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Investigating: Auto Battle Button Issue
The team is currently investigating a solution to the Select Auto Battle button overlapping in the Battle UI. Players can currently workaround the issue by: On Mobile devices Going to Options (gear wheel) > Auto Battle > selecting which customized setting they want to use. On PC The above method. Using the 'Select' option using hotkeys - 'C' for All Abilities, 'V' for Basic Ability only. We hope to have this resolved in an upcoming update.5.4KViews6likes0CommentsGreat Mothers - Question and Answers
So with this being the second Large Unit in the game, do you see them appearing more frequently as is appropriate for game balance and lore needs? This gives us a way to introduce larger characters if and when the need in the game arises. We decide which characters to add based on a number of factors, and large units give us flexibility for who is possible. Great mother's basic reads "Deal Special damage to target enemy. If the target enemy was Doomed, inflict Tenacity Down for 2 turns and they lose 20% Max Health (stacking) until the end of the encounter, which can't be evaded or resisted." Which does not include the traditional (excludes GLs) qualifier that all similar effects have (asajj omi, gas unique) Is this just a small oversight, or can she alone reduce the max health of GLs? Good catch, oversight. She does not reduce max health of GLs or raid bosses. Are the Omicrons for GAC or TW? Summary of character says GAC but abilities say TW This was an oversight, and we’ve since corrected that particular Strategy Tip in the Kit Reveal post. Thanks for letting us know! Will NS Zombie still revive since it can't be prevented? Yes, Nightsister Zombie will still be able to revive. Do GLs and Raid Bosses Lose 5% defense per turn taken or a one time reduction? The 5% Defense reduction is a one time reduction Does Doomed override teams immune to protection disruption (i.e. gungans)? Yep, Doomed removes your protection permanently. So blessed helps counter CAT but how can we guarantee she attacks the blessed target? I don't see anything forcing a taunt on the unit or morgan before CAT acts. In this specific case, Great Mother’s Unique ability grants Stealth to NS Attackers at the start of each encounter, which triggers Morgan Elsbeth’s Unique ability, which gives her Taunt. So with the two granted abilities, do the great mothers get two bonus turns at the start of an encounter? Yes The leadership says it grants 30 speed without the omicron, but 20 speed with the omicron. Is this stacking (i.e. 50 speed with omicron) or a typo? Yes, this is stacking so Great Mothers will gain 50 Speed in Territory Wars with her Omicron. Will toons with things akin to "immune to skills based on max health" be immune to the health reduction of doom? IE: Will toons like Malak and KRU be effected by Doom? No, only characters that are immune to Max Health reduction (ex. Lord Vader) is immune to Doom’s Max Health reduction. What is the intended team comp for the Great Mothers? Great Mothers / Morgan Elsbeth is the main 2, the last 3 can be Nightsister Acolyte / Nightsister Spirit / Talia / Nightsister Initiate. Death Trooper (Peridea) and Night Trooper can also be options At the start of battle do they get two bonus turns in a row? Yes Can more than one ally be blessed at the same time? Can more than one enemy be Doomed? In Territory Wars, up to 2 allies can be Blessed at a time. But only 1 enemy can be Doomed at a time. Why introduce elite marquee events with the Great Mothers specifically, and what kinds of characters qualify for elite marquee status? This is something that will be rare for us to do and will be determined on a case by case basis. The vast majority of marquees will be as usual. Why introduce elite marquee events with the Great Mothers specifically, and what kinds of characters qualify for elite marquee status? Oooops, we made this Nightsister too strong for a marquee…. Oh nooooooo………. Both FW & GoS are forced abilities. Which one takes priority? It shouldn’t matter which one goes first, but currently Fate Weaving triggers before Gift of Shadows. Will the actual battles in the Marquee event be any different since this is an "Elite Marquee"? Nope Is this meant to be an offensive, defensive or balanced team? This team is quite balanced, you have a lot of offensive pressure with Doomed and damage from the Nightsister Attackers. But at the same time, Morgan protects the team with Taunt, and the less tanky Attackers will almost always have Stealth and Foresight. If we have the great mothers and 3 other units does that still count as an undersized squad? (Since thats technically 6 people) As far as the game is concerned, Great Mothers counts as 1 unit. It doesn't feel like Talia got much love, any reason NS healers didn't get something like -1 to CD's when they drop below 100% hp? PS NS have been my favourite team since MT release so nice to see the appreciation It’s nice to see another fellow NS enjoyer! Talia is actually quite strong with Great Mothers, and even required in certain matchups because her dispel is invaluable against Dark Side Leaders. Was it ever considered to release each Mother separately? We briefly considered it but they are always seen together and work so tightly together so it felt odd to split them up What color would the Great Mothers be in MTG? Black (obviously), White (buffs) and maybe splash something else for flavor. But definitely Black/White base.4KViews2likes0CommentsWork in Progress Sneak Peek: Shin Hati and Marrok
Hi Holotable Heroes, Get a sneak peek at some "Work in Progress" images of Shin Hati and Marrok from our art team! Keep in mind, these designs are still evolving, so details of the final characters may change. We hope you enjoy!11KViews21likes0CommentsStar Wars: Galaxy of Heroes Community Update
Hi Holotable Heroes, Welcome to a Star Wars: Galaxy of Heroes Community Update! Today we will be giving you insights into the new Mercenary Tag and characters, Baylan Skoll, and a small snippet of Galactic Legend Ahsoka Tano. As a reminder, anything is subject to change. But without further ado, enjoy our first topic, the Mercenary Tag! We look forward to reading and watching your reactions! What is the Mercenary Tag? Mercenary is a new faction that represents the Soldiers of Fortune of the Star Wars universe. Unlike Bounty Hunters who are paid to bring in a specific target, Mercenaries are paid to perform a job, usually one involving or likely involving combat. Things like being a bodyguard or attacking an installation on behalf of a third-party (their employer). Why did we make a Mercenary Tag? There are a lot of characters in Star Wars who are guns-for-hire, and whose loyalty belongs more to credits than any given side in a conflict. This does not mean they are “Neutral” characters, as almost every character in Star Wars has a pull towards Light Side or Dark Side in the grand scheme of things. Isn’t a Mercenary like a Bounty Hunter? A Bounty Hunter can be considered an extremely specialized Mercenary, yes, but not all Mercs are Bounty Hunters. For gameplay purposes, we’re trying to keep Bounty Hunters and Mercenaries separated as much as possible, you’re one or the other unless that version of the character is specifically seen doing both Bounty Hunting and broader Mercenary work (like Krrsantan for instance). Will there be any new characters coming to SWGOH with the Mercenary tag? There are three new characters coming to SWGOH with the Mercenary tag this year. Baylan Skoll will be the Leader, and Shin Hati and Marrok will be Mercenaries designed to work under him. Additionally many (but not all) characters who have been defined as Mercenaries in lore will receive the Mercenary tag, making them synergise with other Mercenaries and especially Baylan Skoll. How do old and new Mercenaries work together? Mercenaries are the only faction that can have the Soldier of Fortune effect. This is a stacking blue status effect that does nothing on its own, but when paired with the new Mercenaries, various effects will be added to the character in question based on the number of stacks of SoF they have. Only a Mercenary Leader can have the ability to give stacks of SoF to all/other Mercenaries on their squad. Initially this is only Baylan Skoll. Baylan, Shin, and Marrok will all have effects that they give to ALL Mercenaries based on the number of SoF stacks they have Baylan, Shin, and Marrok also have ways to gain (and lose) stacks of Soldier of Fortune for themselves in their own kits. (This allows Shin and Marrok to synergize even without Baylan in the squad) Older characters with the Mercenary tag will be able to gain SoF stacks from the method given by the Mercenary Leader (initially only Baylan Skoll) Older characters with the Mercenary tag will benefit from the effects that Baylan, Shin, Marrok, and all future Mercenaries bring to the table in regards to Soldier of Fortune stacks. Example: A squad made up of Baylan Skoll, Shin Hati, Marrok, Han Solo, and Dash Rendar will see Baylan handing out SoF stacks to everyone, including himself. Shin and Marrok will also be adding stacks to themselves, and Han and Dash are reliant on gaining stacks from Baylan Skoll. Example (continued): Baylan will give all Mercenaries with Soldier of Fortune effects a stacking buff we’ll call Buff 1. Shin will give them all a stacking buff we’ll call Buff 2 Marrok will give them all a stacking buff we’ll call Buff 3. Because of this all five members of the squad (including Han and Dash) will have Buff 1, Buff 2, and Buff 3 in varying levels of efficacy because the amount of Soldier of Fortune stacks they have will not be identical to one another (due to different ways each character can gain or lose them). Being able to put Soldier of Fortune stacks on older characters and having them reap benefits from those stacks via the new Mercenary characters will make for an exciting time of squad building as players will experiment to find which of the older Mercenaries can improve the squads the most. Will previously released characters get the Mercenary tag? Baylan Skoll Boba Fett, Scion of Jango Cad Bane Canderous Ordo Cara Dune Dash Rendar Dengar Doc Aphra Embo Fennec Shand Han Solo Hondo Jango Fett Jedi Knight Cal Kestis Krrsantan Kyle Katarn L337 Marrok Mission Vao Qi'ra Sana Starros Shin Hati The Mandalorian (Beskar Armor) Vandor Chewbacca Vet Han Young Han Solo Young Lando Zaalbar Zam Wesell The designers of the upcoming Mercenaries wanted to give a little rundown of their characters, so here we go! Shin Hati Shin Hati and her master Baylan appear to be self-sufficient mercenaries in the Ahsoka show. Their seamless coordination and prowess in every mission is reflected in Shin Hati's design kit. Alongside them is Marrok, whose support amplifies Shin Hati's effectiveness. Shin Hati’s character is defined by her grace in combat, her lightsaber skills combined with the use of the Force. These attributes are central to her design as an agility attacker in the game. Her kit reflects the careful consideration of her quick wittedness, which captures her ability to escape from perilous situations with ease. Players are encouraged to dive into the game and explore the depth of Shin Hati’s skills. May your adventures with her be as exhilarating as her journey! Marrok Marrok is a very interesting character to work with. In the show, he doesn’t speak much but appears alongside Shin Hati. He is a mysterious character about whom we don’t know much, so there is a sense of excitement whenever he is on screen. Marrok also has two crucial encounters with the formidable Ahsoka, showcasing his combat expertise. My intention for Marrok’s kit is to highlight his skills as a fighter and how he supports his allies during critical moments in the story. The mystery he brings to the table is very exciting, and I am looking forward to revealing him to you all Baylan Skoll Baylan has proven to be a big challenge during development, simply because Ray Stevenson brought so much nuance to the character that we wanted to make sure it was included and felt in the kit so that it was right. The way that his fight scenes played out in the Ahsoka show, Baylan felt like more than just a powerful Force user; he put all of his physical stature into his fighting style as well. He is brutal, but calculating and intentional. Even as we see Ahsoka start to struggle in the fight, Baylan only seems to get stronger. He is a Tank in label, but in reality he is also a bit of a bruiser or juggernaut in play style. His kit was developed with the idea that he will only get stronger as the battle continues, even as his opponent tires or weakens. It’s been an honor to get to work on this kit and bring this character into our game, and I hope that the players enjoy all of the details we tried to incorporate based on Ray’s portrayal of the character Galactic Legend Ahsoka Tano While development of Galactic Legend Ahsoka Tano is still in its early stages, we wanted to reach out to the designer working on them, CG_Mouse! How is development going on GL Ahsoka, any early indicators on what direction you’d like to take her? CG_Mouse: Though it is still heavily in progress and subject to rigorous changes, she’ll be fulfilling a tanking role for her team with an emphasis on battlefield control and, like many other Light Side Galactic Legends, she will rely on her allies heavily. Though, certainly she will be no slouch should the tables turn and she finds herself seemingly alone in the vastness of the galaxy (feels like she’s got some experience in this department). What is the hardest part of making a Galactic Legend and how do you overcome it? CG_Mouse: Like many characters, we want to capture the essence of the snapshot in time we’re taking of them. This character has gone through many journeys and likely grown considerably in who they are since their first appearance. As such, we want to make sure we’re capturing those moments authentically. While this is an exercise on every character we make, it’s especially important and extra challenging on Galactic Legend characters who often represent the “ultimate” or “peak” version of that character. Mechanically Galactic Legends can be challenging because there’s a lot more allowance and room for more complex mechanics, and while that can be very liberating from a creative point of view, it also brings plenty of considerations as well. Overall there’s just more expectations for how a Galactic Legend will play, feel, and perform in the game and when you combine all of those factors together, it adds up to quite a lot. We overcome these challenges by heavily collaborating with one another and doing tons of research. Actor interviews (when relevant), clips, rewatching shows and movies, books - it’s all on the table and we can do some pretty deep dives to find those key moments that best represent the character. Mechanically and balance wise it’s all about lots of changes, tweaks, and iterations very rapidly. Try an effect, test how it feels, test how it performs, adjust, remove, or add as necessary and do that repeatedly for months at a time and verifying those findings with colleagues. It’s an incredibly collaborative and fulfilling process, despite the challenges or perhaps even partially, because of them! We are also excited to provide a very early look at a new ship making their way to the Holotables in the near future! Punishing One, the ship flown by the bounty hunter Dengar, is a modified JumpMaster 5000 which is known for its uniquely asymmetrical design. Dengar’s ship famously had no holding cells in order to transport his bounty hunting targets, so he would just take the former option of “Wanted Dead or Alive” and just transport his targets via the cargo hold instead. Now for a quick breakdown from the designer! The Punishing One Dengar’s ship, The Punishing One, is meant to provide another option for the Executor fleet. Adding The Punishing One to the starting lineup of the Executor fleet should help the fleet perform better against most matchups. Leviathan will remain a difficult matchup, but Executor should be able to hold more consistently against everyone else. Thank you all for stopping by our Community Update! There are a lot of great things coming to SWGOH and we’re happy to be able to share them with you and look forward to giving our next update in the future. We look forward to watching and reading your reactions. Until next time, see you on the Holotable SWGOH DEV TEAM20KViews20likes0CommentsKit Reveal - Great Mothers
UNIT NAME: Great Mothers ALIGNMENT: Dark Side CATEGORIES: Nightsister, Dark Side, Support, Leader ------ Key Attributes: Great Mothers is an Elite marquee, a rare type of unit that has more power than a typical marquee but at the same accessibility Leader for a second Nightsister squad (My new favorite NS Squad - Meathead) Introducing two new effects; Blessed for an ally and Doomed for an enemy Second large unit to come to SWGOH Inspiration: These three characters are always seen on screen with one another and all of their abilities seem to involve all of them working together, so it didn’t make much sense to have you collect each Great Mother individually. In order to support having “three-in-one” with the Great Mothers, we were lucky to have preestablished the Large Unit tech with Jabba the Hutt, so they didn’t have to be all mashed up together in order to fit on the battlefield. The names of the Great Mothers are Klothow, Aktropaw, and Lakesis, and they are very much based on the Greek Fates. The Fates would spin a thread of a person’s life and manipulate events by manipulating the thread, eventually cutting it at the end of that person’s life. This is represented on the hoods the Great Mothers wear. Lakesis’ simple hood represents the thread itself, Klothow’s conical hood symbolizes the spool of thread the person’s fate is drawn from, and finally Aktropaw’s two points represents the Fate’s shear’s performing the final cut ending someone’s life. This entire concept and symbolism was used in designing the Doomed and Blessed conditions via Fate Weaving and Gift of Shadows. Strategy Tips: In Territory Wars, Blessed stops instant defeat effects which makes it valuable against enemies such as Jedi Master Kenobi with Commander Ahsoka Doomed enemies lose their Protection, making Great Mothers excellent against teams with a lot of Protection and Protection recovery Blessed allies can target Doomed enemies so you can quickly defeat weak enemies without worrying about Taunt Blessing your Attackers is generally the way to go because of the assists and Offense buffs, but blessing Morgan Elsbeth can be valuable in some situations because her Basic ability is extremely powerful, and the ability to ignore Taunt and use her Special 2 on a Doomed enemy can be game-winning. FAQ: What is an elite marquee? This is a rare type of event that signifies a unit with more power than a typical marquee but at the same accessibility. The power-level is closer to a Journey Guide unit than your typical marquee character. What is a large unit? Like Jabba, large characters can't be used in the ally slot or with another large character and summons are prevented for allies. How do I acquire Great Mothers? Marquee starting at 11a Pacific on September 5th. This uses the new Marquee structure. Do Great Mothers have a bespoke datacron? Of course, we can’t help ourselves when it comes to Nightsisters :) It will be rewarded in the 7* tier of their marquee event. Is Great Mothers required for Baylan Skoll? Yes, at relic 7 Why did you spell it Majik instead of Magick like the other Nightsisters? The Nightsisters of Peridea’s abilities are slightly different than that of the Dathomiri, and this is represented by the altered spelling of their connection to the Force. From the Great Mothers Designer: CG_Ant: Designing the Great Mothers was a really fun challenge, especially since I wanted each mother to be properly showcased in the kit. I ultimately settled on having 2 powerful granted abilities in addition to their Special ability, which inflicts an enemy with Doomed and grants a Nightsister ally with Blessed. Blessed was inspired by the scene in Ahsoka where Klothow bestowed Morgan Elsbeth with the Gift of Shadow. In the game, this translates to giving a Nightsister ally of your choosing a myriad of buffs. This lasts until they’ve served their purpose, either by winning the fight or by being defeated. Doomed was inspired by the Great Mother’s resemblance to the Fates in Greek mythology. In Greek mythology, once a person’s thread has been cut, they’re doomed to die. There’s nothing you can do to change their destiny, even if you defeat the Great Mothers. In SWGoH, Doomed enemies will have their Max Health reduced over time, until it’s reduced to 1 Max Health. Combined, these 2 effects make the Great Mothers very powerful since they can dictate the destinies of everyone in the battle. Each battle will unfold differently depending on who you choose to Doom and Bless. I hope you all have fun playing with the Great Mothers, as I did designing them! Great Mothers Question Submission Link ABILITIES: BASIC: Energy Threads (Zeta) Final Text: Deal Special damage to target enemy. If the target enemy was Doomed, inflict Tenacity Down for 2 turns and they lose 20% Max Health (stacking) until the end of the encounter, which can't be evaded or resisted. Otherwise, inflict Ability Block and Speed Down for 2 turns. Blessed allies gain Foresight for 2 turns, and non-Tank Blessed allies gain Stealth for 1 turn. SPECIAL 1: Majik Storm (Zeta, Cooldown 3) Final Text: If the enemy Leader is Light Side, dispel all debuffs on all Nightsister allies. Dispel all buffs from all enemies and Doomed enemies are inflicted with Vulnerable for 2 turns. Deal Special damage 3 times to all enemies. If this attack defeats an enemy, all Nightsister allies gain Defense Penetration Up for 2 turns. UNIQUE 1: To The Old Ways (Omicron) Final Text: Nightsister allies gain 30% Accuracy, Max Health, and Tenacity, but can't be revived. This effect persists through defeat. At the start of each encounter and whenever an Attacker Nightsister ally or Great Mothers is critically hit, Attacker Nightsister allies gain Foresight and Stealth for 1 turn (limit once per turn). Whenever an enemy is critically hit, Great Mothers and all Blessed allies gain 1% Offense (stacking) for 2 turns and recover 2% Protection, doubled if the enemy had Vulnerable. Whenever a Vulnerable enemy starts its turn, all Nightsister allies gain Foresight for 2 turns, and all non-Tank Nightsister allies gain Stealth for 1 turn. Whenever a Doomed enemy gains Turn Meter, Blessed allies gain 25% Turn Meter (limit once per Doomed enemy's turn). While in Territory Wars: Whenever a Vulnerable enemy is critically hit, Great Mothers and Blessed allies gain 5% Turn Meter. The first time any other Nightsister ally is reduced to 1% Health: Dispel all debuffs on themselves Gain Blessed for 2 turns if they didn't already have it, which can't be copied, dispelled, or prevented, and Damage Immunity for 1 turn, which can't be copied Recover 100% Health and Protection, and have their cooldowns reset They are defeated when Blessed is removed. If they were already Blessed, they have +200% Health Steal and gain 20% Defense and Offense This effect can happen once per battle LEADER: Threads of Destiny (Omicron) Final Text: Nightsister allies gain 30% Defense, Max Health, and 30 Speed. If all allies are Nightsister at the start of battle, at the start of each encounter and end of each turn, if there are no enemies inflicted with Doomed, Great Mothers dispel Ability Block from themselves, gains the granted ability Fate Weaving, and takes a bonus turn. During this bonus turn, Great Mothers can only use Fate Weaving. Great Mothers can't use Fate Weaving two times in a row. If the enemy Leader is Light Side, dispel Stealth and ignore Taunt effects while using Fate Weaving. If all allies are Nightsister at the start of battle, at the end of each turn, if there are no other allies with Blessed, Great Mothers removes Ability Block from themselves, gains the granted ability Gift of Shadows, and takes a bonus turn. During this bonus turn, Great Mothers can only use Gift of Shadows. Doomed enemies can always be targeted by Blessed allies and Great Mothers. Fate Weaving: Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted. Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense) Gift of Shadows: Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented. Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage While in Territory Wars: Nightsister allies gain 30% Defense, Max Health, and 20 Speed. Great Mothers gain Instant Defeat Immunity while a Blessed ally is active. Doomed enemies have -30% Defense and Offense. Whenever a Doomed enemy is defeated, all enemies are inflicted with Fear for 1 turn. Granted Ability 1 - Fate Weaving Final Text: Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted. Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense) Granted Ability 2 - Gift of Shadows Final Text: Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented. Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage. PS. Great Mothers will NOT be required for GL Ahsoka.18KViews13likes0CommentsInvestigation: Rebel Officer Leia Organa and Sana Starros interaction
The team is investigating an unintentional interaction between Rebel Officer Leia Organa and Sana Starros, we will keep you posted if any action is taken. Update - We're working on a fix for this issue which will be scheduled for an upcoming update. We'll let you know more details as the fix is finalized. Thank you for your patience!12KViews0likes29Comments- 6.8KViews7likes0Comments
September 2024 Calendar of Events
Hello Holotable Heroes, Here is a list of some of the upcoming events for September 2024. The daily login units for September are Bastila Shan and Bastila Shan (Fallen) DISCLAIMER: ALL DATES ARE SUBJECT TO CHANGE. Omega Events Omega – Rebels and Geonosians Dates: 09/02/2024 Omega – Ewoks and Empire Dates: 09/09/2024 Omega – Jedi and Tusken Dates: 09/16/2024 Omega – Sith and Droids Dates: 09/23/2024 Omega – Nightsisters and Jawas Dates: 09/30/2024 Omega – Resistance and Clones Dates: 09/06/2024 Omega – First Order and Scoundrels Dates: 09/13/2024 ____________________________________________________________________________________ Assault Battles Fanatical Devotion Dates: 09/04/2024 Forest Moon Dates: 09/07/2024 Secrets and Shadows Dates: 09/11/2024 Military Might Dates: 09/14/2024 Rebel Round-Up Dates: 09/18/2024 Ground War Dates: 09/21/2024 Duel of the Fates Dates: 09/25/2024 Places of Power Dates: 09/28/2024 ____________________________________________________________________________________ Mythic Events The Daring Droid Mythic Event Dates: 09/14/2024 ____________________________________________________________________________________ Fleet Mastery Home One Dates: 09/03/2024 Executrix Dates: 09/08/2024 Endurance Dates: 09/17/2024 Raddus X2 09/06/2024 09/26/2024 Finalizer X2 09/12/2024 09/24/2024 Executor Dates: 09/15/2024 Leviathan Dates: 09/20/2024 Profundity Dates: 09/30/2024 ____________________________________________________________________________________ Territory Battles Rebel Assault Dates: 09/02/2024 Republic Offensive Dates: 09/02/2024 Imperial Retaliation Dates: 09/16/2024 Separatist Might Dates: 09/16/2024 Rise of the Empire Dates: 09/02/2024 Dates: 09/16/2024 ____________________________________________________________________________________ Territory Wars War 341 Attack Date: 09/10/2024 11:00 PT War 342 Attack Date: 09/14/2024 10:00 PT War 343 Attack Date: 09/24/2024 11:00 PT War 344 Attack Date: 09/28/2024 10:00 PT7.5KViews3likes0Comments