Extra Life Charity Drive Kickoff
Hello Holotable Heroes! This year, we're approaching our Extra Life charity drive with a new strategy! Instead of one big event, we'll be hosting multiple incentive package days throughout the year, all leading up to a grand finale stream at the end of 2025. What is Extra Life? https://www.extra-life.org/index.cfm?fuseaction=cms.page&id=1306 Tune In Today! Join Crumb, Caley, and Meathead on Twitch at https://www.twitch.tv/capitalgames_charity today at 4 PM PT Our Cause We're proud to be raising money for UC Davis Children's Hospital. You can learn more about their incredible work here: https://ucdavis.childrensmiraclenetworkhospitals.org/ Where to Donate: https://www.extra-life.org/index.cfm?fuseaction=donordrive.team&teamID=69242 The First Pack Donate $15 and receive this fantastic reward pack: 250x Crystals 10x Ability Material Omega 50x Ability Material MK III 1,000,000x Credits 15x Crosshair (Scarred) shards 15x Hunter (Mercenary) shards 15x Omega (Fugitive) shards 15x Wrecker (Mercenary) shards 15x Batcher shards A Unique Portrait! Important: To ensure you receive your incentives, please include a valid Ally Code with your donation. Packs without a valid Ally Code will not receive these items. These packs will be distributed regularly throughout the year.9.6KViews9likes19CommentsKit Reveal: Depa Billaba's Greatest Hits
UNIT NAME: Depa Billaba ALIGNMENT: Light Side CATEGORIES: Attacker, Galactic Republic, Jedi, Jedi Vanguard ------ Key Attributes: Attacker for the new Jedi Vanguard squad led by Jedi Master Mace Windu Synergy with out of turn attacks and Shatterpoint Final marquee unit for the Revenge of the Sith Era Inspiration: Depa Billaba was the Padawan to Mace Windu and Master to Caleb Dume (aka Kanan Jarrus) As such we have subtle nods to both Mace Windu (Shatterpoint) and Kanan (70% counter chance and recovery from being inflicted with a debuff) in her abilities The animation for Will of the Council is from the first episode of the Bad Batch where she fights off her own Clone Troopers to save her Padawan from Order 66 The title you earn for Tier IV of her Marquee is “Hotwire” which was the secret identity Depa took on when investigating the Riftwalkers pirates (from the novel The Living Force) Strategy Tips: Depa gains benefits when attacking out of turn, so finding ways to call her to assist will help her damage scale. When facing Depa, preventing her from attacking out of turn is an effective avenue to try and shut her down. Though she is a stalwart and effective addition to other Jedi teams, she is at her best when partnered alongside Jedi Master Mace Windu. Depa is an aggressive attacker, but her defensive stats are a bit on the low side. Keeping her safe with tanks or defensive mechanics from her allies will be crucial to her survivability. Mod Set Bonus Recommendations Offense x4 Crit Chance x2 FAQ: How do I unlock Depa Billaba? Marquee event starting at 11am on Tues June 17 Is she required for Jedi Master Mace Windu? Yes, she is the final requirement for him, coming in at…. I’m sure no one saw this coming… Relic 5 Who is the ideal 5th for the new Jedi Vanguard team? There are many Vanguards to choose from, but Aayla Secura receives a rework in this release that makes her particularly good here. Is it one “l” or two “l”s in her last name? Two, Billaba. Character Q/A: https://forms.gle/rqzStFuEEseZJ2eL6 ------ ABILITIES: Basic - Serene Blade Final Text: Deal Physical damage to target enemy. During Depa's turn, inflict Vulnerable for 1 turn. If it is not Depa's turn and all allies were Jedi Vanguard at the start of battle, this attack deals 25% more damage (stacking) until the start of her next turn. SPECIAL 1: Vaapad Disciple (Cooldown: 3) Final Text: Inflict Healing Immunity for 2 turns and deal Physical damage to target enemy. Depa gains Health Steal Up for 2 turns. If Jedi Master Mace Windu is in the Leader slot, this ability deals 50% more damage. Call Jedi Master Mace Windu to assist twice. Special 2: Will of the Council (Cooldown: 4) (ZETA) Final Text: If Jedi Master Mace Windu is the allied Leader, dispel all buffs on enemies, and if any enemies have Investigation, they gain a stack of Investigation for 2 turns which can't be copied, dispelled, or prevented. Deal bonus Physical damage to all enemies with Shatterpoint, then deal Physical damage to all enemies. Inflict Shatterpoint (excluding raid bosses and Galactic Legends) on enemies this bonus damage was dealt to until the end of the encounter, which can't be copied, dispelled, evaded, or resisted. Jedi Vanguard allies gain Critical Damage Up and Defense Penetration Up for 2 turns. Depa and Jedi Master Mace Windu gain Foresight for 2 turns. When this Foresight expires from Depa, she gains 100% Turn Meter. When this Foresight expires from Jedi Master Mace Windu, he gains Protection Up (50%) for 2 turns. UNIQUE 1: Nothing and Everything (ZETA, OMICRON) Final Text: Depa has +70% counter chance, +25% Offense, and recovers 15% Health and Protection whenever she is inflicted with a debuff. If Jedi Master Mace Windu is in the Leader slot, Depa gains 30% Turn Meter at the start of each encounter, and whenever he uses an ability, Depa gain 25% Critical Damage for 2 turns. Whenever an enemy is inflicted with Shatterpoint, Depa gains Advantage for 2 turns. If all allies were Jedi Vanguard at the start of battle: Whenever an enemy is defeated, if they had stacks of Investigation, the next time a Jedi Vanguard uses a Special ability and the target was not Revealed, they inflict a stack of Investigation for 2 turns, which can't be copied, dispelled, or prevented. Whenever an enemy gains a stack of Investigation, Depa gains Speed Up for 2 turns. While in Territory Battles: Jedi Vanguard allies gain 200% Max Health and Offense. At the start of each encounter, Jedi Vanguard Tanks gain 200% bonus Protection until the end of the encounter. Whenever a Jedi Vanguard ally uses an ability, they remove 10% Turn Meter from their target enemy. Whenever a Jedi Vanguard ally defeats an enemy, all Jedi Vanguard recover 50% Health and Protection and gain Damage Immunity and Speed Up for 3 turns. Whenever a Jedi Vanguard ally is damaged by an enemy, all other Jedi Vanguard gain 10% Turn Meter. Enemies can't be revived.19KViews5likes16CommentsOrder 66
Hello Holotable Heroes, It’s time to defend the Jedi Temple and prevent the extinction of the Jedi. Order 66 has been dispatched through the galaxy, and Lord Vader leads the charge to eradicate the Jedi. You'll need to cut through legions of Dark Side Clone Troopers and face the might of the Sith Lord himself in an attempt to give your fellow Jedi a chance at escape. Get ready to challenge destiny and fight for the fate of the galaxy in this legendary new Raid! Allowed Characters There will be an Order 66 Raid faction tag added to your collection for visibility in game on which units are allowed. NOTE: Pirates will be announced in an upcoming Pirate Era post All Pirates Omega (Fugitive) Bad Batch Jedi Master Mace Windu Jedi Vanguard Batcher Bad Batch Jocasta Nu Jedi Vanguard Hunter (Mercenary) Bad Batch Depa Bilaba Jedi Vanguard Wrecker (Mercenary) Bad Batch Jedi Temple Guard Jedi Vanguard Crosshair (Scarred) Bad Batch Aayla Secura Jedi Vanguard CC-1119 "Appo" Dark Side Clone Troopers Barriss Offee Jedi Vanguard CX-2 Dark Side Clone Troopers Eeth Koth Jedi Vanguard Disguised Clone Trooper Dark Side Clone Troopers Ima-Gun Di Jedi Vanguard RC-1262 "Scorch" Dark Side Clone Troopers Jedi Consular Jedi Vanguard Grand Moff Tarkin Empire Jedi Knight Guardian Jedi Vanguard Kelleran Beq Jedi Vanguard Kit Fisto Jedi Vanguard Luminara Unduli Jedi Vanguard Plo Koon Jedi Vanguard Qui-Gon jinn Jedi Vanguard Shaak Ti Jedi Vanguard Questions: “I know Pirates aren’t all available at the start of the Raid, but when will Pirates be available as the optimal full team?” The first Pirate marquee is a leader so you will have a full squad very shortly, but once the era is complete there will be two powerful teams for the raid. One lead by the next Conquest unit and another lead by the next Galactic Legend coming at the end of the Pirate Era. “How long will this raid live for roughly? I want to make sure my investment is worth it” This is very subject to change, but currently we are eyeing about a year before the next raid. “Do attempts take the same, more, or less amount of time than Battle For Naboo or Speederbike Pursuit?” We definitely heard you on this one and these attempts should be much quicker. "When does the Raid go live?" You can launch the raid immediately upon it going into the game on 6/25 at 11am provided you are A) not in a raid already and B) have the raid tix needed Overall strategy While there are multiple ways to score points, your main goal in the raid is to give Jedi a chance to escape from Lord Vader’s wrath as he storms the Jedi Temple. There are multiple Clones defending him: Fox, Appo, Disguised Clone Troopers, and Knightfall Troopers. If all Disguised Clone Troopers and Knightfall Troopers are active, you cannot target Lord Vader. Once one falls, seize the window and target him 3 times in order to break his concentration for the Jedi he was targeting to escape. Fox and Appo will revive the Disguised and Knightfall Troopers and each provide bonuses to help power you up once you defeat them. If you are unable to give Jedi a chance to escape, you can also earn points by surviving against Lord Vader once he becomes Enraged after the fate of all Jedi has been determined. Faction Bonuses Pirates: Whenever a Pirate gains a stack of Profit, they dispel all debuffs on themselves and their next ability deals bonus True damage equal to 10% of their Max Health to target enemy. (This is subject to change as Pirates are added) Jedi Vanguard: +50% Max Health and Protection. Jedi Vanguard take reduced damage from Percent Health damage effects. Whenever any turn ends, if a Jedi Vanguard has 2 or more buffs, they gain 10% Offense (stacking) for the rest of the encounter. Dark Side Clone Troopers: Whenever an enemy is inflicted with Order 66, all Dark Side Clone Troopers and Grand Moff Tarkin gain 25% Turn Meter and 25% Offense for 1 turn. Bad Batch: Stealthed characters deal 5% more damage. Non-Stealthed characters take 5% less damage when targeted Hero Bonuses: Galactic Legend Pirate: To be added later Jedi Master Mace Windu: Whenever an enemy is Revealed, Jedi Master Mace Windu dispels all debuffs on himself and recovers 100% Health. If Jedi Master Mace Windu is the ally in the Leader slot, Jedi Vanguards gain benefits based on their role: - Attackers: +100% Offense - Healers and Supports: Dispel Stealth at the start of their turn - Tanks: Immune to Stun; Gain Protection Up (100%) for 2 turns whenever Jedi Master Mace Windu uses a Special ability Jocasta Nu: Whenever a Jedi Vanguard ally attacks out of turn, Jocasta's cooldowns are reduced by 1. Whenever she uses a Special ability Jedi Vanguard allies gain Crit Avoidance Up for 2 turns. Kelleran Beq: While Kelleran Beq has full Health he has +25% Speed. Grand Moff Tarkin: Grand Moff Tarkin gains Tenacity equal to 5% of his Potency. CC-1119 "Appo": While there is an allied Knightfall Trooper active, Appo has +25% Defense. Omega (Fugitive): Whenever Omega dispels a debuff, she gains 50% Tenacity for 1 turn. Granted Abilities: Rescue (Must attack Lord Vader 3 times to acquire) - Deal damage to Lord Vader 3 times to unlock. Rescue the endangered Jedi. Subdued (Defeat Appo) - All enemies are Subdued until defeated, which can't be copied, dispelled, evaded, or resisted. Whenever an enemy is inflicted with a debuff they take True damage equal to 5% of their Max Health. Subdued: -35% Critical Avoidance, Defense, and Tenacity Dire Fortitude (Defeat Fox) - Add 5 stacks of Execute to enemy Lord Vader (10 stacks if all allies are Jedi Vanguard). All allies gain Dire Fortitude for the rest of the battle. Dire Fortitude: +35% Critical Chance, Defense, and Offense; whenever this character gains a buff, they also gain 10% Critical Damage (stacking) for the rest of the battle Attempts/Scoring Info Here 5 Attempts Points Primary Point Source Value Defeat a Knightfall Trooper 5,000 Defeat a Disguised Clone Trooper 5,000 Defeat a Commander Unit (Fox or Appo) 22,500 Save an NPC Jedi 65,000 Second Chance Points Perform an ability on your turn against Enraged Lord Vader 10,000 Difficulty Modifiers Note that we have eased the difficulty for Tiers 0 and 1 compared to Battle for Naboo. Level 0 Score Multiplier: 1x Requirement: None Level 1 Additional Effects: Enemies gain 70% Accuracy, Critical Chance, Critical Damage, Defense, Defense Penetration, Max Health, Offense, Potency, and Tenacity, and 30 Speed Vader's Fist (CC-1119 "Appo"): Dark Side Clone Troopers also dispel Retribution on the start of their turn. Whenever Foresight or Retribution is dispelled, that enemy is inflicted with Damage Over Time for 2 turns, which can't be resisted. Whenever Appo is inflicted with a debuff, a random Knightfall Trooper ally gains 5% Turn Meter (once per turn). Imperial March (Knightfall Trooper): Grant Defense Penetration Up to the weakest ally that doesn't have it as well and remove 1 stack of Execute from Lord Vader. Clone Commander (CC-1010 "Fox"): Whenever Fox is inflicted with a debuff a random Disguised Clone Trooper ally gains 5% Turn Meter (once per turn). My New Empire (Lord Vader): Whenever an Empire ally is Marked, dispel it and gain Stealth for 1 turn. Score Multiplier: 1.5x Requirement: Gear 12 Level 2 Additional Effects: Enemies gain 120% Accuracy, Critical Chance, Defense, Defense Penetration, Max Health, Potency, and Tenacity, 5000 Offense, and 75 Speed. What I Say (CC-1010 "Fox"): Remove an additional stack of Execute. Batallion Brothers (Knightfall Trooper): +100% Offense while he has Advantage. Well-Executed Ambush (Disguised Clone Trooper): Remove a stack of Execute from Lord Vader per Stealthed enemy. Twisted Prophecy (Lord Vader): -5 stacks of Execute after each bonus turn Faction Bonus: Bad Batch: +20% Accuracy. Score Multiplier: 2x Requirement: Relic 1 Level 3 Additional Effects: Enemies gain 150% Accuracy, Critical Chance, Defense, Defense Penetration, Max Health, Potency, and Tenacity, 6000 Offense, and 90 Speed. Granted Ability: Rescue: +1 Additional attack to unlock. My New Empire (Lord Vader): Whenever an enemy gains a buff they also are inflicted with Damage Over Time for 1 turn. Decoy Squad Five (Disguised Clone Trooper): Reduced Massive damage is now Massive damage. Hero Bonus: Jedi Master Mace Windu: Tanks gain Protection Up (150%) for 2 turns instead. Hero Bonus: Grand Moff Tarkin: Dark Side Clone Troopers gain Defense equal to 75% of his Potency. Score Multiplier: 3x Requirement: Relic 3 Level 4 Additional Effects: Enemies gain 170% Defense, Defense Penetration, Max Health, Potency, 7000 Offense, and 105 Speed. Granted Ability: Dire Fortitude: Jedi Vanguard add an additional 5 stacks of Execute to Lord Vader. Vader's Fist (CC-1119 "Appo"): Whenever Appo uses a Special ability a random Disguised Clone Trooper assists, dealing -30% Damage and then Stealths for 1 turn at the end of the round. Clone Commander (CC-1010 "Fox"): Whenever Fox uses a Special ability a random Disguised Clone Trooper assists, dealing -30% Damage and then Stealths for 1 turn at the end of the round. Decoy Squad Five (Disguised Clone Trooper): Deal an additional instance of Massive damage against enemies with Order 66. Faction Bonus: Bad Batch: +20% Accuracy and +25% Max Health. Stealthed units deal 25% more damage. Non-Stealthed units take 25% less damage when targeted. Faction Bonus: Jedi Vanguard: +50% Max Health and Max Protection. Score Multiplier: 4x Requirement: Relic 5 Level 5 Additional Effects: Enemies gain 190% Defense, Defense Penetration, Max Health, Potency, 8000 Offense, and 120 Speed. Batallion Brothers (Knightfall Trooper): Whenever Knightfall Trooper is defeated, Stun the enemy who defeated them for 1 turn, which can't be resisted. No Entry, No Escape (CC-1010 "Fox"): Ability Block target enemy for 1 turn, which can't be evaded or resisted. Faction Bonus: Dark Side Clone Troopers: Dark Side Clone Troopers are immune to Stun for 1 turn. Hero Bonus: Grand Moff Tarkin: Dark Side Clone Troopers gain Defense equal to 100% of his Potency. Hero Bonus: CC-1119 "Appo": While Knightfall Trooper is active, Dark Side Clone Troopers have 50% Offense. Score Multiplier: 6x Requirement: Relic 7 Level 6 Additional Effects: Enemies gain 210% Defense, Defense Penetration, Max Health, Potency, 9000 Offense, and 135 Speed. Clever Ruse (Disguised Clone Trooper): No longer loses Stealth whenever he attacks. Twisted Prophecy (Lord Vader): -5 stacks of Execute from Start of Encounter. Faction Bonus: Jedi Vanguard: Whenever a Jedi Vanguard defeats an enemy, add a stack of Execute to Lord Vader. Hero Bonus: Jocasta Nu: Whenever she uses a Special ability Jedi Vanguard allies gain Critical Hit Immunity for 2 turns instead. Score Multiplier: 9x Requirement: Relic 8 Level 7 Additional Effects: Enemies gain 230% Defense, Defense Penetration, Max Health, and 10000 Offense. Faction Bonus: Bad Batch: +60% Accuracy. Whenever an enemy dispels Marked, they are Marked for 1 turn, which can't be dispelled, prevented, or resisted, and Lord Vader gains 10 stacks of Execute. Stealthed units deal 50% more damage. Non-Stealthed units take 50% less damage when targeted. Faction Bonus: Dark Side Clone Troopers: Dark Side Clone Troopers and Tarkin are immune to Stun. Whenever an enemy is inflicted with Order 66, all Dark Side Clone Troopers and Grand Moff Tarkin gain 100% Turn Meter and 25% Offense for 1 turn, an additional 75% Offense for the rest of the encounter, and Lord Vader gains 20 stacks of Execute. Hero Bonus: Jedi Master Mace Windu: Attackers instead gain 200% Offense. Healer and Support allies dispel all debuffs on Jedi Vanguard allies at the start of their turn. Tank allies instead gain Protection Up (200%) for 2 turns. Score Multiplier: 12x Requirement: Relic 9 Milestones + Rewards There are no Reward structure changes from the Naboo Raid, but we’ve made changes to the Guild Milestone boxes below: TIERS Old Milestones NEW Milestones Changes from Current Tier Raid MK I Raid MK II Raid MK III 1 10,000,000 10,000,000 0 12500 5500 500 2 14,500,000 14,500,000 0 16500 8400 1000 3 22,500,000 20,500,000 -2,000,000 16500 9700 1250 4 28,500,000 0 16500 9700 1500 5 67,500,000 41,500,000 -26,000,000 16500 9700 2000 6 78,500,000 63,500,000 -15,000,000 16500 9700 2500 7 90,000,000 98,500,000 8,500,000 16500 9700 3000 8 130,000,000 147,500,000 17,500,000 16500 9700 4000 9 265,000,000 245,000,000 -20,000,000 16500 9700 5250 10 416,000,000 375,000,000 -41,000,000 16500 9700 6770 11 520,000,000 520,000,000 0 16500 9700 8770 NOTE: Personal Milestones have not been changed. We made improvements to the Raid Milestones based on your feedback! We heard that the gaps between reward boxes felt too large, so we've added a new box at the lower end, effectively halving one of the major jumps. Additionally, we've smoothed out the point requirements for the higher-tier boxes, making the climb feel much more consistent. We're eager to hear what you think of these adjustments! Word from the Raid Designer: Watching Revenge of the Sith for the first time and hearing the infamous “Execute Order 66” was a jaw-dropping moment for me. As a Star Wars fan I knew something major had to happen leading into the original trilogy, but watching it play out on screen was a much darker and emotional moment than I expected. As this era reached our roadmap, we all agreed that playing out this iconic moment was the most appropriate Raid to transition to. When creating the Raid, I was hoping to portray a bit of the desperation and disorientation of the moment. For the Jedi fighting in the war away from Coruscant, or those just living their lives in the Jedi Temple, everything went from 0 to 100 in an instant. From being seen as wise protectors to becoming personae non gratae. So, this Raid is played from the perspective of arriving once the destruction has begun and trying to triage and survive in order to regroup. And seeing the indestructible force of Lord Vader, trying to do so quickly to avoid his wrath. Raid Q/A Form: https://forms.gle/jDKG7YaCVdZmiGTD8 **Transmission** Holotable Heroes, your pathetic attempts to defy the inevitable are noted. You believe you can interrupt Order 66? You believe you can stand against the might of the Galactic Empire and the will of the Force? Your resistance is futile. Every Jedi you seek to protect will fall. Every one of you who stands in my path will be crushed. Your hope is a weakness, and it will be your undoing. **End Transmission**51KViews4likes93CommentsHotfix 6-5-25
Hello Holotable Heroes, The hotfix just deployed should put a Level 15 Temple Guard FDC into your inbox if you were eligible for one. Having multiple TG FDCs in your inventory is expected. The team is aware that some folks leveled up their 0 Level Temple Guard FDC prior to the fixes and are discussing further actions for those folks. Thank you9.3KViews3likes38CommentsRaid Update Information
Hello Holotable Heroes, We wanted to keep you up to date with our current raid plans, specifically the Naboo Raid and the exciting new one we're developing! Yes, a brand new raid is underway! It is currently in the early development stages, so we don't have a release date to share just yet. What we can say is the new Raid will not come before June, and the Naboo Raid will continue to be our featured raid until the new one arrives. We've been thrilled to see you enjoying the updates made to the Naboo Raid, and we truly appreciate all the feedback you've provided. Your comments are helping us shape the new raid into something even better! See you on the Holotable!40KViews26likes73CommentsKit Reveal: Jedi Master Mace Windu
UNIT NAME: Jedi Master Mace Windu ALIGNMENT: Light Side CATEGORIES: Leader, Attacker, Galactic Republic, Jedi, Jedi Vanguard ------ Key Attributes: You asked! We delivered! A Journey Guide version of the iconic Mace Windu! Powerful Attacker - They say this cat Mace is a bad mother... (Shut your mouth) I'm only talkin' 'bout Mace New Investigation and Revealed mechanic Did we mention this version is an Attacker? Inspiration: Mace Windu has always had a significant role in the prequels and the Clone Wars series. His actions in Revenge of the Sith made him the prime candidate for the Legendary unit for this Era We took inspiration from the original version of Mace in SW:GOH, from his scenes in Revenge of the Sith, and from the novel Mace Windu: The Glass Abyss The Shatterpoint debuff being applied via the Basic ability is paying homage to the original version of Mace Windu in the game The Rebels episode Homecoming (S2E16) had Cham Syndulla recounting the story that gave Mace the nickname “The Hammer of Ryloth” Finally, Glass Abyss gave us the name for his Leader ability, Solver, as well as being the inspiration for the Investigation/Revealed mechanic Because they were able to fly under the radar for decades, Sith are immune to being Revealed Strategy Tips: Only one enemy can be Investigated at a time, so be tactical with who you Investigate Calculate when you use Mace’s Special 1 as it does loads of damage to Revealed enemies and enemies in the Leader Slot Aayla’s added Unique makes her the perfect addition to Jedi Master Mace Windu’s team Mod Set Bonus Recommendations Speed (4) Health (2) FAQ: How do I unlock Jedi Master Mace Windu? Upgrade all marquee units from the Era of Revenge of the Sith to Relic 5 CC-1119 “Appo”, CX-2, Disguised Clone Trooper, RC-1262 “Scorch”, Temple Guard, and Depa Billaba Legendary event starting Tues June 24 and lasting for one week. His return is subject to change, but currently planned to be at the end of the following Era. Is he good in the new raid? Yes :) What squad is best with him? There are many Jedi Vanguards to choose from, but our favorite comp was Temple Guard, Depa Billaba, Jocasta Nu, and Aayla Secura. Aayla?! With this release, Aayla is receiving a new unique ability that works extremely well with this squad! UNIQUE - Let it Guide You (Zeta) Final Text: At the start of battle, if Jedi Master Mace Windu is in the Leader slot and there are no other Jedi Vanguard Attackers with a Leader ability: - At the start of each encounter, inflict all enemies with Defense Down for 2 turns - All Jedi Vanguard allies gain 30% Max Health, Potency, and Tenacity until the end of battle, and 30% Max Protection until the first time Aayla is defeated - Aayla gains 50% Critical Chance and Tenacity, 30% Defense, and 5% Offense per Relic Amplifier level - Whenever Aayla Stuns an enemy from her abilities, all Jedi Vanguard allies recover 20% Health and Protection - Whenever Aayla critically hits an enemy, she gains 8% Critical Chance and Critical Damage (stacking) until the end of the encounter, and if that enemy had a stack of Investigation, they gain another stack of Investigation (max 5) for 2 turns - Whenever Aayla uses a Special ability, she calls a random other Jedi Vanguard Attacker ally to assist and Jedi Vanguard allies recover 25% Health and Protection - If all allies were Jedi Vanguard at the start of each encounter and there are no Galactic Legend enemies, whenever an enemy attacks out of turn, all Jedi Vanguard allies recover 15% Health and Protection and the ally they attacked dispels all debuffs on themselves. If an enemy is called to assist, all other enemies lose 8% Turn Meter, which can't be resisted Why is there a Jedi Knight Anakin callout in Jedi Master Mace Windu’s Leader Omicron if he isn’t a Jedi Vanguard? Because Anakin did not get the rank of Master, get wrecked. The line “If there is an ally Jedi Knight Anakin, he does not gain the Mastery increase” is just a fun nod to the iconic moment of Anakin not being granted the rank of Master. What are Investigation and Revealed? Investigation is a status effect that Jedi Master Mace Windu and a few other key Vanguard allies give to enemies from mechanics throughout their kits. Once an enemy gains 5 stacks of Investigation, they lose all stacks and become Revealed (a powerful debuff) for the rest of the encounter, and no longer can gain Investigation stacks. Only one enemy can be Investigated at a time, but multiple enemies can be Revealed. Sith are immune to Reveal, because we all remember how Revenge of the Sith went down... GLs are immune as well until Mace has his Leader Omicron active in Territory Wars, then he can reveal non Sith GLs. Sith and GLs can be Investigated at any time Questions Link Here: https://forms.gle/BFgVp1sVx2GFZ9xE6 ABILITIES: Basic - Shatterpoint Final Text: Deal Physical damage to target enemy and if all allies were Jedi Vanguard at the start of battle, inflict them with Shatterpoint (excluding raid bosses and Galactic Legends), until end of encounter, which can't be copied, dispelled, evaded, or resisted. If they already had Shatterpoint, reduce the cooldowns of all Jedi Vanguard allies by 1. If they had at least 1 stack of Investigation, Mace gains Speed Up for 1 turn. SPECIAL 1: Decapitation Strike CD- 4 (ZETA) Final Text: Deal Physical damage to target enemy and all Jedi Vanguard allies gain Tenacity Up for 2 turns. If target enemy was in the Leader slot, this damage is doubled, all enemies are inflicted with Doubt for 2 turns, and all enemies who already had a stack of Investigation gain another stack (max 5) for 2 turns. If the enemy in the Leader slot was already defeated, Doubt can't be dispelled, evaded, or resisted. If the target enemy was Revealed, this damage is tripled. Special 2: The Hammer of Ryloth CD- 4 (OMICRON) Final Text: Dispel all debuffs on all Jedi Vanguard allies and deal Physical damage to all enemies. All Jedi Vanguard allies gain Offense Up for 2 turns. If target enemy had at least 1 stack of Investigation, call Depa Billaba to assist. If target enemy was Revealed, call all Jedi Vanguard allies to assist, and if Depa Billaba is an ally, she assists again. While In Territory Wars: Reduce the Defense of all Enemies by 20% (stacking) until the end of encounter and inflict all Revealed enemies with Healing Immunity and Protection Disruption for 2 turns, which can't be dispelled, evaded, or resisted, and all enemies who already had a stack of Investigation, gain 2 stacks (max 5) for 2 turns. UNIQUE 1: Arrest Warrant ( Zeta + Omicron) Final Text: At the start of battle, Jedi Vanguard allies gain Foresight for 1 turn, Mace ignores Taunt effects for 1 turn, and if Depa Billaba is an ally, Mace gains 30% Max Health and 15 Speed until the end of battle. If all allies were Jedi Vanguard at the start of battles, whenever the enemy in the Leader slot is defeated, inflict all enemies with Low Morale for the rest of encounter, which can't be dispelled, evaded, or resisted and whenever an enemy dispels a debuff, Mace dispels all debuffs on himself and inflicts all enemies with Buff Immunity for 1 turn. Whenever an enemy becomes Revealed, all Jedi Vanguard Tanks Taunt for 1 turn, which can't be dispelled, and Mace gains a bonus turn. During this bonus turn, he ignores Taunt effects. Mace deals bonus True damage against Revealed enemies. This damage can't defeat enemies. Whenever Mace deals damage to an enemy with at least 1 stack of Investigation, inflict them with Provoke for 1 turn. LOW MORALE: -25% Defense, Health, Offense, and Speed While in Territory Wars:At the start of battle, Jedi Vanguard allies ignore Taunt effects for 1 turn; During Mace's bonus turn whenever an enemy becomes Revealed, reset the cooldowns of Mace's abilities. Mace gains 30% Offense (stacking) and 10 Speed (stacking) whenever Revealed enemies are defeated, until the end of encounter. Whenever Mace is damaged by a Revealed enemy or by an enemy with at least 1 stack of Investigation, he recovers 5% Health and Protection (once per turn), gains 5% Turn Meter (once per turn), and he inflicts them with Speed Down for 1 turn, which can't be evaded or resisted. Whenever an enemy is inflicted with Shatterpoint, all Jedi Vanguard allies gain Riposte for 1 turn. Leader - Solver (Zeta + Omicron) Final Text: At the start of battle, Jedi Vanguard allies gain 20% Critical Chance, Critical Damage, and Offense ,and 10 Speed. If there is active ally Depa Billaba, she and Mace gain double these stats. If all allies were Jedi Vanguard at the start of battle, defeated enemies can't be revived, and whenever a Jedi Vanguard ally uses an ability on their turn while no other enemy has a stack of Investigation, target enemy gains a stack of Investigation (max 5) for 2 turns. Whenever an enemy attacks out of turn with at least 1 stack of Investigation, Blind them for 1 turn, which can't be evaded or resisted and they gain another stack of Investigation (max 5) for 2 turns. Whenever an enemy gains 5 stacks of Investigation, they lose all stacks of Investigation, dispel all buffs on themselves, and they become Revealed, which can't be copied, evaded, dispelled, or resisted, until the end of encounter. If an enemy defeats a Jedi Vanguard ally with at least 1 stack of Investigation, they instantly become Revealed. Galactic Legends and Sith enemies can't be Revealed. Enemies lose 15% Critical Damage per stack of Investigation. Revealed: Immune to Investigation stacks; -75% Critical Damage; can't Stealth; can't attack out of turn, and are Exposed for 1 turn, which can't be evaded or resisted, at the start of each unit's turn if they didn't already have it; enemies can ignore Taunt effects to target this unit Investigation: Increased effects from abilities that utilize Investigation; only one enemy can gain Investigation at a time While in Territory Wars: If Jocasta Nu is an ally, she gains 100% Defense, Max Health and Max Protection and she can't be targeted until Jedi Master Mace Windu is defeated. Jedi Vanguard allies can't be instantly defeated. Whenever a Jedi Vanguard ally gains Deflective Ward, all other Jedi Vanguard allies gain Deflective Ward until they receive damage. Jedi allies gain 10% Mastery per Revealed enemy, 20% if they are Jedi Vanguard, until the end of encounter. If there is an ally Jedi Knight Anakin, he does not gain the Mastery increase. Whenever an enemy gains a stack of investigation, Jedi Vanguard allies gain 1% Mastery (stacking), until the end of each encounter. Jedi Vanguard allies take 5% reduced damage from enemies with a stack of Investigation, 15% if they are Revealed. Galactic Legends can now be revealed.30KViews4likes33CommentsJune Calendar 2025
Hello Holotable Heroes, Here is a list of some of the upcoming events for June 2025. The daily login unit will be Night Trooper DISCLAIMER: ALL DATES ARE SUBJECT TO CHANGE. ____________________________________________________________________________________ Omega Events Omega – Rebels and Geonosians Dates: 06-02-2025 Omega – Ewoks and Empire Dates: 06-09-2025 Omega – Jedi and Tusken Dates: 06-16-2025 Omega – Sith and Droids Dates: 06-23-2025 Omega – Nightsisters and Jawas Dates: 06-30-2025 Omega – Resistance and Clones Dates: 06-06-2025 Omega – First Order and Scoundrels Dates: 06-13-2025 ____________________________________________________________________________________ Assault Battles Imperial Remnant (Peridea Patrol) Dates: 06-07-2025 Forest Moon Dates: 06-14-2025 Military Might Dates: 06-21-2025 Ground War Dates: 06-28-2025 Places of Power Dates: 06-04-2025 Fanatical Devotion Dates: 06-11-2025 Secrets and Shadows Dates: 06-18-2025 Rebel Round-Up Dates: 06-25-2025 Duel of the Fates Assault Battle Dates: 06-24-2025 ____________________________________________________________________________________ Mythic Events Emperor's Demise Mythic Event Dates: 06-21-2025 ____________________________________________________________________________________ Fleet Mastery Executor Dates: 06-15-2025 Leviathan Dates: 06-20-2025 Profundity Dates: 06-30-2025 ____________________________________________________________________________________ Territory Battles Rebel Assault Dates: 06-09-2025 Republic Offensive Dates: 06-09-2025 Imperial Retaliation Dates: 05-26-2025 Separatist Might Dates: 05-26-2025 Rise of the Empire Dates: 05-26-2025 Dates: 06-09-2025 _____________________________________________________________________________ Territory Wars War 378 Attack Date: 05-24-2025 10:00 PT War 379 Attack Date: 06-03-2025 11:00 PT War 380 Attack Date: 06-07-2025 10:00 PT War 381 Attack Date: 06-17-2025 11:00 PT15KViews6likes12Comments[Updated 4] Connection Issue
Hello Holotable Heroes, We are aware that certain folks are unable to connect to the game on both Android and iOS (Myself included, yayyyy). The team is investigating the issue. UPDATE: Team is still investigating what is causing certain players to not be able to use their mobile devices to access the game. Update 2: Potential Fix, it worked for me, I'm back in the game. There seems to be a bad token on Google Play Services and uninstalling their program and reinstalling it helps. Here is the image that I followed, let us know if this helped or if you're still running into the issue. Potential Additional Steps: Update 3: While we're happy to see the above workaround work for a majority of people, the team is still working with Googles team to figure out what is causing the issue in the first place. If you are still running into the Connection Lost issue, please DM me your Device Information and Ally code. Thank you. Update 4 11am 6/6 - Google has released a new version of the Google Play Services, please go download that and let us know if you're able to get in or not. Thank you30KViews43likes300CommentsCrimes Against the Republic Era Battle Requirements
Hello Holotable Heroes, With the upcoming Crimes Against the Republic Era Battle, the in-game information is currently not correct and will be changed in a future update. Here are the correct Tier requirements for the event Tier 1 Required Temple Guard OR Depa Billaba Allowed Jedi Master Mace Windu Jocasta Nu Tier 2 Required Temple Guard (5* or higher) OR Depa Billaba (5* or higher) Allowed Jedi Master Mace Windu Jocasta Nu Tier 3 Required Temple Guard (7*) OR Depa Billaba (7*) Allowed Jedi Master Mace Windu Jocasta Nu Tier 4 Required Temple Guard (Relic 5 or higher) OR Depa Billaba (Relic 5 or higher) Allowed Jedi Master Mace Windu (Relic 5 or higher) Jocasta Nu (Relic 5 or higher) Tier 5 Required Jedi Master Mace Windu Allowed Temple Guard Depa Billaba Jocasta Nu Tier 6 Required Jedi Master Mace Windu (Relic 7 or higher) Allowed Temple Guard (Relic 7 or higher) Depa Billaba (Relic 7 or higher) Jocasta Nu (Relic 7 or higher) Tier 7 Required Jedi Master Mace Windu (Relic 9) Allowed Temple Guard (Relic 9) Depa Billaba (Relic 9) Jocasta Nu (Relic 9) Note: Depa Billaba and Jedi Master Mace WIndu are in the following update.18KViews2likes37Comments