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Anyone else having problem with the tank revive datacron?
Recently i've noticed that whenever i use the tank revive datacron in combination with the ufu 2round damage immunity, i never see an actual revive of my tank, and my ufu still gets damaged. I could understand if it was an GL or permakill attack, however this is not stated in the description, i also saw this happen against a non GL team. Any feedback is appreciated.57Views3likes3CommentsVergence Grinders
People keep begging for an ‘active’ guild but then aren’t active themselves 🤷🏼♂️ only level 22 required and looking for people who just want to play consistently and help each other out with gear, I’m nearing 9 mil gp and as benefactor all I care about is having people to raid and do events with, you need to put in your daily if you expect everyone else to, here we measure success by how many people are successful next to you, round here you’re broke if everyone else broke except for you 💪🏽95Views4likes4Comments2800 cytals, for Sith trio bundle…
I purchased the Sith trio pack on my OnlySipDrank account to relic them from 3 to 5. Two toons. Not traya she was 5z I received 2800 crystals… and no toons at expected relics. I dump money into this game on multiple profiles. Please reach out or fix. I’ve done ingame restore purchase multiple times. Someone pleaseOnlyHitDankPlace SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer23Views0likes1CommentCrystals instead of Sith trio pack.
I made a post about this, will tag later if I can find it, on my only hit dank account. Anyways. I am having an issue with purchasing and getting 2800 crystals while my characters remained at relic 3. Traya was five already so no biggie but still nothing…. It’s been 2 weeks6Views0likes0CommentsStory Mode Concept: Episode IV- A New Hope
Tier I: Imperial Boarding Party Lore: While fleeing Scarif with the Death Star plans, the Tantive IV is boarded by Darth Vader and his stormtroopers, who will stop at nothing until the plans are back in Imperial hands. Princess Leia stores the plans in the memory banks of R2-D2, and he and C-3PO try to escape the ship by getting to an escape pod. Characters: -Princess Leia -R2-D2 -C-3PO -Captain Antilles -Rebel Trooper Enemies: -Stormtrooper x10 -Imperial Officer (Elite, Boss) Tier II: The Jundland Wastes Lore: After landing on Tatooine, R2-D2 and C-3PO are picked up by Jawas and sold to Moisture farmer Owen Lars and his nephew, Luke Skywalker. While cleaning the Droids, Luke receives Leia's message for Obi-Wan Kenobi, and during the night, R2 escapes to find the reclusive Jedi. The next morning, Luke and 3PO set out to find him but get ambushed by Tusken Raiders. Characters: -Luke Skywalker (Farmboy) -C-3PO Enemies: -Tusken Raider x4 -URoRRuR'R'R (Elite, Boss) Tier III: Old Ben Lore: When Luke is overwhelmed by the Sand People, Old Ben Kenobi shows up and chases them off. After saving him, Luke, R2 and 3PO go to Obi-Wan's home to show him the message, but must fight off the sand people. Characters: -Luke Skywalker (Farmboy) -Old Ben Kenobi -R2-D2 -C-3PO Enemies: -Tusken Raider x12 -Tusken Brute x5 -Tusken Shaman x3 -URoRRuR'R'R (Elite, Boss) Tier IV: Mos Eisley Spaceport Lore: After discovering his home destroyed and his aunt and uncle murdered by Stormtroopers, Luke agrees to go with Obi-Wan to Alderaan and learn to be a Jedi like his father. The group head to Mos Eisley Spaceport to find a pilot willing enough to take them to Alderaan, but Imperial Stormtroopers are everywhere, searching for the Death Star plans stored in R2's memory banks. Characters: -Luke Skywalker (Farmboy) -Old Ben Kenobi -R2-D2 -C-3PO Enemies: -Sandtrooper x6 -Stormtrooper Commander (Elite, Boss) Tier VII: Chalmun's Cantina Lore: Reaching Chalmun's Cantina, Obi-Wan and Luke meet Han Solo, captain of the Millennium Falcon, and his co-pilot Chewbacca. Han agrees to take them to Alderaan for 17,000 credits. While the group go to Docking Bay 94, Han is cornered by the Rodian Bounty Hunter Greedo. Characters: -Han Solo Enemies: -Greedo (Elite, Boss) *This encounter can be done in one move Tier VIII: Piece of Junk Lore: The group make their way to the Millennium Falcon. Before they can take off, however, they are attacked by Stormtroopers. Characters: -Luke Skywalker (Farmboy) -Chewbacca -Old Ben Kenobi -Han Solo Enemies: -Sandtrooper x10 -Stormtrooper Commander (Elite, Boss) Tier IX: Infiltrating the Death Star Lore: The Millennium Falcon arrives at Alderaan, only for the group to discover it had been destroyed by the Death Star. They are beamed aboard the Battle Station, and, while R2 and 3PO stay behind in the control room, Obi-Wan goes to disable the tractor beam, and Chewbacca, Luke and Han (disguised as Stormtroopers) head to the Detention Level to extract Princess Leia. Characters: -Stormtrooper Han -Stormtrooper Luke (Event-exclusive) -Chewbacca Enemies: -Stormtrooper x5 -Death Star Gunner x4 -Imperial Officer (Elite, Boss) Tier X: Death Star Escape Lore: Having broken out Princess Leia, the group fight their way back to the Millennium Falcon. In the fight, Luke and Leia are separated from Han and Chewbacca. Characters: -Luke Skywalker (Farmboy) -Princess Leia Enemies: -Stormtrooper x16 -Stormtrooper Commander (Elite, Boss) Tier XI: Old Wounds Lore: Having successfully shut down the tractor beam, Obi-Wan makes his way back to the Falcon. On the way, he has an encounter with his old apprentice, Darth Vader. Characters: -Old Ben Kenobi Enemies: -Darth Vader (Elite, Boss) *Old Ben will sacrifice himself Tier XII: Dash to the Falcon Lore: Making it to the hangar, the group must fight through the Stormtroopers before they can leave the Death Star. Characters: -Luke Skywalker (Farmboy) -Han Solo -Princess Leia -R2-D2 -C-3PO -Chewbacca Enemies: -Stormtrooper x8 -Scout Trooper x4 -Stormtrooper Commander (Elite, Boss) Tier XIII: TIE Fighter Attack Lore: After leaving the Death Star, the Millennium Falcon is attacked by a duo of TIE Fighters. Ships: -Han's Millennium Falcon Enemies: -TIE Fighter x2 Tier XIV: Death Star Assault Lore: On Yavin IV, the Rebels receive the Death Star plans from R2's memory banks and learn of a weakness in the battle station. As the Death Star nears the base, the Rebels board their X-Wings and Y-Wings and take to the skies in an attempt to destroy the weapon. Ships: -Luke Skywalker's X-Wing -Biggs Darklighter's X-Wing -Wedge Antilles' X-Wing -Rebel Y-Wing -Han's Millennium Falcon (Only in Phase III) Enemies: -TIE Fighter x8 -TIE Advanced x1 (Elite, Boss) -Death Star Exhaust Shaft (Elite)9Views0likes0CommentsDarth Bane Bug NOT Fixed
Hello, EA_Gunner. I would like to address the issue of Darth Bane second ability 'Malevolent Whirlwind'. According to the description, 'Dispel all buffs on all enemies twice, then deal physical damage to all enemies twice, ...' Clearly, the order of attack is Remove all buffs on the enemies twice Deal physical damage to all enemies twice However, now in the real situation, the order is in the OPPOSITE ORDER of the correct order: Deal physical damage to all enemies twice Remove all buffs on the enemies twice This bug is revealed when the enemy has foresight. When the enemy has foresight, Darth Bane can only remove all buffs on enemies by 'Malevolent Whirlwind' but CANNOT deal physical damages to enemies. Please fix this bug AS SOON AS POSSIBLE as this big has not been fixed since the release of Darth Bane.bd0r2y2sbxzlPlace SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer9Views0likes0CommentsDarth Marr Character Kit Concept
Unit Name: Darth Marr Relic Amplifier: Lightsaber Affiliation: Dark Side, Attacker Tags: Leader, Sith, Sith Empire Attacks and Abilities Basic: Enough! Deal Physical Damage, inflict Doubt, and reduce the cooldown forThe Galaxy is Ours to Grasp, Let Us Reach! by 1 turn. If the enemy already has Doubt, deal damage two more times. Special 1: I Will Not Kneel (Cooldown: 4) Deal Physical Damage, dispel all debuffs on Darth Marr, reduce all cooldowns on Sith Empire allies by 2 turns, gain Offense Up and 50% Protection Up, and inflict undispellable Healing Immunity and Evasion Down on Target Enemy for 4 turns. Special 2: The Galaxy Is Ours To Grasp, Let Us Reach! (Cooldown: 5) Grant all allies Offense Up, Protection Up, Critical Damage Up, and Critical Chance Up, deal Special Damage to all enemies. Darth Marr gains 5 stacks of Ferocity for 2 turns that cannot be dispelled. Leader: War Leader of the Dark Council All Sith Empire allies gain +15 Speed, gain +10% Offense, have +10% Max Health and +15% Max Protection. Sith Empire allies take reduced damage from health percentage based effects, are immune to cooldown increase and Armor Shred. While in Territory Battles and if all allies are Sith Empire and there are no Sith Empire leader allies: Sith Empire Trooper, Sith Marauder and Sith Assassin gain additional +15% Max Health, +10% Max Protection, and +20% Offense per Darth Marr's relic amplifier level. These units will have +100% Defense Penetration whenever they use their Special Abilities. Whenever Sith Assassin uses Dark Shroud, she also gains Frenzy. While Sith Empire allies are under Stealth, they gain +25 Speed. These effects persist until the end of the encounter. Unique: Defender of the Sith Empire: Darth Marr is immune to Turn Meter removal, and if all allies are Sith Empire allies, they gain +10% Protection Up at the start of Darth Marr’s turn, for 2 turns. Whenever Protection Up expires from a Sith Empire ally, dispel all debuffs from them. Darth Marr gains +5% Max Protection for every Sith Empire ally at the start of battle. He also has +7% Offense for every living Sith Empire ally. If Darth Marr is defeated, revive the strongest Sith Empire ally with a 100% Health and Protection and grant themSpirit of Darth Marr, or if no allies were defeated prior to Darth Marr’s defeat, the remaining allies gain +100% Offense and +50% Defense Penetration and recover 45% of their Health and Protection, and then equalize their Health. Spirit of Darth Marr (Blue status effect): This character is immune to Turn Meter removal, and gains +5% Max Protection for every Sith Empire ally that was at the start of battle. This character has 50% Health Steal, and recovers 2% Protection whenever an enemy takes a turn. When they use their Basic Ability, they apply Doubt, and if Doubt was already applied then they deal damage twice. Whenever an enemy takes a turn, gain 5% Turn Meter. If Darth Marr is at Relic 9, then those three Sith Empire units will gain +135% Max Health, +90% Protection and +180% Offense31Views1like1CommentDS omicron solution.
We got some useless omicrons in this game. Which clearly do not correspond to the materials spent on them. Like raid's or Krennic's omicron. What about Darth Sidious's. You can actually make it worth it. Buy making it permanent even after Sidious's defeat. That would be very nice for Emperor PaperPlane (SEE) and especialy for Darth Bane on a guild wars mode. And will make the cost of such an expensive resource as omicron worth the investment. What do you think guys?16Views0likes0CommentsMisiones
Saben como completar la misión de obtener el pago de Fannec Shan 3 veces? Juego con Bossk de líder y Fannec en el grupo y nada, luego probé con Fannec de líder y nada tampoco. No se como se resuelve esta misión?ARKNHPlace SWGOH Strategy & TipsSWGOH Strategy & TipsSeasoned Newcomer34Views1like2CommentsGalactic Legend Old Master Maul Character Kit Concept
Inspiration: Maul is one of the most complex and most popular villains in all of Star Wars, and with his life, going from son of Talzin, to Darth Sidious' first apprentice, to Ruler of Mandalore, to Crime Boss and eventually Hermit, he is deserving of Galactic Legend. Inspiration: This version of Maul is seen in both 'Solo: A Star Wars Story' and 'Star Wars: Rebels' His second special was inspired by the scene in the episode 'Twilight of the Apprentice' where he kills the Seventh Sister During the Imperial Era, Maul was the Shadow Leader of the Crimson Dawn Crime Syndicate He'll be the Dark Side counter to GL Ahsoka Tano, whom he has confronted on several occasions and, just like him, is a force-sensitive outcast He is the third character to utilise the Hatred buff, as a reference to his inability to stay dead. He survived being bisected after all Unit Name: Old Master Maul Relic Amplifier: Sith Holocron Affiliation: Galactic Legend, Dark Side, Tank Tags: Leader, Crimson Dawn, Unaligned Force User Attacks and Abilities Basic:Unrelenting Slice Deal Special damage to target enemy and deal Physical damage to the weakest enemy and inflict Blind for 2 turns. Each enemy damaged gains Dark Interlocking for 2 turns. Then, grant the weakest Dark Side Unaligned Force User (excluding Inquisitorius) or Crimson Dawn ally Foresight for 1 turn. Dark Interlocking:At the end of this unit's turn, it and another random ally sufferingDark Interlocking lose 25% Evasion and Potency, and drain 50% of their own Max Health. This damage can't defeat enemies. Special 1: Exact Revenge (Cooldown: 4) Dispel all debuffs on a random Dark Side Unaligned Force User (excluding Inquisitorius) or Crimson Dawn ally and inflict Dark Interlocking for 1 turn on the healthiest enemy. All Dark Side Unaligned Force User (excluding Inquisitorius) and Crimson Dawn allies gain Retribution for 2 turns. If the healthiest enemy already has Dark Interlocking, they are Stunned for 2 turns, which can't be Dispelled or Prevented. Special 2:Furious Throw (Cooldown: 6) Deal Special Damage to all enemies. Enemies not damaged by this attack are inflicted with Fear for 2 turns, which can't be copied, dispelled, prevented, or resisted. Enemies that are damaged by this attack are inflicted withDark Interlockingfor an extra turn. Then, grant 50% Turn Meter to enemies inflicted withDark Interlockingbelow 25% Turn Meter. This attack starts on cooldown. Leader: All Part of the Plan All Dark Side Unaligned Force User (excluding Inquisitorius) and Crimson Dawn allies lose 20% Max Health and gain that much Max Protection, and have +25 Mastery, +45% Potency and 30% Evasion. If all allies are Dark Side Unaligned Force Users (Excluding Inquisitorius) or Crimson Dawn at the start of battle, Old Master Maul starts the battle with Damage Immunity and Taunt for 2 turns, which can't be Dispelled, and all allies start the battle with Stealth for 2 turns. All enemies start the battle withDark Interlockingfor 1 turn (excluding Galactic Legends and Raid Bosses) Unique 1: Consumed by Revenge Old Master Maul deals 30% more damage to enemies inflicted withDark Interlocking. Whenever an enemy's health is drained, Old Master Maul gains Taunt for 1 turn. Whenever he inflictsDark Interlocking on an enemy, Old Master Maul removes 5% Turn Meter from enemies and grants a Dark Side Unaligned Force User (excluding Inquisitorius) or Crimson Dawn ally 15% Turn Meter. Additionally, Old Master Maul reduces his own cooldowns by 1 whenever an enemy with Dark Interlockingis defeated. The first time Old Master Maul is reduced to 20% Health, he gainsHatred. Hatred:+25% Critical Chance, +100% Defence and Offense; when this character is defeated, they revive with 100% Health and gain 100% Turn Meter; can't be copied, dispelled or prevented. Unique 2:Galactic Legend (Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. Ultimate:Hatred Requires 100%Ultimate Chargeto activate. Ultimate Charge:Old Master Maul gains 4% Ultimate Charge whenever Dark Interlocking expires on an ally or enemy. If Old Master Maul is in the Leader slot, he gains 6%Ultimate Charge. Old Master Maul deals Physical damage to all enemies and Dispels Dark Interlocking from them. Then, all enemies are inflicted with Ability Block, Tenacity Down, Defence Down, Potency Down, Speed Down, Healing Immunity, Buff Immunity, Blind and Daze for 3 turns, which can't be Dispelled, Prevented or Resisted. For eachDark Interlocking dispelled, all Dark Side Unaligned Force User (excluding Inquisitorius) and Crimson Dawn allies take damage equal to 8% of their Max Health and Old Master Maul gains that much Max Health.167Views2likes4CommentsStill missing my GLAT titles
I have GLAT unlocked as of today. Therefore, I have completed all requirements for the event. I was awarded the two titles from the first and second set of 4 requirements. The 3rd and 4th were not given to me. I know it seems like it's not that big a deal, and it's not in the big picture, but I really did want the "I Am No Jedi" title to display. My ally code is 248-321-619. This is the third time I'm reporting this, since nobody answered me the first time. I will be reposting this daily until the issue has been resolved.BRF1137Place SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer7Views1like0CommentsFriends not Forgotten
I'm creating this post in hopes that CG adds more ally slots. After many years (8) of playing this game I have encountered a lot of people along the way, many of whom stopped playing the game :( I don't want to forget them and would like to keep them as my allies but I have no room to add the other people who I have gotten to play the game. I am aware that this isn't anything too big but I am sure there are many others who feel the same way as I do and I hope we get more ally slots in the coming future. Last seen ____ days ago Wonderclees 2160, Yub Nub 1424, Pash Sunskimmer 2347 , Tiric Thorn 2002 , Instant Karma 1844 , Gregor Von Groth 1149 , Sundance 2234 , Zharm 2463 , Hambone 1169 , Theitis 787 , Caldwyn Tramel 2041 , XWOXLFX 937 , JD Naruto 948 , CincinnatiShadow 403 . Miss you all. - LokensgardLokiboy3Place SWGOH General DiscussionSWGOH General DiscussionSeasoned Newcomer17Views1like0CommentsJoin our 570M+ Power Guild! We’re seeking active, competitive players !
Join our 570M+ Power Guild! We’re seeking active, competitive players ready to dominate events and grow together. Requirements: daily activity, team collaboration, and a passion for winning. Let’s rise to the top!12Views0likes0CommentsJoin our 570M+ Power Guild! We’re seeking active, competitive player!
Join our 570M+ Power Guild! We’re seeking active, competitive players ready to dominate events and grow together. Requirements: daily activity, team collaboration, and a passion for winning. Let’s rise to the top!10Views0likes0CommentsShip idea: Rebels TIE Fighter aka Sabine's TIE Fighter
Unit Name: Rebels TIE Fighter aka Sabine's TIE Fighter Affiliations:Light Side, Attacker Tags: Rebel, Phoenix Next ship suggestion for the game, the Rebels TIE Fighter aka Sabine's TIE Fighter. In Canon, the Rebel cell Pheonix Squadron stole a TIE Fighter which had been piloted by the Imperial Baron Valen Rudor and was then used to attack an Imperial Transport carrying prisoners in order of freeing them. Later, the Mandalorian Sabine Wren painted the TIE giving it a more distinct and colorful look. Current characters in the game who could pilot it are either Captain Rex or Ahsoka Tano (Fulcrum).SolvedSimVelocityPlace SWGOH General DiscussionSWGOH General DiscussionSeasoned Adventurer256Views2likes5Comments
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Discuss Star Wars: Galaxy of Heroes! Share guides, learn about events, find guild members, and get technical help.Latest Activity: 28 minutes ago