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I've seen players have unlimited anti-missile flares making it nearly impossible to hit a fast, high flying nightbird. Not sure if it is a hack or what.
@Baku620 wrote:I've seen players have unlimited anti-missile flares making it nearly impossible to hit a fast, high flying nightbird. Not sure if it is a hack or what.
They extended the time the flares deflect rockets, therefore making them nearly available again as soon as the flares quit spitting out. Air vehicles in general are harder to take down via a lock-on type defense. I personally feel they majorly screwed up vehicle balancing with 4.0. It was bad before but now it's worse.
- 4 years ago@dc12O3 For reals? That explains why I haven't actually taken down a single aircraft since the patch. I'll do some damage that they know they can safely take but that's about it.
* air is garbage in this game. The only actual counter to air is...other air, because any ground counters are largely easily countered by "bust flares and fly out of range/site". Unless you can somehow coordinate 4+ people hitting it with stingers while flares are down at the exact same time (lol good luck getting your whole squad to do this with randoms) they genuinely feel unkillable from ground if the pilot has half a brain.
Just watching air steamroll matches when the other team doesn't have good pilots is boring and lame and sucks. Even when you're on the winning team. - 4 years ago
@edgecrusherO0 wrote:
@dc12O3For reals? That explains why I haven't actually taken down a single aircraft since the patch. I'll do some damage that they know they can safely take but that's about it.
* air is garbage in this game. The only actual counter to air is...other air, because any ground counters are largely easily countered by "bust flares and fly out of range/site". Unless you can somehow coordinate 4+ people hitting it with stingers while flares are down at the exact same time (lol good luck getting your whole squad to do this with randoms) they genuinely feel unkillable from ground if the pilot has half a brain.
Just watching air steamroll matches when the other team doesn't have good pilots is boring and lame and sucks. Even when you're on the winning team.They reduced the frequency in which the nightbird, attack chopper, and jets spawn and felt this would lead to less vehicle dominance. They increased the number of transports which are exponentially worse to deal with, in my opinion. Yes the nightbird can be annoying with a lot of really good pilots out there (I have max'ed out my NB) but, it's less common than 3 Super Hinds or Condors that are running the entirety of the map, air and infantry alike. Those are the real problems. I've said it before, why do TRANSPORTS need insanely heavy caliber weapons, health/health regen, and shortened cool down on flairs - more than ATTACK vehicles? Their description of what they should do is in their freakin class title. Make it make sense to me, EA. I agree, the only way counter these are to have 4+ people coordinate with AA launchers, but that's nearly impossible. It's impossible with randoms and the VOIP is broken on top of it.
Lately I've been playing much more infantry because the air combat has gotten so sweaty and is so unbalanced that it makes the game extremely frustrating to play.
With how little they are updating, patching, and implementing changes, I don't have much hope for this game. I want to, but you all are making it so hard, EA.
- 4 years ago
Was playing portal last night. For first time I saw a night bird out maneuver a ground-air missile from a EBAA Wildcat. Just spun around and dodged the missile. Ridiculous. Glad EA fixed that bug....
- 4 years ago
@Baku620 escreveu:Was playing portal last night. For first time I saw a night bird out maneuver a ground-air missile from a EBAA Wildcat. Just spun around and dodged the missile. Ridiculous. Glad EA fixed that bug....
I like the game, which is why I've been trying to help in some way, via twitter with the team, and now I'm going to comment here on the forum. But I feel silence from the development team many times, even on twitter. The Xbox Series X still has some stutters, I can't get into any vehicles of friends in the countdown before the match for initial placement, I find the helicopters too "strong", they are often indefensible. I can only do something against them when I play with the hacker expert (Navin). it's very disappointing. However, this latest update has improved some things, only made others worse.
- 4 years ago
Was today's update #4.1?
Can we get some patch notes about what changes/fixed have been made?
Any change to address #TransportHeliField2042 ?
- 4 years ago@JarskyPlays There doesn't seem to be an update today when I loaded up Origin. Just changes to Portal mode, no patch.
DICE haven't said anything about when or what the "May" patch will contain/drop.
And you'll enjoy #TransportHeliField2042, damnit! - ATFGunr4 years agoLegend@edgecrusherO0 Something changed as I had the severe packet loss image while playing SOLO last evening after the small update. First time ever. Varied between yellow and red for the whole session.
- 4 years ago@ATFGunr Might be something from the server side change they made for the permanent Portal modes today.
Angel does it again! What a time to be alive! - 4 years ago@edgecrusherO0 Something did change, because my game in Steam updated. Hence wondering what changes were pushed to the game client.
Still don't have an answer.