EA SPORTS FC™ 25 Title Update #9.1
The latest Title Update is now available and addresses stability issues that could have occurred. Want to provide us direct feedback about EA SPORTS FC 25? Visit https://go.ea.com/fc25pf and let us know what you think, it only takes a few minutes. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team1.7KViews0likes1CommentFeatures Update (Title Update #9)
The Features Update is now available for EA SPORTS FC 25 and includes the changes below. We saw your positive reactions to the previous Gameplay Refresh Update and want to make sure we’re maintaining a consistent gameplay experience, so we’re not making any changes to the balance of the game in this update. To learn more about this update and the features it will enable us to release in the near future, be sure to check out our Pitch Notes. Ultimate Team Made the following change: Added the ability to search by OVR ranges in Club, SBCs, Rush, and Evolutions. Gameplay Made the following change: Updated Simulation mode slider presets to better pair them with tuning changes from the previous Title Update. Addressed the following issue: Addressed instances of a stability issue that could have sometimes occurred during throw-ins. Clubs Addressed the following issue: Some Rush rewards did not display correctly, this was a visual issue only. Career Mode Made the following change: Added the ability to set Board Strictness in Live Starting Points. Addressed the following issue: Addressed a stability issue that could occur when simulating a match. General, Audio, and Visual Addressed the following issues: Addressed instances of placeholder text and badge. Want to provide us direct feedback about EA SPORTS FC 25? Visit https://go.ea.com/fc25pf and let us know what you think, it only takes a few minutes. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team438Views0likes0CommentsEA SPORTS FC 25 | Gameplay Refresh Update
We’re excited to soon release the Gameplay Refresh Update for EA SPORTS FC 25, featuring the most significant mid-season gameplay overhaul we’ve ever made, based on your feedback. With the Gameplay Refresh Update, you can expect to see: Major updates to core gameplay systems like passing, shooting, goalkeeping, and defending. More offensively fluid gameplay enabling you to move the ball easier. Reduced tacklebacks and AI interceptions. Addressed issues like defenders catching up to dribblers too often. Updated Rush Club Search in Football Ultimate Team. Let’s jump straight into the changes we’re making to EA SPORTS FC 25. Defenders Catching Up To Fast Ball Carriers Too Easily Attackers controlling the ball are naturally slower than when they’re at full sprint without the ball, but we’ve seen that defenders can sometimes catch fast-moving ball carriers too quickly. As a result, TU #8 addresses instances of players catching up to the ball carrier despite the ball carrier having much higher Pace Attributes. In practice, this means that it will now be harder for slower defenders to catch up to faster attackers in FC 25. Addressing this issue not only removes a pain point you’ve been telling us about, but it also helps us further focus on providing a more fluid offensive gameplay experience, as detailed throughout this Pitch Notes. Here’s how a defender could have caught up to an attacker before TU #8. And here’s how that same scenario can play out with TU #8, notice how the defender doesn’t catch up to the attacker easily. More Fluid Offensive Positioning And Better Attacking Support We’ve seen your feedback about the balance between how effective attacking and defending feels in EA SPORTS FC 25, so we’ve decided to make some changes to the attacking side of the game to make it more effective and fun: Improved AI teammate attacking run quality when trying to beat the offside line. AI teammates can now better hold their runs when near the line and get back onside more quickly. Increased intelligence of attacking and supporting runs made by AI teammates. Improved effectiveness of Inside and Advance Forwards. They can move farther up the pitch. They can better evaluate when to run into space or occupy a position. Offensive players can now operate in attacking spaces near other attackers instead of stopping their runs. Players are now able to provide quicker support when they are familiar with their Role. To clarify that last point, this does not mean that you will see someone like a CDM all of a sudden become a striker. It means that all Roles are simply faster at performing support tasks like making themselves more open to receive a pass or making a run into space. Overall, these changes are intended to make your team more active when you’re attacking, giving you more options while making attacks feel more fluid and organic at the same time. For example, here’s a situation before TU #8 in which attacking AI teammates did not make any particularly effective runs. And here’s the same situation with TU #8, showing how attacking players can now make more intelligent decisions and runs, potentially leading to a goalscoring situation. Reducing Tacklebacks (Losing The Ball After Your Tackle) Sometimes what feels like a successful tackle results in a tackleback, meaning that the opposing player wins the ball back. It happens in real life on occasion, it happens in video games too, but we’ve seen it happen more often than it should in FC 25, causing unnecessary frustration. As a result, we’re making two changes to reduce how often tacklebacks can occur: Defenders with the Anticipate PlayStyle are now more likely to tackle the ball towards a teammate with more space if stopping the ball in place would be disadvantageous. Improved the quality of touches defenders can make on tackles. Here’s an example of a tackleback situation we’ve addressed. This footage is before TU #8—note how the attacker ends up winning the ball. And here’s how the same situation can play out after TU #8, note that the attacker doesn’t end up winning the ball. In addition, we’re also addressing two issues that could have resulted in tacklebacks: In some cases, the ball carrier could have unintentionally stumbled forward when being tackled, resulting in incorrectly winning the ball back. In some cases, the defender could have stumbled when running towards the ball after a successful tackle rather than gaining possession. As usual, we’ll continue to closely look at your feedback regarding tacklebacks. Improved Goalkeepers For Near Post Shots We’re looking to make goalkeepers more authentic when dealing with near post shots. To start, we’re addressing this issue: Goalkeepers could have sometimes incorrectly stepped away from the near post in tight angle shooting situations. Here’s how this issue looked before TU #8. And here’s how goalkeepers react in the same scenario with the issue addressed in TU #8: At the same time, we’re also making a more general behavior change intended to make goalkeepers more effective at covering near post shots. Goalkeepers will now position themselves slightly closer to the near post. Faster Passing, Balance Changes, And Issues Addressed We want FC 25 to reward intelligent and quick thinking passing plays, so to that end we’re introducing the following combination of changes: Slightly increased speed of normal Ground Passes. Slightly increased accuracy of short Ground Passes to open players. Significantly increased effectiveness of Semi Assisted Through Passes. While some of these changes might sound small in a vacuum, when combined with other passing changes they are designed to enable players to move the ball easier across the pitch. Additionally, we’re tuning the effectiveness of certain passes based on your feedback and how you want the game to be played: Significantly reduced effectiveness of first-time Lofted Through Passes. Significantly increased effectiveness of Semi Assisted Through Passes. Moderately reduced accuracy of headed passes in contested situations. But that’s not all when it comes to Passing, we’re also addressing a number of issues you’ve let us know about: Low powered Ground Passes were sometimes being delivered to farther players than intended. Medium powered passes sometimes focused too much on the player’s aim input instead of the amount of power generated. Addressed some instances where first time passes were less responsive than intended when the input was performed late. Sometimes, free kick passes were not hit towards the intended receiver if the receiver was moving too quickly. More Effective Shooting Inside The Box With TU #8, we want players to feel empowered with their shooting and have the ability to score more goals. So we’re introducing changes aimed at rounding out goalscoring, particularly from inside the box: Increased accuracy and shot speed from inside the box for regular and Finesse shots. Slightly increased accuracy of low difficulty regular and Finesse shots in the box. To clarify the second point, “low difficulty” shots refers to situations made up of many different factors, such as the shooter not being under pressure, the player’s input being accurate and well timed, the shooter having a good quality angle towards the goal like in real life, and so on. You can think of low difficulty shots as the types of shots you would expect your favorite high skilled real world players to make. Now, while we are generally looking to improve goalscoring from inside the box, we also wanted to adjust some tuning around Finesse shots in general. This is because we wanted to lessen the gap between players with high shooting Attributes but no Finesse Shot PlayStyle, and those with the PlayStyle or PlayStyle+. We know there has been some concern that we were planning a wholescale reduction in the Finesse Shot PlayStyle, but this is not the case: Slightly increased the impact of Attributes on the accuracy of Finesse shots taken by players without the Finesse Shot or Finesse Shot+ PlayStyles. We’ve also addressed the following issue: Addressed some instances where first time shots were less responsive than intended when the input was performed late. Defensive Positioning And Behavior We’re also making changes to the defensive side of the game to further encourage players to take direct control of their defensive efforts rather than relying on AI positioning. In Competitive Football Ultimate Team and Online Seasons ruleset matches, AI defenders will mark dribblers less tightly and will be less likely to cover shooting lanes near the edge of the box. Further decreased how often AI players are able to make successful interceptions. At the same time, we of course don’t want to neglect the defensive side of the game, so we’re looking to address a few areas based on your feedback: Defenders will focus more on man marking when defending counter attacks starting from corners. The intent of this change is to provide more effective defensive positioning against counter attacks originating from corners. RM/LM players with the Winger Balanced Role can drop deeper when defending. Falsebacks could stay central for too long when the team lost possession. They will now immediately look to return to their LB/RB positions. Updated Rush Club Search In Football Ultimate Team We want to make it easier for players to search for the right Player Items when putting together their Rush Squad, and to make it easier to hit Rush Point Bonuses. Following a near future Server Release, you’ll be able to search for Player Items simply by selecting the current Rush Point Bonus requirement. For example, if there is a minimum 75 DEF requirement, selecting that will give you 5 search results with applicable Player Items. In cases where you don’t have 5 Player Items that meet such criteria, search results will list your top Player Items instead. For example, if you have 3 eligible Player Items, they’ll show up as search results, and the other 2 would be your top Player Items. Or if you have no eligible Player Items, you’ll just see your top 5 Player Items instead. Of course, you can still do manual searching, and when you enter Rush squad building the default search will focus on the first Rush Point Bonus criteria. Thanks everyone for checking out our Gameplay Refresh Update Pitch Notes. We can’t wait for you to experience all of the new changes in this update and look forward to hearing your feedback. The EA SPORTS FC Team756Views4likes0CommentsEA SPORTS FC™ 25 Title Update #7
The latest Title Update for EA SPORTS FC 25 is now available for all versions of EA SPORTS FC 25 and includes the changes below. Ultimate Team Addressed the following issues: When opening a Player Pick Item and performing specific actions, the Player Item could display as tradable; this was a visual issue only. Addressed a stability issue that could occur when opening multiple Player Pick Packs. Sometimes, Player Item portraits could have appeared misaligned with the rest of the Player Item during the walkout animation. When opening a pack containing double walkout Player Items, the details of the second Player Item were shown. Details of the first player reveal will now be displayed in the tunnel sequence. Sometimes, the country flag was not displayed on time during the pack opening animation. Gameplay Addressed the following issues: In certain situations the positioning system was bringing players too close to the ball carrier when cutting off passing lanes, resulting in autotackles. This could also result in midfielders being pulled out of position to overload the ball carrier, reducing passing options. Addressed multiple situations where the goalkeeper would deflect the ball instead of catching it, making it look like they “fumbled” the save. Addressed an issue where skill moves could be unresponsive or not be triggered. Addressed an issue where the goalkeeper could sometimes fail to perform desperation animations when running back to the goal on chip shots. Addressed an issue where the player not receiving the ball from the ball kid could cause a broken throw-in animation, preventing the game from progressing. Addressed issues where attempting a lobbed through pass would sometimes result in a through ground pass instead. Players were incorrectly able to do precision lobs off of headers, which could result in headers launching enormous distances across the field. We have resolved this issue and players will no longer be able to perform this action. Sometimes the goalkeeper could trigger an unrealistic jumping animation during a save. Addressed an issue where the Precision Pass UI would incorrectly enlarge after a pass was made. Addressed an issue where a Super Cancel sometimes did not stop the player from running after the ball. Reduced accuracy of first-time lofted through passes. In rare situations, players could appear invisible on the Pitch. Clubs Addressed the following issues: At the Top Performers screen, the CPU Avatar could have incorrect body types. Sometimes, following a player disconnecting from the match, the CPU AI would be assigned as the penalty taker. Addressed an issue that would cause UI elements to appear twice on Short Goal Replays. Career Mode Addressed the following issues: A stability issue could have occurred while playing Live Starting Point. In Manager Career, a stability issue could have occurred after consecutively substituting players during the simulation. In rare situations, in Manager Career, a stability issue could have occurred when creating a club. In Player Career, addressed some instances of irrelevant and incorrect emails being sent by Managers. Made the following changes: Increased the amount of Player Roles a player within Manager Career Mode can be familiar with. Updated UEFA competition rules so teams cannot face opponents from their own association (domestic league), and can only be drawn against a maximum of two sides from the same association. General, Audio, and Visual Made the following changes: Updated some tifos, stadium themes, balls, kits, hair, stadiums, trophies, star heads, crests, props, scenes, broadcasting, and crowds. Added Favourite Team Selector that allows Squads and Line-Up saves to be carried over to Seasons and Co-Op Seasons. Addressed the following issues: Addressed instances of placeholder text, incorrect UI elements, incorrect camera angles, and button conflicts. Addressed instances of stability issues that could have occurred. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team1.5KViews1like0CommentsLive Tuning Update #2
The latest Live Tuning gameplay changes are now available and aim to refresh some of the most common ways EA SPORTS FC 25 is played, based on player feedback. This update includes: Improved jog dribbling responsiveness with the ball. Decreased accuracy of first time Power Shots and contested headers. Here are the changes we made: Players can now make more frequent touches on the ball when jog dribbling. The intent behind this change to enable more responsive turning while on the ball. Considerably reduced accuracy of first time Power Shots. Considerably reduced accuracy of contested headers. Live Tuning enables us to roll out some changes without requiring a full Title Update. This can allow us to make tuning changes faster and with more frequency while working on the balance of the game. In order to ensure this update has been applied, please shut down and relaunch EA SPORTS FC 25 when you see this message in game. Want to provide us direct feedback about EA SPORTS FC 25? Visit https://go.ea.com/fc25pf and let us know what you think, it only takes a few minutes. We'll provide you with more information and updates if and when they become available over the course of the EA SPORTS FC 25 season. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC 25 Team934Views3likes0CommentsFirst Frost Update (Title Update #6)
The First Frost Update (Title Update #6) is now available for all versions of EA SPORTS FC 25, and it will include: New Player Roles and Focuses Shorter Rush matches and new Player Items in Ultimate Team Career Mode and Clubs updates A new winter menu theme. Be sure to check out our Pitch Notes article for the First Frost Update, it dives deeper into some of the changes and additions listed here. Gameplay Made the following changes: Added the Classic 10 and Wide Half Player Roles, as well as thirteen Focuses. Slightly increased speed and consistency for the Stop And Turn (While Running) Skill Move when performed by 3 Star Skill Move players. Slightly increased speed of Drag Backs. Improved consistency for the Stop And Turn (While Running), Roulette, Heel To Heel, and Feint and Exit Skill Moves when performed by 2 Star Skill Move players. Slightly increased speed and consistency of Jog Fake Shots when performed by 3 Star Skill Move players and above. Slightly decreased the speed of Jog Body Feints. Attacking players can now come back to an onside position quicker than before. Slightly increased the window of time in which a Directed Run can be requested. A Player Switch can now be requested during passes while in Player Lock. Addressed the following issues: Improved defensive logic for tracking runs during Kick Offs. The attacking team’s center backs could have pushed too far up the pitch in some cases. When requested, Secondary Contain was not always being performed by the player with the Next Player Switch Indicator. Sometimes, center backs could have positioned themselves too far apart while their team had possession. Addressed instances of Player Switching not functioning as intended. Addressed instances of the Player Lock Input triggering an unintended Player Switch. As a knock on effect that we are investigating, goalkeeper movement can trigger an unintended player switch. Addressed an issue that was preventing high tackling Attribute players from being as effective as intended in specific situations. In some instances, deep free kicks resulted in the ball not being passed to any specific receiver. Improved referee logic when determining offside calls in situations involving the goalkeeper. Improved referee logic when determining foul calls in some tackling situations. In rare situations, attacking players could have crowded the center of the pitch unintentionally. In some cases, defenders could have won the ball from behind the ball carrier easier than intended. Addressed an issue in which a requested tackle could have moved the user controlled player towards the ball before starting the tackle animation. Disabled the D Pad Tactics UI in Kick Off 3v3 matches as it had no impact on gameplay. Ultimate Team Made the following changes: Reduced Rush match length from 7 minutes to 5 minutes. The Squad Builder Rarity filter can now be used to search for all available rarities, similar to how search is done in the Transfer Market. Players not actively engaging in a Rush match are now more likely to be kicked from the match. Addressed the following issues: Some Player Items were incorrectly showing as Loan Items when viewing them in the Season Pass. After editing tactics, the positions of Player Items could have changed unintentionally. Career Mode Made the following changes: Non academy players can now earn PlayStyes as they develop. Goalkeeper Youth Prospects now have a chance to develop two PlayStyles+. Updated Tactical Vision presets to account for new Player Roles and Focuses. Added winter weather to Training Drills which can be enabled or disabled through the Weather Effects setting. Updated list of available ICONs in Player Career. Addressed the following issues: In Live Starting Point, edited injuries and suspensions were not always applied to players correctly. When creating a club in Manager Career, the default squad could have had the same facial expressions. Trophies did not always display correctly. In some cases, players could have earned an unlimited amount of PlayStyles through Training Drills. Clubs Made the following changes: Winter weather is now present in Drop-In matches. This is a visual update only and does not impact gameplay. Added the VR Room and Passing Drill facilities. Addressed the following issues: Signature celebrations could not be performed in League Matches. Some PlayStyles would not display when viewing Avatar presets with more than six PlayStyles. When playing as a goalkeeper at the Kenilworth Road stadium, the player's view could have been unintentionally limited. General, Audio, and Visual Made the following changes: Updated the menus with a new winter theme. The Tactical and Possession views can now be toggled on the Team Tactic screen. Updated some kits, stadium, celebrations, scenes, messages, button callouts, badges, tifos, gloves, balls, banners, flags, boots, ad boards, hair, tattoos, trophies, audio, UI elements, and commentary. Addressed the following issues: Addressed instances of stability issues occurring during co-op online matches. Some lower rated teams were easier to play against than intended on Legendary Difficulty. Addressed instances of placeholder text, incorrect UI elements, incorrect camera angles, and button conflicts. When playing a tournament in Career Mode or Tournament Mode, the trophies for some leagues were not the intended trophy. Addressed instances of various stability issues that could have occurred. Want to provide us direct feedback about EA SPORTS FC 25? Visit https://go.ea.com/fc25pf and let us know what you think, it only takes a few minutes. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team1.8KViews0likes1CommentEA SPORTS FC™ 25 Title Update #5
The latest Title Update for EA SPORTS FC 25 is now available for all platforms but Nintendo Switch (coming shortly) and includes the changes below. Gameplay Made the following change: Crosses can now result in the ball moderately landing further ahead of the receiver. Addressed the following issues: The defensive line could have dropped deeper than intended while the attacking team was controlling the ball in the defending team’s half. Central and Defensive Midfielders could have dropped too deep when the attacking team entered the defensive team’s side of the pitch. Sometimes, a ground pass could have incorrectly sent the ball behind the intended receiver. Tackling inputs did not always register in locked-to-player modes. In rare instances, goalkeepers could have jumped significantly higher than intended. Improved goalkeeper decision making when attempting to make saves as the ball crosses the goal line. Improved goalkeeper positioning when attempting to save short distance shots. Goalkeepers could have sometimes not attempted to make a save against powerful long distance shots. Headers were sometimes significantly less accurate than intended. Ground passes performed during free kicks were not always directed towards the intended receiver. In some instances, lob passes were less accurate than intended. Improved ball physics in certain contested shooting and clearance scenarios. Players could have lost the ball easier than intended while being contested during a Skill Move. Improved referee logic when making advantage calls in Rush matches, penalty calls in Rush matches, and 11v11 contested offside situations. In rare scenarios, an incorrect injury animation could have occurred in online matches. Improved goalkeeper logic in Rush matches when attempting to clear the ball. Sometimes, a lob pass could have occurred instead of a requested cross in Rush matches. In rare cases, a buzzer beating goal originating from a corner kick in Rush did not count as part of the scoreline. Requested Skill Moves were sometimes not performed when requested near the touch line. Addressed instances of Player Switching not functioning as intended. Improved substitution logic to better avoid unnecessary CPU AI substitutions early in matches. Reduced instances of unnecessary suggested early game substitutions. Ultimate Team Addressed the following issues: Some Evolution Progression Summary UI elements were misaligned. Addressed some stability issues that could have occurred when using the Transfer Market through the SBC flow. Clubs Made the following change: Rush pre-match team sheets now display player Rank Points and Club Victory Points. Addressed the following issue: In some cases, it was slightly easier than intended to receive a high match rating in Rush matches. Career Mode Addressed the following issues: Player agents were sometimes requesting a lower wage for their client when transferring to a user controlled club. General, Audio, and Visual Made the following change: Updated some player portraits, kits, stadium, celebrations, scenes, messages, button callouts, badges, gloves, balls, headbands, banners, flags, boots, tattoos, wardrobes, ad boards, hair, trophies, audio, and commentary. Addressed the following issues: Addressed instances of placeholder text and incorrect UI elements. Addressed instances of various stability issues that could have occurred. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team3.6KViews0likes1CommentEA SPORTS FC™ 25 Title Update #4
The latest Title Update will soon be available and includes the changes below. Gameplay Made the following changes: Updated AI attacking player logic when determining if a forward run should be made following a pass. AI Defensive Midfielders in the Holding Role can now position themselves further up the pitch. Updated defender logic when determining which foot to use when making a slide tackle. During Rush penalty shootouts, inactive players will stand at the halfway line in shootout order. Addressed the following issues: Player substitutions did not always occur at the earliest possible opportunity. Addressed instances of the defensive line pushing up the pitch too quickly in scenarios where the attacking team passes back to midfield from the final third. The Heel To Ball Roll Skill Move was not always performed when requested. Sometimes, ground crosses could have sent the ball too far ahead of the intended receiver. After performing a Skill Move, dribbling could have become less responsive in certain situations. Following a pass that became a loose ball, an incorrect auto switch to the initially intended pass receiver could have occurred. Addressed instances of Directed runs not functioning or triggering as intended. Improved goalkeeper logic when considering in which area of the pitch to push the ball to when making a deflection save. Updated AI player position logic when defending in Rush under a blue card. In some cases, incorrect player animations could have occurred when attempting to control the ball. In rare situations, the ball could have moved as if it received a touch from the player before the player had control of the ball. Addressed instances of the ball passing through players unintentionally. Addressed instances of an incorrect auto switch occurring following a slide tackle from the defender. The passing Trainer UI could have been visible during Training Center penalty kicks. In Rush matches, all players could have triggered a Partial Team Press instead of Captains. The penalty kick countdown UI did not display during Rush penalties. Improved referee foul logic in situations where a rushing goalkeeper made contact with the ball before the attacking player. Improved referee foul logic in situations where a foul occurred near the edge of the box. The defensive line height did not always save when edited in Team Management. The defender could have sometimes taken too long to get up after a slide tackle. Sometimes, a cross could have occurred instead of a requested lob pass. On occasion, a pass could have occurred before the user was done requesting a specific amount of power for it. A cross could have been unintentionally performed instead of a requested ground pass in some situations. Addressed instances of running animations not playing correctly. Sometimes, goalkeepers could have attempted a deflection save on a ball that was going out of bounds, instead of catching it. Improved some goalkeeper animations following a save. In some scenarios, the CPU AI’s defenders did not mark the ball carrier appropriately. Sometimes, an unintended player was selected as a throw-in taker after skipping non playable scenes. Ultimate Team Addressed the following issues: The Evolutions arrow indicator UI elements could have displayed incorrectly. After selling an Item from the Club on the Transfer Market, a duplicate version of the Item could have incorrectly had the Send To SBC Storage option instead of Send To Club. Addressed some stability issues that could have occurred while navigating Evolutions. Player Item portraits could have sometimes appeared misaligned with the rest of the Player Item. Sometimes, Objectives tabs did not display correctly. Increased Chemistry Style UI indicator size on Squad screen. SBC Storage search filters could have reset after adding a Player Item. Adjusted the timing of the Player Roles overlay during matches. Some positions were not displayed in Ultimate Draft activity maps. Sometimes, two of the same Player Item could have appeared in a Pack as a visual issue only. The camera focus could not be changed during gameplay in Rush. Moments Challenges did not always have correct in-game lighting. In Team Management, incorrect Roles could have displayed for some positions. Some leagues were unintentionally missing from the default Transfer Marker filter selection. Players could have appeared blurry during kit selection in Rush. On rare occasions in Moments, Trophies could have appeared in the centre of the pitch during matches. Sometimes, the suggested tactics menu was incorrectly displayed in Ultimate Draft. [Switch Only] EA connect could have appeared during the match. [Switch Only] The FC Points tab was unavailable in the Store after toggling Airplane Mode. Clubs Addressed the following issues: The priorities set for AI teammates could have reset when exiting Clubs. Incorrect match results could have been shown on the post match screen. Changing Attribute Presets after a match could have resulted in incorrect Skill Point allocation. Some Match Lobby UI elements were functioning incorrectly. The Avatar portrait was not always matching the Avatar’s customization. Addressed instances of kit clashes occurring. Body and Position Attributes allocated during creation could have slightly changed when saving the Avatar. Some AI teammate customization options did not save. An incorrect league appeared in Club Transfer Search. An incorrect message could have displayed when searching for a match. Addressed instances of stability issues that could have occurred when matchmaking and after finishing a match. The Club Ball was not being used in matches when selected. Player names were not centered when viewing the lobby if cross-play was disabled. When a goalkeeper was selected as Captain, the keeper could have acted as the default corner taker. Incorrect Squads could have displayed during Rush pre-match scenes. Improved clarity of default Rush kits. Accepting a party invite while viewing a player on the Pro Leaderboard could have resulted in the lobby screen loading without all UI and background elements. Addressed an instance of Rush party invitations not being acceptable in Rush. The crowd could have waved default flags instead of the Club’s flag. When editing body types, the reset button callout did not function as intended. When using the Pro Camera, the communication UI elements could have overlapped with other UI elements. Career Mode Addressed the following issues: A stability issue could have occurred if some save file names were the same. EA connect could have appeared during matches. In Manager Career, addressed some instances of irrelevant and incorrect questions being asked by interviewers. Addressed instances where some objectives progress was not counting towards completion in Player Career. In Manager Career, some youth players could have been signed by unintended teams. In Player Career, the Virtual Pro was not always able to attend pre-match training. An incorrect error message could have appeared when loading a Career Mode save file. After recalling a Youth Scout, it was not always possible to hire more scouts. Addressed instances of incorrect dialogue options when communicating with players. Player growth indicators were showing incorrect colours in the Squad Hub. In Player Career, the hold to select button callout was appearing for activities before requirements were met. Improved menu and UI transitions. Addressed instances of social media posts not displaying as intended. Increased the minimum height of the youth goalkeepers in a Manager Career. General, Audio, and Visual Made the following changes: Updated some kits, stadium, celebrations, scenes, messages, button callouts, badges, gloves, balls, banners, flags, boots, ad boards, hair, trophies, audio, and commentary. Addressed the following issues: [PC Only] Mouse input could have sometimes interfered with controller input and displayed the mouse cursor on screen. [PC Only] When using a controller, the options to skip intro and watch the full intro displayed the same button callout. The compare players UI in Kick Off did not always display correctly. The progress bar for the Season Pass did not always accurately reflect progress, this was a visual issue only. In certain situations, after selecting ready in Kick Off, the title would not progress to team selection. Blue cards were not showing up in match events in Kick Off Rush. [PS4/XB1/Switch Only] The Orbit camera was not available in Rush replays. Addressed some visual issues with the score shown in Skill Games. Addressed stability issues when using the Rewind functionality. An incorrect player could be shown in the score update after scoring in Kick Off. The Quick Tactics menu did not display for the away team in Tournaments. The final replay of a penalty shootout was not skippable. Addressed instances of hair not displaying as intended. Addressed instances of placeholder text and incorrect UI elements. Addressed instances of stability issues that could have occurred. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. - The EA SPORTS FC Team2.6KViews1like0CommentsEA SPORTS FC™ 25 Title Update #3
EA SPORTS FC 25 Title Update 3 is now available for the PlayStation 4 and Xbox One versions of EA SPORTS FC 25 and will soon be available for the PlayStation 5, Xbox Series X|S, PC and Switch versions of EA SPORTS FC 25. It includes the changes below. Gameplay Made the following changes: - Reduced accuracy of First Time Lobbed Through Passes including when performed at extreme angles. - This change is most noticeable for players with high passing Attributes. - Greatly reduced potential accuracy of Trivelas. - Greatly increased width of the defensive line for 5 defender formations. - Reduced potential accuracy of Driven Passes. - Increased the frequency of attacking runs for AI players in the following roles: Shadow Striker, Inside Forward Attack, Inside Forward Roaming, Wide Playmaker Attack, and Wingbacks in scenarios with open space ahead of them. - Improved AI player decision making when considering diagonal runs into open space, and when considering runs into nearby open space. - Improved accuracy of shots taken in situations where the player is not being pressured and generally has a clear line of sight on goal, including 1 on 1 situations and open goals. - Improved AI Center Back decision making when attempting to provide a safe option for a pass. - Improved AI player recognition of offside situations. - The CPU AI will look to further prioritize passing during build up play instead of dribbling. - Reduced the speed of some slide tackling animations. Addressed the following issues: - During some long distance shots and corners, goalkeepers faced away from the ball unintentionally. - In some cases, defenders could have turned and faced away from the ball instead of trying to intercept a pass. - Right Wing Inside Forward AI players did not always position themselves as intended. - Players could have run up directly to the set piece taker in some scenarios, ignoring the minimum distance they must keep. - In some scenarios goalkeepers were attempting to punch or deflect the ball instead of catching it. - Some passes could have resulted in the ball traveling faster than intended. - Some passes could have been more accurate than intended. - Goalkeepers could have sometimes unintentionally dived the wrong way when attempting to make a save. - In rare cases, goalkeepers could have gotten stuck around their goal posts when attempting to make a save. - During Rush penalties, the goalkeeper could have sometimes moved off the line and gotten stuck. - During Rush corners, players could have incorrectly positioned and continuously readjusted themselves until the corner was taken. - In certain scenarios, the opposing goalkeeper could have been controlled during set pieces by all players in a match. Ultimate Team Addressed the following issues: - Attribute upgrades were not showing in the Player Bio when using an upgraded Evolution Item in another Evolution. - A stability issue could have occurred when claiming Season Pass, Objective, and Milestone Rewards. - Loan Player Items in Seasonal Objectives were showing as having 0 contracts, this was a visual issue only. - If a player forfeited a Rush match, they were not able to party up with their original group again with a new invite. Clubs Addressed the following issues: - In a rare scenario, an incorrect match result was shown when the opposing team left the match. - Drop In matches didn’t proceed to penalties if Golden Goal Extra Time ended in a draw. - CAM Avatars could have been placed in incorrect positions when selecting the Any option in some cases. - The Captain was not always able to interact with Quick Tactics. Career Mode Made the following changes: The Simulation gameplay preset is now the default for new Career Mode saves. - Added multiple settings when creating a new Career Mode save, including the ability to disable Club Growth Board Objectives. Addressed the following issues: - Improved Growth Plan logic for secondary positions in Manager Career. - Youth Academy goalkeepers had lower Diving Attributes than intended. - Addressed an instance of conversations interrupting Calendar time advancement. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. - The EA SPORTS FC Team6.1KViews2likes0CommentsEA SPORTS FC™ 25 Title Update #2
The latest EA SPORTS FC 25 Title Update will soon be available for PC and includes the changes below. Please note that after updating to this TU, cross-play will be unavailable until this TU comes to other platforms in the near future. General, Audio, and Visual Addressed the following issues: Sometimes button inputs were not being registered when performing actions in the menus. Controller compatibility issues when using Steam Input. Steam Input now needs to be enabled before launching EA SPORTS FC 25 to have it work as intended. Stability issue occasionally happening in all Online modes. Ultimate Team Addressed the following issues: Stability issue when accessing Squad Battles. Addressed instances of stability issues while in the Store. Unintended UI elements sometimes displaying on the screen. Adjusted the message that displays when confirming to start an Evolution. Career Addressed the following issue: Addressed instances of stability issues within Manager Career. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team18KViews6likes2Comments