[Updated] B1 Merc's Marquee event Issue
The Team is aware of an issue with B1 Merc's Marquee event and are investigating it. Thank you. UPDATE: Hi Holotable Heroes, Following our investigation we identified that old game data was pointing towards your R5-D4 progress based on where your R5 was prior to the previous content update, instead of checking for Merc Droid B1’s progress. This inadvertently allowed players to access marquee tiers based on their R5-D4 progress. The game data now correctly looks for Merc Droid B1’s progress but retained if you had completed the requirements before with your R5-D4. Investments into Merc Droid B1 will correctly unlock the marquee event tiers. We will not be reverting progress or removing rewards earned during this Marquee event and will let the Marquee proceed as is. Thank you for your patience, see you on the Holotable.17KViews9likes62CommentsCommunity Update: Overcharged, Era Arena and more!
Hello Holotable Heroes! A while back, we shared a teaser about what was coming next for the Era System. Today, we're excited to share more details about a new Training Mode, Overcharge, and Era Arena TL;DR Overcharge: An Era specific system that lets you pick your stats directly and reset them for free whenever you want to try a new squad setup. Era Arena: A new PvP mode made for Era Shards. It features a board of 6 opponents, daily scoring based on your best battle, and shared tags between Era and Loaned units. Ecosystem Updates: Squad Arena is retiring to make room for a new Training Mode, along with simpler arena currencies and new profile search options. Overcharge Overview Mods are great for Legacy modes, but we recognize relying on Mod drops doesn't work with the fast 12-week Era cycles. Overcharge gives you a simple way to customize stats for Era and Loaned units without extra farming or random chance. You get total control to build your roster the exact way you want! Accessing Overcharge Every Era Unit and Loaned Unit has access to Overcharge from their Unit Details screen as soon as you unlock them. Overcharge stats show up in parentheses next to stats on the unit's Stat page, similar to Mod stats, and work in all Era game modes. Want to see what other players are using? You can check out their Overcharge setups from their profiles anytime! Stat Groups & Multi-Tier Progression Each Era has 6 stat options from which you can choose for each character. These options may change between eras to promote alternate strategies. Each option includes a primary and a secondary stat boost. Upgrading is easy, just use Overcharge Points to unlock stat boosts! This lets you focus on specific stats of your choice. Zero-Cost Respec & Reallocation You can change your Overcharge Point allocation across any and all units at any time for free. All your changes save automatically when you exit, making it easy to test new ideas for upcoming battles. In-Game Recommended Stat Guides In-game recommendations suggest 1 to 3 stat options for each Era and Loaned Unit. These tips help you quickly find strong combinations, but you still make all the final choices. Shared Roster Point Pool & End-of-Era Conversion You increase your Overcharge Level by playing normally. You can then spend an equal amount of Overcharge Points on each of your units, both Era Units and Loaned Units. Boosting one character won’t hold back another, so you don’t have to worry about which characters to build up. At the end of each Era, your points automatically turn into Mod Materials ("dusting") to help your roster keep growing. How Overcharge Works Unit Details Integration: Access Overcharge directly from the Unit Details view for any active Era Unit or Loaned Unit as soon as you acquire them. Stat Point Allocation: Spend Overcharge Points across stat options in multiple tiers to boost stats of your choosing. Shared Roster Point Pool: Increasing your Overcharge Level increases the number of Overcharge Points available for all Era and Loaned units, so spending points on one unit doesn't hinder others! Era Arena Overview Era Arena is our new PvP mode made for Era content and will give you a place to experiment with the new characters and compete on your own daily schedule. With this introduction, we have added a new visual indicator in-game to help you quickly gauge the Era Level Delta effects. Getting Started & Landing View Arena Table Access: Era Arena takes center stage right at the front of your Arena Table. The visual will give you an instant snapshot of your remaining daily attempts, current rank, total banners, time until daily reward payouts, and an unplayed status badge/icon. Interactive Home View: The main screen shows your defense squad and gives you quick links for Opponent Selection, Leaderboards, Reward Info, and Mode Rules. Squad Rules & Category Tag Sharing Full Squad Requirements: Battles require a full 5-character squad containing at least one Era Unit alongside your Loaned Units. Faction Tag Sharing: Era units share select faction tags with all other units brought into the squad during Era battles. This unlocks incredible synergy options and opens up broad theorycrafting opportunities. Fresh Era Shards: Era Arena uses the same Era Shard system as Coliseum, so you’ll have the opportunity to compete with the same opponents in both places! Matchmaking & Opponent Selection Dynamic Matchmaking Board: Opponents are drawn from your Era Shard and displayed in a horizontal list similar to Territory Wars. Tap any unit tile to inspect their stats! 6 Opponent Options per Roll: Each refresh presents 6 potential opponents categorized by their Bounty: 2 Dangerous Opponents: Higher-ranked targets that grant maximum bonus banners on victory. 2 Risky Opponents: Balanced matchups for reliable, steady banner progress. 2 Secure Opponents: Accessible targets to guarantee easy daily attempt completion. Flexible Rerolls: Opponents refresh automatically on your first visit each Era Day and after every battle. There is a limit to how many manual refreshes you can do a day. No Waiting, No Blocking: Simultaneous attacks are fully supported! More than one player can attack the same target at once, and you can jump into a battle even if another player is currently attacking your squad. Matchmaking Board Breakdown Difficulty Player Name Squad EL Banners Bonus Hard Player Alpha 320 4,120 +400 Banners Hard Player Beta 310 3,980 +400 Banners Equal Player Gamma 285 3,650 +200 Banners Equal Player Delta 280 3,580 +200 Banners Easy Player Epsilon 240 3,100 +0 Banners Easy Player Zeta 230 2,950 +0 Banners Attacks, Banner Scoring, & Automated Defense Daily Action Cap & Cooldown-Free Battles: Jump into battle whenever it fits your schedule, there are no cooldown wait timers between attack attempts! Attempts refresh daily at 11:00 AM Pacific. Daily "High Watermark" Scoring: Your weekly leaderboard score is the sum of your single best attempt of each day that week. Earn banners for damaging enemy Health & Protection, surviving with ally Health & Protection (on victory), and defeating higher difficulty opponents. Subsequent lower-scoring attempts never reduce your daily high score, so feel free to experiment with new teams! Stress-Free Defense: Your defense automatically updates the next day with your new best score on attack from the day prior. Successful attacks against your defense won't take away banners from your score, eliminating rank-sniping worries. Leaderboards & Rewards Three Leaderboard Views: Track your standing across Era Shard (ranked rewards), Guild, and Global leaderboards. In case of banner ties, ranking is decided by the first player to reach that banner count. Weekly Reset: Banner totals reset every Tuesday at 11:00 AM Pacific for a fresh weekly race! Daily & Weekly Rewards: Daily Rewards: Claim daily rank rewards directly from the Leaderboard view at the end of each Era day. Unclaimed daily rewards are safely delivered to your Inbox upon logging in if you forget to grab them! Side Note: Coliseum is also changing to this system Weekly Rewards: At the end of each Era week (Tuesday 11:00 AM PT), rank rewards are automatically delivered straight to your Inbox. Era Season End: All final daily and weekly rewards at the conclusion of an Era go straight to your Inbox. Ecosystem Updates & Quality of Life Updates Squad Arena Retirement & The Arrival of Practice Mode With Era Arena taking over as the main PvP mode for Era content, Squad Arena is officially retiring. To make sure players still have a space to test team setups, practice strategies, and try out Datacrons, we are adding Training Mode! Note: You can apply Datacrons on both offense and defense. It will be accessible anytime in the Squad Management inventory screen. Training Mode Ruleset: Battle using any units you own (up to 1 Galactic Legend per side, same-unit matches allowed). Note that quests will not progress from Training Mode battles. This is our initial run at Training mode, and we will look into how we can adjust and improve based on your feedback, post launch. Streamlined Currencies Unified Arena Currency: Squad Arena, Fleet Arena, and Grand Arena currencies are combined into a single, convenient Arena Currency with a simplified store tab featuring bulk purchase options. More information will be provided later as this is still in active development. With the introduction of Era Arena, we want to take this opportunity to introduce quality of life improvement for shipment purchases. Squad Arena, Fleet Arena and Grand Arena Currencies will be replaced by the new Arena Currency. Their shipment tabs will also be retired but the purchasable items in these shipments will be migrated to the new Era Arena shipment. Currencies consolidation, conversion rate, and Things you need to know about the new Currency. The existing balance of Squad Arena Currency, Fleet Arena Currency, and Grand Arena Currency will be converted to the newly introduced Arena Currency. The conversion rate is as follows: Retiring Currency Conversion Rate to (New) Arena Currency Squad Arena Currency 0.50 Fleet Arena Currency 1.00 Grand Arena Currency 1.5625 Different from traditional currencies, the new Arena Currency will have a cap limit of 100,000. In the event of a player having more than 100,000 Arena Currency after the conversion, the over-cap balance will remain, however, new currency will not be added to the balance until the balance falls under the cap. We recognize that some players have a really high balance of the retiring currencies and that it will take a considerable amount of time for them to spend down their balance ahead of the conversion date. As such, we will be introducing new purchase options in these shipment tabs in an upcoming content release. The new purchase options for each shipment is as follows: Squad Arena Shipment: Item Count Cost Prestige 100 6000 Credits 5M 10,000 Cassian Andor 100 4000 Mace Windu 100 4000 Asajj Ventress 100 4000 HK-47 100 4000 Nute Gunray 100 4000 Darth Sidious 100 4000 Kanan Jarrus 100 4000 Grand Moff Tarkin 100 4000 Fleet Arena Shipment: Item Count Cost Ability Material Zeta 3 6000 Ability Material Omega 3 4500 Phantom II 40 4000 Imperial TIE Fighter 40 4000 Ghost 40 4000 First Order TIE Fighter 40 4000 Cloner Sergeant’s ARC-170 40 4000 Ahsoka Tano’s Jedi Starfighter 40 4000 Sun Fac 40 1600 Darth Maul 40 1600 Grand Arena Shipment: Item Count Cost Mk 7 Kyrotech Shock Prod Prototype Salvage Salvage 20 1400 Mk 9 Kyrotech Battle Computer Prototype Salvage Salvage 20 1400 Mk 12 ArmaTek Fusion Furnace Prototype Salvage Salvage 25 2750 Mk 12 ArmaTek Data Pad Prototype Salvage Salvage 25 2750 Mk 12 ArmaTek Holo Lens Prototype Salvage Salvage 25 2750 Mk 12 Czerka Stun Cuffs Prototype Salvage Salvage 25 2750 MK 1 Power Flow Control Chip 100 1500 MK 1 Fusion Coil 100 1500 MK 1 Amplifier 100 1500 MK 1 Capacitor 100 1500 We will also be introducing new purchasing options in the Shard Shop Shipment to help players spend down excess shard shop currency during this transition period. Shard Shop Shipment: Name Count Cost MK 2 Pulse Modulator 20 3200 Mk 3 Carbanti Sensor Array Salvage 120 3720 Mk 3 Czerka Stun Cuffs Salvage 100 3100 Mk 6 Athakam Medpac Salvage 40 3600 Mk 12 Czerka Security Scanner Prototype Salvage 40 7200 Mk 12 Czerka Stun Cuffs Prototype Salvage 40 7200 Mk 12 ArmaTek Armor Plating Prototype Salvage 40 3600 Mk 12 ArmaTek Holo Lens Prototype Salvage 40 7200 Mk 12 ArmaTek Bayonet Prototype Salvage 40 3600 Mk 12 ArmaTek Tactical Data Prototype Salvage 40 3600 Arena Shipment We had the goals to make the new Era Arena shipment easier to browse, retaining options found in the previous shipments, and bringing in new options that are valuable to new and returning players. With these goals in mind, we will have these options available in the shipment at launch but we will be continuing to monitor engagement and make adjustments in the future as needed. Slot Item / Bucket Item Count Price ( Arena Currency) Items in rotation 1 Ability Material Zeta 2 3800 Ability Material Zeta 2 Prestige 10 600 Prestige 3 Credits 100,0000 2000 Credits 4 Character/ship Bucket A 15 shards / 6 Blueprints 600 Darth Maul, Grand Moff Tarkin, Princess Leia, Razor Crest, Zam Wesell 5 Character/ship Bucket B 15 shards / 6 Blueprints 600 Cassian Andor, Kylo Ren’s Command Shuttle, Ezra Bridger, Geonosian Soldier, Sun Fac 6 Character/ship Bucket C 15 shards / 6 Blueprints 600 CC2224 “Cody”, Emperor's Shuttle, Ahsoka Tano (Fulcrum), Geonosian Spy, Tusken Shaman 7 Character/ship Bucket D 15 shards / 6 Blueprints 600 Chief Nebit, Greedo, General Grievous, Ahsoka Tano’s Jedi Starfighter, Ugnaught 8 Character/ship Bucket E 15 shards / 6 Blueprints 600 Chirrut Îmwe, HK-47, Phantom II, Darth Vader, Wedge Antilles 9 Character/ship Bucket F 15 shards / 6 Blueprints 600 Rex's ARC-170, Boba Fett, First Order TIE Pilot, IG-88, Scimitar 10 Character/ship Bucket G 15 shards / 6 Blueprints 600 Plo Koon's Jedi Starfighter, Eeth Koth, Kanan Jarrus, Savage Opress, SLAVE I 11 Character/ship Bucket H 15 shards / 6 Blueprints 600 Admiral Ackbar, Coruscant Underworld Police, Gauntlet Starfighter, Jedi Knight Consular, First Order TIE Fighter 12 Character/ship Bucket I 15 shards / 6 Blueprints 600 Ahsoka Tano, CT-21-0408 “Echo”, Geonosian Soldier's Starfighter, Mace Windu, Bistan's U-wing 13 Character/ship Bucket J 15 shards / 6 Blueprints 600 Asajj Ventress, CT-5555 “Fives”, Geonosian Spy's Starfighter, Nute Gunray, Poe Dameron's X-wing 14 Character/ship Bucket K 15 shards / 6 Blueprints 600 Biggs Darklighter, CT-7567 “Rex”, Sun Fac's Starfighter, Plo Koon, Wedge Antilles's X-wing 15 Character/ship Bucket L 15 shards / 6 Blueprints 600 Bistan, Darth Sidious, Ghost, Poe Dameron, Biggs Darklighter's X-wing 16 Character/ship Bucket M 12 shards / 6 Blueprints 960 Batcher, Omega, Death Trooper, STAP 17 Character/ship Bucket N 12 shards / 6 Blueprints 960 Crosshair, Captain Enoch, Master Quigon, COMEUPPANCE 18 Character/ship Bucket O 12 shards / 6 Blueprints 960 Hunter, Wrecker, Night Trooper, Padawan Obi-Wan 19 Mod Slicing Bucket A 10 to 20 pieces 235 to 470 MK 1 Bonding Pin, MK 1 Fusion Disk, MK 1 Bonding Pin, MK 1 Fusion Disk 20 Mod Slicing Bucket B 10 to 20 pieces 235 to 470 MK 1 Power Flow Control Chip, MK 1 Fusion Coil, MK 1 Power Flow Control Chip, MK 1 Fusion Coil 21 Mod Slicing Bucket C 5 to 20 pieces 235 to 860 MK 1 Amplifier, MK 1 Capacitor, MK 2 Pulse Modulator, MK 1 Amplifier, MK 1 Capacitor, MK 2 Pulse Modulator 22 Gear Bucket A 20 pieces 3125 Injector Cell Salvage, Injector Handle Salvage, Injector Head Salvage 23 Gear Bucket B 12 to 20 pieces 2065 to 3440 Mk 12 ArmaTek Fusion Furnace Prototype Salvage, Mk 12 ArmaTek Stun Gun Prototype Salvage, Mk 12 ArmaTek Thermal Detonator Prototype Salvage 24 Gear Bucket C 12 to 20 pieces 2065 to 3440 Mk 12 ArmaTek Holo Lens Prototype Salvage, Mk 12 ArmaTek Key Pad Prototype Salvage, Mk 12 ArmaTek Data Pad Prototype Salvage 25 Gear Bucket D 12 to 20 pieces 2065 to 3440 Mk 12 Czerka Stun Cuffs Prototype Salvage, Mk 12 Czerka Hypo Syringe Prototype Salvage, Mk 12 Czerka Sensor Array Prototype Salvage 26 Gear Bucket E 12 to 20 pieces 2065 to 3440 Mk 12 Czerka Implant Prototype Salvage, Mk 12 Czerka Security Scanner Prototype Salvage, Mk 12 Czerka Shield Generator Prototype Salvage 27 Gear Bucket F 5 to 10 pieces 550 to 1095 Mk 7 Kyrotech Shock Prod Prototype Salvage, Mk 9 Kyrotech Battle Computer Prototype Salvage Quality of Life Battle & Raid Improvements Raid Battle Restart Button: A new "Restart" button has been added to the battle options menu during Guild Raids. Tapping it brings up a confirmation dialog (Yes/No). Selecting "Yes" immediately ends the current battle (without submitting a score) and starts a new attempt instantly using your pre-selected team. You will bypass the Guild Raid UI and Squad Selection screens entirely for a seamless retry. Cooldown Clarity: In-battle abilities that affect unit cooldowns will now be clearly communicated in the combat text/UI. In-Battle Unit Info: Added percentage displays for Health, Protection, and Turn Meter to the Unit Details pop-up during battle. UI & General Quality of Life "Hide UI" Feature: Added a "Hide UI" button to both the Era Arena and Coliseum home screens. Simply tap anywhere on the screen to bring the UI back. Campaign Navigation: You can now click anywhere on a campaign tile to immediately enter its relevant table. Event Completion States: For Challenges and Events, once you complete all activities inside, the status button will change to a blue "Complete" button. Squad Auto-Fill Toggle: A new setting in the Gameplay Settings menu allows you to enable or disable Squad Auto-fill on selection screens. Disabling this stops the game from auto-filling slots from your roster, but will not prevent your previously used squads from populating. Readable Numbers: Added standard punctuation/commas to all numbers on the Unit Details screen for better readability. One-Tap Clipboard Copy: You can now copy key player information directly to your clipboard with a new copy icon. This supports: Ally Code Player ID Player Name Guild Name Character & Ship Upgrades Instant Promotion: Tapping "Promote" in the Unit Details screen will now instantly promote the unit to the highest possible Star level based on your owned shards. Upgraded Celebration View: Leveling up (Training) and Star levels (Promotion) have received a visual polish update: Training: Unit level numbers on the tile now scroll up dynamically. Promotion: Stars animate sequentially based on the level reached, with all numerical changes tallying up. "Upgrade To" Ability Batching: Ability upgrade screens (for both characters and ships) now feature an "Upgrade To" button on each tier tab. Tapping this shows a confirmation dialog displaying the target level and all required materials to reach it. A warning/confirmation prompt will appear if the batch upgrade consumes Zeta or Omicron materials. Gear & Relic Overhauls Batch Gear view: Unit Details now display only your current Gear Tier (instead of current and next). If all slots are equipped, the green button advances you. If slots are empty, a blue button opens a new Batch Gear View: A slider lets you select target gear tiers (completed tiers are checked and skipped). Tiers you have materials for are shown at full opacity; insufficient materials show at partial opacity. Missing Gear Panel: Collapses if you have all required gear, or lists missing pieces in a XX/YY format. Consumed Gear Panel: Displays all owned gear that will be consumed to reach the selected tier. Rarity Warning: A warning will display if attempting to upgrade to Tier 13 on a unit that is 3* or lower, keeping the upgrade button locked due to the star requirement. Visual Alignment: Tier 13 features unique visual treatments based on the unit's alignment. Batch Relic Selection: Unreachable relic tiers are now dimmed if you lack materials. Actionable Relic levels feature lit "dotted lines" connecting them, while unavailable ones remain dim. The game will automatically snap/select your next available relic level centered in the frame. Bottom screen containers are now colored based on your unit's force alignment (Light/Dark). Updated Profile & Quests: Search and filter your unlocked portraits and titles using a new text search box on your profile. Daily quests now require 1 Era Arena attempt, while Episode quests take either Fleet or Era Arena wins. Your past Squad Arena wins will stay on your profile as Legacy Squad Arena Wins. We can't wait for you to try out Overcharge builds, and fight for the top spot in Era Arena. Thanks for being part of the Galaxy of Heroes community, and we'll see you on the Holotables! See You in the Holotable! Have Questions? Click this sentence to access the question form EDITED ADD: Crit Defense is a new stat coming with this release that acts as the counterpart to Crit Damage. Just how Crit Avoidance reduces the chance that an attacker will critically hit by subtracting from their Crit Chance before the chance roll is made, Crit Defense on a defender will subtract from the attacker's Crit Damage stat before multiplying the damage when a critical hit is scored. Note that the Critical Damage multiplier is clamped to 1.0, so you'll never deal less damage from a crit than you would have as a non-crit.40KViews10likes88CommentsThe Mandalorian and Grogu Mini-Era
Hello Holotable Heroes! This Era will be a specialized single-episode "Mini-Era" centered on the highly anticipated release of Galactic Legend The Mandalorian and Grogu! Unlike our standard 12-week, three-episode Eras, this one will run on a condensed timetable of a single episode specifically designed to highlight the Galactic Legend release. The Galactic Legend is not an Era unit, but the two marquees supporting the release are. With it being a shorter Era, the Loaned Units are tailored specifically for this condensed window to ensure smooth progression. The Era following this one will go back to our normal 12-week schedule. Our next featured raid, Droid Destruction, will also land towards the end of this Mini-Era! Economy Details There will be 2 Marquee units released during this Mini-Era at the normal two-week interval. Adelphi Ranger Mercenary Guard Droid (B1) Since you usually have 12 weeks to get your characters up to max level but for The Mandalorian & Grogu Mini-Era you only have 4 weeks, we want you to be able to still get your marquees to max level in the shorter amount of time. For this era, the max character level is 75. That means that you will be able to get to the gear or relic tier you want at a much lower character level than in previous eras! Era Level Rarity Required Unit Level Gear Tier Gear Pieces Relic Level Active Ability Level Passive Ability Level 0 - 1 1 0 0 1 1 1 3* 2 1 0 0 1 1 2 3* 2 1 2 0 1 1 3 3* 3 1 2 0 1 1 4 3* 4 1 2 0 1 1 5 3* 4 1 4 0 1 1 6 3* 5 1 4 0 1 1 7 3* 5 2 0 0 1 1 8 3* 7 2 0 0 1 1 9 3* 7 2 2 0 1 1 10 3* 7 2 2 0 2 1 11 3* 8 2 2 0 2 1 12 3* 8 2 4 0 2 1 13 3* 9 2 4 0 2 1 14 3* 10 2 4 0 2 1 15 3* 10 2 4 0 2 2 16 3* 10 3 0 0 2 2 17 3* 11 3 0 0 2 2 18 3* 11 3 2 0 2 2 19 3* 12 3 2 0 2 2 20 3* 13 3 2 0 2 2 21 3* 13 3 4 0 2 2 22 3* 14 3 4 0 2 2 23 3* 14 4 0 0 2 2 24 3* 15 4 0 0 2 2 25 3* 15 4 0 0 3 2 26 3* 17 4 0 0 3 2 27 3* 17 4 2 0 3 2 28 3* 19 4 2 0 3 2 29 3* 19 4 4 0 3 2 30 3* 21 4 4 0 3 2 31 3* 23 4 4 0 3 2 32 3* 23 5 0 0 3 2 33 3* 25 5 0 0 3 2 34 3* 25 5 2 0 3 2 35 3* 25 5 2 0 3 3 36 3* 27 5 2 0 3 3 37 3* 29 5 2 0 3 3 38 3* 29 5 4 0 3 3 39 3* 31 5 4 0 3 3 40 3* 31 6 0 0 3 3 41 3* 35 6 0 0 3 3 42 3* 37 6 2 0 3 3 43 3* 39 6 4 0 4 3 44 3* 41 7 0 0 4 4 45 3* 45 7 2 0 4 4 46 3* 49 7 4 0 4 4 47 3* 53 8 0 0 5 4 48 3* 57 8 2 0 5 4 49 3* 61 8 3 0 5 5 50 3* 65 8 5 0 5 5 51 3* 69 9 1 0 6 5 52 3* 75 9 2 0 6 6 53 3* 85 10 3 0 7 6 54 3* 85 11 1 0 7 7 55 3* 85 12 0 0 7 7 56 4* 85 12 1 0 7 7 57 4* 85 12 1 0 7 7 58 4* 85 12 2 0 7 7 59 4* 85 12 2 0 7 7 60 4* 85 12 3 0 7 7 61 4* 85 12 3 0 7 7 62 4* 85 12 4 0 7 7 63 4* 85 12 4 0 7 7 64 4* 85 12 5 0 7 7 65 4* 85 13 0 0 7 7 66 5* 85 13 0 1 7 7 67 5* 85 13 0 1 7 7 68 5* 85 13 0 2 7 7 69 5* 85 13 0 2 7 7 70 5* 85 13 0 3 7 7 71 5* 85 13 0 4 7 7 72 6* 85 13 0 5 8 8 73 7* 85 13 0 6 8 8 74 7* 85 13 0 7 8 8 75 7* 85 13 0 8 8 8 The only changes for leveling up your characters are that Mk VII and Mk VIII materials will be required for era unit levels 66-75. Note that the End-of-Era Conversion table in game will be incorrect as it still links to 135 possible levels. The max tier of the Coliseum Boss will be Tier 8. Additional Era Currency has been added to Tiers 7 & 8 of the Coliseum Bosses (this era only). The ‘Loaned Unit Era Level Increase Calendar’ will be shortened to account for the shorter era. This calendar will be 26 days and give a total of 54 loaned unit era level increases. Adelphi Ranger and Mercenary Guard Droid (B1) are required at Era Level 74 (Relic 7 once the Mini-Era concludes) to unlock Galactic Legend The Mandalorian and Grogu. At the launch of the Galactic Legend event, you’ll notice a timer on the event to end an hour before the Mini-Era ends. Like previous Galactic Legend events, this event is permanently available and the timer represents a temporary brief pause in its availability around the end of the Mini-Era. The timer ends the requirement of the two new marquees requiring Era Level 74 and the event rewarding the bespoke Datacron for the GL. Approximately 3 hours after the Mini-Era ends, we will push a release to permanently re-enable the GL event requiring the two marquees at Relic 7 and no longer rewarding the bespoke Datacron. Loaned Units: Aurra Sing C-3PO Cad Bane Carson Teva Chopper Colonel Ward Embo Embo & Keibu Fennec Shand R5-D442KViews4likes160CommentsKnown Issues: 10-28-2026
Hello all, The team is aware of two issues: 1. Squad Shipment is locked - Investigating - Updated [10-28; 3:30pm PT] UPDATE: Still investigating at this time, we will keep you up to date as we get more information 2. Fleet Arena attempts are not counting towards your daily quests - Updated [10-28; 3:30pm PT] UPDATE: We are still actively investigating the issue with daily quest rewards not delivering properly. In the meantime, please make sure you attempt at least 1 Fleet Arena battle today. We will be sending out a compensation makegood in the near future. To make sure you are on the eligibility list, you must meet both of the following criteria: You attempted at least one Fleet Arena battle between Wednesday, Oct 28 at 11:24 AM Pacific and Thursday, Oct 29 at 11:30 AM Pacific. You did not receive your daily quest reward during that same timeframe.14KViews7likes47CommentsGalactic Legend The Mandalorian and Grogu: Final Requirements
Tusken Meathead "I learned this from Raddus" Militia smashed the door down and snagged the final requirements. • Mercenary Guard Droid (B1)– Era Level 74 or Relic 7 • Adelphi Ranger– Era Level 74 or Relic 7 • IG-12 & Grogu– Relic 10 • Snowtrooper Commander– Relic 829KViews12likes60CommentsCommunity Update - Droid Destruction
Hello Holotable Heroes, As we continue to evolve the Star Wars™: Galaxy of Heroes experience, we are excited to share some details for the next raid: Droid Destruction! This raid is currently targeting release in November, closely following the release of our newest Galactic Legend, The Mandalorian and Grogu. Please note that all details are subject to change as the Raid is currently in development. Featured Raid: Droid Destruction We are thrilled to announce that the next major challenge for your guild will be themed around one of the battles from the climax of Star Wars: The Mandalorian and Grogu TM movie when our heroes face off against two imposing droids guarding the vault doors on Nal Hutta. Character Requirements This raid uses all of your Marquee and Journey Guide units from the past year’s worth of Eras, beginning with the Era of Deadly Pursuits and ending with units from the Era of The Mandalorian and Grogu coming after the Era of Myths & Legends. Allowed Characters: 4-LOM Zuckuss Stormtrooper Luke IG-90 Asajj Ventress (Dark Disciple) Inquisitor Barriss Yoda & Chewie Darth Vader (Duel’s End) Maul (Hate-Fueled) Kleya Marki Vel Sartha Cinta Kaz Dedra Meero Major Partagaz KX Security Droid Cassian Andor (Undercover) Captain Carson Teva R5-D4 Colonel Ward Zeb Orrelios (New Republic Pilot) Grogu & Anzellans Snowtrooper Commander Rotta the Hutt Mara Jade Skywalker Yoda (Dark Side Vision) Starkiller (Luke Concept) Stormtrooper (Concept) Jaxxon The Ronin Darth Jar Jar The Mandalorian and Grogu B1 Battle Droid (coming soon) Adelphi Ranger (coming soon) Modifiers will be used to allow synergy between some units who do not currently share tags or have their proper full team present in the raid. Difficulty Tiers With the release of Eras, we have taken steps with end of Era conversion and Lightspeed Tokens to help players catch up to lower relic levels. As we continually increase the max relic level, we intend to also keep raising the floor with the ceiling. This will be continually applied to our future raid modifier tiers, increasing modifier tiers and floors as the relic levels increase; ensuring no player gets left behind. Note that Tier 0 remains without entry requirements so that every player has a path to participate in the new raid. Difficulty Tier 0 1 2 3 4 5 6 7 Requirement None Gear XII Relic 2 Relic 4 Relic 6 Relic 8 Relic 9 Relic 10 Points 300,000 450,000 600,000 900,000 1,200,000 1,800,000 2,700,000 3,600,000 Additionally, we want to provide more rewards to players who truly go the distance. A new final reward box will be added to the personal track that translates to the maximum possible score. The penultimate personal reward box (previously the max reward box) will be shifted upwards to be a good stepping stone between the final reward boxes. Individual Reward Track: 65k 85k 170k 255k 340k 500k 1m 1.7m 2.2m 3m 4.25m 5.47m 6.2m 8.51m 9.72m 14.4m 18m As a reminder, please note that all details are subject to change as the Raid is currently in development. Next Update In our next Raid update, we will dive deeper into more details around the gameplay and milestone rewards. See you on the Holotables!65KViews16likes160Comments