Blog Post
A big thank you for including RPKs. The models look great and ironsights also look great. I was afraid that ironsights would look bad as on STG44. But no, the models look great !
Ironsights on STG-44 ideally should be remade to look better, similarly how RPK and AKs have it. At the moment looks like it's from some mobile game or PS1-2 game.
Firing sound of both RPKs is too quiet, also suppressed fire and un-suppressed firing sounds are almost identical.
Go on empty server, equip RPK-74M, ADS and do a short burst.
Now equip suppressor go ADS and do a short burst.
Remove suppressor, go ADS and fire again.
You can hear that sound difference between suppressed and un-suppressed is very small. They sound almost identical, except un-suppressed has a quiet echo to it.
When you go to live server with other players playing, RPK sounds too quiet and you can't really tell difference between suppressed and un-suppressed sound.
The other thing I've noticed with RPKs is that something does not feel right. Up close, RPKs shreds enemies without a problem. Everything past 30m, killing enemy appears to be difficult. Maybe bullet speed is too slow, or damage drop is too strong. Can't put my finger to it, but go and test against bots who are further away and it's harder to kill them. Bots don't move so much, no ADAD and yet killing them past, i guess 30m feels slow? Go against real players who move non stop, ADAD like crazy. Killing them becomes very difficult.
So either bullets are too slow or damage range is too short, maybe it's something else? Either way RPK effectiveness feels weak past ~30m.
But again, RPK look phenomenal and I'm really glad I get to play with them in BF2042.