Blog Post
Played a game of Breakthrough 64 on Hourglass today.
Sector B feels ridiculously big with 3 markers to maintain between 32 players. You should drop B2 and narrow the map, which creates a straight path from B1 to B3.
There was a constant of 2 Nightbirds and 2 Condors on the attacking team. Whole game felt like it was governed by the air
@GuyCaIIedGuy wrote:
Played a game of Breakthrough 64 on Hourglass today.
Sector B feels ridiculously big with 3 markers to maintain between 32 players. You should drop B2 and narrow the map, which creates a straight path from B1 to B3.
There was a constant of 2 Nightbirds and 2 Condors on the attacking team. Whole game felt like it was governed by the air
Are you talking about Hourglass' Larger Layout on Breakthrough 64? If so, we are aware that some layouts are playing when they shouldn't and incorrect tickets for these layouts are active. We're investigating this tonight and will have more information tomorrow, you can read more about it via our Direct Comms channel here.
Hourglass should be 64 Players on the 64P Layout (smaller in size). This is currently not the intended behavior we are seeing.
- 4 years ago
@T0TALfps what happens to ea and dice? why can't you fix the game for 1 year? you have to put compensation for each of us who buys a game that is not finished .... it's just crazy
- 4 years ago@T0TALfps Terrible, awful, pathetic, and brainless decision to remove 128 player Breakthrough.
You will regret this. Many players will be leaving this game now.- 4 years ago
i think they broken it as every server we played on tonight it was laggy as hell and other player also complaining not just me
- GuyCaIIedGuy4 years agoNew Adventurer
@T0TALfpsThe layout did seem pretty much the same as 128 - start at stadium bridge, through B sector, then over to the skyscrapers.
I think a fix for this has gone in since i originally posted. will check the game today