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Young Anakin Skywalker Character Kit Concept
Unit Name: Young Anakin Skywalker Affiliation: Light Side Tags: Support, Galactic Republic, Battle for Naboo BASIC: Hasty Decision Inflict Critical Damage Down for 3 turns on target enemy and call a random other ally to assist. If Young Anakin Skywalker has Stealth, target enemy gain -450% Defence until the end of the Anakin's turn. Padawan Bonus: Dispel all buffs on target enemy. Young Anakin Skywalker gain 25 Speed until the end of the battle (stacking, max 100). Inflict Daze on target enemy for 2 turns. Slave Bonus: All Galactic Republic allies gain 3 stacks of Heal Over Time and Protection Over Time for 2 turns. Inflict Buff immunity on target enemy for 2 turns. Assisting ally deals 50% more damage. SPECIAL 1: Force Major (CD=3) Deal True damage to target enemy, reduce their Speed by 10 (stacking, max 60) until the end of the battle and inflict 5 stacks of Damage Over Time for 2 turns. Padawan Bonus: Stun the target enemy for 1 turn. Calls all other allies to assist. This attack can't be evaded. Slave Bonus: Inflict Offence Down for 2 turns and increases enemy's cooldowns by 2, which can't be resisted. This attack can't be countered. SPECIAL 2: Woops (CD=5) (Zeta) Dispel all debuffs on all allies. Deal Special damage to all enemies 3 times, remove 50% Turn Meter from all enemies and inflict Stagger and Burning for 3 turns on them. Young Anakin Skywalker gain Stealth for 3 turns. Padawan Bonus: All allies gain Health Up for 3 turns and +100% Turn Meter. The first time Woops is used during an encounter, revive the last defeated ally with 100% Health and Protection. Slave Bonus: The first time Woops is used during an encounter, instantly defeat target enemy. Rally all other allies. UNIQUE: Young Scavenger (Zeta+Omicron) Galactic Republic allies gain 15 Speed. At the start of each encounter, if the allied Leader is Galactic Republic and not a Galactic Legend, Anakin gain Stealth for 2 turns and all other allies gain +75% Offence until the rest of the encounter. While allied Handmaiden Decoy is active, all allies are immune to Ability Block, Stun, and Taunt effects, and he can't be targeted, or reduced below 100% Health. All enemies can't increase their damage by dispelling buffs. At the start of battle if there are all Galactic Republic allies and there are no Galactic Legend allies: If Qui-Gon Jinn is the Leader and all other allies are Jedi without Padawan Obi-Wan and Master Qui-Gon, Anakin gains the Padawan effect. Otherwise, he gains the Slave effect. Padawan Bonus: When an other ally attack, a random other ally assists (limit: once per turn). Young Anakin Skywalker has a Jedi tag. Slave Bonus: When Young Anakin Skywalker gain Advantage, he dispels it on himself, and all allies gain +10% Max Health until the rest of the battle (stacking, max 100%). While in Territory Wars: If there are no Galactic Legend allies at the start of battle, Galactic Republic allies gain +35% Max Health, Offence, Mastery, and 20 Speed. The first time the allied Handmaiden Decoy is defeated in each encounter, summon a Handmaiden Decoy.13Views0likes0CommentsMissing light speed bundle purchase
Hi, I tried buying the Jabba’s entourage Lightspeed bundle and I didn’t receive the rewards nor do I see it in stores anymore. I went to a character and saw the option there when looking for shards but when I clicked on it it said I had already bought it and there was a limit of one and I needed to wait 10 minutes or check my inbox. I have yet to receive the rewards so was hoping for some help. My ally code is 176-179-445 Thanks!AgathronPlace SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer27Views0likes2CommentsChancellor Palpatine/Lord Sidous Kit Concept
Fanmade Chancellor Palpatine/Lord Sidious Kit Reveal Concept: Hi, before I start this, I just wanna say that I'm not the best at balancing things, so please feel free to leave criticism and ideas! This was really fun to write! KIT REVEAL UNIT NAME: CHANCELLOR PALPATINE ALIGNMENT: NEUTRAL CATEGORIES: LEADER, SUPPORT, GALACTIC REPUBLIC, SEPARATIST, BATTLE FOR NABOO Key Attributes: Introduces a second character with the Neutral Alignment. Plug-And-Play Unit for both Galactic Republic and Separatist teams. A tactical manipulator capable of adapting to his team composition and playing both sides to his advantage. Inspiration: For as useful as the currently existing versions of Palpatine are, none currently in-game utilise what made Palpatine so powerful: His ability to manipulate nearly any situation to his advantage. Chancellor Palpatine’s synergy with Galactic Republic teams as well as Separatist teams is shown in his kit via special bonuses granted if certain allies are present. Chancellor Palpatine also gains a unique appearance and unit name change when used with a Separatist team, with his ability art, names and effects also changing to reflect this. His ability to play both sides at once is also utilised in his kit through additional bonuses depending on the the enemy's team composition. Strategy Tips (Galactic Republic): Utilise A Surprise To Be Sure to dispel debuffs on Galactic Republic allies and call them to assist multiple times. Take advantage of I Love Democracy to grant Galactic Republic allies Emergency Powers to turn potential losses into absolute victories. Use Interest In The Common Good to slow down enemies with No Confidence and grant Galactic Republic allies Turn Meter. Strategy Tips (Separatist): Utilise I Will Make It Legal to dispel buffs on enemies and call Separatist allies to assist multiple times. Take advantage of Boundless Connections to deny enemies buffs and take them for himself. Use Death of Liberty to grant himself and Separatist allies Thunderous Applause while spreading Doubt amongst enemies. FAQ: How would I acquire Chancellor Palpatine? Chancellor Palpatine would be unlockable via a Legendary Event. Would unlocking Chancellor Palpatine require any new characters? No. No new characters would be required to unlock Chancellor Palpatine. What Relic level would required to unlock Chancellor Palpatine? Units would be required to be Relic Level 3 to be used to unlock Chancellor Palpatine. No Sith tag? No. While I did consider it, I felt that his kit was not suited for a Sith team. However, Count Dooku and Darth Maul will have unique synergy with Chancellor Palpatine when he is used with a Separatist team. ABILITIES (Chancellor Palpatine): Basic - A Surprise To Be Sure (Zeta) Final Text: Dispel all debuffs on target ally and call them to assist once for each debuff dispelled this way, dealing 30% less damage. If target ally was Galactic Republic, dispel debuffs on all Galactic Republic allies equal to the amount of debuffs dispelled on target ally and call all allies to assist once for each debuff dispelled from them this way. If target enemy was Separatist, grant target ally Defence Up for 2 turns. Special 1: I Love Democracy (Cooldown: 5, Zeta) Final Text: Grant all allies Max Health Up and 40% Bonus Protection (75% for Galactic Republic allies). If all allies are Galactic Republic and at least one ally does not have Protection, Chancellor Palpatine and one target Galactic Republic ally gain Emergency Powers for 3 turns, which cannot be dispelled, copied or prevented. If all enemies are Separatist, grant all allies Offense Up for 2 turns. Emergency Powers: When this unit reaches 10% Health or lower, they gain Damage Immunity for 1 turn, which cannot be dispelled, copied or prevented. This unit then has all their cooldowns reset, gains Advantage for 2 turns and gains a bonus turn. Special 2: Interest In The Common Good (Cooldown: 7, Omicron) Final Text: Inflict target enemy with No Confidence, which cannot be dispelled, resisted or evaded, until they are defeated, gain 3 stacks of No Confidence or until the end of the encounter. This ability begins on cooldown. For every 3 debuffs Chancellor Palpatine dispels with A Surprise To Be Sure, this ability’s cooldown is reduced by 1. No Confidence: This unit is stunned for 1 turn, which can't be dispelled, evaded or resisted. When this unit reaches 3 stacks of No Confidence, they are instantly defeated (not including Galactic Legends). When this unit is a Galactic Legend, they lose all Turn Meter when inflicted with a stack of No Confidence, and take massive true damage upon reaching 3 stacks. While in Raids: If an enemy is defeated by reaching 3 stacks of No Confidence, all allies heal to maximum Health and Protection, gain Max Health Up and 80% Bonus Protection, and gain 75% Turn Meter. This ability no longer begins on cooldown. Unique 1: Guise of Democracy (Omicron) Final Text: At the start of the encounter, if all allies are Galactic Republic, Chancellor Palpatine’s Alignment is changed to Light Side. Whenever a Galactic Republic ally is called to assist, Chancellor Palpatine gains 5% Turn Meter (10% if that ally had Emergency Powers) and 10% Tenacity (stacking). Additionally, if all enemies are Separatist, Chancellor Palpatine gains 9 Speed every time a stack of No Confidence is inflicted. While in Raids: Chancellor Palpatine gains Stealth whenever he or an ally loses Emergency Powers, and cannot be targeted until all allies are defeated. Unique 2: Master Manipulator (Zeta) Final Text: At the start of the encounter, if all allies are Separatist, Chancellor Palpatine will have his appearance changed, his name will be changed to Lord Sidious and his Alignment is changed to Dark Side. Additionally, all of his abilities have their names and icons changed and their effects altered. LEADER: Chancellor of the Galactic Republic (Zeta) Final Text: Galactic Republic allies gain +50% Maximum Health, Protection and Defense at the start of the encounter. Whenever a Galactic Republic ally takes damage, they gain 10% Offense (stacking) until the end of the encounter or Chancellor Palpatine is defeated. Galactic Republic allies gain 3% Turn Meter whenever they lose a buff or are inflicted with a debuff. While Chancellor Palpatine has Protection, he is immune to Stun. ABILITIES (Lord Sidious): Basic - I Will Make It Legal (Zeta) Final Text: Dispel all buffs on target enemy and call one Separatist ally to assist once for each buff dispelled this way, dealing 30% less damage. If target enemy was Galactic Republic, dispel buffs on all Galactic Republic enemies equal to the amount of buffs dispelled on target enemy and call all Separatist allies to assist once for each buff dispelled from them this way. If target enemy was Galactic Republic, they are inflicted with Defence Down for 2 turns. Special 1: Boundless Connections (Cooldown: 5, Zeta) Final Text: Inflict all enemies with Vulnerable and Protection Disruption (which cannot be dispelled, resisted or evaded by Galactic Republic enemies). If all enemies are Galactic Republic, Lord Sidious and one target Separatist ally gain Advantage, and inflict target enemy with Buff Immunity for 2 turns, which cannot be dispelled, resisted it evaded. If all allies are Separatist, grant all allies Offense Up for 2 turns. Special 2: Death of Liberty (Cooldown: 12, Omicron) Final Text: Grant all allies with a stack of Thunderous Applause until the end of the encounter, which cannot be dispelled, copied or prevented. For every 3 buffs Lord Sidious dispels with I Will Make It Legal, this ability’s cooldown is reduced by 1. Thunderous Applause: +100% Offense, +100% Critical Chance, +100% Critical Damage and +75% Defense Penetration. While in Raids: If Lord Sidious already had Thunderous Applause, inflict all enemies with Doubt for 2 turns, which cannot be dispelled, resisted or evaded. Unique 1: Demise of Democracy (Omicron) Final Text: At the start of the encounter, if Count Dooku is an ally, Lord Sidious gains Stealth for 2 turns. Whenever a Separatist ally is called to assist, Lord Sidious gains 5% Turn Meter (10% if that ally had Thunderous Applause) and 10% Potency (stacking). Additionally, if all enemies are Galactic Republic, Lord Sidious gains 3 Speed every time an ally is called to assist. If Darth Maul is an ally, he gains the Separatist tag, Lord Sidious gains the effects of Power of Hatred, and Darth Maul will be called to assist one additional time whenever I Will Make It Legal is used. While in Raids: Lord Sidious gains Foresight whenever he or an ally are inflicted with Daze. If Darth Maul or Count Dooku are allies, they are called to assist when Lord Sidious uses an ability. LEADER: The Phantom Menace (Zeta) Final Text: Separatist allies gain +50% Maximum Health, Protection and Defense at the start of the encounter. Whenever a Separatist ally takes damage, they gain 10% Offense (stacking) until the end of the encounter or Lord Sidious is defeated. Separatist allies gain 3% Turn Meter whenever they lose a buff or are inflicted with a debuff. While Lord Sidious has Protection, he is immune to Stun.50Views3likes5CommentsUnable to Get into Game Workaround
Hello Holotable Heroes, There is a subsection of folks who have reported they are unable to get into the game, while the team is investigating it (please continue to report it in bugs), there is a potential work around. Sign out of Google Play. Load the game as a guest account. You might need to complete the onboarding tutorial. Once completed, go to settings > connect > Import account Use your email address and complete account owner verification. It should reboot the game and load your account. Please let us know if this worked for you if you were affected.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team4.1KViews1like53Comments- troychevesPlace SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer66Views0likes5Comments
Login issue
I am recently experiencing issue to connect. The last 36hrs up until know I have not been able to connect. It is asking my google account and after selecting my account it load a message error as per screenshot attached. Then it goes back to my google account selection and on again... I only play on my smartphone device, not connecting to any other device to play. So I am unsure what is wrong... please help6Views0likes0CommentsConquest. Like having non terminal cancer.
CG your pve game modes are just terrible and conquest is the worst. Its very fun to play a mode in which your team never gets a turn or the enemy bonus attacks you 900 times in a row till they 1 shot ur GL tanks. Now lets talk about the feats.... yes its "super fun" to do x thing 100 times. I feel like games are supposed to be fun, not fill you with dread about having to do another conquest. Make unique and engaing mechanics, instead of just super charging the enemy team with stats and speeds that are crazy out of control while doing x thing 100 times.92Views0likes6CommentsWebstore and in game store bugged
My in-game store has been showing bundles that are not actually available for purchase, such as a Conquest Ascension bundle that when clicked leads to an infinite loading screen. The webstore also does not display the correct bundles, like the LSBs recently. I am not able to be gifted anything, nor can I purchase anything on the webstore. Ally code is: 963-395-9754Views0likes0CommentsI have already paid for the gs lsb but I have not received any characters
I bought the general skywalker,but i didn't receive my characters.Maybe it's because I already have R7 Ahsoka,but the gals lsb include r3.and that caused a error?please help,Ally code 747-351-2896lc1ef1whgurPlace SWGOH Bug ReportsSWGOH Bug ReportsNew Spectator49Views0likes0CommentsClones 501 Batallion recruiting
Hello there we are looking for more active members for our 72 M GP guild we do raids TW and TB and the only rule we have is max 7 days of leave (without justification) otherwise we kick out. We also have a discord where we are pretty active. Join us now we need you to create great memories together on this game !!40Views0likes2CommentsJar Jar Tier 4 (Maul)
I have 2 accounts and they have had very different experiences on the Jar Jar unlock tier 4 battle against Darth Maul: On my iPad, Jar Jar dodges everything as long as the shield generator is active. On my Android table, Jar Jar gets slaughtered almost instantly. He dodges nothing. Based on the kit descriptions, I feel like what I'm experiencing on Android is a bug. When the shield generator is active, Jar Jar should have +1000% evasion. Why is he getting hit? And while we're at it, please is there a way to turn off the cutscene? I've seen it about 80 times now...11Views0likes0CommentsConquest Sector 4 - Final Straw
I've been playing since 2016. I’ve invested nearly a decade and built a roster over 14 million GP. I’ve supported the game by spending real money to stay competitive—ensuring every new character reaches at least Relic 5. But lately, I find myself asking: why do you make this so unnecessarily hard? Sector 4’s second half is a wall. Securing just three stars feels nearly impossible, especially with the current meta. Inquisitors and Starkiller teams are so over-tuned it’s discouraging. You’ve removed much of our consumable inventory while simultaneously raising the difficulty curve. Then you limit inventory slots to 12, hand out underwhelming rewards, and push datacrons harder than ever; datacrons that are only available through this exact mode. It’s clear what’s happening. You’re tuning the game to force microtransactions, stripping away player agency and increasing pressure. This isn't balanced. It doesn’t feel challenging in a rewarding way—it feels punishing, exhausting, and worse, exploitative. This isn’t sustainable. It doesn't foster loyalty, it burns it. And rather than growing the game in a fun and exciting direction, you’ve chosen a short-sighted path of monetization at the cost of long-term player engagement. It feels like we’re just toons on the holotable now. Toons to be “defeated” by driving us to spend or quit. If that’s the game you’re playing, then I concede. In this case, CG, you win. But it didn’t have to be this way. We wanted to keep playing. We wanted to stay invested. We just wanted it to be fun again.34Views1like1CommentGarden Blast
I have been trying for days to play a challenge in Garden Blast. The challenge is to clear 1000 sun blocks. Problem is I do not have any yellow blocks to clear. I have tried 5 different browsers and it is the same. NO YELLOW BLOCKS. Any hints how to get them back? I have rebooted, cleared cache, etc...Nothing!SwannettaPlace SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer7Views0likes0Comments
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