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BATTLEFIELD 2042 UPDATE #4.0.1

T0TALfps's avatar
T0TALfps
Icon for DICE Team rankDICE Team
3 years ago

Hello there,

Next week, we’ll release Update 4.0.1 which is a small set of changes aimed at resolving some Quality of Life issues and balancing, following the launch of Season 4: Eleventh Hour.

It’s been epic seeing your reactions and gameplay moments in Season 4. We’re seeing squad after squad jump into the fray on Flashpoint and it’s safe to say that you are having a Blasco!

In the coming weeks, we’ll be preparing our next Game Update (4.1.0) which acts upon more feedback that you’ve been submitting to us.

Take a look at the changes below, and for now - see you on the Battlefield!

//The Battlefield Team

Stay Informed

Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

Changelog

 

AI Soldiers

  • AI Soldiers should now correctly spawn during the Prologue stages of Battlefield 2042. They were too busy reading the instruction manuals we gave them, and we’ve kicked them out and told them to get to work.

Audio

  • Resolved an issue that resulted in Voice Lines remaining scrambled after exiting the vicinity of an enemy X6-Infiltration Device.
  • We’ve done an audio pass on the X6-Infiltration Device, specifically aimed at addressing audio-overload where players place multiple devices in a small area.
  • Reduced the rate at which the X6-Infiltration Device registers audio pings upon entering and exiting an area.
  • Added more nuance to the noise emitted from the X6-Infiltration Device, resulting in it no longer producing a continuous static noise.

 

Gadgets

  • Resolved an issue that resulted in an oversized crosshair while placing the M18 Claymore.
  • M18 Claymore sensors should no longer trigger through walls.
  • Reduced the amount of healing per second the Repair Tool replenishes by 15%
  • The Tracer Dart will now last 16 seconds up from 12 seconds.
  • Fixed an issue where the Designated UI Indicator would appear under the world when hitting some gadgets with the Tracer Dart
  • Fixed an issue where drivers in vehicles would sometimes not get a warning in the HUD about incoming missiles if they were designated by a Tracer Dart
  • Fixed an issue where the Tracer Dart would sometimes fail to designate moving targets
  • Resolved an issue that resulted in SOFLAM targets on neutral vehicles being shared across both teams.
  • It should now be possible to place the Insertion Beacon within Smoke.

 

Specialists

Blasco

  • Fixed an issue that caused Blasco to be hidden from the minimap when firing unsuppressed weapons. You’re stealthy, but not that stealthy!
  • Updated Blasco’s Tutorial Video within the Collections Screen.
  • It should now be possible to place the X6-Infiltration Device within Smoke.

 

Crawford

  • Reduced the effectiveness of Crawford's Critical Repair Trait from 100% bonus repair amount to 40%.

 

Irish

  • Irish’s APS-36 Shootdown Sentinel should no longer intercept C5.

 

Lis

  • Lis’ G-84 TGM missiles will now correctly detonate when impacting Dozer’s Ballistic Shield.

 

Rao

  • Resolved a Field of View issue for Rao’s “Volatile” cosmetic.


Soldiers

  • Lowered the soldier health regen delay from 7.5s to 6.5s.
  • Increased the soldier health regen from 5hp/s to 7.5hp/s.
  • Increased the health regen rate post-revive from 5hp/s to 7.5hp/s to match the new regen values of 2042.

Weapons

  • Removed the remaining Aim Down Sight deploy adjustments for the Extended Magazines.

AC9

  • Increased the amount of bullets required for a kill with Medium Ammo between a distance of 50-75m from 6 to 7.
  • Increased the amount of bullets required for a kill with Subsonic ammo for distances beyond 40m by 1.


RPT-31

  • Reduced the amount of bullets required for a kill with Heavy Ammo under a 30m distance from 5 to 4.

M39 EMR

  • Reduced the Headshot Multiplier from 2x to 1.6x


SVD

  • Reduced the Headshot Multiplier from 2x to 1.6x


Vehicles

  • Resolved an issue with the CAV-Brawler not correctly spawning in with the “Tier 1” and “Water Wheel” Vehicle Cosmetics
Published 3 years ago
Version 1.0

25 Comments

  • Why would you change the headshot multiplier of the SVk now? It has a capacity of 5 rounds, Why would you do this now!!!! This what makes you look like a amateur studio

  • Anobix's avatar
    Anobix
    Seasoned Ace
    3 years ago

    @Trokey66 wrote:
    • Reduced the amount of healing per second the Repair Tool replenishes by 15%

    Does this mean that the T1 requirement will be reduced by the same amount?


    If they didn't figure out how to change the amount of damage needed for Boris's sentry I wouldn't bank on that one either. 

  • @T0TALfpsI am a PC player that bought the game through Steam. BF2042 will no longer launch after this patch. Very frustrating as I recently purchased the game.

    Please fix EA app

  • direct3r's avatar
    direct3r
    Seasoned Ace
    3 years ago

    @BuddaSD30same... worked 2 days ago, before that I had to reinstall it to get it again working and now it's the same... wtf.
    how is this possible? season 3 massive crashes for almost everyone playing this, now season 5 game won't load at all... stop let streamers test games, they are (almost all all of them) no technical personal, they are ENTERTAINERS, nothing more, they won't give you negative feedback like this as they don't want their reputation be dropped.

  • How about you knuckle draggers fix problems instead of causing them. Last patch caused me to have to launch the game like 6 times before it stops crashing and actually launches.

    Surprise, surprise. DICE can't do anything right.

    EVER HEARD OF REGRESSION TESTING?