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Fix these bugs!!!!
I’m getting sick of deleting and reinstalling the game every time I try to play. it crashes everywhere so have to delete and reinstall again. I’ve been playing since day one but like many of my guild friends, I’m giving it until the weekend then just deleting it permanently. its not fun when its a stress.1View0likes0CommentsGame Crashing
I have the new IPhone 16 pro max updated to the latest version of iOS and I can not get into the game right now. Every time I try to open the app it crashes. Please fix the issueSolvedgswift1313Place SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Rookie4.4KViews22likes76CommentsNew character maybe?
(I don’t know how to do this I never made this post before) i think there should be a new different character in the future, and that would be nightsister selena (tales of the empire) and I think her roles would be “dark side, attacker, (maybe leader too) nightsister.” basic, 1 or 2 special abilities (one leader) if not just unique ability? (I’m not an expert on this or an artist so I obviously don’t have thoughts on what she would look like if she would be in game…)13Views0likes2CommentsReva battle crash
Hi, About 5 minutes ago ive started reva mission. Right after start, the game crashed. After restart i cant play again, because it was written. As failed. Before i started the fight, menu with characters looked like they werent loaded. Screenshot in att. Id: 18863796922Views1like0Comments- Maytay77Place SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer39Views0likes1Comment
Naboo Raid...
I want to start that I loved the Naboo raid at the start. It was a fun new puzzle to figure out. But several months on now I must say this is probably the single biggest chore in the game and I fully dread every week when the raid starts now. So the question I would like to ask folks is does anyone even still like this raid. Does anyone even remotely find it fun or engaging content to do every week? Visually it is great and then theme is spot on to the movie with the ground and space pieces so it is great in that aspect. I have 4 teams built: Gungans w/jar jar at r7. I have QA and bros at R5(still taking to R7) I have Lumi, Kit, KAM, Plo, Qui at R5 I have B2, Maul, Sidious, IG-100, droideka at R5 It literally take me 2-5 hours every week to remod and run multiple attempts becasue of the crap rng or the stupid healing is just crazy strong and if you can't nuke a char in a single turn it will just be full healed and that just means you have wasted valuable enrage and time. I am sick of it. I have played 2 accounts for over 3 years and I would regular spend on both(not kraken or whale but conquest passes and crystal packs). I have fully quit my second account about a month ago because the raid is too much effort and time to spend every week. The only positive I see from this raid is that gungan omi lets me press auto but even that isn't a sure thing and sometimes have to restart it over because of droideka shield crap. One of my biggest issues is that from the very basics of the raid design it is built as a giant F U to the player base. Not only is every tier gated behind gear requirements forcing you to bring up relics. Even after you hit that gear you have stupid high mod checks after that too. I'll admit I don't care much for mods so don't invest much in them but even after bringing a full team to R5 which is a big investment if you don't have really good mods then you are not clearing or max score. The double whammy of reqs is a slap in the face from CG. One or the other, either make me gear or put crazy mod checks but to add both and then still have a lot of RNG is just bad and it makes me not want to engage with the game nearly as much. especially when you add in having to deal with conquest being an absolute chore and slog to get through it really adds up to hurting the game experience. Why is one attempt with my Lumi squad hit enrage in wave 4-5 but then other times I hit max score with only 80% enrage. That is far too much of a swing when using the same mods and overall strategy. LOTR HOME had the exact same issue, I loved the raid at first it was great fun with unique phases but then there was so much rng that I was spending hours and hours retrying for that perfect RNG that I just quit playing(funny enough a week before the closure announcement because week over week there wasn't any real improvement. If you kept gearing you could bump up a tier maybe but then it was still just an RNG fest and there was never a feeling of improvement because extra gear just resulted in the same phase but bigger numbers and still RNG. Thoughts? am I isolated in this?WataDahmiPlace SWGOH General DiscussionSWGOH General DiscussionSeasoned Newcomer605Views6likes26CommentsStructuring the next raid
There have been a lot of posts about the current raid, mostly harshly critical. I've tried to be helpful and upbeat, encouraging other players. And I don't regret that. Most of the posts have focussed on calling the raid trash which lets out feelings, but doesn't actually help anyone. I want this thread to help. For that reason, I'm not going to focus on Naboo. It's too late for this raid. Even if they wanted to tweak it, by the time they do, it will be more than 1/2 over. Instead, I want to focus on what makes a reasonably good raid, and therefore how CG can improve on past efforts when crafting the next one. I have some basic expectations for raids. If I take toons to the max tier to get the max score, I also want it to be easy. This is a Quality of Life reward for investment in the raid. I like interesting strategies as much as the next person. There was no bigger fan of the original (pre-Omicron) KAM mission than me. But the game simply has too much to do. Restarting raid attempts over and over creates frustration in the player base. While that might be fine for Tier0 where you're deliberately making things hard to encourage investment, any r8 or r9 tier should be an easy max with vanishingly few restarts. Requiring correct modding and strategy to make it work is also fine, but not RNG. Whatever RNG exists at lower tiers should be overwhelmed by your faction bonus when you hit tiers where the minimum eligibility is r8. Omicrons should provide a major quality of life benefit. If raids teams are going to be capable of max scores at r7 plus, then Omicrons can't make a major difference in score. Instead they should make a major difference in whether you can quickly, easily, or even on auto reach that same score. If I had a choice between getting 3.6M with my Queen Amidala team playing manually or 90% of that (3.24M) on auto, I would take the auto every time. The Omicrons should be a short cut to the easy quality of life benefits that I mentioned in p1 should be available (without Omicron) at r8+. Easily maxing the raid at r5, a very attainable relic tier, should be the measure of whether or not your Omicron is tuned appropriately. More raid Omicrons. Some teams will be taken to r9 and thus not need Omis. But if Omicrons are a quality of life mechanic, then they have to be available for more squads. Pick an elite team that you know will easily max the raid at r8 or r9 -- usually that will be a GL squad, but it could also be the equivalent of Naboo's Gungans or QA squad. That one squad gets no Omicrons. The point is to encourage people to slap insane relics on it. All the other squads should get an Omi that makes the team an easy max at r5. No one is going to spend that many mats, of course. The point is that not everyone will have every eligible team fully relic'd. By providing an Omi for every squad, you make sure that if a player has even one mid-relic squad, there is an Omi available for them. Thus you're not withholding these quality of life improvements from players who don't have the new shiny team. Quality of life should be available to all. All the new shinies should be available easily on day 1. Not available if you're a whale, easily available. The one, limited exception should be a Journey Guide character who must have their second event -- not first, but second -- on or before the 28th day of a new raid. This doesn't guarantee that players have enough materials to relic the necessary prerequisites for any particular toon (especially a GL), but the raid is there for players to participate in it. The definition of "easily" should be "average RNG with 15 attempts per day on a hard node will take this toon to 7 stars with 5-7 days to spare." Some toons will be released earlier and thus hit 7 stars much earlier, but EVERY toon should be available with that basic farming regimen. For those toons derived from events, they simply need to have their events finished by then, with prerequisites available on that time frame -- again, with a single exception of a single toon that's in the Journey Guide and whose second event happens with 28days of raid start. Let us have the characters necessary to play the raid. Below g12, gear tiers should matter. A straight g11 squad should do better than a straight g10 squad. Above g12, relic tiers should matter for those squads that are not gaining max score. This rewards players for taking part of a squad up to the next tier before they have all the toons at the same relic so as to qualify jumping up. This can be as simple as giving any toon that has greater than the minimum qualifying relic Damage Immunity for 1 or 2 turns the first time they fall below yellow health. This type of mechanic reduces RNG, reduces restarts, and yet won't make a team suddenly capable of insane scores. Other bonuses for above-minimum toons are also possible, but this strikes me as a particularly elegant one. Characters and resources available should make it possible for guild-wide income to remain steady with the release of a new raid, or, if guild income falls, it returns to what guilds were earning at the end of the last raid within a month of the release of a new raid. In the past income always increased with the release of a new raid because old raids did not go away. Being forced to spend to go nowhere isn't fun. Your players want to make progress. Maybe increases in income are slow to accumulate. After all, raids are now released on a quicker time frame than in the past. But instead of that giant leap in income every couple years, there should be slow gains in income. What I see in my own guild and others is no progress at all: the first half of a raid's lifetime we see one reward box, the second we see a better, but when a new raid drops we are back to the lesser box and we don't have a reasonable chance to improve beyond the best that we did the raid prior. Some of that may be individual guilds and motivation, I can't say. But you have the data to show whether Mk3 token income is down or up and by how much. Please make sure that to the extent average Mk3 income (across the game) falls, it never falls for long, and the general income trend is upward, not flat. Provide a setting to disable moving backgrounds. Other people might have other expectations, and if I agree strongly with them, I might even edit this post to include them. As for comments, please provide actual suggestions and good information about what you want to see in the raid. Liking or hating a raid is not enough (on its own) to provide that sort of feedback. If you just want to hate on one of the raids, there are plenty of other threads where you can do that.271Views8likes4CommentsThe fact that your whole conquest can get screwed by RNG is infuriating
Hi, basically title, i am ok with with the conquest experience being grindy and rewarding engagement but the disk mechanics is purely infuriating. The first thing to change is the possibility to roll several time the same disk on the same node. this is a small that would improve experience tremendously. Second is that every disk should roll at least once if you capture all the disk nodes third is an added feature in the conquest pass + to remove RNG (a store or something), i understand that this one will be divisive but if i pay 35.99 euros for conquest, i expect to not be gated by RNG. thanks for reading today's rant of the guy who only rolls awfull disks midway through sector 3LetoIIAtreidesPlace SWGOH General DiscussionSWGOH General DiscussionSeasoned Newcomer364Views0likes17CommentsLooking for regular players
We are The Dark of Knights. Looking for new players. Prefer 2m gp, but will accept lower. If you are interested, reply. My ally code is 152-267-668. Hope to hear from you.realkickaxePlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer4Views0likes0CommentsGame Update, Update
I am an iOS user. I understand there’s the App Store issue going on. I have uninstalled and reinstalled as suggested and it doesn’t work. It just crashes the game every time I try to open it. as the leader of my guild this is extremely frustrating and inconvenient. I’m going to miss deploys. I can’t audit / update zones. This is ridiculous. There should be a some serious compensation when this is resolved. Ally code is 393364317BatmansVoicePlace SWGOH General DiscussionSWGOH General DiscussionSeasoned Newcomer1.5KViews25likes28CommentsINVESTIGATION: What happened to Investigations?
So, Leia, that was a permanent effect, no DC required. It needed fixed. All the DC nerfs though? They're a short life span already and ya still left stupid OP DC's in play when doing it. We went through 3's and MG dropped a staggering 68% against Jabba in the win rate. That's...not good. Massive damage immunity is handed out like candy which limited the scope of it and if you saw it on D, it was easy to shutdown making it an offensive tool...like Sidcron? Anyways the larger concern is the investment we spend on DC mats. Refreshes, crystals, preroll mats, etc. I like DC's in the sense of making dynamic gameplay, but the last few sets have been game breaking broken. If this was a concern, we should have known and not to invest in it. You should have taken it out WAY faster. It's nothing short of a bait and switch and you gotta know that doesn't induce people to want to spend.27Views0likes0CommentsUpdate 10 - 02 - 2024
Hi Holotable Heroes, Here are the notes for today’s update —- NEWS Death Trooper (Peridea)'s shards are now farmable from Dark Side 8-A Hard MARROK! Paz Vizsla has been added to the list of Accelerated Characters Great Mothers is now available in Chromium Packs and Shipments FIXES [Raid] All Gungan allies should get Protection Disruption Immunity when Shield Generator is active Players who were stuck on the quest to promote Ahsoka to 2 stars should now have the quest auto complete. Fixed an issue where Great Mothers was missing text in her level 4 text Fixed an issue where Great Mothers would sometimes not gain a bonus turn at the start of multi encountered battles Fixed an issue where moff gideon can infinite loop with his datacron affix Fixed an issue where Ben Solo's Omicron would apply to debuffs on himself Fixed an issue where The quest "Overthrowing Power" didn’t require a full squad of Sith Did minor adjustments to grammar for Shin Hati Rebel Officer Leia Organa's Leader ability grants 30% Turn Meter to all allies whenever they resist a detrimental effect or suffers from a debuff. However, turn meter was also getting rewarded in cases where the debuffs are inflicted from ally side and that was causing infinite Turn Meter gain for the team in certain conditions. We have added a check to see if the debuffs were getting inflicted from enemy side and that will stop granting turn meters to the team when they are inflicted the debuffs from ally side, ultimately stopping the case where Rebel Officer Leia Organa's team getting infinite turn meter Fixed an infinite loop with Eeth Koth's character Datacron affix by whenever a Galactic Republic Jedi ally gains foresight, whenever they didn't already have it, will get TM and Health and Protection recoveryCG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team9.6KViews4likes24CommentsOctober Calendar 2024
Hello Holotable Heroes, Here is a list of some of the upcoming events for October 2024. The daily login unit for October is Dengar DISCLAIMER: ALL DATES ARE SUBJECT TO CHANGE. Omega Events Rebels and Geonosians Dates: 10/7/2024 Ewoks and Empire Dates: 10/14/2024 Jedi and Tusken Dates: 10/21-2024 Sith and Droids Dates: 10/28/2024 Nightsisters and Jawas Dates: 10/4/2024 Resistance and Clones Dates: 10/11/024 First Order and Scoundrels Dates: 10/18/2024 ____________________________________________________________________________________ Assault Battles Forest Moon Dates: 10/5/2024 Military Might Dates: 10/12/2024 Ground War Dates: 10/19/2024 Places of Power Dates: 10/26/2024 Fanatical Devotion Dates: 10/2/2024 Secrets and Shadows Dates: 10/9/2024 Rebel Round-Up Dates: 10/16/2024 Duel of the Fates Assault Battle Dates: 10/23/2024 ____________________________________________________________________________________ Mythic Events Pieces and Plans Mythic Event Dates: 10/19/2024 ____________________________________________________________________________________ Fleet Mastery Home One Dates: 10/3/2024 Executrix Dates: 10/6/2024 Endurance Dates: 10/13/2024 Raddus X2 Dates: 10/8/2024, 10/22/2024 Finalizer X2 Dates: 10/10/2024, 10/24/2024 Executor Dates: 10/15/2024 Leviathan Dates: 10/20/2024 Profundity Dates: 10/31/024 ____________________________________________________________________________________ Territory Battles Rebel Assault Dates: 09/30/2024 Dates: 10/28/2024 Republic Offensive Dates: 09/30/2024 Dates: 10/28/2024 Imperial Retaliation Dates: 10/14/2024 Separatist Might Dates: 10/14/2024 Rise of the Empire Dates: 09/30/2024 Dates: 10/14/2024 Dates: 10/28/2024 ____________________________________________________________________________________ Territory Wars War 345 Attack Date: 10/8/2024 War 346 Attack Date: 10/12/2024 War 347 Attack Date: 10/22/2024 War 348 Attack Date: 10/26/2024CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team8.4KViews2likes11Comments
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