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What characters would you want to see a kit/rework for?
There are a lot of characters in Galaxy Of Heroes, and some that aren't (cough, 99% of Jedi Survivor, cough), as well as some that desperately need a rework. So the question is, who do you want either a kit for or a rework of?63Views1like2CommentsGL Ahsoka's Ultimate Causing A Missing Buttons Bug
I posted about this before but it got ignored and has since happened under other circumstances. This bug seems to happen in every game mode I've tried, Grand Arena, Squad Arena, Conquest, Galactic Challenges and Territory Wars. This example happened today at 8:01am EST on the day of this post (Apr 24) but it can happen every time I play like the middle of the day or later in the afternoon. Whenever I use Ahsoka's first ultimate ability on 4x speed, missing buttons are guaranteed. If the battle is on 2x or 1x it decreases the chance of it happening but it can still happen. When the animation finishes and the game either goes straight into missing buttons or the missing buttons happen once someone takes a turn or hits Ahsoka. after she ults. There are also some visual errors and other bugs associated with this bug. If I open the turn order after she ults, there is a pre-ult Ahsoka on the turn order and the version of her after she ults. If the battle goes on and I manage to defeat someone, they don't die their health bar just remains empty and they have the low health animation. slouch. If Ahsoka takes a turn after she ults and I use an ability the animation doesn't play. Finally, during the ult on 4x you can see the health bars of your allies bleed through and float around during the ult animation. The bug also occurs when I have the battle on auto. Ally code: 651-266-1710Views0likes0CommentsMaster Qui-Gon assists when any Jedi attacks out-of-turn until his first turn
From MQG's unique: "... Whenever any other Jedi ally attacks during Master Qui-Gon's turn, he assists (once per turn). ..." However, until his first turn if any Jedi ally attacks out-of-turn (including counters) he will assist once on that turn. The clause about only assisting on his turn doesn't take effect until MQJ takes his first turn. This is most easily observed running him under Jedi Master Luke Skywalker or Jedi Knight Revan (as long as he goes not first on that team) and using the special granted abilities from their leaderships on a different Jedi who isn't MQJ. You will see MQJ assist even though it isn't his turn. I posted a different bug about a month ago with Reva involving MQG where her GAC leadership could apply deathmark on enemy chars outside of their turn, but given the above I am now wondering if the source of that bug is actually MQG himself. Until his first turn he seems to treat every turn as his own turn, so perhaps the root cause is the same.11Views0likes1CommentExecutor/Defender bugged?
I was playing a matchup against no-TPO Executor with my empire fleet, but they were ignoring the resilient defense on my Defender. I don't think it was Razorcrest's turn and that fleet can only ignore taunt on crewless or droid ships, so how were they targeting my Tie Interceptor?7Views0likes2CommentsCharacter Quest Broken
as you can see from the attached photo I am unable to claim this quest for some reason and won’t be able to get the omicron as a result. And yes I have enough shards which should allow me to claim. please help solve this - 911-787-683 also I’m not sure if this will ever get solved but months ago I purchased a bundle for signal data and got crystals instead and have never seen a fix to that issue.4Views0likes0Comments[BUG] Reva GAC omi applies Deathmark on extra chars
The GAC omi for Reva's leadership is only supposed to apply Deathmark when purge is dispelled on the enemy character whose turn it currently is. However, it sometimes gets applied to extra characters. See this clip for Reva Inquisitors vs Queen Amidala. Queen opens up with a debuff dispell and gets Deathmarked, but so does Master Qui-Gon when it should be applied only to her. No other character gets Deathmark applied to them, just QGJ.Solved15Views0likes1CommentHondo+Sana datacron
So I just got stuck in a 4 minute loop of Captain Han reviving Hondo with the bonus turns granted from the datacron. However, Hondo had fled due to his ransom not being high when his target died. But each time Hondo revived him, Hondo would defeat himself again. This happened infinitely until the Sana (who was assisting the Han each time) killed my SEE.FlyteOfTheRavenPlace SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Newcomer11Views0likes1CommentGAS EVENT COMPLAINT #10000000000
The gas event is ridiculously hard for no reason please nerf the event so people can actually get gas without needing r7 and 300 speed with 200k heath mods its so cringe how this event is still hard years later and not nerfed day one at least nerf droidkas damage so my kenobi isn't one shot so i can have a chance to beat this event. please and thank you97Views0likes9CommentsGreat Mothers unique ability "To the Old Ways" incorrect description.
The description of ranks 1\2\3 of 'To the Old Ways' says that 'Nightsister allies gain (5/10/20%) Accuracy, Max Health and Tenacity. The datamined info on .gg shows that the internal version of Accuracy, or Potency, was used as the stat to increase instead as the context for the ability on the code is "uniqueability_greatmothers01_all_nightsister_accuracy_u01" where tenacity is coded as "uniqueability_greatmothers01_all_nightsister_resistance_u01". Rank 3 of the ability is also only providing 10% Potency/Max Health/Tenacity instead of 20%. Based on this, the correct changes to make would be to update the description at all levels to say 'Nightsister allies gain (5/10/20/30....)% Max Health, Potency and Tenacity'. https://prnt.sc/RSVS5yerWKs1 This was previously reported ~4 months ago and was noted as 'the designers are working on it'. It's a one word tooltip fix. https://forums.ea.com/discussions/swgoh-technical-issues-en/great-mothers-unique-provides-incorrect-statsdescription/10994090Flareb00tPlace SWGOH Bug ReportsSWGOH Bug ReportsRising Rookie11Views0likes1CommentFocused Datacron Scion Boba Foresight bug
Boba Fett, Scion of Jango's Focused Datacron states "at the start of his first turn, he dispels Foresight from all enemies and makes them immune to Foresight until the end of the encounter." In reality: His and Fennec's attacks become unavoidable, there's no dispelling foresight. https://www.youtube.com/watch?v=3bhRRIbRwXo is an example vs a Queen Amidala squad. The code on swgoh.gg says the datacron only reduces enemies evasion by 99,999.900% (which goes though foresight).54Views0likes1CommentCX-2 Unique 2 doesn't specify on turn.
UNIQUE 2: Focused and Determined ... 1. Whenever CX-2 uses an ability against the same targeted enemy that he did in the previous turn, he gains 50% Critical Chance and Potency (stacking, max 100%) and all Empire allies recover 15% Health and Protection until he uses an ability on his turn against a different target. 2. Whenever CX-2 uses an ability against the same targeted enemy 3 times in a row, inflict Order 66 on that enemy for 2 turns, which can't be copied, dispelled, evaded or resisted. Both clauses are drill conditions, as long as he is using abilities against the same target he attacked in the previous turn the bonuses should apply. Another character with the same conditions of "X uses an ability against condition = bonus" 0-0-0 Interrogation Protocol: Whenever a Dark Side ally uses an ability on an enemy with Torture, grant that ally 1 stack of Translation for 3 turns. Clause 2 mirrors 0-0-0's unique in the format "whenever X uses an ability against condition, inflict/grant bonus" Clause 1 should be tagging an enemy he damages in his previous turn for these bonuses, and "using an ability on his turn against a different target" should be changing his target for trigger. If both of these clauses are intended to only be from CX-2's on turn attacks it should be specified, especially when there are some neat ways to give CX-2 some use outside of LV with a unique worded as it currently is. Image 1 shows the trigger occurring on his turn with the team recovery. Image 2 shows no triggered team heal for using an ability on the same target he did on his previous turn.39Views0likes1CommentCX-2 Unique description is missing Information
CX-2 Second Unique Focused and Determined states : " At the start of battle, CX-2 gains 10% Max Health and Offense for each other Empire ally. At the start of each encounter, CX-2 Stealths for 2 turns. While another Empire ally is active, CX-2 ignores taunt effects on his turn. Whenever CX-2 uses an ability against the same targeted enemy that he did in the previous turn, he gains 50% Critical Chance and Potency (stacking, max 100%) and all Empire allies recover 15% Health and Protection until he uses an ability on his turn against a different target. Whenever CX-2 uses an ability against the same targeted enemy 3 times in a row, inflict Order 66 on that enemy for 2 turns, which can't be copied, dispelled, evaded or resisted. " But if you go ahead and check how its coded and works you will see at the end CX-2 gives Lord Vader 25% Ultimate charge upon inflicting Order 66 on enemies. Attached a picture showing the relevant part of the code.JaVCnPlace SWGOH Technical IssuesSWGOH Technical IssuesRising Traveler12Views0likes0CommentsOrder 66 Bugged
Location: Squad Arena Enemy Team. Lord Vader, Appo, GI, Reva, Royal Guard with Appo bespoke Cron My Team: Leia Organa, Drogan, R2, Capt Rex and Old Ben My standard approach is to use Drogan to snipe out Appo, then GI and kill Kmightfall Trooper asap The bespoke Appo datacron reads: If the allied Leader is Lord Vader and all other allies are Empire, the conditions requiring all other allies to be Dark Side Clone Troopers for CC-1119 "Appo"'s Vader's Fist Unique ability are considered met. Whenever an enemy dispels any amount of Damage Over Time, CC-1119 "Appo" gains a stack of Operation Knightfall for each enemy that had a stack of Damage Over Time dispelled, and he inflicts Order 66 on a random enemy that had a stack of Damage Over Time dispelled, for 1 turn, which can't be copied, dispelled, evaded, or resisted. At the start of each Dark Side Clone Trooper's turn, all allies gain 10% Defense Penetration (stacking) and Offense (stacking) for 1 turn for each stack of Operation Knightfall on CC-1119 "Appo". However this is still applying when Appo is dead and Order 66 is being applied to a random enemy that had DoT applied. How to duplicate: Use teams and Appo datacron you will be able to recreate this easily as it happens every battle in Squad Arena. I have not been able to test in Grand ArenaBowdieDulcanoPlace SWGOH Technical IssuesSWGOH Technical IssuesRising Adventurer4Views0likes0CommentsCharacter to add
Can y’all add Jek 14 this would be amazing as he’s been forgotten and not much people remembered or as never heard of him but to introduce him his basic should be a light saber that deals special damage and his special would be using he lighting arm to deal special damage with shock and a chance to stun and whatever two unique that y’all can choose to him powerful. Jek 14 tags clone trooper, empire, and unaligned force user. His relic amplifier icon should be his electrical arm.25Views0likes1CommentRemove fleet arena crystals
Why not remove the crystals from the fleet arena? It would be a huge leap in quality of life for players. Ater all, players who spend money on the game regularly will continue to do so, they will continue to buy the ships that come out. The ship sector of GA is just as important as the character sector. At least in my case, I win all my fights thanks to the ship sector.Dapper-Ad7425Place SWGOH General DiscussionSWGOH General DiscussionSeasoned Traveler1.3KViews5likes43CommentsDarth Jar Jar: Kit Concept
Lore: Just listen to the song "Agatha All Along" but every time it says "Agatha", mentally replace it with "Darth Jar Jar". That should give you a pretty good idea of what this non-canon (cough, cough) fan theory is about. Special thanks to emperor_ceasar for this suggestion. I had a surprising amount of fun making this kit. People who've seen Robot Chicken will understand Yousa Manipulated Me? and his anti-Sidious mechanics. Anyway, Darth Jar Jar would be an absolute unit, soloing teams like GAC Wampa but outside of GAC. And if you do end up putting him with other Sith, It's not going to end well... A terrifying attacker, this dark lord of the Sith manipulated everything from the beginning and is not to be f**ked with. Unit Name - Darth Jar Jar Tags - Dark Side, Attacker, Leader, Gungan, Sith Mastery - Critical Chance, Critical Damage, and Damage Meesa Going to Hurt Yousa (Basic) (Final text, Omega) Deal Physical damage to target enemy. If any other enemy has Expose, Fear, or Frustration, inflict all those debuffs on target enemy for 1 turn. On his turn, 1 of 3 effects will occur: - Inflict Deathmark for 1 turn to the Healthiest enemy - Darth Jar Jar gains Damage Immunity for 1 turn - All enemies are inflicted with Tenacity Down until this ability produces a different effect Yousa Manipulated Me? (Special 1, cooldown 5) (Final text, Zeta) Deal Special damage to all enemies and inflict Fear on all Jedi, Sith and Unaligned Force users, which can’t be copied, dispelled, evaded or resisted. All other enemies are inflicted with Expose, Stun and Protection Disruption for 2 turns. If the target enemy is any version of Darth Sidious, instantly defeat them, which can’t be evaded. Better Dead Here (Special 2, cooldown 4) (Final text, Omega) Inflict all enemies with 1 stack of every non-unique debuff in the game for 2 turns (excluding Stun and Ferocity). Darth Jar Jar gains 10% turn meter for each Jedi, Sith or Unaligned Force User, doubled for any enemy version of Darth Sidious. Then, Darth Jar Jar gains Defense Up, Evasion Up, Health Up, Offense Up and Tenacity Up for 3 turns, which can’t be dispelled or prevented. Exsqueeze Me! (Special 3, cooldown 2) (Final text, Omega) Take control of target enemy, dispel all their debuffs, reset their cooldowns and grant them a bonus turn. Once this bonus turn ends, they lose 30% Max Health and Protection (stacking) until the end of the encounter. This ability can’t be evaded or resisted. Gungan Warlord (Leader) (Final text, Zeta) Enemies can’t be revived. Sith allies are immune to turn meter reduction and take 30% less damage. If no other allies are present, Darth Jar Jar: - gains 50 speed - gains 100% Max Health and Max Protection - gains 5% Offense at the start of each enemy’s turn (doubled for any version of Darth Sidious) - has +70% Counter Chance Whenever an enemy gains bonus turn meter, they are inflicted with Expose for 2 turns, which can’t evaded, and lose 100 turn meter, which can’t be resisted. Enemies who have their turn meter reduced this way are immune to Health and Protection recovery for 1 turn. The Darkest Lord of The Sith, Probably (Unique) (Final text, Zeta) Darth Jar Jar gains 400% Max Health, Protection, Defense, Offense and Tenacity. He also gains Instant Defeat Immunity until the end of the Encounter. Darth Jar Jar is immune to Armour Shred, Defense Down, and can't have his Defense, Max Health or Max Protection reduced. He is immune to true damage. At the start of his turn, all other allies take damage equal to 20% of Darth Jar Jar’s Max Health, which can’t be evaded. Whenever an enemy is defeated, Darth Jar Jar recovers 100% Health and Protection and gains 200% Offense for 2 turns. Whenever Jar Jar is damaged by an enemy, that enemy is inflicted with a stack of Frustration until the end of the encounter, which can’t be resisted. Actually, Darth Jar Jar’s abilities can’t be resisted. Or evaded. And all enemies have -99% Speed or something. Frustration: Detrimental effects build based on the cumulative number of stacks: 1 or more stacks: Can’t assist or counter attack 2 or more stacks: Whenever this character gains bonus turn meter remove two stacks of Recharge from enemy Shield Generator and Expose this character for 2 turns 3 stacks: Special abilities are unusable for 1 attack; remove all stacks of Frustration after this attack Recommended Mods: Doesn't matter + Doesn't matter Just slap whatever mods you have on, he's not going to be defeated anyway. Triangle (Holo-Array) Primary: Whatever Cross (Multiplexer) Primary: Whatever Circle (Data-Bus) Primary: Whatever Arrow (Receiver) Primary: Whatever Secondaries: Whatever, whatever, whatever, whatever72Views2likes4Comments
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