat on vehicle low health
- Switched locked on warning sound with incoming missile warning sound
- Added audio for damaged engine fires on vehicles
- It’s now easier to hear the LCAA Hovercraft when it’s behind players
Specialists
Angel
- Loadout Crate
- Players that require armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined player.
- When using the Loadout Crate, players can now scroll if more than 4 loadouts are available
- Visual effects and polish on destruction and despawning of Loadout Crate
- The cooldown for the resupply action on the Loadout Crate is now shared between Loadout Crates
- Added a unique sound when picking up armor
- Added the ability to self-apply armor with Angel's Supply Bag
- Loadout Crate can now no longer be called-in when underneath tall buildings
- Added a hand gesture animation when placing the Loadout Crate
- Angels armor and ammo supply pouch now auto targets towards friendlies with low ammo and not only low armor
Irish
- Fixed an issue where switching to Irish via Portals SetPlayersSoldier command would cause the Deployable Cover ability to not play any animations
- Updated Irish's gadget preview video found on the "More Info" screen
- DCS Deployable Cover
- Fixed an issue where the DCS Deployable Cover Minimap Icon was not displayed correctly
- Improved reliability of the DCS Deployable Cover’s deployable placement allowing placement on more angled surfaces
Dozer
- SOB-8 Ballistic Shield
- Fixed an issue where the SOB-8 Ballistic Shield didn’t block bullets when inside an elevator.
- Fixed an issue where Dozer would not be targeted by Boris's SG-36 Sentry Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped.
- Fixed an issue where players couldn’t enter vehicles while the SOB-8 Ballistic Shield was equipped
- Fixed an issue where reviving is hard to perform while having the SOB-8 Ballistic Shield equipped
- Fixed an issue where killing a player with the SOB-8 Ballistic Shield would also take the victim’s dogtag.
- Fixed an issue where players were flung up in the air after being melee’d by Dozers with his shield equipped
- Fixed a bug where Dozer could steal a takedown kill from friendlies using shield bash
- Reduced Dozer's deflection damage from his shield
- Removed the headshot multiplier from Dozer's deflection damage
Rao
- Cyber Warfare Suite
- Added a short grace period for Rao's Cyber Warfare Suite when something occludes the target being hacked. This will help most frequently when trying to hack vehicles that may be driving in front of trees
- Fixed issue where the Cyber Warfare Suite would trigger "Enemy Hacked" voice over without eligible enemies being present
Paik
- EMG-X Scanner
- Added a sound effect for the victims being scanned by the EMG-X Scanner
- Fixed missing sound for AR-Scanner when owner of ability is out of view
- The EMG-X Scanner should now be able to spot targets above or below Paik.
- Disabled the usage of EMG-X Scanner while inside vehicles
- Fixed the EMG-X Scanner’s “target found” audio effect not working for targets beyond 20m
Casper
- OV-P Recon Drone
- Fixed an issue where user is unable to deploy the OV-P Recon Drone while in a prone position
- Improved the visibility of Enemy Recon Drones; they now have lights making them easier to see
- Players now switch back to their previous weapon after exiting the OV-P Recon Drone
- Updated OV-P Recon Drone EMP hint message to clarify that firing requires a lock on
- Increased the range of the EMP on the OV-P Recon Drone
- Fixed an issue where Casper’s OV-P Recon Drone is sometimes unable to lock onto enemy targets
- Increased the OV-P Recon Drone’s movement speed
- Increased the OV-P Recon Drone’s hitbox size to make it easier to hit.
- Adjusted the “near drone” spotting distance
- Adjusted the size of the spotting area when controlling the drone’s camera view.
Boris
- SG-36 Sentry Gun
- The SG-36 Sentry Gun will now be destroyed when the owner dies instead of when the owner is downed
- Fixed an issue where Boris’ SG-36 Sentry Gun would not be able to acquire targets that are near a vehicle
Sundance
- Moved Sundance's scatter grenade to detonate after first bounce to allow victims the chance to move away if they are thrown at low altitude
- Wingsuit
- Fixed an issue where the repair tool crosshair was visible in the wingsuit when you entered the wingsuit whilst having the repair tool equipped
- Fixed an issue when undeploying and then deploying the Wingsuit can cause 1p view while flying
- Grenade Belt
- Fixed an issue where the Sundance’s Anti-Armor grenade could get stuck circling in air after the targeted vehicle deploys counter-measures or attempt to target another vehicle instead
- Adjusted the behavior of Sundance’s splitter fragment grenades to bounce once before detonating
Falck
- S21 Syrette Pistol
- Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette Pistol
- Players that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target.
- Added healing VFX for when you’re being healed by the S21 Syrette Pistol
- Added sound feedback for when being healed by the S21 Syrette Pistol
Mackay
- Grappling Hook
- Fixed an issue where the Grappling Hook rope got misaligned in front of the gadget after changing FOV settings
- Fixed the vault after the Grappling Hook animation where it could cause camera jerks or provide no animation at all
- Reduced damage of the Grapple Gun
Vehicles
- Fixed issue where missile countermeasures sometimes didn’t work, causing missiles to not blow up and instead reacquire the same target
- Made exit position from vehicles more consistent
- Made improvements to controller vibration for vehicles
- Fixed an issue where the MD540 Nightbird Mounted 20mm Cannons hitting the ground can appear frozen
- Balanced MD540 Nightbird Mounted Miniguns spread buildup and convergence
- AH-64GX Apache Warchief & KA-520 Super Hokum 127mm Anti-Vehicle Rocket Packs will no longer have blast impulse upon firing
- Fixed an issue where a player driving the LCAA Hovercraft can not be shot through the front window
- Fixed the F-35E Panther repair system ability missing from customisation
- Added an option to have vehicle boost as toggle or hold
- Fixed an issue where vehicles took double damage when getting hit through glass
- Improved TOW Missile Projectiles flying behavior
- Fixed instances where vehicles sometimes would become stuck on world geometry
- Fixed an issue which prevented the Ranger from turning into a ragdoll when destroyed. Destroying the Ranger will look a lot more natural now.
- Fixed a bug where Ranger would lose connection to player who called them in after being downed
- Fixed some wheeled vehicles continuing to roll backwards when reverse is released
- Adjusted FOV sense of speed effect on vehicles
- Land vehicles could sometimes get "stuck" when driving on top of something that makes all or most of the wheels lose contact with the ground. It should now be easier to become unstuck from these situations by giving normal throttle and steering input
- Fixed kill camera going under ground when killed in a vehicle
Weapons
- Fixed some issues that prevented visual hits from registering when firing on an enemy target. Note: further improvements are still being investigated
- Fixed the 8X Scope having a faster ADS time than the others
- Fixed M44 revolver chambering an extra bullet; it will now correctly reload 6 bullets instead of 5.
- Fixed an issue where a soldier is unable to shoot after getting hacked while in a vehicle
- Reduced switch back to weapon delay after throwing grenade
- Fixed an exploit that allowed to have unlimited ammo and rapid-fire grenades from the 40mm Underbarrel Attachments
- The 40mm AP projectile no longer incorrectly shows a proximity indicator
- Ammunition can now be supplied to 40mm Underbarrel Attachments and their different ammunition types
- Adjusted reticle position and brightness on PK-A and Kobra, making these optics easier to use
NTW-50
- Reduced effectiveness of the NTW-50 against vehicles
- Anti Materiel Rounds magazine size increased to 5
- Lowered Anti Materiel Rounds damage multiplier against heavy vehicles
- Lowered Anti Materiel Heavy Rounds damage multiplier against all vehicles
Gadgets
- Gadgets no longer pause their cooldown when the player enters a vehicle
- Gadgets will move with elevators rather than getting destroyed
- Carl Gustaf, RPG, Wildcat AA missiles, Bolte missile barrage will not re-lock onto vehicles if they have been flared
- Adjusted glass on Orbital to allow grenades to pass through windows instead of bouncing back at players
CG Recoilless M5
- Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasures
- Adjusted range finder and time of flight information on the Recoilless M5 to better mirror its proper gameplay capabilities / timings
C5 Explosive
- Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicle
- Fixed an issue where the C5 Explosive server and client positions were not correctly synced
- Adjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness.
SOFLAM Designator
- Fixed an issue where the visual SOFLAM Designator UI elements are still present on the screen when switching to other gadgets while zoomed
- Fixed the SOFLAM Designator’s tooltip text being misaligned
Anti-Tank Mine
- Fixed an issue that caused Mines and other deployables to not trigger sound effects when deployed from inside a vehicle
Medical Crate and Ammo Crate
- Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP.
- Adjusted Medical and Ammo crates' trajectory to align with the animation of the throw and address jitter
- Improved responsiveness of Medical and Ammo crates deployment. It is now possible to throw them a lot quicker after selecting them
- Fixed an issue where the resupply animation would not play when resupplying gadgets from the Ammo Crate
Smoke Grenade
- Changed the detonation behavior of the Smoke Grenade; it will now bounce once before detonating
- Fixed an issue where Smoke Grenades could be destroyed by bullets or explosions
- Fixed an issue where the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown
Frag Grenade
- Ensured that the grenade warning icon does not draw under certain elements of the HUD like the minimap
Repair Tool
- Fixed an issue where the Repair Tool can repair vehicles while not facing the vehicle.
- Improved the Repair Tool so that it is quicker to equip and put away
Insertion Beacon
- Fixed an issue where picking up an Insertion Beacon would not make any sounds.
- EMP now blocks spawning on Insertion Beacons
- Reduced the delay before the Insertion Beacon is placed after throwing it
FXM-33 AA Missile
- The FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloading
- Extended the animation of the FXM-33 AA Missile reload
Soldier
- Added turn in place animations for one-handed and two-handed gadgets
- Proning with your legs dangling in the air will push you off that object, however allowing for time to correct yourself
- Reduced occurrences where Specialists can be seen with low quality animations in the distance
- Adjusted the pose of the legs when falling to avoid legs blocking the view
- Adjusted soldier animations when swimming.
- Various visual adjustments and fixes for Specialists
- Addressed issues where players prone on thin surfaces could be seen floating in the air. They will now tend to fall if the surface is not large enough.
- Fixed a bug where players could get stuck in swimming state on ground
- Fixed missing weapon deploy animation when transitioning from water to land.
- Fixed issues where the soldier would sometimes not properly follow the ground when sliding
- Fixed an issue where jumping would be buffered if holding jump when trying to stand up from crouch or prone pose
- Fixed an issue where it is not possible to look up and down enough while prone on a slope
- Fixed an issue where character hands were not in contact with ladders when FOV was higher than default
- Fixed an issue where you could turn and see your own headless first person body while on ladders
- Fixed an issue where setting the “Always Traversal Sprint” Option would sometimes not allow the player to traversal sprint with the intended speed
- Fixed an issue where attempting to traversal sprint while swimming resulted in an incorrect swimming animation.
- Fixed an issue where your first person soldier would sometimes not play the correct sprint animation
- Fixed an issue where certain vehicle weapons could deal damage to soldiers by damaging the parachute.
- Fixed an issue where your third person animation could get stuck in a prone turn in place loop even though you had stopped turning
Melee
- Adjusted the timing of sound of takedowns on enemies being prone
- Improved the speed in which the weapon switches when watching another player melee attack
- Decreased the range in which you can melee a player
- You can no longer perform a takedown on a soldier climbing a ladder
- Meleeing unoccupied light vehicles now allows you to slightly push the vehicle which can help when vehicles get stuck.
- Fixed an issue where players sometimes got thrown up in the air while using melee
- Fixed takedowns on enemies lying prone not working from all angles
- Fixed an animation issue while taking down an enemy that is prone on stairs
- Fixed a camera bug for meleeing players while standing on a moving platform
- Fixed a bug where melee attacks in water could put the player in a broken state
- Fixed an issue where players were able to gain velocity by hopping on and off a ladder and hit melee
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
4 years ago
@Straatford87 and STILL no joystick support. Seriously?