Blog Post
@GuyCaIIedGuy wrote:
Played a game of Breakthrough 64 on Hourglass today.
Sector B feels ridiculously big with 3 markers to maintain between 32 players. You should drop B2 and narrow the map, which creates a straight path from B1 to B3.
There was a constant of 2 Nightbirds and 2 Condors on the attacking team. Whole game felt like it was governed by the air
Are you talking about Hourglass' Larger Layout on Breakthrough 64? If so, we are aware that some layouts are playing when they shouldn't and incorrect tickets for these layouts are active. We're investigating this tonight and will have more information tomorrow, you can read more about it via our Direct Comms channel here.
Hourglass should be 64 Players on the 64P Layout (smaller in size). This is currently not the intended behavior we are seeing.
@T0TALfps what happens to ea and dice? why can't you fix the game for 1 year? you have to put compensation for each of us who buys a game that is not finished .... it's just crazy