Blog Post
@T0TALfps wrote:Vehicles
- Removed yaw aim restriction from the LCAA Hovercraft, you can now rotate 360 degrees on the second seat.
- Fixed an issue with EMKV90-TOR’s zoom level not working properly on higher FOVs
- Active Protection Systems will now intercept Incendiary Grenades as intended.
- The Active Protection Systems light signal is now working as intended on all graphical settings.
- Fixed an issue which would cause animations to occur when in a vehicle open seat and switching weapons or gadgets.
- VFX trails on dumbfire rockets now continue until the projectile reaches the target.
- Barrage Missiles are no longer missing an audio cue when each rocket is replenished.
- Improved aiming for passengers while the driver is turning the body of the vehicle.
- Fixed an issue where weapon reload sound effects went missing after entering an open seat in a vehicle.
- Fixed a missing key bind in some passenger seats.
- We’ve done a full pass on camera positions on all passenger weapons to ensure they feel similar during gameplay.
- Fixed an issue with shooting soldiers with a vehicle not triggering in combat state for spawning
- Helicopter smart rockets will now lock onto designated targets
- Added overheat sound effects to flak on LATV4 and Hovercraft, as well as Wildcat's Heavy AA.
- The Air-to-Ground Missile no longer locks onto empty vehicles but will keep the lock if the enemy player leaves the vehicle during the lock sequence.
Tons of good changes for vehicles but alas, the changes needed most are no where in sight.
When is the Nightbird getting nerfed? It is by far the most bugged and OP vehicle right now.
It is the only aircraft that can solo an anti-air tank in one strafe, the only vehicle that can destroy an enemy Jet within 3 seconds and the only aircraft that can't land properly.
It is because of vehicles like the Nightbird, akin to how the Stealth Heli was at its debut, that air vehicles come across as crazy strong leading to unnecessary nerfs to other facets of air vehicles, and unnecessary buffs to facets of anti-air such as the now thankfully repealed buff to Lis.
Fix the Nightbird!
Sundance's Anti-Armor Grenade has been removed from the game
Irish and Sundance now are another two useless Specialists. There was only one benefit from this grenade - to shoot down Casper's drone and to destroy some gadgets. Who are these people who are doing all this?
Fixed an issue where the SVK bullets were zeroed at a different distance than the rest of the weapons, resulting in high inaccuracies at medium and longer distances.
The only positive thing I see. It has long been said that SVK shoots incorrectly. At least.
The rest of the changes are either a minus or an insignificant minor improvement. As I understand it, all the evil comes from the fact that they only watch the most dull and ridiculous Conquest mode and on the basis of this, by virtue of their minds, they try to do something. All evil from incompetence and sluggish dull Conquest. Conquest is a minor league, and they adjust everything else to it. It's terrible.
Please make your changes only in Conquest mode and leave the Breakthrough mode alone. All these ridiculous class systems, incomprehensible nerfs of everything, and so on.
- S3SSioN_SoL3 years agoSeasoned Ace
@flcrm wrote:The rest of the changes are either a minus or an insignificant minor improvement. As I understand it, all the evil comes from the fact that they only watch the most dull and ridiculous Conquest mode and on the basis of this, by virtue of their minds, they try to do something. All evil from incompetence and sluggish dull Conquest. Conquest is a minor league, and they adjust everything else to it. It's terrible.
Please make your changes only in Conquest mode and leave the Breakthrough mode alone.
Honestly it feels like these changes were made for Breakthrough?
I really don't like the changes to Irish too. It doesn't make sense as doing this eliminates the front lines and opens the flood gates on an already present flood of explosive spam.
- mitcharf3 years agoSeasoned Scout
@flcrm wrote:Sundance's Anti-Armor Grenade has been removed from the game
Irish and Sundance now are another two useless Specialists. There was only one benefit from this grenade - to shoot down Casper's drone and to destroy some gadgets. Who are these people who are doing all this?
Personally I think Sundance is amazing for the wingsuit alone. They grenades are just a bonus. I was disappointed to lose the emp grenade and now the anti-armor grenade, but I strongly disagree that these removals render Sundance useless.
The Irish nerf will hurt more, but even for him I think "useless" is a big exaggeration.
I'm willing to try the changes before rendering a verdict on how they impact the game. Dice have reversed or refined changes in the past when they've seen that they didn't work in practice, after all, so no reason not to give the changes an honest try without prejudging them, IMO.
- flcrm3 years agoRising Veteran@mitcharf Wingsuit is almost useless in the paradigm of a backward class system. Previously, it was possible to fly to the rear and put up a beacon, now you can only fly to the rear and die, at best, blow up a tank and die. Now the drone has also been taken away. Almost useless Specialist. Irish, with a dull system that will now only work for a few seconds, becomes almost useless against the endless spam of grenades, rockets and other explosives. But you're apparently playing in the sluggish Conquest mode?
- mitcharf3 years agoSeasoned Scout
@flcrm wrote:
@mitcharfWingsuit is almost useless in the paradigm of a backward class system. Previously, it was possible to fly to the rear and put up a beacon, now you can only fly to the rear and die, at best, blow up a tank and die. Now the drone has also been taken away. Almost useless Specialist. Irish, with a dull system that will now only work for a few seconds, becomes almost useless against the endless spam of grenades, rockets and other explosives. But you're apparently playing in the sluggish Conquest mode?I play Breakthrough most often, but I play all of the game modes. My friends like conquest a lot, so I end up playing my fair share of it, but I've logged hundreds of hours in rush and breakthrough. I enjoy all three modes, but they definitely call for different play styles
You can still use the wingsuit to place spawn beacons, but it requires having a recon squadmate spawn on you to do it. If you're not playing with friends then the current lack of squad management does make it tough to get in a squad with like-minded folks. Hopefully the upcoming squad management changes will help with that. That said, I'm in favor of changes that reward teams and squads for working together. I don't mind that you can no longer mix and match any gadget with any specialist, even though it did lead to some hilariously placed spawn beacons. My girlfriend took great pleasure it hearing the reactions as unsuspecting squadmates spawned on her beacon and found themselves in the branches of a tree or immediately falling off a tiny radio tower.
Even apart from spawn beacons, though, I've had great success with Sundance when I've needed to travel somewhere fast. The best example is something like Rush on Exposure, where being able to get down to the C bombsites before the defenders expect it can sometimes be decisive.
And while it means certain death, you can also bomb C5 on entrenched enemies. You only need to live long enough to trigger it, and with sufficient smoke cover, that's usually doable.
Obviously this will vary based on the map, the mode, and even which objectives you're currently attacking or defending. But I don't expect every specialist to be equally useful regardless of circumstances. I don't even know how that would be possible without making them pretty boring.