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- EA_David1 year ago
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- EA_David1 year ago
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Conquest is busted!!
This is the second conquest in a row where the squads have been stupidly over powered. Last conquest tier 2, second node, I couldn’t pass with reliced GL Luke. They would all get down to one red bar and then just never defeat. This conquest just started. I tried normal mode given all the light speed tokens we’ve gotten. I can’t even beat tier 1 node 2 now with GLs or a full level 5 relic squad. fix this busted game. Its getting where it’s not worth playing any more.39Views0likes3CommentsS11 Ultra - really slow?
Just got a new S11 Ultra Tablet, to replace my A8 (as that was slow), I also play on an S24 and PC. On S24 and PC it's fine, but as the A8 is a bit slow I thought the latest tablet would at least be able to run this smoothly. Unfortunately, the performance appears to be even worse! every screen is laggy! As it's a new tablet and fresh install, I am surprised there are any performance issues.40Views1like1CommentIt’s not just the bugs… it’s how this is being handled
I do appreciate that you gathered all the reported issues into a single update instead of leaving everything scattered across different posts. Having one place to see what’s being tracked is helpful. But I think the frustration isn’t just that bugs happened. It’s how many things went wrong at once, and how some of them are being handled. We’ve got: Era materials not converting Players blocked from marquee progress Missing Signal Data Omis costing double Units not usable in Journey Guide Webstore / Episode Pass issues Anniversary quests not being added and just getting pushed back That’s a rough start to an Era. The Zerek module issue is the one that really stands out. Saying it’s known but won’t be hotfixed — and will just be fixed for the end of the Era — basically reads like this Era’s players just have to eat it and be happy it’s being looked at for next time. And this isn’t about something we might earn later. We already HAD those modules. We already EARNED them. They were rewards sitting in our inventory that were SUPPOSED to convert at the end of the Era. This isn’t about a promised reward. It’s not about “you could have gotten this.” It’s about something players ALREADY OWNED and then didn’t receive proper value for when conversion happened. Even if the amount per player isn’t huge, that’s not really the point. In a progression-heavy, time-gated game, every earned resource matters. When something we already had and worked for doesn’t convert properly and the response is essentially “we’ll fix it next time,” it can feel like the current loss just isn’t important enough to address. The Anniversary quest situation feels similar. Instead of resolving it directly, it just gets pushed back a week. That doesn’t really feel like a fix — it feels like shifting it forward and hoping it smooths over on its own. For time-gated content, that matters. And honestly, the tone of the update doesn’t help. It doesn’t really feel like there’s much acknowledgment of how frustrating this is for players — more like a checklist of issues and a hope that they’ll blow over until the next Era. Even just a clearer “we’re sorry this impacted your progression” would go a long way. This all hits harder because the game is clearly leaning further into expensive, time-gated systems. Episode Passes, Era currencies, limited windows — everything feels tighter and more monetized. When players are being asked to invest more time and real money into these systems, stability and urgency matter more than ever. If the direction is higher cost and stricter time gates, then the expectation becomes higher polish and faster correction when things go wrong. Otherwise it feels like players are absorbing the downside while the monetization keeps ramping up. This isn’t about attacking anyone. It’s about trust. Right now it just feels shaky.298Views9likes11CommentsConquest Feats
I'm quite unhappy with some of the conquest feats that aren't working correctly. I'll name two from the first and second sector: "ATTEMPT to inflict Potency Down" "ATTEMPT to inflict Buff Immunity" Took me 60 energy to get from 46 to 50 for the Potency Down feat, I used Ben Solo basic attack on ATT / Support characters and hit them way more than I should have needed. The same goes for Buff Immunity, it's not counting every hit from LVs first special.56Views0likes4CommentsMOD RANT - Calibration rolls
This one is one of those things that just seem to be the game to be flaming annoying. I really don't get why devs insist on having this kind of setup in the game which basically drives your players to resent the game. Honestly its low quality stuff like this which adds reasons to light the pyre of quit and leave the game. So What is it? Calibration rolls which uncannily appear to reroll straight back on the stat that the player is obviously trying to change. Why? I basically rolled 4 times to change a stat into 2 other other available stats and got the same stat returned 4 times! in a row. Hardily seems random to me! If its hard coded to not happen, why not just state this beforehand so its clear to the player. Can we please have something put in the code to not just immediately roll back to the stat your attempting to bounce away from or put a % increase per roll so its more difficult to continually hit the same stat. On that note I just pop out and get myself a lotto ticket..Cheers71Views2likes3CommentsNew Light Speed models are not in store
I have an account with 6.950.000 power and the new permanent Light Speed upgrades for accounts under 7 million power aren't showing up. I've looked for them in Padme or Chewbacca travel guides and they're not there. Can anyone help me?40Views0likes4CommentsROTE Causing Unity Crash on PC Client (Windows 11 Pro)
Hello Support Team, I am encountering a fully reproducible crash on the PC client when attempting to access Rise of the Empire (ROTE) in Star Wars: Galaxy of Heroes. Detailed Issue Description: Each time I attempt to open ROTE—either via the main event icon or through the Guild menu—the game does not load the Territory Battle. Instead, a Unity loading window appears displaying: “Heroes - Unity 2022.3.62f2_7670c08855a9” The loading bar begins but does not complete. The application then automatically closes to desktop without any error message. I am not manually closing the program—the crash happens on its own. This issue occurs 100% of the time when accessing ROTE and is fully reproducible. System Information: Platform: Official PC Client Operating System: Windows 11 Pro Player Name: DragonDao Ally Code: 458-258-275 Troubleshooting Performed: Fully uninstalled and reinstalled the PC client multiple times Restarted the system Attempted access through both navigation paths (event icon and Guild menu) Confirmed Windows 11 Pro is fully updated The issue persists after clean reinstalls, which suggests this may not be a standard installation corruption. Request: Could you please: Confirm whether this is a known issue with the PC client? Review my account logs for failed ROTE initialization attempts? Advise if there are specific Unity cache or local data folders that should be manually removed beyond a standard uninstall? This crash is preventing participation in Territory Battles and directly impacting guild progression. Thank you for your assistance. Best regards, DragonDao Ally Code: 458-258-2758Views0likes1CommentGrand Arena match no resolved
Good afternoon, For game #2 of the 3rd round of this 3v3 grand arena cycle my match is not resolving and is showing as if I did not participate when I did participate. Is there a way to get this resolved? All I can think of is that my opponent and I were both in fights when the time expired and the round ended. I attached screenshots. My Allycode is 523434497 Opponent allycode is 36197611820Views1like1CommentGrand Arena Match not registering correctly
Good afternoon. My allycode is 523434497 and my opponents ally code was 361976118. We both fought in our GAC and we were both in a fight when the time expired. The match registered as if neither of us participated and neither of us got our crystal payouts. I attached the screenshots of the fight.15Views0likes1CommentHondo Ohnaka's and Maul (Hate-Fueled)'s special abilities are bugged.
Description: Hondo's 2nd special ability (Insolence? We are Pirates) and Maul's 1st special ability (Relentless Malice) cannot call to assist other allies and both cannot have their cooldown increased. (maybe cooldown manipulation doesn't work all together, but I did not test further) Impacted mechanics: Hondo: Per Marrok's unique ability (Masked Hunter), he should be able to assist when Hondo uses any special ability, but he doesn't when Hondo uses his special ability (Insolence? We are Pirates). Cooldown increase not working was tested on General Skywalker through his unique ability (The Chosen One). Maul (Hate-Fueled): The Stranger while he has alert that he gets from his Basic ability (Peace is a Lie) should be able to assist all allies' special abilities, in the case of Maul 1st special ability, the Stranger doesn't assist. And the cooldown increase not working was tested with Pirate King Hondo Ohnaka's 1st special ability (Loot First, Ask Later) and General Skywalker's unique ability (The Chosen One). I was aware of Hondo's bug for some time, but with release of maul I feel like there should be bigger incentive to make characters work as their kits prescribe. Attachment description: Maul (Hate-Fueled was critical hit once by General Skywalker's 2nd special ability (Force Grip) by which he increased Maul's cooldowns on his 2nd special by 1, but on his 1st special by none.8Views0likes0CommentsA simple fix to the “whaleboard”
As a long time player active since 2017, strategy needs to play a bigger role in this game once again. I’m only in the 91-250 section of my Era shard despite spending the crystals I saved up getting Kleya Marki to 4 stars on day one. I am also completely free to play, so this has eliminated the possibility of using energy or node refreshes for this era. Why not separate people who have purchased crystals in the current or previous era into separate era shards from people who haven’t? This would force the whales to compete more strategically with each other and free to play players to do so as well. This would reward strategy and allocation of crystals as well as separate free to play players based on crystal income which would encourage people to play your game more as they would need to prioritize grand and fleet arena. This player boost would be needed given you have done everything in your power to turn people away recently.231Views0likes11Comments
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