Blog Post
The only thing EA/DICE did for this update is a nonsense change of look and feel but the useless squad menu is just the same. Still not paying attention on what users say.
No matter if we can (finally) create new squads because since anyone can join them you still force us to play with silly teammates that we can't kick out.
Why is so hard for you people to admit the fact that previous BF versions were way better on this point (and many more)? Why you refuse to give us the squad management as it was before this terrible version of BF??
Also server browser was amazing but now is something that we will never see again. I still feel scammed and will regret for ever I bought this game. What a huge waste of money.
@Ti4_S4ndY wrote:
@T0TALfps"New improved Squad Management experience"? Are you serious? What kind of joke is this?
The only thing EA/DICE did for this update is a nonsense change of look and feel but the useless squad menu is just the same. Still not paying attention on what users say.
No matter if we can (finally) create new squads because since anyone can join them you still force us to play with silly teammates that we can't kick out.
First, I completely agree that it's bad not to include the option for squad leaders to remove squad members. It's also unfortunate that it's not possible to create locked squads.
That said, I completely disagree that the new SM system is "just the same". For me, two particular pain points were:
1. A friend joins the server. I want to squad with them. But if one of us creates a Party and the other one joins it, that person has to reload into the round for some reason, even if we were already on the same team. These changes fix that since I can just create a new squad and they can join it.
2. I find myself in a squad that I want to leave (sometimes because the only people in it are sniping from the edge of the map, sometimes because I want to play a class that is already covered in the squad, sometimes because the squad is just lone wolves uninterested in working together, and occasionally because someone in the squad is being toxic). Without the changes, all I could do was wait until I was dead and then change to a random squad. If that new squad also wasn't good (or was just you by yourself), in my experience a second squad change almost always put you back into the first squad. I appreciate the control that the changes give me to address this. I can look at the existing squads to see which ones have openings and what classes they have. There's still no guarantee I'll find a good one, but at least I won't have to waste time figuring that out the annoying way.
So while I definitely hope that Dice reconsiders their weird opposition to squad kick and private squads, I still consider the SM changes to be a noticeable improvement over what it was before.