Blog Post
@CarpoVP wrote:
Rest easy now mighty T28, the concrete can no longer hurt you 🙌
We didn't want the T28 to be stonewalled any longer!
@SithMetal71 wrote:
@Straatford87 where is C5 on drone fix, this needs to be removed. also plane 30mm is under powered and it is impossible to hear or know if anyone is chasing you.
We are still reviewing options on how to address C5 being put on Drones. We'll follow-up once we have more to share on that!
@PEiZhiQwQ wrote:
About Rattlesnake Light Grip and BCG Grip, the effect that has changed, OR just the description that has changed.
I mean if a grip's effect will be the same as 3.3 OR Light Grip and BCG will be different to 3.3.
We have updated both descriptions and effects for many Weapon Attachments. I'd encourage you to check out them out in-game today after the Update has gone live - it will give you a much better overview.
@keksivaras7 wrote:
@Straatford87 That's a lot of fixes. I'm most excited about VOIP, because HZ games might improve, when we can finally talk to randoms in the squad.
I'm not sure if I missed it, but I hope AA missiles can finally hit and not just spin around helicopters. IR missiles especially don't like hitting anything but jets.
And whatever you do, do not remove C5 drones. If you do, at least give us portable mortar. There's no way to counter campers. And C5 drones are really fun. The only reason why my friend uses Casper.
I don't have anything specific to share about AA missiles right now. But I can confirm that we're reviewing various improvements to the overall lock-on experience. More details on that once it's.. locked.
@AEIDOLONE wrote:
@Straatford87OK, we finally got the notes. It's a long list ngl, even though 90% of the bugs fixed I never actually encountered personally and/or never heard of. (I'm on PC)
I am looking forward for the attachments overhaul and hope that the descriptions finally make sense, oh man, it was a mess.
The one fix I am also happy to see is the enhanced speed of Sundance grenade belt switching. I made a thread about what I want to see get fixed so this was on the list. Nice feeling seeing it adjusted.
Anyways, can't wait to fire it up tomorrow to actually test all the stuff, and see what got broken on the contrary ( I hope nothing).
Sundance should feel much smoother to play with these changes. Would love to hear your thoughts once you've had a chance to play the Update!
@dc12O3 wrote:
My apologies if I overlooked this in the notes.
Has Boris' turret been fixed where when you placed it down it would explode immediately?
You did not overlook this! I can confirm it isn't in this Update. If you have some recent examples to show where this is happening, please do let me know.
@Kaozz1979 wrote:
Great that you have some fixes for Hazard! Unfortunately nobody is playing it and you refuse to have lobbies with bots for some reason. Thanks (Sarcasm, in case you didn't figure that out).
I do appreciate a healthy doze of sarcasm every now and then. So thank you for sharing :-)
I've seen a lot of comments that folks are excited to jump back into Hazard Zone now that VoIP is available. So maybe check it out once the Update is live. If you do.. would love to hear your thoughts.
@MossleySloan85 wrote:
But I have to say, reducing the xp for playing the objective!? Really?! You’re reducing the points we get for actually playing the game the way it’s supposed to be played? Why?
We've moved XP gains around to make it more consistent in how it is rewarded to you as opposed to focusing on completing the defend/capture event itself. This will help balance out overall XP rewards.
This also means it should feel less punishing if you die just before a Capture event has taken place and you miss out on a big chunk of XP.
Instead, you are now rewarded with more XP for participating in the defensive/offensive goal by performing Support actions to your team (Healing, Resupplying, Repairing and destroying Equipment or Disrupting via EMP).
Coupled with Ribbons now being easier to get, you should see higher overall XP gains with this change. Once you've been able to play and try it out, do let us know how it feels for you.
@Straatford87 wrote:
We have updated both descriptions and effects for many Weapon Attachments. I'd encourage you to check out them out in-game today after the Update has gone live - it will give you a much better overview.
Sundance should feel much smoother to play with these changes. Would love to hear your thoughts once you've had a chance to play the Update!
The first thing I did was to check the descriptions and looking at the FIRST weapon - the PP-29 I instantly found inconsistencies. Really?
The description says 53 rounds, the table on the right 64, but I have equipped standard issue which has 75 rounds. (see attachments)
I didn't have time to check the others though but it's really disappointing to just check the first random one and instantly find that nothing has changed. I mean it's a text is it so hard to make it consistent?
The other thing I realized in my limited playtime (played just 2 matches but I will for sure come back again after I have played longer) was that the Sundance granade belt switching feels the same, it still has a lag while toggling between them. The patch notes saying it should be more quicker to switch between them. Did you even touch this?
And the last thing I would like to say that the mouse sensitivity feels....I don't want to say worse, but...different. Again, very limited playtime but It felt too sensitive, I had to lover the sensitivitiy from 16 to 10 to get a similar feel like before the patch. Hmm...
That's it for now, I will sure report back after some proper playtesting.
And yeah btw, the video description on the gadget screen... Is this a bug, or did really someone thought that it's a good idea to put it there on the right side of the screen???
Please remove this, ffs.
- 4 years ago
Question: Is there any chance to see a server browser for AOW in BF2042 in the future?
Or will it be something you wont even consider like replacing specialists with actual soldiers?
- 4 years ago@Sooxzay this is a hero shooter they have shoehorned under the Battlefield name. There's not even a way to switch teams, or lock a squad, or even see where your gunner is looking as a pilot. The entire game is designed for solo play. They do not care about us or what we want out of this game, and the player counts show that we're not playing it.