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Dev Update - Season 3: skate.Pass, Grom & Building skate. for the Long Run

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Braddock512
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15 hours ago

Oh hello. It’s us again, the dev team.

Over the next couple of days, we’re bringing you back-to-back updates to fill you in on what to expect in Season 3 and beyond! And there’s a lot to be excited about. From darkslides to grittier streets, this season we’re dropping some of the top requests from your most wanted list. 

But, before we get to all that good stuff tomorrow, we’ve got a few updates to cover. 

The big picture


We’ve said it before and we’ll say it again: we’re building skate. with a long-term vision in mind. This Early Access period is a huge part of that. It gives us the space to listen, learn, tweak and test - over and over - until we get things just right.

Since kicking Early Access off in September, you’ve seen some of that work in progress. Your feedback has helped shape some big changes, like updating the look of our world and characters (more to come), and adding features like key frames, tilt and roll, and FOV improvements to our replay editor. Behind the scenes, we’ve still got a long list to tackle. But, we’re working on crossing off items with each season - more on that tomorrow. 

We’ve also heard a few things from you concerning the in-game economy: you want more real-world brands, more value, and more choice. So, we’re making a few changes in Season 3 aimed at making that happen:

  • Brands! Way back in Season 1, you asked for brands in the skate.Pass - this season, we’re going to deliver, with adidas and more coming to the skate.Pass.
  • Items on demand: Get the items you want, when you want them. We’re making 200+ wardrobe basics and in-demand items available for à la carte purchase. Although we’ll occasionally swap out a few items here and there to keep things fresh, the core catalogue will just keep growing.
  • More skate.Pass options. We're adding a new Premium+ skate.Pass bundle to give you more options (and even more Tix) - you choose what works best for you.

These updates are aimed at getting you more of what you want, and less of what you don’t. Believe us when we say, we’re still working on it: changing things as we go to set up skate. for success in the long run. With that in mind, let’s talk about Grom.


In Season 3, the Isle of Grom is back - and we’re not just talking about the tutorial area. The island has expanded with a ton of new spots to skate and explore. Think hillbombs, massive gaps, cool transitions and some Skate 2 and 3-inspired spillway action. We think Grom is going to be one of your favorite spots and can’t wait to see what you’ll do with it.

ALL players will have the opportunity to explore Grom during Season 3. But, as an added benefit for our skate.Pass Premium holders, they will get first dibs to skate Grom before anyone else. 

Your way into Grom

Here’s how it’ll go down: for the first month at the start of Season 3, skate.Pass Premium holders will have unlimited access to Grom. After that, we’ll be holding our official grand opening - inviting all of our San Van residents to the Isle for a very special multi-week event in April. With a new brand partner making their Grom debut, you won’t want to miss it.

Once the event ends, Grom access will be widely available through skate.Pass Premium, or you can grab an Isle of Grom Water Taxi day pass by using your earnable Rip Chips. The day pass will be 500 Rip Chips, is valid for 24-hours from the moment you get it, and can be used an unlimited number of times within that 24-hour window.

Looking ahead: Season 3 and beyond


If you’ve made it this far - thank you. We know it’s a lot of information. One last heads up before we go: at the start of Season 3, some of our SVB packs will be on sale from March 10 to March 17.

Our goal remains the same. We want skate. to be a game that keeps growing and improving with our community for a very long time. Early Access is about building the foundation for that future. 

Tomorrow, we’ll be back again to share more of the fun stuff coming your way in Season 3 and beyond. In the meantime, thanks for rolling with us.

 

The Full Circle Team

Published 15 hours ago
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