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The Weekly Grind - May 26, 2026

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Braddock512
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7 days ago

Welcome back to The Weekly Grind, San Vanners and Gromites! 

Let’s roll!

What’s going on?

The ZexyZek Creator Collab event has ended, and we’re one week from Season 4 launch.

We’ve shared some details on lighting updates for Season 4 a couple of weeks ago, and last week we announced the update to the Hedgemont Community Park.

Learn how Season 4’s redesigned community parks were shaped by player feedback, with tighter layouts, real-world inspiration, and stronger social skate energy from our chat with Elliot, our World Design Director.

What’s changing with the Hedgemont community park in Season 4?

How did Season 3’s Gullcrest updates influence Season 4?

In Season 3, we overhauled all of the parks in Gullcrest Warehouse Park. We went through every single one and redesigned them without making a big announcement, so we could see whether tightening things up, streamlining the experience, and creating a more community feel would land well with players.

We also heard players asking for more real-world-inspired locations, so we started leaning into that, but not 1:1 remakes. We applied what we learned from Gullcrest to the helipad park and the new community park we’re creating.

Why are the parks becoming smaller and more focused?

One of the biggest changes has been reducing the overall size and complexity of the parks. Smaller, more focused spaces do a better job of bringing players together and creating that proper community skate-session vibe.

On top of that, we've expanded our skatepark build kit with tons of new options for designers to choose from. That gives each community park a lot more personality and variety, while ensuring that each park layout feels unique in the right way.

What kinds of skate experiences should players expect from the updated community parks?

Since Season 1, we’ve heard the community feedback, so the community lots are more focused on the skatepark experience first. Some are designed around bowls and vert and others are built more like real-life plazas, whether fictional or inspired by actual spots. We are listening to the feedback so we are interested to hear what other types of parks the players want to see moving forward.

Are community lots considered finished after these changes?

Community lots are never finished! We also want to offer new and novel skateable stuff, we just need to balance them with all of the work we are doing elsewhere, but these spaces are still something we’re actively building on.

We can’t focus only on community lots while also supporting Grom, new areas, world changes, and seasonal updates, so we’ve been steadily improving them over time. It’s been a gradual process from December to now, and the work continues.

________

And we dropped some new info on Fingerflips coming in Season 4.

Don’t forget: Keep sharing your bug/issues so we can squash ‘em flat. 

Let’s dive right into the calendar. 

Weekly Calendar

  • The Weekly Grind returns (that’s today)
  • Fingerflips Preview
  • “Have You Seen This Him?” Video Contest ongoing
  • Maintenance May 27, 2026 starting at 9:30AM PT for up to one hour
  • Season 4 Blog and Details
  • Nike SB UGC Contest Winners Announcement

Coming Up

  • “Have You Seen This Him?” Video Contest Ends
  • Season 4 starts June 2
  • Fingerflips Interview
  • Stadium Interview


ICYMI: Free socks and t-shirts! 

Don’t forget! You’ve got a free pair of black plain socks in your inventory.

This is your last week to grab the 4 community-designed t-shirts! They were created from members of our very own skate community - Syph, Pariah, and Boolin - winners of the T-shirt design challenge.

More content from the skate. community!

As usual, we wanted to share a few pieces of content that caught our eye. Remember: if you want to possibly be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel.

Uh, San Van Mission Control, we have a problem. Credit: RicoHang five on the Rolling Waves wave wall. Credit: PyrateDouble trouble grind session. Credit: KvgTorryAlways finding sick spots. Credit: Kyler

Part of The Weekly Grind will be dedicated to sharing current Known Issues the team is tracking for bugs & issues, any active deployments/fixes, and next steps.

Developer’s Note: We’re seeing a small volume of crashes on PC related to 13th and 14th Gen Intel Processors.

This is a thermal hardware issue with Intel processors, which Intel patched back in 2024, but if you were affected and didn’t download the patch in time, your CPU may be permanently damaged. This issue can cause crashes with high load applications, like video games. You can read more about the issue here and download a diagnostic tool here to see if your PC has this issue. 

Known Issues Still Being Investigated:

  • Month 3 task appears as Use Fast Travel Points instead of Grind or Manual Distance for non-English languages.
  • Duplicate Product Boxes appearing for all three neighborhoods in the store with an “Insufficient Funds” error if opened. 
    • Workaround: Traveling from San Van to Isle of Grom or vice versa resolves this.
  • Some Trophies/Achievements are not registering progress if the requirement is done on Isle of Grom.
    • Workaround: Trophies will progress when actions are taken on San Vansterdam instead.
  • Adjusting your video settings on PC can cause other settings to change.
  • Character texture flickers when the Pipe Dream challenge starts.
  • Players cannot grind on the rails of the Stadium parking entrance.
  • Sometimes when editing in the Replay Editor, players are unable to exit.
    • Workaround: Press the L stick in to hide the UI, then again to show it. This should unstick the Replay Editor.
  • Speedline challenges can end prematurely while in a sequence due to final bearing placement
  • The notification denoting when a friend comes online can randomly trigger multiple times.
  • After purchasing multiple SVB packs in succession, an error appears during checkout.
  • Skater seems to pass through the board when having specific heights.
  • The game sometimes crashes when a fourth player joins your Party.
  • After accepting a skate. party invite via Xbox Live or PlayStation Network, the invite reappears after the player is already in the party they were invited to.
  • Spin degrees in the trick feed are sometimes inaccurate.
  • Graphical glitches are present in the UI on PCs using AMD GPUs.
    • Workaround - AMD: 
      • Go to AMD's driver site and find your graphics card from the "Search or Browse Drivers" section.
      • Click on "Previous Versions" and download the one labeled "Adrenalin 25.12.1."
      • Download and Run the AMD Cleanup Utility.
      • Reboot, and then run the Adrenalin 25.12.1 installer.
      • Reboot again and launch the game.
  • Neighborhood Progress appears reset and previously opened product boxes appear locked.
    • Workaround: Press Windows + R on your keyboard > Type: %localappdata% > Press Enter > Find the skate folder %localappdata%\skate\ > Delete or rename the folder. (Rename the folder if you have saved replays or screenshots).
  • Activity count on Isle of Grom zone entrance menu shows an incorrect total amount of completed challenges.
  • Flags on Isle of Grom can unintentionally cause your skater to bail.
  • Coffin Air 540 in the Waterworks OTL Challenge often fails to register the goal as completed.
  • Players often don't receive notifications for completing and progressing tasks.
    • Workaround: Visit the Task Menu and restart the game.
  • Quick Ollie has incorrect height and forward boost when performed during grind.
  • Players can hear pedestrians after turning the setting off.
  • Returning to the session marker while 'getting unstuck' can get the player stuck on a black loading screen.
    • Workaround: Restart the game.
  • HUD disappears after starting a Challenge.
    • Workaround: Restart the game.
  • Performing a Dark Catch, followed by a grind, and ending with a Dark Flip, doesn’t meet the "flip trick to grind to flip trick" requirement for the "Street Dreams" Challenge, even though it should.
  • Scorp tattoo has an incorrect thumbnail.
  • Some Season 3 tasks are incorrectly translated in different languages.
  • Some Players are unable to export in MP4 Format.
    • Workaround PC ONLY: Using WebM format when exporting works.
  • Players can get softlocked when using the Replay Editor.
  • Trophy progress stuck despite meeting the requirements for "Without Footy It's Fiction".
  • Players sometimes get stuck in a loading screen when Fast Traveling. 
  • Party members are not able to start challenges after they cancel a travel queue.
  • Reverts sometimes cause the skater to look in the wrong direction.
  • Automatic Reverts sometimes over rotate beyond 180 degrees.
  • Grinds sometimes fail to lock in.
  • Roll Ins activate unintentionally.
  • Roll Ins take priority over grinding on a lip.
  • Drop ins sometimes cause the back truck to get stuck, causing a slam.
  • Skater’s animation stutter or bail when landing a Hippy Jump while in air. 
  • Skater loses momentum during a Hippy Jump if you tuck into a ball.
Updated 1 day ago
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