skate. - Season 1
As we drop into Season 1, we wanted to give you a little refresher about our Seasonal process and get you ready for Season 1. Each Season in San Vansterdam will add more to the game, such as new skateable areas, new Challenges and Tasks, Seasonal events like Skate-o-Ween and the 7-Ply Maple Harvest, new brand partners, additional cosmetics, new tracks to the soundtrack, and a new skate.Pass, plus bug fixes and quality of life improvements. We’ll add more life and style to the city, like some spooky decor around the city for Skate-o-Ween and in-game events. With Season 1, we’re also implementing our first pass of visual updates, as shared in The Grind: Vol. 6. So what’s in Season 1? First, San Van is going to get a little makeover to do it up for the Season, and there’s plenty to discover once you drop in. Check out some of the seasonal decor we’re bringing to spots like The Orb, The Skateway, and new skateable areas around the city. Here’s a preview of what’s coming to the city. Skate-o-Ween Skate-o-Ween, as it's called in San Van, is the annual Halloween celebration, less focused on the spookiness and more about getting a chuckle out of someone, creating an inventive costume, and just getting together to skate in a fun outfit. During San Van’s Skate-o-Ween, skaters often don outfits that are callbacks to the origins of skateboarding - you'll see costumes, wild styles, or the baggy pants and chunky shoes of the early aughts worn ironically (and sometimes unironically). What a time. Even the companies of San Van get in on the fun - seizing on the opportunity to market their brands by selling corporate mascots for people to wear around the city. 7-Ply Maple Harvest The annual 7-Ply Maple Harvest occurs every year with the harvesting of San Van’s famous 7-Ply Maple trees. The Maple Harvest began in the early 20th century when a particularly robust variety of Maple Tree was discovered here. In the 70s, skaters discovered that by harvesting the San Van Maple every seven years, the wood produced would be perfectly suited for skateboard construction. Since then, the Harvest has evolved into a festival that embodies respect for the hearty, humble hardwood, as well as a celebration of accomplishments, growth, and reflection on the year since the last harvest. Each of these events will have community parks updated to celebrate the event. Plus, there’s themed cosmetics you can earn from participating in the events and earning Tix, and some you can grab from the Extravert Shop in-game. Community parks are public spaces in SV with custom layouts that rotate daily. Community parks will change each season, with the most popular ones returning in future seasons. Skate-O-Ween runs from Oct. 21 - Nov. 11, with the 7-Ply Maple Harvest dominating the city from Nov. 18 - Dec. 2. As you complete the in-game seasonal events, you’ll earn event currency to exchange for special Event cosmetics in-game. We’ll have more details on each event before they go live in-game. Seasonal events aren’t the only thing to do during Season 1. We’ll have 40 new Challenges for Season 1, with new Challenges added weekly, on top of the Challenges already live in the game.We’ll also have Seasonal Tasks – daily, weekly, seasonal and event tasks: Daily (~3-5/day)- a list of objectives that update daily Weekly(~10/week)- an event that unlocks each week and lasts until the end of Season 1 Seasonal (~10)- larger objectives that last all of Season 1 Event- objectives tied to the in-game event, which reward specific event currency Doing all those Challenges and Tasks gets you Tix, and those Tix get your rewards. As we mentioned for each Season, we’ll also have the skate.Pass. The skate.Pass has two tracks - the Standard (free) and Premium track - where you earn currency called “Tix” each season to buy items from the in-game store, which can be earned via: Daily, weekly, and Seasonal Tasks (including completion bonuses) Seasonal Challenges Daily grants (Premium skate.Pass only) Exchange for San Van Bucks skate.Passes can only be obtained from the in-game store during the seasons in which they are released. You’ll always be able to complete the Standard (Free) track without having to purchase the skate.Pass, but you’ll need to upgrade to the Premium track for 1000 SVB to get access to the Premium items. By acquiring the Premium skate.Pass, you’ll also be able to continue progressing and unlock rewards for up to one additional Season. Once the following Season ends, you can’t complete progression against the legacy skate.Pass. Now, if you want to get a bundle of SVB, some cosmetics, AND the Season 1 skate.Pass, you can purchase the Founder’s Pack or Founder’s Deluxe Pack – available on the skate.Shop. Fun fact: SVB purchases on the skate.Shop gives you 10% extra SVB. For EA Play subscribers, you can also get 10% off any purchase on the skate.Shop, including add-on content Packs and SVB purchases. Through the progression of the Standard and Premium skate.Pass tiers, you can earn up to 400 SVB to buy some gear in-game or to help purchase the next Season’s skate.Pass. So what are the rewards in Season 1? For Season 1, as it’s a little shorter season, you’ll have 82 tiers to work through (38 Standard and 44 Premium) to earn 32 free cosmetic items and 6 tiers of SVB on the Standard track, and 42 cosmetic items and 2 tiers of SVB on the Premium track, bringing your total rewards for both the Standard and Premium track (combined) to 74 cosmetic items and 8 tiers of SVB (up to 400 SVB total when you complete progression). This includes board items (like decks, stickers, trucks, griptape, and wheels), character items (like clothing, shoes, costumes, hats), gestures, as well as profile items like banners and avatars, with tiers ranging from uncommon, epic, rare, and legendary. What are some of the cosmetics? Some of the Free items are: Fresh Green Stripes Polo, Beige Baggy Jorts, PRMAFLO Puffletic White, Backwards White Baseball Cap are part of the Standard (Free) track rewards. Lucky Stripe cargo pants, Jazz Bucket hat, and PRMAFLO Afterlife Gumball shoes can be acquired through the Standard track; Tie Dye Kitty Baby Tee is part of the Premium track rewards. And for some of the Premium items, we’ve got: Hesh Leather Jacket, Ripped Jeans, and Camden boots are part of the Premium Track Rewards. Yes, we also mentioned costumes, such as the Livingston costume, featuring the mascot of San Van, as a skate.Pass Premium Reward: There are endless ways to express yourself with new collabs and gear from some of the best brands in skateboarding. We’ve got Girl Skateboard, Chocolate skateboards, Thrasher, Royal Trucks, Vans, Dickies, & Dime already in the game, and with Season 1, we’re bringing Santa Cruz, Creature, and Independent to San Vansterdam, just to name a few. Now that’s just a sample of some of the cosmetics you can get through Season 1’s skate.Pass Standard Track and Premium track, but that’s not all we’re bringing to San Van for Season 1. As we’ve mentioned in The Grind, we’ll be updating the in-game soundtrack every season. This season, we’re bringing 21 new songs into the rotation, and we’re definitely bringing a 90s vibe. Bad Religion - Against The Grain Dinosaur Jr. - Freak Scene Gang Star - Full Clip Jane's Addiction - Stop! Sonic Youth - Teen Age Riot Joey BADA$$ - Pardon Me Ice Cube - Bop Gun (One Nation) Naughty By Nature - It's On Operation Ivy - Sound System Skegss - L.S.D (Live. Sleep. Die) We’ll be dropping the full list of new music coming to San Van next week, so stay tuned. There’s a lot more for you to discover when you jump in, and we’re stoked to welcome you to skate. Early Access Seasons. See you in San Vansterdam, The skate. Team66Views3likes0CommentsThe Grind: Vol 6
Welcome to The Grind: Vol 6! We made it - Early Access is here! It's been incredible for us to welcome so many new skaters to San Vansterdam this week! Thanks for your patience while we continue to flex the servers to fit you all in! And for coming back here to check out The Grind. Our teams continue to triage and work on your bug and issue reports and feedback posted on our official skate. Forums. Last week we shared some top-tracked Known Issues here, and the team continues to work on more bugs as we head to Update 0.28 and Season 1. If you’re new here, The Grind is where we share important information about upcoming updates and additions, and answer your direct questions we gather off our official Discord. Since April, we’ve dropped 5 volumes of The Grind (Vol 1, Vol 2, Vol 3, Vol 4, Vol 5) In August, we got busy sharing the overview of San Vansterdam in our “Welcome to San Vansterdam” article and allowed sharing of gameplay capture post-August 29 from our playtest to get ready to open the doors for Early Access. So what’s next for The Grind? Well, with the game live, we want to reduce the time between volumes by shifting to The Weekly Grind. This weekly community post will celebrate the community, content, talk about what’s happening in the city of San Vansterdam, highlight players in the game and sick spots, and more. Before we jump into the meat of The Grind: Vol 6, we wanted to first thank all our skate. Insiders again for your hours and hours of playtesting, hundreds and thousands of posts sharing bugs, issues, and feedback, and the awesome content we’ve seen. You are why we got to this huge moment and opened the gates of San Van to the world. And we want to share some fun stats our awesome data team pulled during the skate.Insider Early Access preview (from Aug 26 - Sept 15, 2025). +181 million Kickflips +134 Million Ollies +20 Million Laserflips +300K Rocket Airs +81k Japan Airs +175K Fake Steez Gesture used We’ll have some stats to share in our first volume of The Weekly Grind that takes a look back at the data from Early Access launch up to Season 1 launch. In The Grind Vol. 5, we answered one of your most popular questions about the game’s visuals, letting you know that, along with everything else, the characters and world will evolve throughout Early Access and beyond to add more detail and personality. Here’s what we said: “It’s important to remember that Early Access is just the beginning. Everything from the gameplay to core features to visuals will continue evolving and improving during Early Access and beyond. This is a new game, a new world, and we’re excited about where it’s headed. We think this is the best skateboarding experience we have ever created. Will the visuals change over time? Absolutely. You'll see the characters and world evolve to include even more detail and personality through our future updates.” Today, we’re ready to show off the very first part of this ongoing evolution. When Season 1 launches on October 7th, you’ll immediately notice a whole new look. The lighting in the world has been adjusted to be a bit less high contrast and more grounded and lived in. It’s like San Van at “Golden Hour.” While this is only Step One of what will be an ongoing development of the game’s visuals, we want to give you a sneak peek today! And once this update releases, we want your feedback so we can keep improving and iterating. Now, in The Grind: Vol 5, we mentioned skate.Pass and how we’ll roll out Seasons as the game continues to evolve, and this volume of The Grind will jump into that, some new Season 1 content, Founder’s Packs, and more. Let’s talk skate.Pass first. skate.Pass Introducing: the skate.Pass. Starting with Season 1, as you play skate. you will earn in-game Seasonal currency (Tix) that will allow you to unlock new pages of the skate.Pass. Each page unlocks a new set of rewards that you can choose from. Rewards are split into Free and Premium tracks. Everyone must earn skate.Pass levels to unlock rewards, but Free rewards are accessible without owning the Premium pass. Each page of the skate.Pass requires you to earn a total amount of skate.Pass currency, aka Tix, to unlock. You can then exchange that currency for items you want. For Season 1, it’s a little shorter than regular seasons, so there’s over 80 rewards split between the Free and Premium tracks - including free track customization items like the White Backward Cap or Lucky Strip Cargo pants, decks and gear like SN8K Wheels or the “I Know Skate-Fu” deck, stickers, outfits, and social items like badges and emotes. (Season 1 is a little shorter, but regular seasons going forward will have about 100 items available to unlock in between the Free and Premium tracks of the skate.Pass.) With the Premium track, you can even earn SVB - and use some of that SVB to buy the next season’s Premium skate.Pass. Don’t worry—you won’t miss out if you can’t complete the Season 1 pass before Season 2 drops in December. As long as you obtain a seasonal skate pass before that season ends, you can continue working on Season 1 through Season 2, Season 2 through Season 3, etc. Seasons Each Season in San Van will add more to the game, such as new skateable areas, new Challenges and Tasks (like the weekly “Earn Score in Hedgemont 0/250000”), Seasonal events like the Skate-o-Ween and the 7 Ply Maple Harvest, new brand partners like Santa Cruz, Independent, and Creature, more cosmetics, new tracks to the soundtrack like Operation Ivy’s “Sound System” or Jurassic 5’s “What’s Golden”, plus bug fixes and quality of life improvements. And with each Season, we’ll add more to the city, like adding some spooky decor around San Van for Skate-o-Ween and in-game events. Through skate.’s Seasons, we’ll bring new content to the game, as well as legacy features and ideas. One thing to note: we’re not looking to remake Skate (2007), Skate 2, or Skate 3, so our focus is on the future, while bringing along the history of the franchise and things we all loved that got us to this point. We shared the roadmap a bit ago, but check it out if you need a refresher (and we’ll share an updated roadmap as we get closer to Season 3). We’re excited to launch Season 1 on October 7, 2025 (and drop game Update .28), and we’ll have more details on what’s coming for Season 1, what’s fixed and improved, and what’s next in the coming weeks. Founder’s Packs Founders Packs are available in the in-game store and the skate. Shop. The Founder’s Packs come in two versions: Standard and Deluxe (you can upgrade the Standard to Deluxe if you want) and the Founder’s Packs are optional and not required to play. Founder’s Pack comes with SVB + cosmetics, skate.Pass Season 1, and more. So what’s in the packs? Founder’s Pack 3 Founding Founder Cosmetics**: “The Founding Founder” Title, Varsity Jacket, and Sticker 6 Mocap Cosmetics: Motion Capture Suit and Mocap Deck, Wheels, Trucks, and Stickers 2,800 San Van Bucks: Use San Van Bucks to purchase premium cosmetic items Premium skate.Pass Season 1: Get access to Season 1’s skate.Pass and unlock premium rewards (Note: skate.Pass available to play at the start of Season 1 on Oct. 7, 2025 and runs thru Dec. 1, 2025; dates may vary or change)† Founder’s Deluxe Pack 6 Meatman Cosmetics: Meatman Suit, Deck, Wheels, Trucks, and Stickers Vans Founders Old Skool Shoes***: A Founder’s Deluxe-exclusive Vans Old Skool colorway 3 skate T-Shirts: Skate 1, Skate 2, Skate 3 Throwback Tees 3 Founding Founder Cosmetics**: “The Founding Founder” Title, Varsity Jacket, and Sticker 6 Mocap Cosmetics: Motion Capture Suit and Mocap Deck, Wheels, Trucks, and Stickers 5,900 San Van Bucks: Use San Van Bucks to purchase premium cosmetic items Premium skate.Pass Season 1: Get access to Season 1’s skate.Pass and unlock premium rewards (Note: skate.Pass available to play at the start of Season 1 on Oct. 7, 2025 and runs thru Dec. 1, 2025; dates may vary or change)† *Limited-time purchase available until December 2, 2025 10:00 am Pacific Time. Conditions & restrictions apply. See ea.com/games/skate/skate/game-disclaimers for details. **Exclusive to Founder’s Pack or Founder's Deluxe Pack/Upgrade; not available after Dec. 2, 2025 ***Exclusive to Founder's Deluxe Pack/Upgrade; not available after Dec. 2, 2025 †Season 1 Skate.Pass available in-game during Season 1 beginning October 7, 2025 through December 2, 2025 at 10:00 am Pacific Time. Skate.Pass content requires all game updates and gameplay to unlock. Exact dates may vary and are subject to change. Your Q’s, our A’s. Let’s dive in. What brand partners are in the game/coming soon? We’ve got Girl Skateboard, Chocolate skateboards, Thrasher, Royal Trucks, Vans, Dickies, & Dime, to start off, and in Season 1, we’ll be bringing Santa Cruz, Creature, and Independent to San Vansterdam, just to name a few. With every Season, we’ll be adding more Brand partners and cosmetics - so before a Season starts, we’ll share details on whose fits are coming to San Van. Stay tuned. What legacy modes are coming to skate.? Our plan is to continue adding more to do in San Van, including looking at how we can bring legacy game modes to the city. We’ll keep you posted on the progress and when you can expect them through our Seasonal patches. (Remember: our Seasonal updates will also bring Quality of Life fixes, bug fixes, and more features.) Can we get bigger Throwdown parties? How big do you want? We’re excited to keep iterating on throwdowns, creating a sesh anywhere in the city to show off your skills (or lack of skills). You said there are tricks coming in Season 3. Besides Darkslides and Impossibles, what other tricks from Skate 3 are coming and when? With skate, we resurrected Flick-It in the Frostbite engine and are bringing tricks from the Legacy titles to skate. Impossibles and Expanded Handplants coming in Season 2, with Darkslides and Improved Footplants/Boneless coming in Season 3. Ensuring solid gameplay is very important to us, so you can expect more past Season 3, but that’s all we’re talking about for now. Rest assured, there’s more to come. Will we ever have to pay for new tricks? No. You will never have to pay for new tricks. As we add new tricks to skate., you’ll have access to them as soon as they come to the game (update may be required), and they’ll become part of Challenges to help keep up your skill. Once added, a trick will never go away. Seasons will have a major update. What will be the cadence of other updates? With each Season, we’ll have a Seasonal Update that addresses QoL issues and bugs and introduces new features, skateable areas, Challenges, and more. Between those updates, we will push back-end fixes and hotfixes as needed to address bugs, crashes, and stability. Is skate. still coming to mobile devices? The team is still dedicated to bringing skate to mobile, and we’ll need folks to jump in, kick the tires, and test it, so keep your eyes peeled for those notifications. Can we get any teasers/info about what’s coming to Brickswich (Challenges/Missions) and when? Starting with Season 2, we’ll have some teasers for you regarding Brickswich. Stay tuned. We’ll be starting The Weekly Grind around Season 1 - celebrating the content and activities of the community with y’all. Join the community at https://discord.gg/skateEA. One last item for this Volume of The Grind: we’ve opened up our New Player Hub with some articles to start off to help new players who’ve never played the Skate franchise, folks who never playtested, and for OGs who may need a reminder here and there, with more on the way. Check it out! See you in San Vansterdam, The skate. Team375Views1like0CommentsKnown Issues Status Sept 18, 2025
hey skate. fam, With update 0.27.7 release on Sept 16, 2025, we’ve been hard at work gathering newly reported bugs, issues, and are triaging them to work on solutions/fixes. This is not an exhaustive list of all issues being tracked and worked on, these are the top ones we’ve seen reported and the team is investigating. Note 1: We've pushed out a back-end fix for most of those affected by being softlocked/progression stuck. We'd like you to restart the game and log back in. If you're STILL having issues, please post here with the details. if you're not, go skate. Note 2: The team has pushed out a back-end fix for the endless Configuring error and has confirmed this should be resolved. They've also pushed a cross-play fix and a fix for full server errors when trying to join friends. Thanks for your patience! Long queues to log into the game/server issues Fix: Thank you, you’ve exceeded our expectations! So many of you have joined us in San Vansterdam that our team needs to make more room for everyone. You may experience queues in the meantime, and we’re hoping to fix that soon. Unable to place the Session Marker during the tutorial Fix: Issue fixed in update on Sept. 17 Unable to take the ferry to San Van after completing the tutorial Fix: Our team is looking into this for a solution and will keep you posted with our progress. Crossplay Issues - Some users unable to join Crossplay with friends Fix: Our team is looking into this for a solution and will keep you posted with our progress. Founder’s Upgrade is missing if Founder’s Pack is purchased on a different platform. Workaround: Use the skate. Shop. Make sure you’re logged in with the EA account that is linked to your platforms accounts. Fix: Our team is looking into this for a solution and will keep you posted with our progress. Achievements on EA App and Epic are not granted to the user Fix: Our team is looking into this for a solution and will keep you posted with our progress. Game crashes when scrolling through users in Spectate Fix: Will be fixed with Update 0.28. Users experience an infinite loading screen when trying to join San Van on Xbox platforms Fix: Our team is looking into this for a solution and will keep you posted with our progress. And as a reminder for all you new players (thanks for joining us in San Vansterdam!), here is a list of the known issues from the 0.27.5 release (that playtest insiders got access to on Aug 26th) that we’re also actively working on: The replay editor often captures stuttering during export. Fix: Our team is looking into this for a solution and will keep you posted with our progress. Players can be trapped by drop items in shop spawn locations. Workaround: Change “Quick Drop Visibility” in your social settings to “Only Me”. Fix: Will be fixed with Update 0.28. Unable to play Skate. due to a "connection to EA Servers" error. "ERROR 852146987" Troubleshooting: Make sure to disable VPN; check that the EA App is not in offline mode. For more troubleshooting help, check this Connectivity FAQ. The RIP Card customization will flicker between the old and new assets for a while after the selected user updates their customization. Fix: Fixed in 0.28 Player stuck unable to progress Tour 1 Skater Eyes: Stunting 101 Fix: Fixed in 0.28 During the last step of "Spots and How to Own Them" when the user will start the challenge, they will be stuck for ~3 minutes with the message "Waiting for players". Workaround: Wait for the timer to run out, challenge will then be able to be completed Fix: Fixed in 0.28 Quick Drops are invisible when chosen and cannot be placed Fix: Fixed in 0.28 Sometimes viewing the preview of players in the San Van List causes a black screen, and exiting out to game from this state will lead to a soft lock Fix: Fixed in 0.28 When entering a grind and leaning to exit, skater disappears (rare) Fix: Fixed in 0.28 Criteria for unlocking the Financial neighborhood is not showing up, causing the "Manual Extension" mission to not appear Workaround: You can get to the Financial Neighborhood (Market Mile) by doing more Challenges. Get that XP! Fix: Our team is looking into this for a solution. Criteria for unlocking the Historic neighborhood (Gullcrest Village) is not showing up, causing the mission to not appear Workaround: You can get to the Historic neighborhood (Gullcrest Village) by doing more Challenges. Get that XP! Fix: Our team is looking into this for a solution. Disabled the “Pad Hopper” Challenge due to a world prop making the Challenge harder than intended. Fix: Fixed in 0.28. Keep the feedback coming! As we’ve said, skate will continue to evolve as we just launched in Early Access and we’ll continue to improve the gameplay experience and add new content to the game. Thanks for being with us on this journey, see you on the streets…or the rooftops! The skate. Team24KViews13likes2CommentsSept 17, 2025 Quick Status Update
Hey skate. fam, Quick note: Fix is in place for those who ran into a soft lock during the tutorial when trying to place a Session Marker (Session Marker Bug), Fixes are also in place for those who completed the tutorial but still found they were locked out of content. (This does not address all softlock issues. The team continues to work on them.), With over 2M skaters joining us in one day, we're working on flexing our servers to keep up, We’ll have more info and details on tracked issues tomorrow to share. The skate. Team725Views9likes0Commentsskate. Update 0.27.7 (Early Access Release)
Welcome to Early Access skate. fam! The playtest forum will be archived (but still visible!), so go check out our new, public forums here. The team has tracked and squashed some bugs that popped up since 0.27.5 (our previous update that gave our skate. Insiders an Insider’s Preview to help iron out some bugs and issues). With the game launching in Early Access on Sept 16, 2025 (tomorrow, can you believe it?!), we’ll continue listening to the community and working to make the gameplay experience better. Speaking of the skate. Insider program, Insider Rewards will start rolling out this week for everyone who registered as a skate. Insider. You’ll need to check the account you signed up to playtest with to get the Insider deck and pack of Insider deck stickers. Thank you for joining us in the skate. insider program! PROGRESSION UPDATE Our Insider's Preview showed you guys cranking through the game, so the team has looked deeply into progression rates and made some changes to how fast you earn XP. To note: We’ve eliminated any per-drop XP Removed XP gain from items acquired through Neighborhood rank up We’ve streamlined all XP gains from drop items to be 50 XP, regardless of rarity Balanced XP gains in Market Mile mission item rewards BUG FIXES Fixed a few soft-lock progression issues, including the “Complete The Line” Mission Fixed some crashing issues Fixed an issue with party invites for Throwdowns Fixed performance issues related to Quick Dropping items Fixed various localization and text issues throughout the game Fixed some thumbnail issues in the Create-A-Skater Fixed a flickering shadow in two cinematics Fixed a few character gesture issues Fixed for getting stuck under the map Fixed the “Err” Notification Fixed PC players unable to turn off friend request notifications Fixed issue where players are able to see other skaters when in spectate mode and can still hear them; however, in normal gameplay, they are invisible Fixed issue where if a party member leaves, the party behaves as if they are still joined Fixed Founder's Edition visual bug - Info Panel shows cross out pricing even if the player does not have EA Play Some CDN Image resizes to improve performance on Gen 4 consoles, especially Xbox One Renamed the D-Tres sneakers to Permaflow Various localization fixes KNOWN ISSUES Beyond the fixes coming in Early Access, we do have some Known Issues we’re hard at work on to get addressed and ready for Season 1, coming with Update 0.28.0 in a few weeks. The replay editor often captures stuttering during export. Fix: Our team is looking into this for a solution and will keep you posted with our progress. Players can be trapped by drop items in shop spawn locations. Workaround: Change “Quick Drop Visibility” in your social settings to “Only Me”. Fix: Fixed with Update 0.28. Unable to play Skate. due to a "connection to EA Servers" error. "ERROR 852146987" Troubleshooting: Make sure to disable VPN; check that the EA App is not in offline mode. For more troubleshooting help, check this Connectivity FAQ. The RIP Card customization will flicker between the old and new assets for a while after the selected user updates their customization. Fix: Fixed in 0.28 Player stuck unable to progress Tour 1 Skater Eyes: Stunting 101 Fix: Fixed in 0.28 During the last step of "Spots and How to Own Them" when the user will start the challenge, they will be stuck for ~3 minutes with the message "Waiting for players". Workaround: Wait for the timer to run out, challenge will then be able to be completed Fix: Fixed in 0.28 Quick Drops are invisible when chosen and cannot be placed Fix: Fixed in 0.28 Sometimes viewing the preview of players in the San Van List causes a black screen, and exiting out to game from this state will lead to a soft lock Fix: Fixed in 0.28 When entering a grind and leaning to exit, skater disappears (rare) Fix: Fixed in 0.28 Criteria for unlocking the Financial neighborhood is not showing up, causing the "Manual Extension" mission to not appear Workaround: You can get to the Financial Neighborhood (Market Mile) by doing more Challenges. Get that XP! Fix: Our team is looking into this for a solution. Criteria for unlocking the Historic neighborhood (Gullcrest Village) is not showing up, causing the mission to not appear Workaround: You can get to the Historic neighborhood (Gullcrest Village) by doing more Challenges. Get that XP! Fix: Our team is looking into this for a solution. Disabled the “Pad Hopper” Challenge due to a world prop making the Challenge harder than intended. Fix: Fixed in 0.28. We're stoked to welcome you to San Van! We've got some work to do, and are glad you're here for the ride. Let's roll!3.8KViews11likes0Commentsskate. Known Issues - Sept 4, 2025
hey skate. fam, woohoo! can’t believe we’re so close to Early Access. we’ve got update 0.27.7 coming on Sept 16, 2025 and will have full patch notes and Known Issues for that on Sept 15, 2025, but wanted to give you a heads-up on some of the bigger issues we’re seeing reported. Getting Stuck Under the Map Workaround: Other players can use build-kit objects to help the stuck player escape. San Van Citizen Rescue Activate! Fix: Fixed in Update 0.27.7. “Err” Notification Workaround: None. Fix: Fixed in Update 0.27.7. PC players unable to turn off friend request notifications. Workaround: None. Fix: Fixed in Update 0.27.7. Players can be trapped by drop items in shop spawn locations. Workaround: Change “Quick Drop Visibility” in your social settings to “Only Me”. Fix: Team is working on a fix. We’ll share an update on our Discord and forums as soon as we can. Players are able to see other skaters when in spectate mode and can still hear them however in normal gameplay, they are invisible. Workaround: None Fix: Fixed in Update 0.27.7. If a party member leaves, the party behaves as if they are still joined. Workaround: Try leaving the party again. If that does not work, restart the game. Fix: Fixed in Update 0.27.7. PC CPT players having issues with EA Javelin due to existing CPT build conflicting with the new Early Access build. Workaround: Uninstall the skate.CPT build before installing the skate. Build. Note: Due to the builds having the same install folder, it will appear the skate.CPT reinstalled. Launch the skate. tile, not the skate.CPT tile. Fix: Team is working on a solution to resolve this fully. We’ll share an update on our Discord and forums as soon as we can. Unable to play Skate. due to a "connection to EA Servers" error. "ERROR 852146987" Troubleshooting: Make sure to disable VPN; check that the EA App is not in offline mode. For more troubleshooting help, check this Connectivity FAQ. Founder's Edition - Info Panel shows cross out pricing even if the player does not have EA Play. Fix: Fixed in Update 0.27.7. Players buying the Deluxe Founders Pack must restart the game to get their items (Xbox). Workaround: Restart the game Fix: Fixed in Update 0.27.7. (this list is NOT exhaustive, but we wanted to give you a heads-up before update 0.27.7 goes live on Sept 16.) full Update Notes and Known Issues will be posted on Sept 15, 2025 in the skate. Forums. thanks for being with us on this journey, see you in San Vansterdam! The skate. Team PS - don’t forget to drink your water!1.2KViews1like0CommentsThe Grind: Vol 5
Welcome to The Grind: Vol 5! Can you believe it’s already the middle of August? We’ve got some details to share to get you ready for Early Access — remember, coming at the end of this Summer (Northern Hemisphere) — as well as some Playtest details and some questions submitted by you, the skate. community. This volume of The Grind is gonna touch on customization, music and sounds in San Vansterdam, and we’re going to share a bit about our Seasons (starting shortly after Early Access drops) and the skate.Pass. At the end of July, we invited over 1 MILLION skate. Insiders to join us in San Vansterdam, and it’s been wild. We’ve got up to 150 folks in each server, throwing down, completing Challenges, having fun. With Early Access coming soon, it’s going to be insane! I’m seeing videos - when can I record/share/stream? Reminder: the Council and some creators were given special access with a watermarkless build, but the NDA is still in effect for all Playtesters. We know you’re excited — we’re excited to see your content. We’ll be lifting the NDA before Early Access, so keep your eyes peeled for that NDA-lift announcement coming near the end of the month. Customization The Skate Shop offers (optional) premium cosmetics for purchase using San Van Bucks (or “SVB”) to customize your character beyond the free rewards you'll receive. You will see exactly what you are getting when you use SVB in the Shop. As we’ve mentioned in previous volumes of The Grind, there's a lot to unlock by simply playing the game and earning rewards -- we'll talk a bit more about that below. When you first load into skate., you’ll need to create your skater. First, you set up your appearance. Choose your build, height, body shape and size, and more to customize your look, then hit that right bumper to choose Locomotion (how you move off-board through San Vansterdam). Next up is your face shape — and there’s a lot of options. After that, pick your hair style, color, and shade, then slide over to your eyebrows to make your selection. Eyes, nose, and mouth are next, and you can choose facial hair and color if you want. Select your skater’s voice, and you’re done. Now it’s time to get dressed. Apparel, Accessories, and Boards are where you set your style. Starting off, you’ll have just a few options, like the “I ♥️SV” shirt, some basic pants and shoes, and basic deck setups (design, griptape, trucks, wheels). That’s where those Challenges and Missions come in. Complete Challenges to earn Rip Chips (only earnable through gameplay) and then hit the Shop to turn those Rip Chips into gear. Open a box of gear with your free Rip Chips to get great cosmetic rewards and also up your Rip Score, which will unlock even more items. With each tier of the Rip Score AND each tier of your Neighborhood score, you get more items to customize your skater with (hats, helmets, shoes, socks, shirts, pants, shorts, skirts, decks, trucks, stickers for the decks, grip tape and grip tape designs, and more). But wait! You’re not done! Quick gestures are customizable, so check out the Gestures option to select which of the four Quick Gestures you wanna have locked and loaded. DID YOU KNOW: You can do Gestures while pulling tricks in skate. - like this one. (You can even Gesture when you’re flying through the air. Warning: The flapping wings gesture does NOT make you fly better.) Music in San Vansterdam As mentioned in The Grind: Vol 4, we’re taking some time to discuss music in San Vansterdam. First, the soundtrack is big — like, 100 songs big. The team focused on emerging artists and threw in some deep cuts to help you discover music you may not have heard yet. You can browse the soundtrack by pressing down on the D-Pad and then highlighting the headphones icon. From there, you can choose the Playlists you want to jam out to when cruisin’ the streets of San Van. You’ll see the main soundtrack in the Featured section - split into three playlists - DO A KICKFLIP!, SV Local Classics, and Down Low Radio. See that one titled San Van Jams? That’s the skate. community favorites - based on the songs most liked by all players across all platforms. You can favorite whole playlists or individual tracks to make your own favorite playlist, and you’ll see them appear in the Liked section. You can use the left and right triggers to adjust the volume, if you want it blasting or if you need it to be a little subtle. When in the world, you can mute the speakers by pressing d own on the D-Pad (to open the Quick Access wheel) and pressing Y (or Triangle). And you can discover music just by skating around San Van - you’ll hear it blaring out of speakers in skate spots, teasing you from the top of buildings, and even from passing cars. Just run up and use Grabster when prompted (hold down on the L stick) to collect it! It will show up under the Newly Discovered category in Grabster. And if you’re liking the soundtrack, stay tuned! The team will be adding lots of new tracks every season - and making sure the ones you listen to and favourite the most stay in the game for longer! Now, we know music is a part of skateboarding culture - and not one specific genre or style, but all types of music (just like there’s all types of skaters and all types of gamers). Our music team is currently curating the skate. Soundtrack (coming soon to Spotify), but we wanted to drop a sample of some of the artists right now to get you vibin’ and ready for Early Access. Some Artists from the skate. Soundtrack Turnstile Denzel Curry Little Simz Skegss Earth, Wind & Fire MF Doom Just a little taste, a tease of some artists on the soundtrack, and there’s a LOT more. The soundtrack for Early Access will have around 100 tracks, and we’re just getting started. We’ll share the Spotify link soon, so stay tuned to our official social and community channels. Seasons and the skate.Pass We’ve mentioned seasons a few times in The Grind. You’re probably wondering, “How will skate. do seasons? How long will they last? When do seasons start? Is there a skate.Pass?” Quick answers (full details coming in The Grind: Vol 6 next month): Yes, skate. will have seasons and seasonal content. The world, game features, in-game events, and even the soundtracks will be updated to celebrate each season. On average, the season will last about 3 months (so we’ll have 4 per year, like a real calendar!). Our first season will start shortly after the Early Access launch, and more information will be available next month in Vol 6 of The Grind. With each season, we'll be adding new cosmetics and customization items, more music, and more to do. We will have a skate.Pass - with a paid and free track with various rewards, Seasonal Challenges, and activities to keep you on your board. Stay tuned - we’ll have all the details about our skate. Seasons and the skate.Pass next month, so get ready! What’s happening with the skate. Insider Playtest? As of June 27, we closed sign-ups for the skate. Insider program. From the time we opened up sign-ups in 2022 to June 27, 2025, over 1 MILLION future San Vansterdam citizens signed up. And we spent all of July getting invites out to everyone who did sign up. Signed up but didn’t get an email? Are you sure you checked the right email? Quick reminder: Our official Discord is not the spot to share feedback, bugs, and issues - but we DO want you to share them with us. If you’re a playtester, head to the Playtest forums and let us know what’s going on. The feedback we’ve received already helped us get to 0.27 and 0.27.5 (coming soon!), so keep it up! Thanks for coming with us on the road to Early Access - we’re getting closer every day. Let’s dive into your questions. Keep them coming! Your Q’s, our A’s. What can you tell us about the future of the game's visuals? It’s important to remember that Early Access is just the beginning. Everything from the gameplay to core features to visuals will continue evolving and improving during Early Access and beyond. This is a new game, a new world, and we’re excited about where it’s headed. We think this is the best skateboarding experience we have ever created. Will the visuals change over time? Absolutely. You'll see the characters and world evolve to include even more detail and personality through our future updates. Thanks for your continued support. While we can’t respond to every piece of feedback, rest assured that we are listening. Is early access free? And if so, does everybody get it or is there a way to ensure I get in? Early Access is absolutely free-to-play. Everyone who wants to jump into San Vansterdam when Early Access launches is welcome! Was wondering if it would be possible to implement a type of party finding system for co-op missions? Playing together in the open-world of San Vansterdam is so much fun, from Throwdowns to Co-op Challenges. As we continue to improve and develop skate. through Early Access, we’ll look into more ways to improve the social experience and co-op/group play. Will server sizes increase even more? It would be crazy to have like 500 people on one server. It would be crazy - not sure if it’s the crazy we want to ensure stability. That being said, with Early Access, we’re just getting started and crazy ideas may make sense down the road. Currently, our sweet spot is up to 150 skaters per server, but that could change in the future. Will any extra skaters be available to play as like in previous games? Any pros? skate. is all about you and what you're doing in San Vansterdam. That being said, it doesn't mean we won't see the occasional new visitors in San Van sometime in the future. Will we be able to re-enter the tutorial area and explore it freely? It’s so cool; I would like to go back like in Skate 3 going back to Skate School. “I’m going going, back back, to the Isle of Grom” is definitely a jam, and we will be opening the Isle up at some point during Early Access so you can refresh the basics or get crazy, Isle-style. Are there going to be any collab's with show's, movies, etc.? Through skate.’s live service, we want to bring a lot of events and experiences through the Seasons, so we’ll share more as we get closer to the seasonal drops whenever we might incorporate these elements. Are you looking into custom/player-created gear or designs? We don't have something to share today, but this is definitely something the team is very excited about. When we have something concrete to share, like a timeline, we'll make sure to let you know. Don’t forget to drop your questions in the Q&A channel in The Grind category of Discord, and we’ll pull some to answer for our next volume of The Grind. Join the community at https://discord.gg/skateEA. See you in San Vansterdam, The skate. Team859Views6likes0Commentsskate. Playtest Milestone
We're stoked to announce that, with over 1 million playtest sign-ups, we're celebrating skate. as the biggest playtest sign-up in EA history! And for that, we have to say a huge THANK YOU! Check your emails — the one you used to sign up as a skate. Insider — because we want to get you in, but you have to do your part as well! :) PC players, when you get your email, log in to the EA App to download. Console players, your code will be in the email. Invites are going out daily, every weekday, with all invites going out before the end of July! Reminder: The skate. Playtest is under NDA - no sharing of content, discussions, feedback, bugs, or issues outside the official skate. Insider Playtest forums. The skate. Team377Views0likes0Commentsskate. Playtest Info Update
hey skate. fam, as mentioned in The Grind: Vol 4 , the last RSVP wave is July 22 and then we start our daily waves. everyone who signed up prior to June 27 will get an invite before the end of July, so make sure you check your emails. to prepare for this moment, we’ve added online access entitlements to every signed up playtester account – which gives you access to the forums. console players: if you have access to the forums but haven’t gotten your code yet, don’t stress. your code is coming in the coming waves through the end of July. pc players: if you have forum access, check your EA app😉 we’re stoked to see you jump in with us as we continue on the road to Early Access. see you in San Vansterdam, the skate. team534Views3likes0Comments