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Great Mothers Leader Ability Triggering Without a Full Nightsister Team
GM's lead ability says (in summary) If all allies are Nightsister, at the start of battle and at the end of each turn in which there is either no ally with Blessed and/or no enemy with Doomed, take a bonus turn during which they can only use the ability that grants (blessed/doomed). Previously, GM were taking a single bonus turn at the start of combat regardless of whether you had a full Nightsister team and whether or not they were in the leader spot. Now they have to be in the leader spot but they are taking a bonus turn at the start of the battle and (because no one has Blessed or Doomed) at the end of each other character's turn. They can't use the Blessed/Doomed abilities but can use Energy Threads and Majik Storm. See attached video of GM, Darth Vader, and Wat Tambor with GM getting a bunch of free turns in the current Galactic Challenge.genghisxPlace SWGOH Bug ReportsSWGOH Bug ReportsRising Hotshot5Views0likes0CommentsJoin Nightstalkers NS
Our profile: https://swgoh.gg/g/3_qBMyXVT6ar7WUPVO2o8Q/ We are a guild that migrated over from another game that retired. GP: 130M Expectations: being active, 600 raid tickets please! Line App is good to have. We will consider all levels of players but activity is a must. We participate in guild events and sith raids, while building towards naboo raids. We have 4 spots at the moment. My ally code: 927328566 My line app link: https://line.me/ti/p/uR3nk8ppdw123Views0likes0Comments- 13Views0likes0Comments
TORC Cantonica is recruiting! 480m+, 31* RotE, 30+ Reva
About TORC Cantonica! We are competitive guild, with organized TB and TW planning. Expectations are very simple, and detailed below. Friendly environment, with an engaging officer team who are always trying to help make the game experience better and easier for our members. Stats - 480m GP, should be close to 500m upon filling gaps. - 31 stars RotE, expecting to push beyond that as we replace those who've fallen behind in participation. - 30+ Reva Shards - Naboo Raid: reaching 90m crate with full roster. - TW: 25-35% win rate. - Reset time: 6:30PM US Eastern Expectations - 9m+ GP, with 4+ GLs (including GL ships). - TB: Participation in all phases. This includes assigned platoons, attempts on all eligible CMs/SMs, and full deployment of one's roster. - TW: Mandatory join. Set assigned defenses. - Raids: Not strict for remainder of naboo raid, will reassess when order 66 raid hits - Tickets: 600 daily expected. - Farms: We have a few assigned farms for platoons and other TB needs, given with reasonable deadlines. - Discord: Mandatory - Leave of Absence: If there is anything that may cause interruption in above expectations, communication to the officer team via appropriate channels is required. Looking for up to 6! If you're looking for a fun, friendly environment to call home in this vast galaxy, come have a chat! https://discord.com/invite/KBEX7awNF27Views0likes0CommentsCharacter idea: Wittin
Unit Name: Wittin Affilation: Dark Side Tags: Leader, Jawa, Hutt Cartel, Scoundrel A suggestion for SWGOH is the Jawa character Wittin. First appearing in Return of the Jedi, Wittin was a Jawa warlord who lead a tribe of Jawas that robbed and plundered settlers on Tatooine. His efforts were slightly put back when his Sandcrawler was destroyed by Imperial Stormtroopers who were looking for C-3PO and R2-D2. Later, Wittin would be involved in a plot to kill the former slave Kitster Banai which would be thwarted. In 4 ABY, Wittin would enter Jabba the Hutt's demolition games with the promise of a new Sandcrawler from Jabba if he won. Wittin entered with a B1 battle droid piloting a Trade Federation STAP that he controlled through remote. The STAP itself had been modified with an ion double blaster from Wittin. As well as being a Jawa leader, Wittin could have good synergy with the existing STAP character in SWGOH if one were in the squad. Alternatively, Wittin could summon his own STAP sporting the Battle of Naboo era colors as opposed to the Clone Wars era one currently featured, and have special ion blaster abilities. Wittin could be the first Dark Side Jawa character whilst the others available are currently Light Side, in addition to being a Hutt Cartel Jawa character.22Views1like0Comments344m+ TORC Kamino looking for 1 active player
https://swgoh.gg/g/S7reQiCnRxCHmss0EkmAyQ/ **344m+ GP TORC Kamino** Looking for active, guild oriented players. Following discord is required About us: - We’re competitive in all guild events- check out our stats below - We have very experienced players who organize our guild events to make sure we get the best results possible - We expect everyone to put in a full effort or else let us know when you can’t in our LoA channel, because we also know that real life comes first - We work together as a alliance of 5 guilds to make sure we’re all the best we can be Our Stats: - 77-9 TW win rate (90%) 🔥 - 24 stars in ROTE (25+ Reva shards with 50 attempts per ROTE) ✨ - 3rd crate in Naboo raid (55m+) 🤖 What we’re looking for: - 6m+ GP + 1GL or Meta ship - Reva ready - Active in all guild events (includes attacking in TW) - 600 tickets per day - Participating in raid - Willing to work on milestones or ROTE platoons to help guild (currently ROTE platoons and JKCK milestone) - Follows discord for all guild events - Permanent, long-term members If you want to know more, hop into our server for a chat https://discord.com/invite/WAHpEE8yhD Thanks and good luck!gw2yp4hsigojPlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer7Views1like0CommentsStar Wars OC - Cade Annowarp
Im gonna mention this guy: OutrunWhistle Inspired by Starkiller and Starkiller only, I've had this idea for a month now. Born In The Light Of Events Such As The Battle Of Naboo, Cade Annowarp, Human Apprentice of the legendary Ki-Adi-Mundi, became a powerful war general after his knighthood, and perfected the form of Djem So. Droids Killed: about 6500 this is where his first ability comes in: Djem So: deal physical damage and if the target enemy is a droid, deal 200% more damage During Order 66, he was chilling in the capital ship of the separatists (a favorable way to escape a battlefield if you don't have a ship available) with a 212th clone and flying autopilot when Cade saw the hologram of palps saying execute order 66 on the clone's hand thingy. Palps reminded him of a random sith he saw in the jedi archives so he cut off the clone's hands, feet, and stole the Zilo Beast armor before ejecting the clone. this is where his second ability comes in: Dismember and Eject: stun target enemy for 2 turns and inflict ability block with a 100% crit chance. Between 19BBY - 4ABY (the years the empire reigned) Cade Annowarp built a home at Dantooine and lived there, believing there is someone strong in the force nearby that he can take as padawan. He joined Luke's Jedi Order as Jedi Master but still couldn't find a padawan to pass his legacy on to. Instead, he trained the younglings and contributed to the Archives. (A job Jocasta would be proud of) this is where one of his abilities come from: Legacy: All non-Galactic Republic Jedi (except for Jocasta Nu) gain Foresight, 20% of Cade Annowarp's max health, and are called to assist. I'm not gonna go over his lore again but i will go over his kit: Djem So: deal physical damage and if target enemy is droid, deal 2x more damage Dismember and Eject: stun target enemy for two turns and inflict ability block with a 100& crit chance Legacy: All non-Galactic Republic Jedi (except for Jocasta Nu) gain Foresight, 20% of Cade Annowarp's max health, and are called to assist. And yk what? Imma throw in a leader ability Settle Down: all allies have 140% of their regular health, and when Cade is defeated, all dead allies revive at twenty-five percent health37Views0likes1CommentUpdate 4-2-2025
Hello Holotable Heroes, Here are the notes for today's Update NEWS Batcher's shards are now farmable from Fleet Battles 4-C Hard. They replace Greef Karga. Greef Karga shards are still farmable from Light Side 3-E Hard. Revenge of the Sith Era APPO FIXES + ADJUSTMENTS Fixed a bug where the Fire SFX of Great Mothers' Threads of Destiny Granted ability would trigger twice. Fixed an issue where Crosshair (Scarred)'s special ability "Target Secured" was dealing 200% Critical Damage from his Special 2 after the damage from the special is dealt. We have fixed the ordering for this Datacron Set 21 Bad Batch Crosshair (Scarred) Batcher Omega (Fugitive) Omega Wrecker (Mercenary) Tech Rebel Fighters Cassian Andor, Luthen Rael, Mon Mothma, Saw Garrera, Bodhi Rook Sith Emperor Palpatine, Darth Sidious, Darth Talon, Darth Sion, Sith Assassin Separatist Count Dooku, Admiral Trench, Nute Gunray, Wat Tambor, General Grievous, Poggle the Lesser Target Description Dark Side Whenever allies gain a buff, they recover 2% Health and Protection. Dark Side Whenever allies Daze or Stun an enemy, they recover 10% Health and Protection. Dark Side Whenever allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health. Dark Side Whenever allies use a Special ability, they gain Evasion Up, Health Steal Up, and Health Up for 2 turns. Dark Side Whenever allies start their turn with at least 3 debuffs that can be dispelled, they gain Tenacity Up for 2 turns. Light Side At the beginning of their turn, allies have +25% chance to dispel all Debuffs on themself. Light Side {0} allies start the battle with Protection Up (20%) for 2 turns. Light Side The first time a Tank ally is defeated, revive them with 100% Health, reset their cooldowns, and they gain a bonus turn. Limit once per battle. Light Side At the start of the encounter allies gain 15% Max Health and Max Protection for each other ally. Light Side The first time each ally is defeated, remaining allies gain 15% Offense and 20 Speed (stacking) for the rest of the encounter. Bad Batch Bad Batch allies can ignore Taunt to target an enemy that was damaged previously by a Bad Batch ally on their turn. Whenever an ally is defeated, dispel Stealth from the strongest ally, they gain 200% Defense for 2 turns, and recover 100% Health and Protection. Bad Batch Whenever allies recover Health, they recover Protection equal to the amount of Health recovered. allies can't recover Protection this way more than once per turn or if their Health was full. Bad Batch Whenever a ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns. Bad Batch Whenever allies start their turn with at least 2 debuffs that can be dispelled, they have a 65% chance to dispel all debuffs on themselves. Bad Batch The first time each ally falls below 50% Health, all allies reduce their cooldowns by 1 and gain 10% Turn Meter. Rebel Fighter Whenever a ally defeats an enemy, they take a bonus turn. Rebel Fighter Whenever allies inflict a debuff on an enemy during their turn, they deal bonus damage equal to 10% of that enemy's Max Health, which can't be evaded. Rebel Fighter Whenever allies are revived, they recover 25% Protection, gain 25% Turn Meter, and reduce their cooldowns by 1. Rebel Fighter Whenever allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally). Rebel Fighter Whenever allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target Sith Whenever {0} allies are Stunned, gain 50% Turn Meter and recover 25% Health and Protection. Sith Whenever a {0} ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle. Sith At the end of each turn, {0} allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies. Sith Whenever an enemy is defeated by a {0} ally, that enemy can't be revived. Sith Whenever {0} allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns. Separatist Whenever {0} allies use a Special Ability on their turn, they gain Riposte for 2 turns. Separatist The first time each {0} ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns. Separatist At the end of their turn, {0} allies recover 50% Protection if they inflicted at least 5 debuffs that turn. Separatist Whenever a {0} ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the enemy, which can't be resisted. Separatist At the end of their turn, {0} allies gain Defense Penetration Up and Offense Up for 1 turn. Crosshair (Scarred) Whenever Crosshair (Scarred) loses a stack of Shaken, he loses another stack of Shaken. Whenever Crosshair (Scarred) doesn't score a critical hit, he inflicts Buff Immunity on target enemy for 2 turns, which can't be evaded or resisted. Whenever Crosshair (Scarred) deals damage to an enemy, the weakest ally without Stealth recovers 10% Health and Protection. Batcher Batcher is immune to Daze and Stun. Whenever Batcher damages an enemy, she removes 15% Turn Meter from them and gains that much Turn Meter. If there are no Galactic Legends, enemies can't gain bonus Turn Meter. Whenever another Bad Batch ally is inflicted with Captive, reset the cooldowns of Batcher's abilities, she dispels all debuffs on her, and she takes a bonus turn. Omega (Fugitive) Whenever another ally recovers Protection, {0} gains Foresight for 1 turn. Omega Whenever {0} gains Stealth, they also reduce the cooldowns of their Special abilities by 1. Wrecker (Mercenary) Whenever {0} loses Taunt, remove 50% Turn Meter from all enemies. Tech At the start of each of {0}'s turns, they reset their cooldowns and lose 5% Health for each turn each ability was reduced. {0} can't be defeated this way. Cassian Andor Whenever {0} inflicts a debuff, they recover 25% of their Max Health and Max Protection (limit once per turn). Luthen Rael {0} has +5% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 15%. Mon Mothma Whenever {0} uses a Basic Ability on their turn, other allies gain +25% Turn Meter. Saw Garrera Whenever another ally is defeated, {0} takes a bonus turn and their cooldowns are reset. Bodhi Rook If the allied leader is a Rebel Fighter: Whenever a Rebel Fighter ally gains or loses Turn Meter or a bonus turn, they recover that much Health and Protection. Whenever an enemy loses Turn Meter, they take 10% of their Max Health as true damage. Whenever Bodhi Rook uses his Basic ability, the target enemy loses 30% Turn Meter, which can't be resisted. If Bodhi Rook is defeated while another Rebl Fighter ally is active, he revives with 50% Health and takes a bonus turn. Emperor Palpatine Whenever {0} Stuns an enemy, {0} gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter. Darth Sidious If there are no other active allies at the start of battle: Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed He is immune to Daze and Stun At the start of his turn, dispel all debuffs on himself and reset all cooldowns Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies Enemies can't assist or attack again if he is targeted At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated Whenever an enemy is defeated, he recovers 100% Health and Protection Darth Talon Whenever {0} uses a Basic ability, {0} gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever {0} damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be resisted. Darth Sion Whenever {0} critically hits an enemy, {0} gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle. Sith Assassin Whenever {0} gains Stealth, they recover 100% Protection. Count Dooku Count Dooku has +200% Critical Chance and Critical Damage while he is inflicted with a debuff. Whenever a Separatist ally uses a Special ability on their turn, Count Dooku assists and dispels all buffs on the target enemy. At the end of his turn, Count Dooku is inflicted with Disarm until the start of his next turn. Whenever Count Dooku takes damage during his turn, the weakest enemy is dealt 200% of that damage, which can't defeat them. Admiral Trench At the start of {0}'s turn, dispel all debuffs on them. They recover 5% Health for each debuff dispelled this way. Nute Gunray {0} gains 15% Turn Meter when other allies use a Special Ability on their turn. Wat Tambor Whenever {0} is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies. General Grievous Whenever another ally uses an ability on their turn, {0} assists (limit once per turn) dealing 50% more damage. Poggle the Lesser Whenever {0} attacks out turn, they gain a stack of Heal Over Time and Protection Over Time for 2 turns and they inflict target enemy with Protection Disruption for 1 turn. Empire Whenever a debuff on an enemy expires, {0} allies gain 2% Potency and Tenacity until the end of battle. CC-1119 "Appo" (Bespoke) If the allied Leader is Lord Vader and all other allies are Empire, the conditions requiring all other allies to be Dark Side Clone Troopers for CC-1119 "Appo"'s Vader's Fist Unique ability are considered met. Whenever an enemy dispels any amount of Damage Over Time, CC-1119 "Appo" gains a stack of Operation Knightfall for each enemy that had a stack of Damage Over Time dispelled, and he inflicts Order 66 on a random enemy that had a stack of Damage Over Time dispelled, for 1 turn, which can't be copied, dispelled, evaded, or resisted. At the start of each Dark Side Clone Trooper's turn, all allies gain 10% Defense Penetration (stacking) and Offense (stacking) for 1 turn for each stack of Operation Knightfall on CC-1119 "Appo". FOCUSED DATACRONS Boba Fett, Scion of Jango 1 Critical Damage 25% 2 Critical Chance 10% 3 When {0} allies use a Special ability, they gain Evasion Up, Health Steal Up, and Health Up for 2 turns. 4 Critical Damage 35% 5 Critical Chance 20% 6 At the start of battle, {0} allies lose all Max Protection and gain that much Max Health. {0} allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented. Grit: Takes reduced damage from percent Health damage effects 7 Critical Damage 35% 8 Critical Chance 20% 9 Whenever an enemy is defeated, Bounty Hunter allies gain Bounty Hunter's Resolve. 10 Armor Penetration 100% 11 Critical Chance 30% 12 Fennec Shand calls a random Bounty Hunter ally to assist whenever she uses a basic ability. At the start of Fennec's turn, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter. If Boba Fett, Scion of Jango is in the Leader slot, Fennec also gains a stack of Loyal Hand at the start of his turns, and the benefits she gains from Loyal Hand are also granted to him. 13 Resistance Penetration 100% 14 Critical Chance 30% 15 Boba Fett, Scion of Jango has +100% Speed while he has fewer than 10 stacks of Momentum. At the start of the encounter Boba Fett, Scion of Jango gains 3 stacks of Beskar Armor until the end of the encounter, and all enemies are inflicted with Target Lock until the end of the encounter, which can't be resisted, prevented, or dispelled. Boba Fett, Scion of Jango's attacks ignore Protection. If at the start of the encounter there are no Empire Galactic Legends and Fennec Shand is the only other ally: While Boba Fett, Scion of Jango is active, all allies have +75% Max Health and Offense, Instant Defeat Immunity, and immunity to Ability Block, Daze, Healing Immunity, Shock, Stun, and Turn Meter reduction, and ally attacks can't be evaded. Whenever Boba Fett, Scion of Jango gains a stack of Momentum, Fennec gains 5% Turn Meter. If Fennec has 10 or more stacks of Loyal Hand, she inflicts Deathmark for 2 turns, which can't be resisted, whenever she uses a basic ability. Doctor Aphra 1 Protection 10% 2 Potency 20% 3 If all other allies are Doctor Aphra, Darth Vader, or Dark Side Droids: Krrsantan's abilities trigger as though all allies were Hutt Cartel. Krrsantan reduces all ally cooldowns by 1 whenever he inflicts Disarm. 4 Offense 10% 5 Potency 20% 6 {0} allies can ignore Taunt to target a debuffed enemy. 7 Tenacity 35% 8 Potency 40% 9 While BT-1 is active, 0-0-0 is immune to Daze and Stun. Whenever 0-0-0 damages a Target Locked enemy, he gains Protection Up (100%, stacking) for 2 turns, 50% Turn Meter, and inflicts Protection Disruption for 2 turns, which can't be resisted. 10 Protection 25% 11 Potency 40% 12 The first time each {0} ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented. 13 Offense 15% 14 Potency 60% 15 Doctor Aphra can't be targeted by enemies if there are active Dark Side Droid allies, and she revives all Dark Side Scoundrel allies when she uses Dangerous Tech. Aphra, Krrsantan, Darth Vader, and Dark Side Droids are immune to Thermal Detonators. Hera Syndulla 1 Critical Chance 10% 2 Offense 10% 3 {0} allies start the battle with +25% Turn Meter. 4 Health 15% 5 Offense 10% 6 If there are no Galactic Legends at the start of the encounter, Kanan Jarrus is immune to instant defeat effects, and other Phoenix allies can't be defeated while Kanan is active. 7 Critical Chance 20% 8 Defense 30% 9 Whenever {0} allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle. 10 Health 25% 11 Critical Chance 20% 12 Whenever Ezra Bridger dispels a buff from an enemy during his attack, he deals True damage to that enemy, which can't be evaded. 13 Health 25% 14 Offense 15% 15 At the start of the encounter Hera Syndulla and Kanan Jarrus gain Guard until they are defeated. Whenever an ally is defeated, if there are no other allies with Guard, Hera applies Guard to the strongest other Phoenix ally. Zaalbar 1 Critical Chance 10% 2 Defense 35% 3 The first time {0} is defeated, they are revived with 100% Health, gain Health Over Time (75%) for 2 turns, and take a bonus turn. 4 Critical Chance 15% 5 Health 15% 6 Whenever {0} allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target. 7 Defense 65% 8 Health 15% 9 Whenever {0} allies inflict at least 4 debuffs in a turn, they have a 10% chance (stacking) to reduce their cooldowns by 1 for each debuff they inflicted that turn (limit once per turn). 10 Critical Chance 25% 11 Health 25% 12 Whenever a debuff on an enemy expires, {0} allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle. 13 Critical Chance 25% 14 Health 25% 15 At the start of his turn, Zaalbar gives Taunt for 1 turn to all Tank allies, and Tank allies are immune to Buff Immunity and Stun while he is active. Once per turn when Zaalbar inflicts Armor Shred on an enemy, he inflicts it on all other enemies until the end of the encounter.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team24KViews4likes18CommentsIntergalactic Bar & Grill
See us here: https://swgoh.gg/g/dF6_8urPSMyGZhZXWZwTHg/ We are casual, looking for everyone to be active at least once a week and prefer, at minimum, you join the territory wars and deploy in the territory battles because 2nd place rewards are better than none! We alternate RISE and DS Geo TBs. We do raids as often as we can, switching between Naboo and Speederbike. Everyone is welcome, and we are looking for officers as well (especially those not in the US EST zone to help open areas in TB/TWs) If you have any questions feel free to reach out to me: https://swgoh.gg/p/943966922/ (ignore my GAC rating, it's my least favorite game mode and I often forget about it!)AriStonewaterPlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer8Views0likes0Comments2 Players looking for a guild
Hello, I am looking for a guild where I can join with my girlfriend. We both speak GER/EN. The problem is that her account is new and nobody wants new players in there active guild. She is not 100% active, but she is playing at least once a day and trying to understand the game. I will try to check her account as well to help her out to get the 600 tickets a day and do some progress. I prefere a guild where we can do a good progress (Raids, TWs and TBs). If needed I can help out in tactics for beginner guilds as an Officer. Here you can see our accounts: https://swgoh.gg/p/442877683/ https://swgoh.gg/p/782213429/ I look forward to feedback from guilds who would like to welcome us.HUNbeaTsPlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentRising Newcomer59Views0likes4CommentsFocussed Datacrons
Look, we all saw the joke r9 CUP packs on April Fools. It was a wonderful little joke and netted CG a couple hundred thousand $$. Personally I like this kind of thing just like I like the tradition of slipping 3 Clone Wars Chewie shards in to various May 4th, November anniversary, Christmas giveaway things. It's all in good fun. And no, no one should HAVE to buy such packs, that's part of what makes them fun. You're not really worried about losing competitive advantage by not taking them. That said, now that we have focussed DataCrons, I think it would have been fun to have a cron custom designed for CUP to solo one S-tier defensive team. Just CUP, standing like a god, smashing Reva or Qadme or whoever is the new shiny. Even tailor it to neutralize the advantages of a datacron that benefits that team, if there is one. It's only one battle per GAC and/or a few battles per TW. And you would have to put a lot of resources into the focussed cron that you would then not have available for other Crons. And your opponent could choose not to place the particularly vulnerable squad on D. (Though obviously CUP could still beat many teams with a focussed cron, just not necessarily S-Tier teams it's not designed to beat.) Because we're on a 4-week cycle and not a 1-month cycle, there won't always be new Crons introduced in April (which I think is the best month for something like this, bc of April Fools). But having a Super Saiyan Clone Wars Chewie Cron in November would also be fun (along with an anniversary r9-CWC pack?) There are many poor toons that folks have had to boost for TB Ops. I like the idea of CG throwing a bone to the people who have invested the most to benefit their guilds and/or players who -- in the spirit of the long-running jokes about CWC & CUP -- find some joy in being part of this sometimes-silly community.33Views1like0CommentsTechnical issues.
This morning (local time) I entered the game, did some quest. After, less than 6 hours later, I could not enter the game.the system shows "login from another device or more than 24 hours ago". I don't have another device. Cleared the cache, forced stop the app, rebooted the device, does not help. Uninstall and downloaded the app again, the same thing. I attach screenshots. Now, after more than 12 hours, I can't log into the game even as a guest. WTF.135Views2likes9CommentsKnightfall - There's a trick ... Auto!
Stop complaining everybody. Yes it's stupid and no fun. It's purely RNG dependent. Just play it on auto several times. Like others mentioned before all depends wether Jocasta or Kelleran kill LV or not. My Appo is g12 without any good mods and finished all tiers available on Auto. Didn't even take so long.PertorTomPlace SWGOH General DiscussionSWGOH General DiscussionSeasoned Adventurer498Views0likes11CommentsLeia Organa (Jedi) Character Kit Concept- JMLS Lifter
Inspiration: Rey (Dark Side Vision)'s addition has opened the door for more What-if characters to be added. With 'The Rise of Skywalker' briefly showing Leia's Jedi Training, and in other timelines, she does complete her Jedi Training, a Jedi version of Leia would make a great lifter unit for GL Jedi Master Luke Skywalker. Key Attributes: - Lifts Jedi Master Luke Skywalker in Grand Arena - Unlocked in Conquest - Can give enemy buffs to allies - Works best with Jedi allies who aren't Galactic Republic Unit Name: Leia Organa (Jedi) Relic Amplifier: Lightsaber Affiliation: Light Side, Attacker Tags: Jedi Attacks and Abilities Basic: Indomitable Slash Deal Physical damage to target enemy and inflict Potency Down for 2 turns. This attack deals bonus damage equal to 20% of Leia Organa (Jedi)'s Max Health and ignores 30% of the enemy's protection. Special 1: I Have That Power (Cooldown: 4) Deal Physical damage to all enemies and inflict Daze and Blind for 2 turns. If this attack defeats an enemy, all non-Galactic Republic Jedi allies gain Tenacity Up for 2 turns and Leia Organa (Jedi) gains 20% Turn Meter. If Jedi Master Luke Skywalker is in the leader slot, he gains 3% Ultimate Charge. Special 2: Force Communication (Cooldown: 4) Leia Organa (Jedi) grants all her non-unique Buffs to all non-Galactic Republic Jedi allies for 2 turns, Dispels all their non-unique Debuffs and grants them 10% Turn Meter. If Jedi Master Luke Skywalker is in the leader slot, he instead gains 20% Turn Meter. While in Grand Arenas: Reduce all non-Galactic Republic Jedi ally ability cooldowns by 1. Unique 1: Now I Am A Jedi Leia Organa (Jedi) is immune to Fear. At the start of the encounter, Leia Organa (Jedi) gains +30% Offense and Tenacity for each non-Galactic Republic Jedi ally and her attacks can't be evaded or resisted. Whenever she scores a critical hit, she recovers 5% health and protection. While in Grand Arenas: Leia Organa (Jedi) ignores enemy Taunts during her turns. Unique 2: Daughter of Anakin If all allies are non-Galactic Republic Jedi, at the start of battle, Leia Organa (Jedi) gains +30 Speed and 100% Max Health and Max Protection. If Jedi Master Luke Skywalker is in the leader slot, Leia Organa (Jedi) gains a bonus turn at the start of the encounter and she has +50% Avoidance from Sith and Dark Side Unaligned Force User enemy attacks. While in Grand Arenas and if Jedi Master Luke Skywalker is in the leader slot: Non-Galactic Republic Jedi allies can't be defeated until Leia Organa (Jedi) reaches below 70% Health. When she reaches this threshold, Leia Organa (Jedi) gains +50% Offense and Tenacity, and gains Damage Immunity for 2 turns. Suggested Teams: Jedi Master Luke Skywalker (Leader) Leia Organa (Jedi) Jedi Knight Luke Skywalker Jedi Knight Cal Kestis Hermit Yoda Synergies: Jedi Master Luke Skywalker Jedi Knight Luke Skywalker Jedi Knight Cal Kestis Hermit Yoda Old Ben Kenobi Kyle Katarn Ezra Bridger Kanan Jarrus Ezra Bridger (Exile) Bastila Shan Jolee Bindo Juhani Jedi Knight Revan479Views8likes15CommentsCant link my account to EA because of wrong birthday.
So I created my swgoh account around a year ago. Then stopped playing during that time I switched phones from Android to Iphone. Then I wanted to play again on my new phone. I realised the easiest way and only way to get my account on my new phone, is to link it through EA. I thought this will be no problem because i allready had a EA account. But now when i try to link my account to EA I get a message ¨We can't link you'r EA Account¨ The reason being that my swgoh account don't have the same birthday as my EA account. Then it said contect EA help to get your ingame birthday changed. I obvesly went on my EA account to chek if the birthday there was correct and it was. So then i got in contect whit EA help and got no where. First i got told ¨For us to change your account birthday you need to contect EA help through the game¨ So I did i got one replay a day so this prossec lasted over a week. In the end they said they needed proff of what my birtday was and asked me to send a picture of something to prove your age. So I added a picture of my passport witch I didn't relly want to do, but had nothing else to prove my age. Then i get told I because I am not 18 they cant change it. Because I put in a random birthday when I created my account I basically lost my account until I am 18. Unless I keep playing on my old broken down phone. If anyone have any way of helping me ore idea to wath I should or can do come with it.5Views0likes0CommentsInglorious Blasters are looking for new recruits!
Looking for a new home? We are a focused 535M+ guild looking for a few players to join us. 11.4M average GP 31+ stars in TB. Reva shards and Mandalore kyros come steady. 130M prize box in the Naboo raid since it began. TW is optional, participation is expected if you choose to join. Looking for applicants who are 10M+ GP. Apply to us through discord, bring your friends! Click this link to apply: https://discord.gg/rDpcn5CP16Views0likes0CommentsArkra (Arisen): Kit Concept
Lore: Following three thousand years of forced slumber, Arkra arose (heh heh) during the height of the clone wars. He found Leronia in shambles, and quickly crushed insurgencies while the people trembled at his return, reclaiming the Shattered throne and scraping together what few resources he had left. He resumed his vengeful campaigns against the Republic, the Jedi stunned at his re-emergence, and took a particular interest in the padawan Draak Davaron. Following a battle in which Arkra severed Draak's arm, he claimed the Jedi feared Draak and were hiding a terrible secret from him, leaving the padawan to be rescued and knighted by his fellow Jedi for his bravery against such a powerful foe- though Draak was left haunted by his suspicions that Arkra was right... It might seem counter-intuitive to put the man who cut off Draak's arm in his team, but I promise it will make sense when Draak's kit drops. Anyway, this guy is custom built for the Draak team, giving defensive bonuses to his allies and making Draak a powerhouse when nearing defeat. Similar to his GL version, this Arkra takes stats from other units, but not to as excessive of a degree. Contrary to what the Jedi think, Arkra isn't actually a Sith at this point, which is why he has the UFU tag. Former emperor of the Sith who utilises his vast knowledge of the force to drain the vitality of his enemies for himself. Unit name - Arkra (Arisen) Tags - Dark Side, Attacker, Arkan Empire, Unaligned Force User Mastery - Accuracy, Damage, and Defense Penetration Unconventional Form (Final text, Omega) Deal Physical damage to target enemy and gain 1 Siphon until the end of battle, with a 20% chance to dispel all debuffs on self. If this ability is used at least twice during the same turn, there is a 50% chance each inflict Ability Block and Confuse for 1 turn. Siphoning Strike (Special 2, cooldown 4) (Final text, Zeta) Deal Physical damage to all other units, which can’t be evaded and can’t defeat allies. Arkra (Arisen) Siphons Stats from 3 random other units, which can’t be resisted. If all affected units were enemies, Arkra (Arisen) gains Wild Rage for 1 turn, which can’t be copied. If the allied leader is Draak Davaron, allies do not lose stats from this ability and gain Health Steal up for 2 turns. Siphon Stats: Gain a percentage of stats (Defense, Max Health, Offense, Potency and Tenacity) equal to this unit’s Siphon until the end of the encounter, then all affected characters lose that much (stacking, excludes raid bosses and Galactic Legends) Wild Rage: gain +2% Max Health, Health Steal, 10% Offense and 10 speed whenever this unit is damaged (stacking), -50% tenacity; can’t gain Ultimate Charge King Under the Mountain (Unique) (Final text, Zeta) Arkra (Arisen) can’t be revived. He ignores Taunt effects on Jedi enemies and has +50% Defense for each active enemy (excluding summons), and other allies gain half this amount. The first time Arkra (Arisen) is reduced to 1% Health, he dispels all debuffs from himself, recovers 100% Health, and he and allied Draak Davaron gain Gemini until they are defeated, which can’t be copied, dispelled or prevented. When Arkra (Arisen) is defeated, all other allies gain 100% of his Defense, Max Health, Offense, Potency and Tenacity split between them in addition to their own stats until the end of battle. If Arkra (Arisen) was instantly defeated, these gains are doubled and all other allies also gain his Speed split between them. Gemini: take reduced damage from Percent Health damage effects; equalise Health and Protection with other allies with Gemini whenever this character starts their turn; assist twice, dealing 70% less damage, whenever an ally with Gemini uses a special ability; gain 10% turn meter and a stack of Damage Over Time for 2 turns whenever the other ally is damaged; gain 8% Critical Damage and Offense for 2 turns (stacking) whenever this character is damaged; recover 5% Health and Protection whenever an ally with Gemini is debuffed41Views0likes5CommentsStrontium Dogs are recruiting!
GP 518M; ROTE TB 32 (closing in on 33) stars, 20-30 Reva shards; Naboo 90M Box; TW roughly 4/10. https://swgoh.gg/g/Uv_JUN5FQYqMVOUWHPYeHQ/ We're a casual guild in that we don't require farming any particular toons or teams, but we are well-organised enough to be competitive in our guild events. We tend to focus on our TB scores (currently working on unlocking Zeffo and Mandalore), but are looking to improve our TW record. We're looking for a couple of players to replace retiring accounts. Will accept players with GP of 7m and upwards. Preference to Zeffo and Mandalore ready accounts. Check in with us on Discord: https://discord.gg/MNmBbqB5H812Views0likes0Comments
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