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Conquest enemies not dying
Im in sector 2 and saw a comment about an ability card keeping enemies alive and I unequipped it but im at sector 2 fighting moff gideon before his actual fight and none of the enemies are dying. They are all in the red and wont die, I've wasted energy of these fights that I cant win with a high tier relic squad it's impossible44Views0likes2CommentsData Disk Bugged: F-34t Training Droids
In the current conquest, I added the F-34t Training Droid data disk to my inventory and put it into the active set. At first it appeared to be working as intended (enemies can't be killed while the enemy leader lives), but very quickly found that the mechanism was broken. I focused on the leader, but they were essentially immortal as their HP could not be reduced to 0. Checking to see if maybe the disk thought the wrong enemy was the actual leader I attempted to kill ALL of the enemies to test the theory. I was able to get all enemies down to 1% health, but none of them could be killed. The battle timed out as a defeat since the enemy squad was unkillable. Please address the issue as the disk has its uses, but right now it is broken.21Views1like1CommentGuard and Penetrate data disk.
In the past, we have had data disks that don't stack. However, Guard and Penetrate appears to be different. The text (for blue) states: "At the start of (sic) battle units gain 300% Defense. Whenever an ally is damaged by an enemy, they lose 10% of this Defense and gain 10 (sic) Defense Penetration. Whenever an enemy is defeated, all allies gain 50% Defense. (This effect doesn't stack)" Now, it doesn't state (and I don't think from testing that) the whole disk doesn't stack. So, am I to take it that these disks do indeed stack, other than what appears after the last full stop/period? "Whenever an enemy is defeated, all allies gain 50% Defense. (This effect doesn't stack)". It seems a little odd that just this section doesn't stack. 50% after an enemy is defeated seems so little compared to the 300% when you start the battle. Also, are they any worthwhile 1 dot data-disks in this Conquest? They all seem quite useless, making matching 3 and 2 dot data-disks quite difficult.5Views0likes0CommentsCharacter Kit Concept: Greef Karga (Magistrate)
Inspiration: - For Carl Weathers (1948-2024) Unit Name: Greef Karga (Magistrate) Relic Amplifier: IG-11 Commemorative Statue Affiliation: Light Side, Support Tags: Leader, Scoundrel Attacks and Abilities: Basic: Magistrate's Fire Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. He inflicts an additional stack of Damage Over Time for each Scoundrel ally. Special: Don't Mistake My Hospitality for Weakness (Cooldown: 4) Call all Scoundrel allies to assist, dealing 40% less damage; the damage penalty is removed if the enemies are Empire, Imperial Remnant, Bounty Hunter or Pirate. If an enemy was defeated this way, all Scoundrel allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns, and reduce their own cooldowns by 1. Leader: Magistrate of Nevarro Scoundrel allies gain 30% Max Protection, 20% Critical Chance and Offense. While in Territory Battles: All allies gain +60% Max Health, Max Protection, Critical Chance and Offense, doubled for Scoundrels. The first time a Scoundrel ally is defeated, they revive with 100% Health and Protection, gain Damage Immunity for 2 turns, reset all their cooldowns and gain a bonus turn, and all other allies gain 100% of their Max Health, Max Protection, Offense, Defense, Potency and Tenacity. At the start of each encounter, Greef Karga gain 100% Tenacity (stacking) until the end of battle. Defeated enemies can't be Revived. Unique: Worth Your While Greef Karga (Magistrate) can't be Critically Hit and is immune to Daze and Cooldown Manipulation. Whenever a Scoundrel ally Critically Hits an enemy, they gain 20% Turn Meter. If Cara Dune or any version of The Mandalorian are present, they can't be Critically Hit and gain 50% Turn Meter whenever they score a Critical Hit. Greef Karga (Magistrate) gains +5% Max Health (stacking) whenever Damage Over Time expires on an enemy.63Views0likes1CommentCannot unlink my EA account, cannot recover it either.
Ally code: 353163645 Hi, so I returned to SWGOH in 2026, and I last played in 2023. I was initially unable to log in the game at all, as there was no google play log in option, just my EA account. However, I resolved that by clearing google play cache and in-app cache, which gave me the option to sign in via google play again. The main problem now is that, none of my emails lead to my EA account, in which all show I signed in 2025. None are linked to my SWGOH account either. And when i try to unlink my EA account in game, it doesn't let me, as it shows an error code 9.0 every time i try to, forcing me to restart each time. How can I resolve this error code 9.0, and how can I find the exact email that this SWGOH account is linked to via EA (as I can only log in via google play and not be able to access features like webstore or PC etc.)?33Views0likes1CommentWorst GAC matchup ive seen yet!!!!
My 11 year old sons newer 1.4million gp account with 28 relic characters and no galactic legends, late game journey characters, no conquest characters is matched up agains an 8m+gp account with 125 relic characters, 4 galactic legends, multiple conquest characters and journey characters. There is no realistic way he can even be competitive, unless the opponent does nothing. How is this even fair?858Views1like31CommentsWeather The Storm Data Disk is causing Immunity to Most Buffs
The new Data Disk Weather The Storm states that all allies are immune to damage and debuffs until the start of their first turn. This seems to be extending to Immunity to most Buffs as well, which causes some teams to become limited in effectiveness after Weather the Storm (more than the previously reported issues with Great Mothers). So far I’ve seen: Bad Batch allies under Omega Fugitive are not gaining the locked Stealth until their first turn (even if Omega uses Our Way Out) Bad Batch allies under Omega Fugitive are not gaining Target Practice until their first turn Crosshair *is* still gaining Shaken despite it being a debuff (which isn’t a huge deal but is an exception) Hutt Cartel allies under Jabba are not gaining My Kind of Scum Boba Fett is not gaining Bounty Hunter’s Resolve / Krrsantan is not gaining Taunt Boushh *is* gaining a stack of My Kind of Scum from her own Unique6Views0likes0CommentsRotE : Tips for fleet mission on Geonosis ?
May someone explain me how I can do this mission (and win) against this demoniac Malvolance ? I fail every times I try... I have most of the DS ships : Leviathan, Chimaera/Executrix with Scythe, Defender and Interceptor, and Executor with PO 7* Thanks you :)977Views0likes4CommentsCan’t complete purchase in webstore
Hey all, I would like to purchase a conquest pass, same as I have been doing for many conquests now. However, I can not purchase it (or anything else) through the webstore right now. When I click on purchase button, the purchase screen starts to load and then just says “Oops, something went wrong”. I have been trying since conquest opened yesterday and have restarted the apps to see if that would help but it still doesn’t work. help would be appreciated !4Views0likes0CommentsJoin Flowing Force - Currently at ~13.5 million avg GP
Flowing Force (Invite only) We can take a small merger of 7+ people About us... 473 M Order 66 crate 42 ROTE TB, 35 Reva, Zeffo/Mandalore unlock Average about ~30k tickets daily when full Requirements... Must be ACTIVE - daily players only (semi competitive) Must be at minimum 13m GP Must have swgoh.gg account Discord required Must have 8 GLs, Zeffo ready Here's our rules... . Do the quest's daily guild activities . Generate at least 600 tickets daily . For TW is optional, if joined, must set defense and successful attack . For TB... . P3-6 we have CM guild minimums . Do not deploy P3-6 must take up an inquisitor a relic level unless on leave. . For Order 66 raid . Must produce 5+m damage Message discord @dasarge3412Views0likes0CommentsConquest Missing Asset Loop
Morning folks, The team is aware of and investigating the Conquest issue. We've determined that its due to a missing asset for one of the backgrounds, which is why it doesn't happen each attempt you go into a Conquest attempt. This will hopefully be fixed in this weeks update. Once fixed, I will discuss with the team about some form of compensation. Thank you.7.2KViews11likes16CommentsSmugglers Lightspeed Bundle missing after attempting to purchase
I have been trying to purchase the smugglers light speed bundle $19.99 on the web store and I was given an error message and the offer disappeared the site when I was forced to refresh the page and I have not received the bundle in my inbox but I also have not been charged in attempts to purchase the bundle6Views0likes0CommentsDarth Revan Fan touch up with Tactical Supremacy
So Darth Revan is a great character and Really doesn't need a touch up. However I feel a light add which would be more Lore accurate would be having Darth Revan grant his Sith Empire Allies with Tactical Supremacy. Especially since Darth Revan was really great at Strategizing. I will say if Thrawn and Revan were in the same era and same team, the Galaxy would be dominated by these 2. Ill show the light addon to a few abilities. Would be a cool to see what can be done since most of the Sith Empire hang under Darth Malgus. Yet Darth Revan's lead is still awesome. Here's my take on it. Ill put a reminder of what Tactical Supremacy is in the abilities it is in. Also some fun little synergy with HK-47 since Revan sent him on assassination trips. Cool little nod to HK's stories. Insanity: Deal Special damage to target enemy and inflict Fear on them and enemy leader for 1 turn. If the target is the leader, or if the leader is defeated, inflict Fear on all enemies for 1 turn. This Fear can't be copied, dispelled, or resisted and this attack can't be evaded. If Darth Revan is in the lead, Sith Empire Allies gain Tactical Supremacy for 2 turns. Fear: Miss the next turn, can't use abilities, and can't evade. Increase cooldowns by 1 and Fear expires on taking damage from an attack. Tactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn Lord of the Sith: Sith Empire allies are immune to Turn Meter reduction while they are debuffed, and gain 10% Critical Chance and 15 Speed for each of their own debuffs. At the start of each Sith Empire ally's turn, they gain 5 stacks of Ferocity for 2 turns. If all allies are Sith Empire at the start of battle (excluding summoned allies), Sith Empire allies have +50% Critical Damage, and gain Tactical Supremacy for 2 turns at the start of battle and when the Enemy leader is Defeated. At the end of each turn, if an enemy fell below 50% Health during that turn, inflict Deathmark on the enemy leader for 1 turn if Darth Revan is in the leader slot and not the ally slot. This Deathmark can't be copied, dispelled, evaded, or resisted. Conqueror: Darth Revan has +100% Defense Penetration. At the start of each Sith Empire ally's turn, dispel all Foresight on all enemies, which can't be evaded. If Darth Revan is in the leader slot, HK-47 starts the encounter with Stealth for 2 turns and has his Leadership ability active until he is defeated. When HK-47 uses Assassination Protocol for the first time, HK-47 gains Stealth and Tactical Supremacy for 2 turns. When a Sith Empire ally is inflicted with Ability Block or Stun, they dispel that debuff and gain Ferocity for 2 turns. Enemies can't assist or attack again if their attack is targeting Darth Revan.10Views0likes0Comments
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