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Ship Kit Concept: Aayla Secura's Eta-2 Interceptor
Inspiration: - Aayla Secura recently got a kit update - More GR ships to fill out the Endurance fleet - The ship first appeared in the Dark Horse comic story 'Star Wars: Obsession' where Aayla lent it to Obi-Wan Kenobi during his hunt for Asajj Ventress. It made its canon debut in the 'Doctor Aphra' comics in a flashback of Aayla flying it during the Battle of Felucia. Unit Name: Aayla Secura's Eta-2 Interceptor Crew Member(s): Aayla Secura Affiliation: Light Side, Support Tags: Galactic Republic, Jedi Attacks and Abilities Basic: Intercept the Enemy Deal Physical damage to target enemy and inflict Offense Down for 2 turns. Target Lock: Also inflict Critical Chance Down for 2 turns. Special: Joint Assault (Cooldown: 2) Deal Physical damage to target enemy, inflict Target Lock for 2 turns, and call target other ally to assist. If target other ally is Galactic Republic, both they and Aayla Secura’s Eta-2 Interceptor recover 30% Health. Unique: Gaining Intelligence (Aayla Secura) When a Galactic Republic ally receives damage, if they have no Protection and Aayla Secura’s Eta-2 Interceptor is active, they gain Protection Up (30%) and Valour for 2 turns. If the allied Capital Ship is Galactic Republic, Aayla Secura’s Eta-2 Interceptor is called to assist when another Galactic Republic ally uses a Special ability, assist again if the Capital Ship is Endurance. Reinforcement: Protecting the Fleet Enter Battle: Aayla Secura’s Eta-2 Interceptor gains +30% Potency and +30% Tenacity until the end of battle. While Aayla Secura’s Eta-2 Interceptor is active, all Galactic Republic allies gain +10% Accuracy and +10% Max Health for each active Galactic Republic ally.9Views0likes1CommentMakashi Marauders! 560m, 37* RotE, 130M raid, Z/M on farm!
https://swgoh.gg/g/ZKPepsHXQLCs6d0CBztZXw/ **Makashi Marauders** is a proud member of Boba’s Alliance 😎 All guilds operate independently, but have access to alliance resources. **About us:** 💥 565m guild GP looking for **ONE OR TWO new members after TB** 💥 Active, organized, experienced leadership team 💥 Fun discord community with tons of swgoh resources! 💥 Guild reset 7:30PM Eastern daylight time (11:30PM UTC) 💥 Battle for Naboo Raid - 130m - We will be doing the Order 66 raid once it’s available. - We’re already gathering resources and helpful information to help everyone do the best we can! - Participation is expected EVERY raid to help us reach this goal. ⭐️ TB participation is **mandatory deploys and some CMs,** & platoons if assigned, some phases CMs optional. ⭐️ RotE TB - 37 ⭐️ ⭐️ **MANDALORE & ZEFFO ON FARM** = consistently get those KYROS! ⭐ 25+ Reva shards 🔥TW is 5 droid brains for a win! 😁 We like to win & do our best each war, but don’t micromanage. TW join OPTIONAL. *Everyone who joins is expected to place a minimum defense & **do some attacks**. Extra defense ok depending on board size.* **About you:** - Minimum 10 M GP - Minimum 6 GL + 2 of Exec/Prof/Levi or close (possibly open to 5/3 depending on roster) - STRONG Preference for folks contributing to guild TB goals. *(platoons, Reva, JKCK, BKM, other SMs for extra currency.)* - **Consistent TB/TW/raid participation - we’re looking for folks who WANT to play!!!** - 600 tickets/day with exceptions for announced absences - Discord Required! Must respond to @ notifications, DMs - ✨Be active and have fun! ✨ If you’re interested in joining the Marauders, come on over and let’s chat! https://discord.gg/qvTq9KhNNR116Views0likes2CommentsCharacter idea: General Mace Windu
Unit Name: General Windu Affilation: Light Side Tags: Leader, Galactic Republic, Jedi A character suggestion is General Mace Windu. As a Jedi Knight of the Galactic Republic during the Clone Wars, Mace Windu was given the rank of General. At one point, Mace was equipped with armor and gear similar to that seen worn by Anakin and Obi-Wan (see General Skywalker and General Kenobi). This outfit was seen during the Battle of Dantooine where he took on droid forces of the Separatist army including a massive seismic tank. Though the battle of Dantooine depicted in the 2D Clone Wars series is now Legends, the battle itself has since become Canon in the 2022 Obi-Wan comic series together with his armor. You can watch the full battle featuring Mace in his armor here: https://www.youtube.com/watch?v=tWpkPx6ONPw With General Mace Windu as a character, it could also introduce his Delta-7B Aethersprite-class light interceptor as a playable ship for him together with his astromech R8-B7.215Views1like2CommentsCharacter Kit Concept: Adi Gallia
Inspiration: - Jedi Master Adi Gallia was known to work with Pirates (See 'Star Wars: Jedi Starfighter'), like the Lok Revenants , so she will have synergy with both Galactic Republic Jedi, and Pirates - Her animations are taken from her appearances in 'Star Wars: The Clone Wars', specifically during the Rescue of Eeth Koth, and the hunt for Darth Maul and Savage Opress (where she lost her life brutally) - Before the Clone Wars, and while on the Jedi Council, Adi Gallia believed that information was more effective than a lightsaber in almost all circumstances, and she used her class awareness and political acumen to establish a network of spies and informants. - She was an aggressive lightsaber combatant, specialising in Form V combat which complemented her limber physique. Unit Name: Adi Gallia Relic Amplifier: Lightsaber Affiliation: Light Side, Attacker Tags: Leader, Galactic Republic, Jedi, Jedi Council, Jedi Vanguard, Pirate Attacks and Abilities Basic: Djem So Master Deal Physical damage to target enemy and inflict Speed Down for 2 turns. If the enemy already had it, Adi Gallia and a random Galactic Republic Jedi or Pirate ally gains Speed Up for 2 turns. Special 1: Covert Spy Network (Cooldown: 4) Adi Gallia gains Stealth for 2 turns, and all Galactic Republic Jedi and Pirate allies gain Critical Chance Up, Critical Damage Up, Speed Up, and Tenacity Up for 2 turns, which can't be prevented. Then, inflict the opposite Debuffs on all enemies for 2 turns, which can't be Evaded or Resisted. Special 2: Called to Serve (Cooldown: 3) Deal Special damage to target enemy and dispel all their Buffs (excluding unique Buffs). Adi Gallia then gains 10% Turn Meter for each Buff Dispelled and all Galactic Republic Jedi and Pirate allies gain half that amount. Leader: Compromise on Ideals Whenever a Debuff expires on an enemy, Galactic Republic Jedi and Pirate allies gain 10% Turn Meter. In addition, Galactic Republic Jedi and Pirate allies have +10% Counter Chance and Tenacity for each Debuff on them. Whenever a Galactic Republic Jedi or Pirate ally counterattacks, they gain Defense Up and Defense Penetration for 2 turns. While in Grand Arenas: Whenever a Galactic Republic Jedi or Pirate ally is Debuffed, they gain +5 Speed (stacking, max 80) and a stack of Profit (stacking, max 5). Profit: +10% Critical Chance and Critical Damage per stack (max 50%) Unique: Fast Learner Adi Gallia has +10% Offense and Defense Penetration for each Galactic Republic Jedi and Pirate ally. Separatist and Sith enemies have -20% Tenacity and Accuracy. Whenever Adi Gallia evades an attack, she gains 10% Turn Meter. All her attacks deal triple damage if all allies are either Galactic Republic Jedi or Pirates.48Views0likes2CommentsUpdate 6-11-2025
Hello Holotable Heroes, Here are the notes for today's update NEWS: Depa Billaba Kit Reveal Jedi Master Mace Windu Kit Reveal Order 66 Information CC-1119 "Appo" shards are now farmable from Light Side 2-E Hard Disguised Clone Trooper is now available in Chromium Packs and Shipments Bug Fixes and Adjustments Krennic Focus Datacron Tier 15 should now use 20% Protection Recovery instead of Protection Up Even those dedicated to following protocol have slip ups sometimes. Fixed an issue with Scorch not correctly applying Order 66 in multi-encounter battles. Adjusted the description of the Exile debuff to match functionality. No longer states that Galactic Legends and Raid Bosses "can't gain buffs"; this is only a description change that now matches the existing functionality.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team13KViews0likes9CommentsConquest Sector 3 Mini-Boss Feat Broken
In Sector 3 of Conquest, the Mini-Boss Feat, Clone Commander, is broken. The feat requires you to defeat an enemy with Appo. I defeated an enemy (Finn to be exact) using Appo’s Special 2, No Witnesses, yet did not complete the feat..ThaladarPlace SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Traveler25Views0likes2CommentsAll Journey Guide Battles not working
So this seems similar to a few other posts, but I’m not sure this specifically was addressed/clarified: NONE of the Journey Guide battles work. I select continue journey, then battle, and it makes the button click sound and animation, but doesn’t do anything. This is true for new battles, repeat battles, and repeat battles for completed characters alike. I think I may have experienced this before, but I must not have thought much of it. Basically, the continue journey button works, the battle one doesn’t, so I can’t do any of the battles. Thanks for your time, and sorry if this is a repeat of a previously addressed issue.66Views1like5CommentsOrder 66
Hello Holotable Heroes, It’s time to defend the Jedi Temple and prevent the extinction of the Jedi. Order 66 has been dispatched through the galaxy, and Lord Vader leads the charge to eradicate the Jedi. You'll need to cut through legions of Dark Side Clone Troopers and face the might of the Sith Lord himself in an attempt to give your fellow Jedi a chance at escape. Get ready to challenge destiny and fight for the fate of the galaxy in this legendary new Raid! Allowed Characters There will be an Order 66 Raid faction tag added to your collection for visibility in game on which units are allowed. NOTE: Pirates will be announced in an upcoming Pirate Era post All Pirates Omega (Fugitive) Bad Batch Jedi Master Mace Windu Jedi Vanguard Batcher Bad Batch Jocasta Nu Jedi Vanguard Hunter (Mercenary) Bad Batch Depa Bilaba Jedi Vanguard Wrecker (Mercenary) Bad Batch Jedi Temple Guard Jedi Vanguard Crosshair (Scarred) Bad Batch Aayla Secura Jedi Vanguard CC-1119 "Appo" Dark Side Clone Troopers Barriss Offee Jedi Vanguard CX-2 Dark Side Clone Troopers Eeth Koth Jedi Vanguard Disguised Clone Trooper Dark Side Clone Troopers Ima-Gun Di Jedi Vanguard RC-1262 "Scorch" Dark Side Clone Troopers Jedi Consular Jedi Vanguard Grand Moff Tarkin Empire Jedi Knight Guardian Jedi Vanguard Kelleran Beq Jedi Vanguard Kit Fisto Jedi Vanguard Luminara Unduli Jedi Vanguard Plo Koon Jedi Vanguard Qui-Gon jinn Jedi Vanguard Shaak Ti Jedi Vanguard Questions: “I know Pirates aren’t all available at the start of the Raid, but when will Pirates be available as the optimal full team?” The first Pirate marquee is a leader so you will have a full squad very shortly, but once the era is complete there will be two powerful teams for the raid. One lead by the next Conquest unit and another lead by the next Galactic Legend coming at the end of the Pirate Era. “How long will this raid live for roughly? I want to make sure my investment is worth it” This is very subject to change, but currently we are eyeing about a year before the next raid. “Do attempts take the same, more, or less amount of time than Battle For Naboo or Speederbike Pursuit?” We definitely heard you on this one and these attempts should be much quicker. "When does the Raid go live?" You can launch the raid immediately upon it going into the game on 6/25 at 11am provided you are A) not in a raid already and B) have the raid tix needed Overall strategy While there are multiple ways to score points, your main goal in the raid is to give Jedi a chance to escape from Lord Vader’s wrath as he storms the Jedi Temple. There are multiple Clones defending him: Fox, Appo, Disguised Clone Troopers, and Knightfall Troopers. If all Disguised Clone Troopers and Knightfall Troopers are active, you cannot target Lord Vader. Once one falls, seize the window and target him 3 times in order to break his concentration for the Jedi he was targeting to escape. Fox and Appo will revive the Disguised and Knightfall Troopers and each provide bonuses to help power you up once you defeat them. If you are unable to give Jedi a chance to escape, you can also earn points by surviving against Lord Vader once he becomes Enraged after the fate of all Jedi has been determined. Faction Bonuses Pirates: Whenever a Pirate gains a stack of Profit, they dispel all debuffs on themselves and their next ability deals bonus True damage equal to 10% of their Max Health to target enemy. (This is subject to change as Pirates are added) Jedi Vanguard: +50% Max Health and Protection. Jedi Vanguard take reduced damage from Percent Health damage effects. Whenever any turn ends, if a Jedi Vanguard has 2 or more buffs, they gain 10% Offense (stacking) for the rest of the encounter. Dark Side Clone Troopers: Whenever an enemy is inflicted with Order 66, all Dark Side Clone Troopers and Grand Moff Tarkin gain 25% Turn Meter and 25% Offense for 1 turn. Bad Batch: Stealthed characters deal 5% more damage. Non-Stealthed characters take 5% less damage when targeted Hero Bonuses: Galactic Legend Pirate: To be added later Jedi Master Mace Windu: Whenever an enemy is Revealed, Jedi Master Mace Windu dispels all debuffs on himself and recovers 100% Health. If Jedi Master Mace Windu is the ally in the Leader slot, Jedi Vanguards gain benefits based on their role: - Attackers: +100% Offense - Healers and Supports: Dispel Stealth at the start of their turn - Tanks: Immune to Stun; Gain Protection Up (100%) for 2 turns whenever Jedi Master Mace Windu uses a Special ability Jocasta Nu: Whenever a Jedi Vanguard ally attacks out of turn, Jocasta's cooldowns are reduced by 1. Whenever she uses a Special ability Jedi Vanguard allies gain Crit Avoidance Up for 2 turns. Kelleran Beq: While Kelleran Beq has full Health he has +25% Speed. Grand Moff Tarkin: Grand Moff Tarkin gains Tenacity equal to 5% of his Potency. CC-1119 "Appo": While there is an allied Knightfall Trooper active, Appo has +25% Defense. Omega (Fugitive): Whenever Omega dispels a debuff, she gains 50% Tenacity for 1 turn. Granted Abilities: Rescue (Must attack Lord Vader 3 times to acquire) - Deal damage to Lord Vader 3 times to unlock. Rescue the endangered Jedi. Subdued (Defeat Appo) - All enemies are Subdued until defeated, which can't be copied, dispelled, evaded, or resisted. Whenever an enemy is inflicted with a debuff they take True damage equal to 5% of their Max Health. Subdued: -35% Critical Avoidance, Defense, and Tenacity Dire Fortitude (Defeat Fox) - Add 5 stacks of Execute to enemy Lord Vader (10 stacks if all allies are Jedi Vanguard). All allies gain Dire Fortitude for the rest of the battle. Dire Fortitude: +35% Critical Chance, Defense, and Offense; whenever this character gains a buff, they also gain 10% Critical Damage (stacking) for the rest of the battle Attempts/Scoring Info Here 5 Attempts Points Primary Point Source Value Defeat a Knightfall Trooper 5,000 Defeat a Disguised Clone Trooper 5,000 Defeat a Commander Unit (Fox or Appo) 22,500 Save an NPC Jedi 65,000 Second Chance Points Perform an ability on your turn against Enraged Lord Vader 10,000 Difficulty Modifiers Note that we have eased the difficulty for Tiers 0 and 1 compared to Battle for Naboo. Level 0 Score Multiplier: 1x Requirement: None Level 1 Additional Effects: Enemies gain 70% Accuracy, Critical Chance, Critical Damage, Defense, Defense Penetration, Max Health, Offense, Potency, and Tenacity, and 30 Speed Vader's Fist (CC-1119 "Appo"): Dark Side Clone Troopers also dispel Retribution on the start of their turn. Whenever Foresight or Retribution is dispelled, that enemy is inflicted with Damage Over Time for 2 turns, which can't be resisted. Whenever Appo is inflicted with a debuff, a random Knightfall Trooper ally gains 5% Turn Meter (once per turn). Imperial March (Knightfall Trooper): Grant Defense Penetration Up to the weakest ally that doesn't have it as well and remove 1 stack of Execute from Lord Vader. Clone Commander (CC-1010 "Fox"): Whenever Fox is inflicted with a debuff a random Disguised Clone Trooper ally gains 5% Turn Meter (once per turn). My New Empire (Lord Vader): Whenever an Empire ally is Marked, dispel it and gain Stealth for 1 turn. Score Multiplier: 1.5x Requirement: Gear 12 Level 2 Additional Effects: Enemies gain 120% Accuracy, Critical Chance, Defense, Defense Penetration, Max Health, Potency, and Tenacity, 5000 Offense, and 75 Speed. What I Say (CC-1010 "Fox"): Remove an additional stack of Execute. Batallion Brothers (Knightfall Trooper): +100% Offense while he has Advantage. Well-Executed Ambush (Disguised Clone Trooper): Remove a stack of Execute from Lord Vader per Stealthed enemy. Twisted Prophecy (Lord Vader): -5 stacks of Execute after each bonus turn Faction Bonus: Bad Batch: +20% Accuracy. Score Multiplier: 2x Requirement: Relic 1 Level 3 Additional Effects: Enemies gain 150% Accuracy, Critical Chance, Defense, Defense Penetration, Max Health, Potency, and Tenacity, 6000 Offense, and 90 Speed. Granted Ability: Rescue: +1 Additional attack to unlock. My New Empire (Lord Vader): Whenever an enemy gains a buff they also are inflicted with Damage Over Time for 1 turn. Decoy Squad Five (Disguised Clone Trooper): Reduced Massive damage is now Massive damage. Hero Bonus: Jedi Master Mace Windu: Tanks gain Protection Up (150%) for 2 turns instead. Hero Bonus: Grand Moff Tarkin: Dark Side Clone Troopers gain Defense equal to 75% of his Potency. Score Multiplier: 3x Requirement: Relic 3 Level 4 Additional Effects: Enemies gain 170% Defense, Defense Penetration, Max Health, Potency, 7000 Offense, and 105 Speed. Granted Ability: Dire Fortitude: Jedi Vanguard add an additional 5 stacks of Execute to Lord Vader. Vader's Fist (CC-1119 "Appo"): Whenever Appo uses a Special ability a random Disguised Clone Trooper assists, dealing -30% Damage and then Stealths for 1 turn at the end of the round. Clone Commander (CC-1010 "Fox"): Whenever Fox uses a Special ability a random Disguised Clone Trooper assists, dealing -30% Damage and then Stealths for 1 turn at the end of the round. Decoy Squad Five (Disguised Clone Trooper): Deal an additional instance of Massive damage against enemies with Order 66. Faction Bonus: Bad Batch: +20% Accuracy and +25% Max Health. Stealthed units deal 25% more damage. Non-Stealthed units take 25% less damage when targeted. Faction Bonus: Jedi Vanguard: +50% Max Health and Max Protection. Score Multiplier: 4x Requirement: Relic 5 Level 5 Additional Effects: Enemies gain 190% Defense, Defense Penetration, Max Health, Potency, 8000 Offense, and 120 Speed. Batallion Brothers (Knightfall Trooper): Whenever Knightfall Trooper is defeated, Stun the enemy who defeated them for 1 turn, which can't be resisted. No Entry, No Escape (CC-1010 "Fox"): Ability Block target enemy for 1 turn, which can't be evaded or resisted. Faction Bonus: Dark Side Clone Troopers: Dark Side Clone Troopers are immune to Stun for 1 turn. Hero Bonus: Grand Moff Tarkin: Dark Side Clone Troopers gain Defense equal to 100% of his Potency. Hero Bonus: CC-1119 "Appo": While Knightfall Trooper is active, Dark Side Clone Troopers have 50% Offense. Score Multiplier: 6x Requirement: Relic 7 Level 6 Additional Effects: Enemies gain 210% Defense, Defense Penetration, Max Health, Potency, 9000 Offense, and 135 Speed. Clever Ruse (Disguised Clone Trooper): No longer loses Stealth whenever he attacks. Twisted Prophecy (Lord Vader): -5 stacks of Execute from Start of Encounter. Faction Bonus: Jedi Vanguard: Whenever a Jedi Vanguard defeats an enemy, add a stack of Execute to Lord Vader. Hero Bonus: Jocasta Nu: Whenever she uses a Special ability Jedi Vanguard allies gain Critical Hit Immunity for 2 turns instead. Score Multiplier: 9x Requirement: Relic 8 Level 7 Additional Effects: Enemies gain 230% Defense, Defense Penetration, Max Health, and 10000 Offense. Faction Bonus: Bad Batch: +60% Accuracy. Whenever an enemy dispels Marked, they are Marked for 1 turn, which can't be dispelled, prevented, or resisted, and Lord Vader gains 10 stacks of Execute. Stealthed units deal 50% more damage. Non-Stealthed units take 50% less damage when targeted. Faction Bonus: Dark Side Clone Troopers: Dark Side Clone Troopers and Tarkin are immune to Stun. Whenever an enemy is inflicted with Order 66, all Dark Side Clone Troopers and Grand Moff Tarkin gain 100% Turn Meter and 25% Offense for 1 turn, an additional 75% Offense for the rest of the encounter, and Lord Vader gains 20 stacks of Execute. Hero Bonus: Jedi Master Mace Windu: Attackers instead gain 200% Offense. Healer and Support allies dispel all debuffs on Jedi Vanguard allies at the start of their turn. Tank allies instead gain Protection Up (200%) for 2 turns. Score Multiplier: 12x Requirement: Relic 9 Milestones + Rewards There are no Reward structure changes from the Naboo Raid, but we’ve made changes to the Guild Milestone boxes below: TIERS Old Milestones NEW Milestones Changes from Current Tier Raid MK I Raid MK II Raid MK III 1 10,000,000 10,000,000 0 12500 5500 500 2 14,500,000 14,500,000 0 16500 8400 1000 3 22,500,000 20,500,000 -2,000,000 16500 9700 1250 4 28,500,000 0 16500 9700 1500 5 67,500,000 41,500,000 -26,000,000 16500 9700 2000 6 78,500,000 63,500,000 -15,000,000 16500 9700 2500 7 90,000,000 98,500,000 8,500,000 16500 9700 3000 8 130,000,000 147,500,000 17,500,000 16500 9700 4000 9 265,000,000 245,000,000 -20,000,000 16500 9700 5250 10 416,000,000 375,000,000 -41,000,000 16500 9700 6770 11 520,000,000 520,000,000 0 16500 9700 8770 NOTE: Personal Milestones have not been changed. We made improvements to the Raid Milestones based on your feedback! We heard that the gaps between reward boxes felt too large, so we've added a new box at the lower end, effectively halving one of the major jumps. Additionally, we've smoothed out the point requirements for the higher-tier boxes, making the climb feel much more consistent. We're eager to hear what you think of these adjustments! Word from the Raid Designer: Watching Revenge of the Sith for the first time and hearing the infamous “Execute Order 66” was a jaw-dropping moment for me. As a Star Wars fan I knew something major had to happen leading into the original trilogy, but watching it play out on screen was a much darker and emotional moment than I expected. As this era reached our roadmap, we all agreed that playing out this iconic moment was the most appropriate Raid to transition to. When creating the Raid, I was hoping to portray a bit of the desperation and disorientation of the moment. For the Jedi fighting in the war away from Coruscant, or those just living their lives in the Jedi Temple, everything went from 0 to 100 in an instant. From being seen as wise protectors to becoming personae non gratae. So, this Raid is played from the perspective of arriving once the destruction has begun and trying to triage and survive in order to regroup. And seeing the indestructible force of Lord Vader, trying to do so quickly to avoid his wrath. Raid Q/A Form: https://forms.gle/jDKG7YaCVdZmiGTD8 **Transmission** Holotable Heroes, your pathetic attempts to defy the inevitable are noted. You believe you can interrupt Order 66? You believe you can stand against the might of the Galactic Empire and the will of the Force? Your resistance is futile. Every Jedi you seek to protect will fall. Every one of you who stands in my path will be crushed. Your hope is a weakness, and it will be your undoing. **End Transmission**CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team39KViews3likes86CommentsCharged 3 times on Scorch purchases
Well, as the title states, I made the huge mistake to buy the 2 Scorch bundles from the webstore on the 20th of May, one for $30 and the second one for $75. All good and dandy, on the 22nd of May money got retrieved from my account, as expected. Then again on the 23rd of May, I have been charged $105 for the 2 packs, and to top it off in good style, on the 24th I have been charged again for both packs, same amounts. Ok, I can understand that technical issues can happen, but how can you justify the response on the support chat on which I was just told "I want to inform you that the issue has been resolved and the team is working on making the necessary changes for affected players" ? How is it fixed as I haven't received my money back ? Oh, you want to say "don't worry, keep spending as we won't charge you 3 times now, until we break it again when we will just enjoy stating that we fixed the issue once again" ? Why just close the chat and not provide a timeline of when the extra charges will be refunded, even though I specifically asked for it ? Or is the answer as clear as day, there will never be a timeline, thank you for your extra money ? What are the changes that you are talking about ? If you would have planned to refund, you could have stated a clear answer and provide a timeline, even if you provided like a month for processing it. But no, you just closed the chat without anything meaningful provided. Great support provided, thanks for nothing. So once again, I am posting here, when will I be refunded ? Can anyone provide a clear answer, ideally from CG ?739Views4likes49CommentsCan’t Login (IOS)
I haven’t been able to log in since about midnight. Whenever I open the app, it gets stuck on the “Loading Cantina” part. I’m in an Iphone 15, ios 18.5 I’ll leave a screenshot of the screen belowDman1o1Place SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Novice143Views4likes8CommentsHermit yoda fdc not applying jedi lessons correctly
When hermit yoda geta a jedi lesson stack, he should apply jedi lessons to all jedi allies aswell, however this doesn't work correctly at the moment. When Yoda gets a stack, he will apply it once to all jedi allies who don't have it, but subsequent uses won't give allies more stacks, they are stuck at 1 *edit, it does also apply a stack to the jedi passing it to hodawisscpztxb8wPlace SWGOH Bug ReportsSWGOH Bug ReportsNew Spectator11Views0likes0Comments580m P4dme Down 38ROTEwZ&M 130m Naboo
stats updated: June 13, 2025 https://swgoh.gg/g/K2vtEr_eTCS3e0qPgulnPg/ P4dme Down is looking for awesome players to join us! We have a mixture of UK/EU and North American members. We are ~580M guild when full, running ROTE 38 (with ZEFFO and MANDALORE), Reva shards 30+ We are semi-competitive on TW ~75% winrate MINIMUM REQS: - 5 GL - 1-2 GL ships - 9.5 mil GP - Good if you have Zeffo/Mandalore SM teams Useful Info: - TB mandatory - ROTE Only, ZEFFO and MANDALORE unlocked and on farm. - TW optional to join. If signing up we require both defense and attack. We label zones but we don't force specific team assignments. - Naboo, 130 mil box (we get more, but not enough for the next box) - Discord req – especially during TB and TW (you don't need to chat a lot, but must pay attention to tags and act on them) - 600 tix/day (exceptions made for life - notify in advance) - Our server has tons of resources like counters, chatter about conquest and galactic challenges, as well as access to Bobas alliance server If interested, hop onto our recruiting discord server and ask for P4dme Down. https://discord.gg/SagqXPf If you are not the right fit, we do have other independently run guilds in the alliance that may be interested74Views0likes3CommentsNew Active Players Wanted
Are you a new player looking for a guild that isn't one of the starter guilds, and doesn't have crazy high requirements to join? Well look no futher. I recently started the guild "Force of SA". It's aimed towards newer players that are eager and active looking to accomplish their guild missions and participate in raids. If that sounds like something you're interested in, then welcome! The entry level is 15, and open to anyone. I hope to see you out there! May the force be with you.12Views0likes0CommentsCould Saw Gerrera be the new Galactic Legend of holotables?
Although everything points to Maz Kanata being the new pirate Galactic Legend, we can't rule out seeing a new Saw Gerrera on the holotables (after all, he is legendary). Just as Enfys, leader of a rebel swoop gang, has the label of pirate, Saw could also. We saw in Andor how the ISB discussed piracy on Segra Milo, only to see Luthen head there and meet him and his partisans. The color pattern of their ships resembles the pirate pattern and helps them hide their actions within the framework of piracy rather than as a rebel cell. There is also not much difference between what Enfys and the Cloud Riders did with Saw and his Cavern Angels. So, just as rebellions are based on hope, I have hope in seeing Saw as a new Galactic Legend. Remember how the rebels in Rogue One, upon entering Scarif, were crestfallen until Jyn spoke up to paraphrase Saw, and the rebels' dull expressions disappeared and became expectant and hopeful. What do you think? Do you think it's possible? Or is there another legendary pirate who's slipping under the radar? (This would open the possibility of at least three new ships, Two Tubes X-Wing, YV-865 Aurore-Class Freighter and Saw`s U-Wing in addition to those we have seen in Skeleton Crew)Mandrill77Place SWGOH General DiscussionSWGOH General DiscussionSeasoned Newcomer77Views0likes4CommentsFirst Neutral GL
With the new raid coming out along with pirates and a galatic legend pirate, can you please make him or her a neutral character with bonus' having 2 lightside pirate, and 2 darkside pirates, Hondo would be able to fill out any combination needed to fulfill those reqs. PLEASE!!43Views0likes2CommentsWe don't need a pirate faction. Just stop, CG.
Setting aside the fact that pirates had ABSOLUTELY NOTHING to do with Order 66 yet are being used in the raid (well not at launch, they're getting thrown in months later due to CG's garbage sense of planning), CG is going to turn this game in to Marvel Strike Force with all the redundant and overlapping factions. It's starting to get ridiculous. Introducing a Pirate faction is completely pointless when we already have Scoundrel, Smuggler, Mercenary, and Bounty Hunter. For the most part they all have the same function of "finding people and/or things for money and either killing them, transporting them, or stealing them". Bounty Hunters, Smugglers, and Pirates are already Mercenaries considering they do what they do for money. And apparently they're ALL technically Scoundrels, which is such a pointless umbrella term that really only vaguely describes them as "unscrupulous or rogue". Since when is a general personality trait enough to make it a faction?? If 52 toons have the Scoundrel tag, it's too vague and at that point needs to be removed. At this rate the Scoundrel toons are going to look like a teenage girl's instagram post with a dozen different tags. Some toons already can't fit all their tags in the description and need a "+more" button for you to click and see all of them.201Views5likes6Comments
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Discuss Star Wars: Galaxy of Heroes! Share guides, learn about events, find guild members, and get technical help.Latest Activity: 15 minutes ago