Blog Post
Lots of nice changes here, particularly the more than 1 Jet each side changes on many maps.
Initially people might be blown away by the increase in air vehicles on some maps, but I have a feeling this will simply mean, those vehicles have to spend more time fighting each other than fighting infantry and that's a really good thing.
Look forward to playing this update.
I will say though, it seems very strange that the RPG and Recoilless was nerfed, I think that change ought to be looked at again.
- 3 years ago
There is only one unbalanced unit left. This is a TOR tank, he definitely needs to make adjustments. I offer a choice.
1. Remove the ability to hold a charge so that the colossal damage is justified by the difficulty of aiming.
2. Reduce damage and adjust it from distance. Remove the possibility of fatal damage at a distance of more than 300 m for an attack helicopter.
The active protection of tanks should dampen part of the damage from the railgun. TOR is a siege tank and its task is to operate at a distance, it should not have advantages in close combat. In a direct standoff with a battle tank at short range, TOR with active defense will win by 100%. When TOR collides with a battle tank, TOR's active defense will allow him to fire 2 shots which will be enough to destroy the battle tank. That is why Active Defense must absorb some of the damage in order to give the tank a chance.