Blog Post
@CarpoVP wrote:
Rest easy now mighty T28, the concrete can no longer hurt you 🙌
We didn't want the T28 to be stonewalled any longer!
@SithMetal71 wrote:
@Straatford87 where is C5 on drone fix, this needs to be removed. also plane 30mm is under powered and it is impossible to hear or know if anyone is chasing you.
We are still reviewing options on how to address C5 being put on Drones. We'll follow-up once we have more to share on that!
@PEiZhiQwQ wrote:
About Rattlesnake Light Grip and BCG Grip, the effect that has changed, OR just the description that has changed.
I mean if a grip's effect will be the same as 3.3 OR Light Grip and BCG will be different to 3.3.
We have updated both descriptions and effects for many Weapon Attachments. I'd encourage you to check out them out in-game today after the Update has gone live - it will give you a much better overview.
@keksivaras7 wrote:
@Straatford87 That's a lot of fixes. I'm most excited about VOIP, because HZ games might improve, when we can finally talk to randoms in the squad.
I'm not sure if I missed it, but I hope AA missiles can finally hit and not just spin around helicopters. IR missiles especially don't like hitting anything but jets.
And whatever you do, do not remove C5 drones. If you do, at least give us portable mortar. There's no way to counter campers. And C5 drones are really fun. The only reason why my friend uses Casper.
I don't have anything specific to share about AA missiles right now. But I can confirm that we're reviewing various improvements to the overall lock-on experience. More details on that once it's.. locked.
@AEIDOLONE wrote:
@Straatford87OK, we finally got the notes. It's a long list ngl, even though 90% of the bugs fixed I never actually encountered personally and/or never heard of. (I'm on PC)
I am looking forward for the attachments overhaul and hope that the descriptions finally make sense, oh man, it was a mess.
The one fix I am also happy to see is the enhanced speed of Sundance grenade belt switching. I made a thread about what I want to see get fixed so this was on the list. Nice feeling seeing it adjusted.
Anyways, can't wait to fire it up tomorrow to actually test all the stuff, and see what got broken on the contrary ( I hope nothing).
Sundance should feel much smoother to play with these changes. Would love to hear your thoughts once you've had a chance to play the Update!
@dc12O3 wrote:
My apologies if I overlooked this in the notes.
Has Boris' turret been fixed where when you placed it down it would explode immediately?
You did not overlook this! I can confirm it isn't in this Update. If you have some recent examples to show where this is happening, please do let me know.
@Kaozz1979 wrote:
Great that you have some fixes for Hazard! Unfortunately nobody is playing it and you refuse to have lobbies with bots for some reason. Thanks (Sarcasm, in case you didn't figure that out).
I do appreciate a healthy doze of sarcasm every now and then. So thank you for sharing :-)
I've seen a lot of comments that folks are excited to jump back into Hazard Zone now that VoIP is available. So maybe check it out once the Update is live. If you do.. would love to hear your thoughts.
@MossleySloan85 wrote:
But I have to say, reducing the xp for playing the objective!? Really?! You’re reducing the points we get for actually playing the game the way it’s supposed to be played? Why?
We've moved XP gains around to make it more consistent in how it is rewarded to you as opposed to focusing on completing the defend/capture event itself. This will help balance out overall XP rewards.
This also means it should feel less punishing if you die just before a Capture event has taken place and you miss out on a big chunk of XP.
Instead, you are now rewarded with more XP for participating in the defensive/offensive goal by performing Support actions to your team (Healing, Resupplying, Repairing and destroying Equipment or Disrupting via EMP).
Coupled with Ribbons now being easier to get, you should see higher overall XP gains with this change. Once you've been able to play and try it out, do let us know how it feels for you.
Hi @Straatford87 I've just left a game in Oceania because I'm still just getting farmed by a nightbird pilot (everyone in Oceania knows who it is even though they constantly change their name). Why was this vehicles ridiculously overpowered anti infantry rockets not addressed. This is the key thing ruining the game as mentioned by many many players. The rest of the helicopters didn't need changing or moving slot etc this specific vehicle with that specific weapon needed to either be removed entirely or heavily treated for balance. It is also embarrassing for the community team on BF2042 that you even tweet and retweet content of people ruining the game for others and just shows how out of touch the team is with the majority of people playing the game. You have the data. Look at the metrics. There shouldn't be a way that a single man vehicle should be able to go on 80-0 on spree (of which 25 kills are them farming afk forced spawns at the start of the game and the bot wave). DO NOT LET THIS GO MONTHS BEFORE BEING ADDRESSED. This is a live service game and all that needs to be done is tweaking values or disabling the anti infantry rockets. This vehicle is more overpowered than the 12g frag rounds which were instantly disabled once that was discovered. Please please address this and make the game enjoyable to experience as a regular non-streamer overpowered vehicle abuser.
- 4 years ago
@d0__op wrote:Hi @Straatford87 I've just left a game in Oceania because I'm still just getting farmed by a nightbird pilot (everyone in Oceania knows who it is even though they constantly change their name). Why was this vehicles ridiculously overpowered anti infantry rockets not addressed. This is the key thing ruining the game as mentioned by many many players. The rest of the helicopters didn't need changing or moving slot etc this specific vehicle with that specific weapon needed to either be removed entirely or heavily treated for balance. It is also embarrassing for the community team on BF2042 that you even tweet and retweet content of people ruining the game for others and just shows how out of touch the team is with the majority of people playing the game. You have the data. Look at the metrics. There shouldn't be a way that a single man vehicle should be able to go on 80-0 on spree (of which 25 kills are them farming afk forced spawns at the start of the game and the bot wave). DO NOT LET THIS GO MONTHS BEFORE BEING ADDRESSED. This is a live service game and all that needs to be done is tweaking values or disabling the anti infantry rockets. This vehicle is more overpowered than the 12g frag rounds which were instantly disabled once that was discovered. Please please address this and make the game enjoyable to experience as a regular non-streamer overpowered vehicle abuser.
Bro, I think the Nightbird is balanced well right now.
You can more easily shoot the pilot out, it's a bit harder (heavier) to control, and it's now one shot kill with the Bolte. There are other multiple ways to bring the bird down.
The thing is that your're dealing with one of the (if not THE) best heli pilot in BF2042 lol, and you're just unlucky he's in your region. Lol
AsheBF. I watch his streams. He's insane. Is the second legit highest ranked player with Rank 300+, and has over 1600 hours in the game. Of course he will dominate. Lol
- 4 years ago@AEIDOLONE think you'll find @d0__op is talking about another player, whom you probably know, based on the fact that he mentions they constantly change their name.
- 4 years ago@shooti_tootin I left off the name because its not the players fault for using the vehicle thats in the game plus I'm sure most people could pick a different player that farms in the nightbird all the time.
- 4 years ago@AEIDOLONE I don't doubt the effort Ashe has put in to the game and it's their income too so it makes sense. But even AsheBF changed their name to nerfnightbird. Also compare Ashe's stats in nightbird vs other helicopters or vehicles. Or take a top tank player and compare their stats to the nightbird. it does show a lack of balance.
- 4 years ago
@d0__op wrote:(of which 25 kills are them farming afk forced spawns at the start of the game and the bot wave).
This is probably the one thing I believe needs to be addressed soonish.
RE your other points, yeah getting farmed isn't fun but there are counters to it that many people have successfully achieved. For one its much easier to shoot pilots out now, hacking helis is a great way to get them to go away, or just stay out of their way entirely (ie indoors). Granted, not all objectives have cover in the right places, but enough of them do that you can still be in the fight exclusively against infantry if you want.
Of course nobody should be un-killable, if you're able to find the right squad you can take out basically anyone with ease. Teamwork is essential, and now that VOIP is a thing it should theoretically be easier to achieve.
- 4 years ago@techb00mer Yeah not sure why the autospawn is even still in the game, unless of course it dropped you into a protected spawn area where you couldn't be killed until you ran/drove out but even that would probably still get camped. There's definitely ways to counter nightbird but from the new players perspective (which hopefully there will be more of) what tools do you have? okay AA launcher I'll try that! but thats not going to work against even a half decent nightbird pilot let alone a good one because they can splash kill you with the rockets either before you lock on or after they flare your rocket. If they had to hold the aimpoint of the miniguns on you to kill you then it would give you more of a chance. The rockets just don't have a comparative counter play option currently.
- 4 years ago
I've seen players have unlimited anti-missile flares making it nearly impossible to hit a fast, high flying nightbird. Not sure if it is a hack or what.