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Star Wars OC - Cade Annowarp
Im gonna mention this guy: OutrunWhistle Inspired by Starkiller and Starkiller only, I've had this idea for a month now. Born In The Light Of Events Such As The Battle Of Naboo, Cade Annowarp, Human Apprentice of the legendary Ki-Adi-Mundi, became a powerful war general after his knighthood, and perfected the form of Djem So. Droids Killed: about 6500 this is where his first ability comes in: Djem So: deal physical damage and if the target enemy is a droid, deal 200% more damage During Order 66, he was chilling in the capital ship of the separatists (a favorable way to escape a battlefield if you don't have a ship available) with a 212th clone and flying autopilot when Cade saw the hologram of palps saying execute order 66 on the clone's hand thingy. Palps reminded him of a random sith he saw in the jedi archives so he cut off the clone's hands, feet, and stole the Zilo Beast armor before ejecting the clone. this is where his second ability comes in: Dismember and Eject: stun target enemy for 2 turns and inflict ability block with a 100% crit chance. Between 19BBY - 4ABY (the years the empire reigned) Cade Annowarp built a home at Dantooine and lived there, believing there is someone strong in the force nearby that he can take as padawan. He joined Luke's Jedi Order as Jedi Master but still couldn't find a padawan to pass his legacy on to. Instead, he trained the younglings and contributed to the Archives. (A job Jocasta would be proud of) this is where one of his abilities come from: Legacy: All non-Galactic Republic Jedi (except for Jocasta Nu) gain Foresight, 20% of Cade Annowarp's max health, and are called to assist. I'm not gonna go over his lore again but i will go over his kit: Djem So: deal physical damage and if target enemy is droid, deal 2x more damage Dismember and Eject: stun target enemy for two turns and inflict ability block with a 100& crit chance Legacy: All non-Galactic Republic Jedi (except for Jocasta Nu) gain Foresight, 20% of Cade Annowarp's max health, and are called to assist. And yk what? Imma throw in a leader ability Settle Down: all allies have 140% of their regular health, and when Cade is defeated, all dead allies revive at twenty-five percent health129Views0likes17CommentsGuild QoL Improvement Ideas
I have 2 simple ideas that would help improve the quality of life in guilds. The first is focused on smaller guilds that have people who cannot necessarily score in the raid but are still able to submit an attempt and get rewards, it would be great to be able to see who has submitted an attempt and who has not, regardless of whether they scored or not. In the example below, Mol Eliza has submitted an attempt and was unable to score while Bob has not submitted an attempt and the guild leader or a guild officer can remind him to do so without messaging everyone. Player Name Score Mol Eliza 0 Bob ----- The second idea is very simple as the code already exists and can be essentially copy and pasted. There is no reason for there not to be a resave roster button for TW like there is for GAC instead of needing to leave and rejoin TW to get your roster updated.57Views4likes3Comments2 Emails, can’t switch
I had an EA account on an old email but decided to input a new one for a fresh start because I’m a glutton for punishment… I keep getting in game mail that I have kessel run awards available but when I log in from the newer account which I’ve created an EA account for via connect as well, it defaults to my old one and no awards are available. Can it be switched?7Views0likes0CommentsIs CG creating a toxic environment in Territory Wars
We all know that Territory Wars hasn't been touched for years however with the ever increasing need for R9s the pressure to obtain them is greater than ever. That is why we are seeing an alarming trend of guilds going in at 35/50 to effectively punch down to much smaller guilds as a way of obtaining more droid brains. If you are a non-TW inclined guild then you will average 7 droid brains over 3 wars (2 losses and 1 "dip" war win). However going in at 35/50 you virtually guarantee an average of 10 droid brains over 3 wars (2 wins and 1 sit out). When you have guilds at 690m going in at 35/50 you meet guilds at 480m (Still well within the 5 droid brain range). Typically these are smaller guilds who even if they are 50/50 will not have all the toys, omicrons, datacron investment etc and it is easy to see why they would just not even try when seeing "impossible" front walls. By their continuing refusal to do anything on TW, even periodic reward refreshes, CG have effectively created a situation that encourages larger guilds to "bully" or scare smaller ones, punching down and further discourages anyone to try in TW at multiple levels. Do you have any thoughts on this?BowdieDulcanoPlace SWGOH General DiscussionSWGOH General DiscussionRising Adventurer359Views8likes8CommentsNew Player looking for a Guild (Ger or Eng)
Hey everyone! I´m a new player (started today) and currently looking for a beginner-friendly Guild to help me learn the ropes and grow my roster. Im active daily and farm my 600 Medals. I don´t have a huge GP yet, but i´m committed to progressing and contributing wherever I can. If your Guild supports newer Players and has room, I´d love to join! Thanks and may the Force be with you!8Views0likes1CommentLeviathan Event
I have had the requirements completed since mid-March and it appears the event has come and gone twice without me receiving any sort of notification or having the event pop up in my events. Is the expectation that people check Journey Guide every day? EA really needs to do better or long-time players like me are going to leave. I am sick of overspending resources trying to meet requirements and then having things like this happen. The same thing apparently happened last month on my secondary account with the Stardust Transmission event. I had all the requirements met by mid-March and received no notification the event started. Since these events only last one day, it’s really tough when you don’t receive a notification.jmkueserPlace SWGOH Bug ReportsSWGOH Bug ReportsRising Novice8Views0likes1CommentDraak Davaron: Kit Concept
Lore: Once the padawan of Obi Wan Kenobi, Draak rose to prominence after fighting Arkra and losing an arm in the process. He was then given command of the 332nd clone battalion alongside Commander Gress, and worked frequently with the 501st and 312th to win vital campaigns for the Republic. Draak eventually found a forbidden holocron that Arkra had once promised to him, and it revealed a terrible secret (that I will not say because it's the most pivotal piece of lore in this, but I'll let people speculate). Unable to cope with the Jedi lies and dogma, he renounced the order to follow a different, and much darker, path. Despite his role as a tank, Draak deals a lot of damage to force users, especially the Jedi that, in his eyes, betrayed him with their cover-up. His abilities come from ideas for his character, such as massive increases in force power at the cost of grievous injuries, and a transformation mechanic that puts him dangerously close to the dark side. He would also be the second unit to have four zetas. An immensely powerful force user and former Jedi general that is more alike to Arkra than he realises, Draak walks the line between light and dark, fiercely protects his new allies, and is unafraid to use his darkness to overwhelm his foes. Unit Name - Draak Davaron Tags - Light Side, Tank, Leader, Arkan Empire, Unaligned Force User Mastery - Deflection Chance, Dodge Chance, Health, and Protection Focused Prowess (Basic) (Final text, Zeta) Deal Physical damage to target enemy twice and inflict Defence Down for 3 turns. If this is the first ability Draak uses during his turn, they already had Defence Down, are a Jedi, Sith or Unaligned Force User Tank also inflict Armour Shred. All Dark Side allies gain Advantage for 1 turn and all Light Side allies gain 10% turn meter. Whirlwind Blade (Special 1, cooldown 4) (Final text, Omega) Inflict Burning and Healing Immunity for 2 turns on all enemies, then deal Physical damage to them. Jedi, Sith and Unaligned Force Users can’t evade this attack. If Arkra is an enemy, he takes triple damage and is also inflicted with Daze and Speed Down for 3 turns, which can’t be evaded or resisted. All allies recover 4% Health and Protection for each debuff inflicted and gain 4% turn meter for each debuff resisted. Force Trance (Special 2, cooldown 6) (Final text, Zeta) Deal Physical damage to all enemies, which can’t be countered, and deal massive damage to self. This damage can’t defeat Draak. Then, for each stack of Dark Ascension on him, revive a random defeated ally with 20% Health and Protection for each living enemy. Draak gains Unbound Power for 2 turns, which can’t be copied, dispelled or prevented. Unbound Power: +150% Offense, -50% Defense, -40% Speed; whenever this character is damaged by an enemy, that enemy takes damage equal to 80% of this character’s Offense; this character’s appearance is altered while this effect is active Break the Chains (Granted) (Final text) Limit one use per battle. This ability can’t be used while Draak has allies. Draak dispels all debuffs on himself, recovers 100% Health and Protection, which can’t be prevented, then gains a bonus turn. He also loses his current ability set and gains three new abilities. [Basic] Focused Rage: During his turn, inflict Deathmark on the target enemy until the end of the turn, then deal Physical damage to them. Otherwise, gain Advantage and 10% turn meter, then deal Physical damage. This attack can’t be evaded, and Deathmark can’t be prevented. [Special 1] Maelstrom: Deal Physical damage to all enemies, inflict Burning, Shock and Healing Immunity for 3 turns, which can’t be resisted, and inflict Stun on two random enemies for 2 turns. If an enemy was already Blinded, Blind all enemies for 2 turns. Inflict Fear on all Jedi, Sith and Unaligned Force User enemies for 1 turn, which can’t be dispelled, evaded or resisted. Then, if all living enemies are Jedi, Sith or Unaligned Force Users, deal additional true damage to them equal to 40% of Draak’s Offense. [Special 2] A Darker Path: Gain Unbound Power for 2 turns, which can’t be copied, dispelled or prevented. Then, inflict Blind on target enemy for 3 turns and reduce their speed by 10% until the end of the encounter (stacking, excludes raid bosses and Galactic Legends), and if they were already debuffed before this attack, Draak gains 10% speed until the end of the encounter (stacking). If the target is the weakest or a Jedi, also inflict Fracture on them until the end of Draak’s next turn, which can’t be copied, dispelled or prevented. This ability can’t be resisted, and enemy Arkra cannot evade. Heir to the Shattered Throne (Leader) (Final text, Zeta) Draak can’t be defeated while other allies are present. If both DG-712 and LS-116 are allies at the start of battle, LS-116’s assist chance on his unique also applies to Light Side allies. All allies gain +5% Max Health, Max Protection, and Defense for each enemy present at the start of battle, doubled for Galactic Republic and Arkan Empire enemies. Whenever an ally is Critically hit, they lose 10% Critical Damage for 1 turn and gain 10% Offense and 10% Health Steal for 2 turns, doubled if they are below 50% Health. The first time each other ally falls below 30% Health, they recover 100% Max Health and Protection, reduce their cooldowns by 1 and Draak is inflicted with Fracture until all other allies have taken a turn, which can’t be copied, dispelled, evaded or resisted. Whenever Draak loses Fracture, he gains a stack of Dark Ascension until the end of the encounter, which can’t be copied or dispelled. If Draak has 3 non-Galactic Legend Arkan Empire allies and one Clone Trooper ally, he gains the granted special ability Break The Chains. Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30% Betrayed (Unique) (Final text, Zeta) Dark Side enemies have -40% Potency and Critical Damage. Light Side enemies have -40 Speed and -40% Tenacity. Enemy Galactic Republic Jedi can’t gain bonus turn meter or Protection Up. Draak has +10% counter Chance for each Jedi and Arkan Empire enemy at the start of battle, and gains additional bonuses depending on the target’s affiliation: Jedi - Whenever a Jedi enemy gains Foresight, they dispel it and are inflicted with Evasion down for 2 turns, which can’t be evaded Sith - Draak’s basic ability inflicts Ability Block, and his attacks ignore Defense Unaligned Force User - Draak ignores Protection while they are debuffed When Draak uses any ability while targeting a Galactic Republic Jedi, he immediately uses Focused Prowess, dealing 15% more damage for each Jedi enemy. Draak doubles all his stats whenever an enemy Arkra activates his Ultimate ability. Recommended Mods: Offense + Defense Keep up Draak's damage with Offense while boosting his vitality with Defense Triangle (Holo-Array) Primary: Offense Cross (Multiplexer) Primary: Offense Circle (Data-Bus) Primary: Protection Arrow (Receiver) Primary: Speed Secondaries: Speed, Offense %, Offense flat, Protection11Views0likes0CommentsCaptain Phasma Rework
This is quite literally what the second First Order team needs to be usable, because they lack a semi-usable Leader and something like this would benefit them more than enough. This is just a fan idea of a rework, feel free to criticize or share your opinions about it. I think everyone here would agree that Phasma is one of those characters that's worthy of a rework. I took inspiration from Iden Versio, Arc Trooper and from Phasma's Battlefront 2 mechanic's. Captain Phasma (Rework) Tags: Dark Side, Support, Leader, First Order Basic - Onslaught Deal physical damage to the target enemy. If this attack scores a critical hit, inflict Defense Down for 2 turn, otherwise Phasma gain Advantage for 2 turns. If the target already had Defense Down or Shock, attack again. Special - Victory March (CD:4) (Omicron) Dispel all debuffs from First Order allies and they gain 50% Turn Meter and Advantage and Potency Up for 2 turns. All enemies are inflicted with Speed Down for 2 turns. If the Sentry Droid is present, grant Sentry Command to the target other First Order ally until they are defeated or until Sentry Command is granted to a different ally. Sentry Command: The Sentry Droid assists whenever this character uses an ability during their turn. While in Territory Wars: First Order allies recover 25% Health and Protection. Revive all defeated non-Leader First Order allies with 50% Health and Protection and they gain Advantage for 2 turns. If any First Order ally was revived by this ability, then it reduces Phasma's cooldown by 1. Stun all Shocked enemies for 1 turn which cannot be evaded or resisted. Special - Quicksilver Baton Strike (CD:3) (Zeta) Deal physical damage to the target enemy and call target other ally to assist. If the target ally is First Order, First Order allies gain Defense Penetration Up for 2 turns Inflict Armor Shred on a critical hit, until the end of the encounter. If Phasma has Advantage, she can ignore Taunt effects with this ability. This ability deals 25% more damage on substequent uses (stacking, until the end of the encounter). Leader - First Order Supremacy (Zeta, Omicron) First Order allies have +25 Speed, +35% Potency and +75% Accuracy. First Order allies starts each encounter with Advantage for 2 turns and they cannot be critically hit while they have Advantage. Whenever an ally with Advantage uses a basic ability, they call another random ally with Advantage to assist (limited to one ally per turn). If no other First Order allies have the Leader tag at the start of the battle: Phasma spawns a Sentry Droid in the ally slot (if available). First Order allies are immune to Expose. While in Territory Wars: Phamsa gains +100 Speed. Whenever a First Order ally attacks out of turn, they recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they gain +10% Offense and +5% Critical Damage (stacking) for the rest of the battle and all First Order allies gain 7.5% Turn Meter. The first time Phasma falls below 50% Health, she takes a Bonus Turn and her cooldowns are reset. Unique - Sentry Droid If Phasma is in the Leader slot and all of Phasma's other allies are non-Leader First Order, summons a Sentry Droid in the ally slot (if available). Phasma always has Sentry Command if the Sentry Droid is present. Basic - Shockwave - Deal true damage to the target enemy and dispel all buffs from them if any, otherwise Shocks them for 1 turn. This ability cannot be evaded. Unique - Summoned Object - This object's stats scales with the summoner's stats. This object can only be summoned to the ally slot if it's available. This object cannot be summoned in raids. This object cannot be revived. If an effect counts defeated units, this object doesn't count. When there are no other allied combatants, this object escapes from the battle. A unit cannot be revived if this summoned object exist in thier slot. Unique - Object Properties - This object cannot be targeted, is immune to damage and status effects, and doesn't take turns. When there are no allies with Sentry Command, this object is destroyed.TanneRDZSPlace SWGOH General DiscussionSWGOH General DiscussionSeasoned Traveler8Views0likes0CommentsGreat Mothers Leader Ability Triggering Without a Full Nightsister Team
GM's lead ability says (in summary) If all allies are Nightsister, at the start of battle and at the end of each turn in which there is either no ally with Blessed and/or no enemy with Doomed, take a bonus turn during which they can only use the ability that grants (blessed/doomed). Previously, GM were taking a single bonus turn at the start of combat regardless of whether you had a full Nightsister team and whether or not they were in the leader spot. Now they have to be in the leader spot but they are taking a bonus turn at the start of the battle and (because no one has Blessed or Doomed) at the end of each other character's turn. They can't use the Blessed/Doomed abilities but can use Energy Threads and Majik Storm. See attached video of GM, Darth Vader, and Wat Tambor with GM getting a bunch of free turns in the current Galactic Challenge.genghisxPlace SWGOH Bug ReportsSWGOH Bug ReportsRising Hotshot14Views0likes1CommentCX-2 Omicron being 20 instead of 10
The team is aware of CX-2 ability "You Chose the Wrong Side" requires 20 ability materials instead of 10. This will be fixed in an upcoming release and anyone who happened to apply the Omicron will be refunded the extra 10 materials.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team6KViews4likes29Commentsupdate glitch?
Since the game update on 4/15, I found that 90% of the time when I load the game, I get a message stating it can't connect to the servers, and I either need to exit the game or restart. Just curious if this is widespread and if there is a fix that can be applied. Playing on Xfinity / Ryzen 7 7700 / 48GB / RTX 4060 / OregonbillagedadPlace SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Newcomer10Views0likes1CommentJoin us at ‘Drop it like its Hothh’ 383M+ GP || 21 Stars in ROTE || Farming Reva
We currently have 10 open spots within the guild. A little about us: We are on course for 23 stars in ROTE and are actively farming for Reva shards, with a long term plan to conquer the bonus zones for kyro rewards. We are active raiders in Naboo, hitting 50mil, with added reinforcements we can hit that next crate! We also take part in TW regularly with a planned defensive strategy that we ask all guildies to follow in regards to deploying squads. We have a discord with a number of helpful bots, links, and info about the game. Link available upon request when joining the guild. If this sounds good so far, we’d love to have you onboard, however we do have some requirements that we require all newcomers to fulfill: 5mil GP minimum / R5 Inquisitors (if you are close to this we approach Quizzies on a case by case basis) / Two Galactic Legends minimum / and at least two TW Omicrons if you’re still with us then drop an ally request myself or to our guild Leader, Ebon Hawk: 778-649-316, or search for the guild in game, we look forward to having you join us. You can find our profile here. Thanks for reading! --Mennlinn Rebarts 995-585-764MennlinnRebartsPlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer34Views0likes2CommentsHavoc Empire is recruiting Active Players. Min: 5M
Havoc Empire is a growth focused guild with 271M GP. We currently have 49 members and are looking to fill the remaining spot. Guild link: Havoc Empire - SWGOH.GG About us: Chat language: English. Average GP: 5,6M. Raid: Battle for Naboo, 3rd crate. ROTE TB: 17 Stars. DS Geo TB: 27 Stars. Organised TW Defence. Active Discord server. Inclusive environment for all. Requirements: 5M GP. Discord. 600 Daily Tickets. Gear 12 Geonosians. Participation in TB and Raid. If you join TW you must set defences. If you are interested in joining or have further questions, please message me. Aegeus Ally Code: 876-744-351167Views0likes0CommentsMaster Qui-Gon assists when any Jedi attacks out-of-turn until his first turn
From MQG's unique: "... Whenever any other Jedi ally attacks during Master Qui-Gon's turn, he assists (once per turn). ..." However, until his first turn if any Jedi ally attacks out-of-turn (including counters) he will assist once on that turn. The clause about only assisting on his turn doesn't take effect until MQJ takes his first turn. This is most easily observed running him under Jedi Master Luke Skywalker or Jedi Knight Revan (as long as he goes not first on that team) and using the special granted abilities from their leaderships on a different Jedi who isn't MQJ. You will see MQJ assist even though it isn't his turn. I posted a different bug about a month ago with Reva involving MQG where her GAC leadership could apply deathmark on enemy chars outside of their turn, but given the above I am now wondering if the source of that bug is actually MQG himself. Until his first turn he seems to treat every turn as his own turn, so perhaps the root cause is the same.8Views0likes0CommentsTrekkers 4ever - German / intl. Guild looking for Member
Hi, we are a german / intl. Guild with a very friendly and active playerbase. We do the Naboo-Raid and also dark side Geonosis. We have 46/50 Member right now, so some Spots are still available :) Feel free to join and may the force be with you :) https://swgoh.gg/g/k_hJKrnUQRKXgGk6bvO12g/ https://recruit.swgoh.gg/guild/6165/trekkers-4ever20Views0likes1CommentKamino’s Legacy
Hello hello, looking for new members to join Kamino’s legacy. No GP requirement, however we do ask that your active! Really sucks to meet new players and never hear from them again. We do raids as often as possible and are pretty active with territory wars. There’s also a discord where we all chat and help each other out on things. It’s not a mandatory thing but always encouraged for a closer guild bonding experience! Hope to see some of you there! guild name: Kamino’s Legacy11Views0likes0CommentsGAC week off message bug
Hi, I noticed when there is a week off between GAC championships the message is misleading saying that "Event Already in Progress". Next event starts in monday so there is no event active at this time and no event is in progress. I asked a guy on Discord and he said he got that message for 8 years now, I got the same kind of bug as him it seems. Because I asked two of my guild mates about it and they said they got message "No Event Active" with countdown time to the next one. Thats why I started to think about it, why they got different message than me at the same time and their seems to tell the truth. Please look at it devs, cheers!thekustoshPlace SWGOH Bug ReportsSWGOH Bug ReportsRising Novice9Views0likes1Comment
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