Recent Content
Order 66
Hello Holotable Heroes, It’s time to defend the Jedi Temple and prevent the extinction of the Jedi. Order 66 has been dispatched through the galaxy, and Lord Vader leads the charge to eradicate the Jedi. You'll need to cut through legions of Dark Side Clone Troopers and face the might of the Sith Lord himself in an attempt to give your fellow Jedi a chance at escape. Get ready to challenge destiny and fight for the fate of the galaxy in this legendary new Raid! Allowed Characters There will be an Order 66 Raid faction tag added to your collection for visibility in game on which units are allowed. NOTE: Pirates will be announced in an upcoming Pirate Era post All Pirates Omega (Fugitive) Bad Batch Jedi Master Mace Windu Jedi Vanguard Batcher Bad Batch Jocasta Nu Jedi Vanguard Hunter (Mercenary) Bad Batch Depa Bilaba Jedi Vanguard Wrecker (Mercenary) Bad Batch Jedi Temple Guard Jedi Vanguard Crosshair (Scarred) Bad Batch Aayla Secura Jedi Vanguard CC-1119 "Appo" Dark Side Clone Troopers Barriss Offee Jedi Vanguard CX-2 Dark Side Clone Troopers Eeth Koth Jedi Vanguard Disguised Clone Trooper Dark Side Clone Troopers Ima-Gun Di Jedi Vanguard RC-1262 "Scorch" Dark Side Clone Troopers Jedi Consular Jedi Vanguard Grand Moff Tarkin Empire Jedi Knight Guardian Jedi Vanguard Kelleran Beq Jedi Vanguard Kit Fisto Jedi Vanguard Luminara Unduli Jedi Vanguard Plo Koon Jedi Vanguard Qui-Gon jinn Jedi Vanguard Shaak Ti Jedi Vanguard Questions: “I know Pirates aren’t all available at the start of the Raid, but when will Pirates be available as the optimal full team?” The first Pirate marquee is a leader so you will have a full squad very shortly, but once the era is complete there will be two powerful teams for the raid. One lead by the next Conquest unit and another lead by the next Galactic Legend coming at the end of the Pirate Era. “How long will this raid live for roughly? I want to make sure my investment is worth it” This is very subject to change, but currently we are eyeing about a year before the next raid. “Do attempts take the same, more, or less amount of time than Battle For Naboo or Speederbike Pursuit?” We definitely heard you on this one and these attempts should be much quicker. "When does the Raid go live?" You can launch the raid immediately upon it going into the game on 6/25 at 11am provided you are A) not in a raid already and B) have the raid tix needed Overall strategy While there are multiple ways to score points, your main goal in the raid is to give Jedi a chance to escape from Lord Vader’s wrath as he storms the Jedi Temple. There are multiple Clones defending him: Fox, Appo, Disguised Clone Troopers, and Knightfall Troopers. If all Disguised Clone Troopers and Knightfall Troopers are active, you cannot target Lord Vader. Once one falls, seize the window and target him 3 times in order to break his concentration for the Jedi he was targeting to escape. Fox and Appo will revive the Disguised and Knightfall Troopers and each provide bonuses to help power you up once you defeat them. If you are unable to give Jedi a chance to escape, you can also earn points by surviving against Lord Vader once he becomes Enraged after the fate of all Jedi has been determined. Faction Bonuses Pirates: Whenever a Pirate gains a stack of Profit, they dispel all debuffs on themselves and their next ability deals bonus True damage equal to 10% of their Max Health to target enemy. (This is subject to change as Pirates are added) Jedi Vanguard: +50% Max Health and Protection. Jedi Vanguard take reduced damage from Percent Health damage effects. Whenever any turn ends, if a Jedi Vanguard has 2 or more buffs, they gain 10% Offense (stacking) for the rest of the encounter. Dark Side Clone Troopers: Whenever an enemy is inflicted with Order 66, all Dark Side Clone Troopers and Grand Moff Tarkin gain 25% Turn Meter and 25% Offense for 1 turn. Bad Batch: Stealthed characters deal 5% more damage. Non-Stealthed characters take 5% less damage when targeted Hero Bonuses: Galactic Legend Pirate: To be added later Jedi Master Mace Windu: Whenever an enemy is Revealed, Jedi Master Mace Windu dispels all debuffs on himself and recovers 100% Health. If Jedi Master Mace Windu is the ally in the Leader slot, Jedi Vanguards gain benefits based on their role: - Attackers: +100% Offense - Healers and Supports: Dispel Stealth at the start of their turn - Tanks: Immune to Stun; Gain Protection Up (100%) for 2 turns whenever Jedi Master Mace Windu uses a Special ability Jocasta Nu: Whenever a Jedi Vanguard ally attacks out of turn, Jocasta's cooldowns are reduced by 1. Whenever she uses a Special ability Jedi Vanguard allies gain Crit Avoidance Up for 2 turns. Kelleran Beq: While Kelleran Beq has full Health he has +25% Speed. Grand Moff Tarkin: Grand Moff Tarkin gains Tenacity equal to 5% of his Potency. CC-1119 "Appo": While there is an allied Knightfall Trooper active, Appo has +25% Defense. Omega (Fugitive): Whenever Omega dispels a debuff, she gains 50% Tenacity for 1 turn. Granted Abilities: Rescue (Must attack Lord Vader 3 times to acquire) - Deal damage to Lord Vader 3 times to unlock. Rescue the endangered Jedi. Subdued (Defeat Appo) - All enemies are Subdued until defeated, which can't be copied, dispelled, evaded, or resisted. Whenever an enemy is inflicted with a debuff they take True damage equal to 5% of their Max Health. Subdued: -35% Critical Avoidance, Defense, and Tenacity Dire Fortitude (Defeat Fox) - Add 5 stacks of Execute to enemy Lord Vader (10 stacks if all allies are Jedi Vanguard). All allies gain Dire Fortitude for the rest of the battle. Dire Fortitude: +35% Critical Chance, Defense, and Offense; whenever this character gains a buff, they also gain 10% Critical Damage (stacking) for the rest of the battle Attempts/Scoring Info Here 5 Attempts Points Primary Point Source Value Defeat a Knightfall Trooper 5,000 Defeat a Disguised Clone Trooper 5,000 Defeat a Commander Unit (Fox or Appo) 22,500 Save an NPC Jedi 65,000 Second Chance Points Perform an ability on your turn against Enraged Lord Vader 10,000 Difficulty Modifiers Note that we have eased the difficulty for Tiers 0 and 1 compared to Battle for Naboo. Level 0 Score Multiplier: 1x Requirement: None Level 1 Additional Effects: Enemies gain 70% Accuracy, Critical Chance, Critical Damage, Defense, Defense Penetration, Max Health, Offense, Potency, and Tenacity, and 30 Speed Vader's Fist (CC-1119 "Appo"): Dark Side Clone Troopers also dispel Retribution on the start of their turn. Whenever Foresight or Retribution is dispelled, that enemy is inflicted with Damage Over Time for 2 turns, which can't be resisted. Whenever Appo is inflicted with a debuff, a random Knightfall Trooper ally gains 5% Turn Meter (once per turn). Imperial March (Knightfall Trooper): Grant Defense Penetration Up to the weakest ally that doesn't have it as well and remove 1 stack of Execute from Lord Vader. Clone Commander (CC-1010 "Fox"): Whenever Fox is inflicted with a debuff a random Disguised Clone Trooper ally gains 5% Turn Meter (once per turn). My New Empire (Lord Vader): Whenever an Empire ally is Marked, dispel it and gain Stealth for 1 turn. Score Multiplier: 1.5x Requirement: Gear 12 Level 2 Additional Effects: Enemies gain 120% Accuracy, Critical Chance, Defense, Defense Penetration, Max Health, Potency, and Tenacity, 5000 Offense, and 75 Speed. What I Say (CC-1010 "Fox"): Remove an additional stack of Execute. Batallion Brothers (Knightfall Trooper): +100% Offense while he has Advantage. Well-Executed Ambush (Disguised Clone Trooper): Remove a stack of Execute from Lord Vader per Stealthed enemy. Twisted Prophecy (Lord Vader): -5 stacks of Execute after each bonus turn Faction Bonus: Bad Batch: +20% Accuracy. Score Multiplier: 2x Requirement: Relic 1 Level 3 Additional Effects: Enemies gain 150% Accuracy, Critical Chance, Defense, Defense Penetration, Max Health, Potency, and Tenacity, 6000 Offense, and 90 Speed. Granted Ability: Rescue: +1 Additional attack to unlock. My New Empire (Lord Vader): Whenever an enemy gains a buff they also are inflicted with Damage Over Time for 1 turn. Decoy Squad Five (Disguised Clone Trooper): Reduced Massive damage is now Massive damage. Hero Bonus: Jedi Master Mace Windu: Tanks gain Protection Up (150%) for 2 turns instead. Hero Bonus: Grand Moff Tarkin: Dark Side Clone Troopers gain Defense equal to 75% of his Potency. Score Multiplier: 3x Requirement: Relic 3 Level 4 Additional Effects: Enemies gain 170% Defense, Defense Penetration, Max Health, Potency, 7000 Offense, and 105 Speed. Granted Ability: Dire Fortitude: Jedi Vanguard add an additional 5 stacks of Execute to Lord Vader. Vader's Fist (CC-1119 "Appo"): Whenever Appo uses a Special ability a random Disguised Clone Trooper assists, dealing -30% Damage and then Stealths for 1 turn at the end of the round. Clone Commander (CC-1010 "Fox"): Whenever Fox uses a Special ability a random Disguised Clone Trooper assists, dealing -30% Damage and then Stealths for 1 turn at the end of the round. Decoy Squad Five (Disguised Clone Trooper): Deal an additional instance of Massive damage against enemies with Order 66. Faction Bonus: Bad Batch: +20% Accuracy and +25% Max Health. Stealthed units deal 25% more damage. Non-Stealthed units take 25% less damage when targeted. Faction Bonus: Jedi Vanguard: +50% Max Health and Max Protection. Score Multiplier: 4x Requirement: Relic 5 Level 5 Additional Effects: Enemies gain 190% Defense, Defense Penetration, Max Health, Potency, 8000 Offense, and 120 Speed. Batallion Brothers (Knightfall Trooper): Whenever Knightfall Trooper is defeated, Stun the enemy who defeated them for 1 turn, which can't be resisted. No Entry, No Escape (CC-1010 "Fox"): Ability Block target enemy for 1 turn, which can't be evaded or resisted. Faction Bonus: Dark Side Clone Troopers: Dark Side Clone Troopers are immune to Stun for 1 turn. Hero Bonus: Grand Moff Tarkin: Dark Side Clone Troopers gain Defense equal to 100% of his Potency. Hero Bonus: CC-1119 "Appo": While Knightfall Trooper is active, Dark Side Clone Troopers have 50% Offense. Score Multiplier: 6x Requirement: Relic 7 Level 6 Additional Effects: Enemies gain 210% Defense, Defense Penetration, Max Health, Potency, 9000 Offense, and 135 Speed. Clever Ruse (Disguised Clone Trooper): No longer loses Stealth whenever he attacks. Twisted Prophecy (Lord Vader): -5 stacks of Execute from Start of Encounter. Faction Bonus: Jedi Vanguard: Whenever a Jedi Vanguard defeats an enemy, add a stack of Execute to Lord Vader. Hero Bonus: Jocasta Nu: Whenever she uses a Special ability Jedi Vanguard allies gain Critical Hit Immunity for 2 turns instead. Score Multiplier: 9x Requirement: Relic 8 Level 7 Additional Effects: Enemies gain 230% Defense, Defense Penetration, Max Health, and 10000 Offense. Faction Bonus: Bad Batch: +60% Accuracy. Whenever an enemy dispels Marked, they are Marked for 1 turn, which can't be dispelled, prevented, or resisted, and Lord Vader gains 10 stacks of Execute. Stealthed units deal 50% more damage. Non-Stealthed units take 50% less damage when targeted. Faction Bonus: Dark Side Clone Troopers: Dark Side Clone Troopers and Tarkin are immune to Stun. Whenever an enemy is inflicted with Order 66, all Dark Side Clone Troopers and Grand Moff Tarkin gain 100% Turn Meter and 25% Offense for 1 turn, an additional 75% Offense for the rest of the encounter, and Lord Vader gains 20 stacks of Execute. Hero Bonus: Jedi Master Mace Windu: Attackers instead gain 200% Offense. Healer and Support allies dispel all debuffs on Jedi Vanguard allies at the start of their turn. Tank allies instead gain Protection Up (200%) for 2 turns. Score Multiplier: 12x Requirement: Relic 9 Milestones + Rewards There are no Reward structure changes from the Naboo Raid, but we’ve made changes to the Guild Milestone boxes below: TIERS Old Milestones NEW Milestones Changes from Current Tier Raid MK I Raid MK II Raid MK III 1 10,000,000 10,000,000 0 12500 5500 500 2 14,500,000 14,500,000 0 16500 8400 1000 3 22,500,000 20,500,000 -2,000,000 16500 9700 1250 4 28,500,000 0 16500 9700 1500 5 67,500,000 41,500,000 -26,000,000 16500 9700 2000 6 78,500,000 63,500,000 -15,000,000 16500 9700 2500 7 90,000,000 98,500,000 8,500,000 16500 9700 3000 8 130,000,000 147,500,000 17,500,000 16500 9700 4000 9 265,000,000 245,000,000 -20,000,000 16500 9700 5250 10 416,000,000 375,000,000 -41,000,000 16500 9700 6770 11 520,000,000 520,000,000 0 16500 9700 8770 NOTE: Personal Milestones have not been changed. We made improvements to the Raid Milestones based on your feedback! We heard that the gaps between reward boxes felt too large, so we've added a new box at the lower end, effectively halving one of the major jumps. Additionally, we've smoothed out the point requirements for the higher-tier boxes, making the climb feel much more consistent. We're eager to hear what you think of these adjustments! Word from the Raid Designer: Watching Revenge of the Sith for the first time and hearing the infamous “Execute Order 66” was a jaw-dropping moment for me. As a Star Wars fan I knew something major had to happen leading into the original trilogy, but watching it play out on screen was a much darker and emotional moment than I expected. As this era reached our roadmap, we all agreed that playing out this iconic moment was the most appropriate Raid to transition to. When creating the Raid, I was hoping to portray a bit of the desperation and disorientation of the moment. For the Jedi fighting in the war away from Coruscant, or those just living their lives in the Jedi Temple, everything went from 0 to 100 in an instant. From being seen as wise protectors to becoming personae non gratae. So, this Raid is played from the perspective of arriving once the destruction has begun and trying to triage and survive in order to regroup. And seeing the indestructible force of Lord Vader, trying to do so quickly to avoid his wrath. Raid Q/A Form: https://forms.gle/jDKG7YaCVdZmiGTD8 **Transmission** Holotable Heroes, your pathetic attempts to defy the inevitable are noted. You believe you can interrupt Order 66? You believe you can stand against the might of the Galactic Empire and the will of the Force? Your resistance is futile. Every Jedi you seek to protect will fall. Every one of you who stands in my path will be crushed. Your hope is a weakness, and it will be your undoing. **End Transmission**CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team31KViews3likes71CommentsTranslation bug Aalya (German)
The text says: „[…] und keine anderen Jedi-Jedi-Vorhut-Angreifer […]“ This means "Jedi-Jedi-Vanguard attackers", which is clearly incorrect. It should simply say: „Jedi-Vorhut-Angreifer“ (Jedi Vanguard attackers) Looks like a copy-paste or placeholder error in the faction label.tty6egvkcqozPlace SWGOH Bug ReportsSWGOH Bug ReportsNew Spectator4Views0likes1CommentConquest Breaking Glitch
Currently in Conquest doing Sector 2. Using Lord Vader and his Clones. On the 5th battle against a Count Dooku lead, with Geonosian Brood Warrior, General Greivous, Nute Gunrey, Jango Fett, and the Summoned Geonosian Brute. After the first enemy is defeated the battle glitches and stops turns. The countdown continues but all characters are frozen.JerecTamalicPlace SWGOH Bug ReportsSWGOH Bug ReportsRising Newcomer10Views0likes1CommentConcept Idea for Territory Wars
Idea: Instead of fighting on a single planet, have guilds battle for control of the galaxy. Preface: Each guild begins on its own home planet. By battling PvE teams, they can take control of other planets. Once a planet is captured, the guild has a 2-hour grace period to set up defenses. After that window, the planet becomes vulnerable and can be claimed by another guild. If another guild defeats all defensive teams on the planet, they take control. Defense: There should be a 2-hour grace period after capturing a planet for assigning defense teams. After that, no more defenses can be added. For every hour a team remains on a planet, reduce their stats by 10%. After 10 hours, if they haven’t been defeated, they are automatically defeated. This could use the stamina mechanic from Conquest. If no guild controls a planet due to auto-defeat, PvE teams return and the planet becomes contestable again. Rewards: Planets can offer different types of rewards: Territory Points (the guild with the most points at the end of the event wins first place) Kyrotech (similar to Mandalore in Territory Battles) Character shards (for new or existing characters) Notes: Rosters should refresh every 2 days to make planet conquest more of a coordinated guild effort. Territory Wars should be a 4- or 6-day event, possibly alternating with Territory Battles. Allow 4 or 8 guilds to participate in the same Territory War to increase competitiveness and balance rewards. Monetization Ideas: Make some planets accessible only by certain factions (e.g., a pirate-only planet). Provide character-specific bonuses on certain planets. Example: Exegol could give an offense bonus to Supreme Leader Kylo Ren (due to the Sith Holocron) and a defense bonus to Sith Eternal Emperor (due to Force lightning or Star Destroyers). Bonus Content – Ships: Ships could form blockades above planets, requiring a space battle before ground combat. Ships could travel via hyperspace lanes connecting distant areas, serving as fast travel routes or strategic points. Bonus Bonus Content – Guild Research: Introduce guild-wide research to improve performance in Territory Wars. Members can donate gear or currency; officers choose the research paths. Examples include boosting planetary defense or unlocking access to special planets. Monetization: Allow members to buy research points to speed up progress. Potential Concerns and Responses: Concern: The old Territory Battle is simpler for new players. Response: Keep the original format available for lower-power guilds. Concern: A 2-hour grace window is hard to coordinate globally. Response: True, but guilds can pre-select target planets. This adds interactivity and strategy for individual members. Concern: Guilds from a single time zone may be disadvantaged. Response: Also true, but it encourages time-zone diversity. Smaller guilds are likely under the power threshold and can still use the old format.20Views0likes0CommentsTai'ruhn: Kit Concept
(If you don't have something actually constructive to say, kindly keep it to yourself) Lore: An ambitious padawan learner who struggled with controlling his darker urges, Tai'ruhn was the lone survivor of Arkra's assault on a research temple in the Outer Rim, and subsequently grew a deep loathing for the Sith lord. Against the wishes of the Jedi council, he pursued a personal quest against Arkra after enlisting the help of former soldier Ash Dremer, eventually confronting him in the midst of an attack inside a Republic base. After a battle during which Arkra revealed his name and status as the Sith god to Tai'ruhn, a massive attack by Republic ships allowed Tai'ruhn to escape, leaving Arkra to be buried and presumably dead underneath the base's ruins. However, some enemies are more difficult to kill than expected. Tai'ruhn would serve as a major anti-Sith unit with specific callouts to both Sith Empire and Arkan Empire. His use of Ferocity, while a Sith Empire debuff, is meant as a reference to his aggressive nature, and has several other mechanics to work opposite to Arkra's own kit. His home would be in either a JKR or JML squad as a mini lifter unit. Steadfast Jedi padawan with massive offensive bonuses against Sith and an iron resolve to defeat his enemies. Unit Name - Tai’ruhn Tags - Light Side, Attacker, Jedi, Old Republic Mastery - Critical Chance, Critical Damage, and Damage Prideful Slash (Basic) (Final text, Omega) Deal Physical damage to target enemy and gain 10% turn meter. If they are Sith, deal 50% more damage and gain 1 stack of Ferocity for 2 turns, which can’t be dispelled or resisted. If Tai’ruhn is debuffed and a Sith enemy used an ability in the previous turn, this attack ignores Defense and Protection. Advance of the Vanguard (Special 1, cooldown 6) (Final text, Omega) Dispel all buffs and debuffs on self and gain Resolve for 3 turns, which can’t be copied, dispelled or prevented. If the target enemy has Buff Immunity or Marked remove 50% turn meter from all enemies, which can’t be evaded, and Daze them for 2 turns. These effects can’t be dispelled or resisted by Sith. Jedi allies gain Offense Up until they are damaged. When this Offense Up expires, they gain Retribution for 2 turns. Resolve: Enemies must target this unit; +200% Defense and +40% Counter Chance Training Pays Off (Special 2, cooldown 5) (Final text, Omega) If all enemies are Sith or Sith Empire, all allies gain 70% Offense until the end of the turn, then call all Jedi allies to assist. Dispel all buffs on all enemies with Wild Rage and inflict them with Force Influence for 2 turns, and target enemy is reduced to their base Offense and Speed. Tai’ruhn gains Critical Damage up for 3 turns. If he already has Critical Damage Up, reduce the cooldown of Advance of the Vanguard by 1. If Tai’ruhn has Strategic Advantage, increase the cooldowns of all enemies by 1 and all enemies are reduced to their base Offense and Speed. This ability can’t be evaded by Sith. Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance) Impatient Padawan (Unique) (Final text, Zeta) Tai’ruhn has +15% Critical Damage for each Jedi and Old Republic ally and will assist whenever another ally targets a Sith enemy during their turn, dealing 50% less damage. If the target was also Sith Empire or Arkan Empire, a random ally who doesn’t have it gains Advantage for 1 turn. While he has any stacks of Ferocity, he has -20% Defense and Speed and is immune to Confuse and turn meter reduction. While another ally is inflicted with Fracture, Tai’ruhn can’t be critically hit and ignores Taunt, Stealth and Shrouded. While Tai’ruhn is active, cut the Health Steal of all Sith and Sith Empire enemies in half, which can’t be resisted.170Views0likes2CommentsCG haven't learned their lesson...kinda
Once again, CG have released an event with half the characters unavailable - Crimes Against the Republic. Only temple guard and Jocosta Nu are available, and not everyone has Nu. Granted, this event isn't as mind-numbingly painful as Knightfall. My temple guard with no Kyro or Zetas and decent modding managed to complete the first tier. However, it's the decision to release the event now that's concerning. Once again, as with Knightfall, it feels like the event was released too early. We don't even have Depa yet. So yes, the event is doable, and F2P players can reap the free shards. Bravo! But I think that CG should have waited until Depa's event dropped at least.25Views1like0CommentsAll my mods are gone
Ive returned to the game after around 4 years of inactivity. When i first started the game and loaded my progress back through google, whenever I would try to upgrade a mod the game would give me error 9.25 and force me to restart. A day after that, I connected my account to the EA one since there were some free crystals given for doing that. Now all the mods Ive had equipped are gone, not in the inventory not anywhere. What can I do if anything? Edit 1: equipping mods, exiting the equip menu and going back in to equio other mods will delete all previously equipped mods. If i try to unequip a mod i get error 9.30 and it forces me to restart60Views1like3CommentsLightspeed Bundles
Hi everyone! I really didn't want to make this topic but I have to, was trying to see how to I send a mail EA for enquiry on when are lightspeed bundles going to be available for purchase and which will there be. Darn help center is impossible to navigate, can EA please make it look less like a mess, cos it really is a mess, just have a button where I can contact support and send my enquiry mail and ask what I wanted to. So if anyone know when are lightspeed bundles going to be available, I would really appreciate the answer.Solved115Views0likes2CommentsCharacter Kit Concept: Adi Gallia
Inspiration: - Jedi Master Adi Gallia was known to work with Pirates (See 'Star Wars: Jedi Starfighter'), like the Lok Revenants , so she will have synergy with both Galactic Republic Jedi, and Pirates - Her animations are taken from her appearances in 'Star Wars: The Clone Wars', specifically during the Rescue of Eeth Koth, and the hunt for Darth Maul and Savage Opress (where she lost her life brutally) - Before the Clone Wars, and while on the Jedi Council, Adi Gallia believed that information was more effective than a lightsaber in almost all circumstances, and she used her class awareness and political acumen to establish a network of spies and informants. - She was an aggressive lightsaber combatant, specialising in Form V combat which complemented her limber physique. Unit Name: Adi Gallia Relic Amplifier: Lightsaber Affiliation: Light Side, Attacker Tags: Leader, Galactic Republic, Jedi, Jedi Council, Jedi Vanguard, Pirate Attacks and Abilities Basic: Djem So Master Deal Physical damage to target enemy and inflict Speed Down for 2 turns. If the enemy already had it, Adi Gallia and a random Galactic Republic Jedi or Pirate ally gains Speed Up for 2 turns. Special 1: Covert Spy Network (Cooldown: 4) Adi Gallia gains Stealth for 2 turns, and all Galactic Republic Jedi and Pirate allies gain Critical Chance Up, Critical Damage Up, Speed Up, and Tenacity Up for 2 turns, which can't be prevented. Then, inflict the opposite Debuffs on all enemies for 2 turns, which can't be Evaded or Resisted. Special 2: Called to Serve (Cooldown: 3) Deal Special damage to target enemy and dispel all their Buffs (excluding unique Buffs). Adi Gallia then gains 10% Turn Meter for each Buff Dispelled and all Galactic Republic Jedi and Pirate allies gain half that amount. Leader: Compromise on Ideals Whenever a Debuff expires on an enemy, Galactic Republic Jedi and Pirate allies gain 10% Turn Meter. In addition, Galactic Republic Jedi and Pirate allies have +10% Counter Chance and Tenacity for each Debuff on them. Whenever a Galactic Republic Jedi or Pirate ally counterattacks, they gain Defense Up and Defense Penetration for 2 turns. While in Grand Arenas: Whenever a Galactic Republic Jedi or Pirate ally is Debuffed, they gain +5 Speed (stacking, max 80) and a stack of Profit (stacking, max 5). Profit: +10% Critical Chance and Critical Damage per stack (max 50%) Unique: Fast Learner Adi Gallia has +10% Offense and Defense Penetration for each Galactic Republic Jedi and Pirate ally. Separatist and Sith enemies have -20% Tenacity and Accuracy. Whenever Adi Gallia evades an attack, she gains 10% Turn Meter. All her attacks deal triple damage if all allies are either Galactic Republic Jedi or Pirates.17Views0likes2CommentsStory Mode Concept- Episode III: Revenge of the Sith
Tier I: Battle Over Coruscant Lore: Obi-Wan Kenobi and Anakin Skywalker fight through swarms of Vulture Droids to reach General Grievous' flagship, Invisible Hand, where the General and Count Dooku are holding Supreme Chancellor Palpatine hostage. Ships: Anakin's Eta-2 Starfighter Obi-Wan's Eta-2 Starfighter (Uses same kit as Ahsoka Tano's Jedi Starfighter) (Event-exclusive) Enemies: Vulture Droid x12 *Buzz Droids can't be dispelled Granted Ability: Crash-Land (Cooldown: 8) Crash-land in the Invisible Hand's hangar. Tier II: Rescue the Chancellor Lore: While R2-D2 stays behind in the hangar, Obi-Wan Kenobi and Anakin Skywalker proceed ahead to find the Chancellor, eventually confronting the Sith Lord, Count Dooku. Characters: Jedi Knight Anakin Jedi Master Kenobi Enemies: B1 Security Battle Droid x6 B2 Super Battle Droid x2 Droideka x3 Count Dooku (Elite, Boss) *When Jedi Master Kenobi is defeated, Jedi Knight Anakin gains Fury. Fury: +60% Offense, Critical Chance, Critical Damage, Potency and +90 Speed Tier III: Siege of Mandalore Lore: Meanwhile, Anakin Skywalker's Former Padawan, Ahsoka Tano, along with Captain Rex and Bo-Katan, lead the attack on Mandalore to overthrow its current leader, Maul, fighting through waves of Mandalorian Super commandos on their way into Sundari. Characters: Commander Ahsoka Tano CT-7567 "Rex" Bo-Katan Kryze CT-5597 "Jesse" 332nd Clone Trooper (Ally) Enemies: Mandalorian Super Commando x8 Gar Saxon (Elite) Prime Minister Almec (Elite, Boss) Phase IV: Utapau Lore: Obi-Wan Kenobi and the 212th track down General Grievous and the Separatist Leaders to the Outer Rim World of Utapau. Defeating Grievous should ensure the end of the Clone Wars. Characters: Jedi Master Kenobi CC-2224 "Cody" Clone Paratrooper Enemies: B1 Battle Droid x12 B2 Super Battle Droid x6 IG-100 MagnaGuard x4 General Grievous (Elite, Boss) *Only Jedi Master Kenobi cane be used in Phase III Granted Ability: So Uncivilised (Cooldown: 5) General Grievous is instantly defeated. Tier V: Droid Attack on the Wookiees Lore: Master Yoda leads the defence of the Wookiees' homeworld of Kashyyyk. Characters: Grand Master Yoda Clone Wars Chewbacca Tarfful Luminara Unduli Enemies: B1 Battle Droid x8 B2 Super Battle Droid x4 Corporate Alliance Tank Droid (Elite, Boss) Tier VI: Throne Room Showdown Lore: On Mandalore, Maul cautions Ahsoka that the end of the Republic is near, and Darth Sidious will emerge to rule the galaxy with Anakin at his side, and asks for Ahsoka's help in overthrowing Sidious. Ahsoka doesn't believe him, and a fierce duel ensues. Characters: Commander Ahsoka Tano Enemies: Maul (Elite, Boss) Tier VII: Chancellor's Arrest Lore: After learning from Anakin that Chancellor Palpatine is the Sith Lord Darth Sidious, Jedi Master Mace Windu, along with Kit Fisto, Agen Kolar and Saesee Tiin, travel to the Chancellor's Office to arrest him, but Palpatine will not come quietly. Characters: Jedi Master Mace Windu Kit Fisto Agen Kolar Saesee Tiin Enemies: Darth Sidious (Elite, Boss (Phase I) (Darth Sidious will have his appearance and abilities altered) Jedi Knight Anakin (Elite, Boss (Phase II) *Only Jedi Master Mace Windu can be used in Phase II Tier VIII: Order 66 Lore: After Master Windu's failed attempt to arrest him, Sidious bestows Anakin with the title and name of Darth Vader, and executes Order 66, turning the Clone Troopers against their Jedi Generals. On Sidious' orders, the newly-anointed Vader leads the 501st legion in a massacre of the Jedi Temple. Characters: Lord Vader CC-1119 "Appo" Knightfall Trooper x3 (Allies) Enemies: Jedi Consular x6 Jedi Sentinel x8 Jedi Knight Guardian x4 Temple Guard x4 Jocasta Nu (Elite, Boss) Cin Drallig (Elite, Boss) Shaak Ti (Elite, Boss) Tier IX: Shattered Lore: While escorting Maul to Coruscant, Ahsoka's clones turn against her, including Rex. While Ahsoka goes to find files on the late ARC Trooper Fives in an effort to save Rex, Maul unleashes chaos on the ship as a distraction. Characters: Maul (His abilities are altered for this encounter) Enemies: 332nd Clone Trooper x8 Tier X: Return to the Temple Lore: Surviving and escaping Order 66, Obi-Wan Kenobi and Yoda return to the Jedi Temple to find out about the massacre, and prevent any surviving Jedi from falling into the trap set by the Sith. Characters: Jedi Master Kenobi Grand Master Yoda Enemies: 501st Clone Trooper x12 ARC Trooper (Elite, Boss) Tier XI: Victory and Death Lore: After freeing Rex from his Inhibitor Chip, Ahsoka and Rex fight to escape the falling Star Destroyer. Characters: Commander Ahsoka Tano CT-7567 "Rex" Enemies: 332nd Clone Trooper x10 CT-5597 "Jesse" (Elite, Boss) Tier XII: Special Orders Lore: Darth Sidious sends Lord Vader to the Mustafar System to wipe out the Confederacy of Independent Systems. Characters: Lord Vader Enemies: B1 Battle Droid x6 Geonosian Soldier x4 Poggle the Lesser (Elite, Boss) Wat Tambor (Elite, Boss) Nute Gunray (Elite, Boss) Tier XIII: Senate Showdown Lore: While Obi-Wan goes to Mustafar to confront Anakin, Yoda pays a visit to Darth Sidious, now Emperor Palpatine. Characters: Grand Master Yoda Enemies: Royal Guard x2 Darth Sidious (Elite, Boss) Tier XIV: Battle of the Heroes Lore: On Mustafar, Obi-Wan confronts Anakin, now Vader, after discovering he led the attack on the Jedi Temple. Characters: Jedi Master Kenobi Enemies: Lord Vader (His appearance is altered for this encounter)67Views0likes0CommentsShip idea: Rebels TIE Fighter aka Sabine's TIE Fighter
Unit Name: Rebels TIE Fighter aka Sabine's TIE Fighter Affiliations: Light Side, Attacker Tags: Rebel, Phoenix Next ship suggestion for the game, the Rebels TIE Fighter aka Sabine's TIE Fighter. In Canon, the Rebel cell Pheonix Squadron stole a TIE Fighter which had been piloted by the Imperial Baron Valen Rudor and was then used to attack an Imperial Transport carrying prisoners in order of freeing them. Later, the Mandalorian Sabine Wren painted the TIE giving it a more distinct and colorful look. Current characters in the game who could pilot it are either Captain Rex or Ahsoka Tano (Fulcrum).Solved617Views4likes12CommentsWhat’s the point of of Knightfall Era battle 2?
(Rant Warning!) This has to be one of the most lame brain Era battles I have ever had the misfortune to play. Almost relic Appo with all zetas yet I can’t complete challenge 2? Why even make the rewards shard’s if your just going to lock them away till everyone’s a 7 star? Between the poor marketing tactics and malicious transactions it is no wonder half the remaining community has left this game. CG your community is dying and you clearly can’t make another game hence why your here. After your fail Lord Of The Rings game. After this dies in which you’re definitely helping push towards you will be jobless let that actually sink in!77Views2likes1CommentRecruiting 3.5m+ GP to active, organized, 215m guild
Are you looking for your forever home? The Bantha Militia is a guild with an incredible sense of community, and years of experience to help players thrive. We’re part of a friendly community of Bantha guilds that share a Discord (but not a promotion ladder). Players join a guild and grow with that team over time. The Bantha Milita has: * A large, active discord server with an abundance of help sections and a welcoming community * swgoh discord bots for tracking, planning, and organizing gameplay * Officers who thoughtfully plan and send out instructions for TB and TW for the best results * Collaborative TB platoon efforts, including volunteer platoon farming signups, and coordinated deployment plans Guild Stats * Member count: 49 * GP: 215m * DS Geo: 25 ⭐ s, ~30 Wat shards * ROTE: 13 ⭐ s * 3rd Naboo chest * Farming for Jedi Temple Raid * TW Win/Loss: 30W-5L TBM Requirements * 3.5m GP+ * 600 raid tix a day * Full TW, Raid, and TB participation * Have or are working towards your first GL * Keen to farm a team for the Jedi temple raid * An interest in developing your squads to further your own goals and to support the guild's shared goals. From time to time we’ll ask you to work on key teams for raids, TB, or TW. * Attentive to discord Interested in The Bantha Milita, or wanting to check out other Bantha guilds? Hit me with a DM or drop by The Bantha Universe recruitment discord. https://swgoh.gg/g/h_NooZExQTeQ1bmVrQoaSA/ https://discord.gg/wB4SavaJz384Views0likes0Comments
About Star Wars: Galaxy of Heroes
Discuss Star Wars: Galaxy of Heroes! Share guides, learn about events, find guild members, and get technical help.Latest Activity: 43 minutes ago