Blog Post
Philfycasual
2 months agoSeasoned Traveler
Interesting changes but:
- Tackling is still too binary; there is no fight for the ball, you either get tackled and lose it, or you don't. There's no fouls.
- Adjacent to the above, the AI is too conscious of the distance between your defender and their ball carrier, they don't take risks, or try to dribble, they just run away and cycle the ball, meanwhile your own players are happy holding hands with their defenders when you're in possession.
- Wingbacks/fullbacks aren't moving forward without manual intervention; conversely Wide Midfielders set to defend, are very slow to do so; the team should basically be reverting to a back 5 if you have 3atb and lose possession. (they also don't stay WIDE).
- The AI still rarely crosses, and it feels like goals scored are always shots smashed high, from through balls into the centre
- Some animation choices and transitions need reviewing. Keepers sometimes make dives that are almost avoidant of the ball, defenders are easily dispossessed in situations where they're stuck in a longer animation controlling the ball, and sometimes players just end up facing the wrong way for whatever reason.
- Players are too eager to return to defensive/off-the-ball positions instead of pressing after ball loss (or in general, they'll sometimes leave a player alone because they've strayed too far out of position, letting that player through), there's no way to increase pressing intensity beyond the defensive line position and this doesn't work consistently across the length of the pitch.
I've submitted all these through the feedback portal and provided video evidence of most of these but no one's looking at them.