Blog Post
Great update and fantastic work!
I was watching the gameplay trailer, and the inspiration from Metro and Locker is evident and seems to be a wise choice for the map's design.
I'm not sure if this is the right place to suggest an idea, but it would be intriguing if the map featured large doors. These doors could automatically shut if contamination were detected, given that this is a military-lab-themed map. The doors' primary function would be to act as obstacles, altering players' paths and forcing them to navigate different corridors or areas of the map. These doors could be controlled from a central computer located in a room at the map's center or a designated control room.
Such a feature would foster unique gameplay dynamics. It would also be fitting, considering there were interactive elements in Operation Locker maps. Players defending objectives could seal these doors to buy more time, thereby compelling enemies to seek alternative routes or flanks. Conversely, adversaries might prioritize gaining control of the room housing the computer to dictate door operations.
It's just an idea, but I believe it could be a valuable addition to gameplay.
I don't know what you guys did but the tank turning Physics at higher speeds feel ridiculous now. Way too fast no weight whatsoever. The tanks in this game were already the worst feeling tank controls since like battlefield 2 but like honestly you somehow made them feel even less like tanks.
- 2 years ago
Hello.
Can you please tell, what you did with the progression of season 6 (see at the picture please)? 7000 exp for get ONE "point" on 5 LVL? Rly? How many will be at 60 level, 500000 exp per "point'? Only 3 "points" for completing weekly each task? Joke? EA, season 6 was supposed to be a parting gift for the community, but U are like king Midas, everything you touch turns to
gold*! Pls, dont`be fool, rework... - 2 years ago@bigjon I agree that the tank movement is soo much worse now and also i think that the ai enemies on easy now have way too many planes.