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Assault Battle Update

CG_Meathead's avatar
CG_Meathead
Icon for Capital Games Team rankCapital Games Team
2 months ago

Hello Holotable Heroes, 

We wanted to give you an update on the Assault Battle scheduling. 

Starting in December, all 9 Assault Battles will return with an altered cadence schedule. 

New Schedule:

Each Assault Battle will take turns on the first four Wednesdays and Saturdays of the month, with an additional Assault Battle on the first Monday of every month.

While we have 9 Assault Battles, this is how our schedule will be. 

The team is currently exploring options on how to handle the cadence when more events become available. When we have more information to provide on that, we will make sure to message you about it. 

Thank you for your support and feedback and we look forward to seeing you on the Holotables

BONUS NEWS:
Sneak peak of our Holiday lineup that will include even more Assault Battles!

Imperial Remnant (Peridea Patrol)

Dates: 12/07/2024, 12/26/2024

Forest Moon

Dates: 12/14/2024, 12/28/2024

Military Might

Dates: 12-21-2024,12/30/2024

Ground War

Dates: 12/28/2024, 1-1-2025

Places of Power

Dates: 12/04/2024, 12/25/2024

Fanatical Devotion

Dates: 12-11-2024, 12/27/2024

Secrets and Shadows

Dates: 12/18/2024, 12/29/2024

Rebel Round-Up

Dates: 12/2/2024, 12/24/2024

Duel of the Fates Assault Battle

Dates: 12/25/2024, 12-31-2024

Super Extra Bonus Information:

A few other events are also going to be running extra times during the Holidays! Be on the lookout!

Published 2 months ago
Version 1.0

43 Comments

  • robomelon314's avatar
    robomelon314
    New Spectator
    2 months ago

    Wanted to continue elaborating on this, since I think it's important.

    IF it turns out that for reward totals, CG can't run 10 assault battles at once, I think it is VERY important to make sure that the older assault battles (The ones with challenge tiers) are still available in some form.
    It would obviously be much nicer to have all the assault battles be additive rewards for players to build towards, especially since they're kind of foundational to the current gameplay cadence. 

    The most commonly suggested/requested compromise is to have some sort of option to pair the old and new assault battles, and you get to pick one to earn rewards for. This is fine, but I'd like to argue for why we should get all of the assault battles moving forward.

    Item 1: Relic 9 is still not very common, the average player isn't super likely to have more than 1-2 R9's in their roster, and if CG wants that to change, removing relic mats/gear rewards is not the way to do that.
    Item 2: Engaging in the new assault battles should be an incentive, but not a necessity. While the new characters are cool, and typically better than the old ones, there's a lot to be said for letting players still be rewarded for going after the most iconic characters (who were in the game first, since they're iconic). For example, going for Jedi Knight Luke Skywalker is awesome right now, since you get to unlock a really awesome character, but you also get rewarded with a small boost to your gear economy in the Ground War and Military Might assault battles
    Item 3: At some point (right now it'd probably be 19 assault battles), you'd start making players choose between 3 events. Maybe 19 is a far-fetched number, but that's like 2.5 years away if the cadence is 4/year (1 per era), and 3.5 years away if it's 3/year.  It feels like a band-aid solution to say "yea you can just choose one".
    Item 4: Increasing rewards is a good thing, since the average new player has WAY more characters to farm than a new player would have if they'd started 4 or 5 years ago. And that's going to get worse. 
    My suggestion is, instead of lowering the floor, raise the ceiling. Introduce something that's hard for players to achieve, even with these increasing rewards, and keep players progressing through the older content (like Relic 0-7) at increasing speed, so they get to chase the new content, and collect the characters they're interested in.

  • HaywoodJBLWM's avatar
    HaywoodJBLWM
    Seasoned Newcomer
    2 months ago

    Now all you guys need to do is fix the challenges and fleets and we'll be good to go. 

  • Anselek's avatar
    Anselek
    Seasoned Rookie
    2 months ago

    Thank you for listening to the community, this is a great decision.

    I’m very much looking forward to December. 

  • Fryeman7's avatar
    Fryeman7
    Rising Spectator
    2 months ago

    Thank you for this update and listening to the player base. This was one of the more hated updates in recent years, and I’m happy to see you’ve moved off your original plan. 

  • Awesome, thanks! Also loving the capital ship event update! I'll actually be able to get my First Order and Resistance fleets powered up in a timely manner now!

  • PabuAppa's avatar
    PabuAppa
    Rising Observer
    2 months ago

    Thank you for listening to the players. This is great!

    Now, please remove the paywall from galactic challenges. Thank you.

  • samking1644's avatar
    samking1644
    New Spectator
    2 months ago

    This is a great idea. Having players choose between a newer assault battle and an older one when the schedule is packed doesn’t negate their efforts to get old school teams, but also rewards players who go after the new teams because they’ll get better gear and relic mats (since the newer AB’s have better rewards than the old ones).

  • fair play for listening to the players here, I've moaned a lot lately but credit where credit is due, thank you. 

  • Thank you for hearing the needs of the player base and returning these Assault Battles for which we'd farmed and prepared! This is great news! 👏🏻