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GAC week off message bug
Hi, I noticed when there is a week off between GAC championships the message is misleading saying that "Event Already in Progress". Next event starts in monday so there is no event active at this time and no event is in progress. I asked a guy on Discord and he said he got that message for 8 years now, I got the same kind of bug as him it seems. Because I asked two of my guild mates about it and they said they got message "No Event Active" with countdown time to the next one. Thats why I started to think about it, why they got different message than me at the same time and their seems to tell the truth. Please look at it devs, cheers!thekustoshPlace SWGOH Bug ReportsSWGOH Bug ReportsRising Novice7Views0likes1CommentGuild QoL Improvement Ideas
I have 2 simple ideas that would help improve the quality of life in guilds. The first is focused on smaller guilds that have people who cannot necessarily score in the raid but are still able to submit an attempt and get rewards, it would be great to be able to see who has submitted an attempt and who has not, regardless of whether they scored or not. In the example below, Mol Eliza has submitted an attempt and was unable to score while Bob has not submitted an attempt and the guild leader or a guild officer can remind him to do so without messaging everyone. Player Name Score Mol Eliza 0 Bob ----- The second idea is very simple as the code already exists and can be essentially copy and pasted. There is no reason for there not to be a resave roster button for TW like there is for GAC instead of needing to leave and rejoin TW to get your roster updated.36Views2likes2CommentsArkra (Arisen): Kit Concept
Lore: Following three thousand years of forced slumber, Arkra arose (heh heh) during the height of the clone wars. He found Leronia in shambles, and quickly crushed insurgencies while the people trembled at his return, reclaiming the Shattered throne and scraping together what few resources he had left. He resumed his vengeful campaigns against the Republic, the Jedi stunned at his re-emergence, and took a particular interest in the padawan Draak Davaron. Following a battle in which Arkra severed Draak's arm, he claimed the Jedi feared Draak and were hiding a terrible secret from him, leaving the padawan to be rescued and knighted by his fellow Jedi for his bravery against such a powerful foe- though Draak was left haunted by his suspicions that Arkra was right... It might seem counter-intuitive to put the man who cut off Draak's arm in his team, but I promise it will make sense when Draak's kit drops. Anyway, this guy is custom built for the Draak team, giving defensive bonuses to his allies and making Draak a powerhouse when nearing defeat. Similar to his GL version, this Arkra takes stats from other units, but not to as excessive of a degree. Contrary to what the Jedi think, Arkra isn't actually a Sith at this point, which is why he has the UFU tag. Former emperor of the Sith who utilises his vast knowledge of the force to drain the vitality of his enemies for himself. Unit name - Arkra (Arisen) Tags - Dark Side, Attacker, Arkan Empire, Unaligned Force User Mastery - Accuracy, Damage, and Defense Penetration Unconventional Form (Final text, Omega) Deal Physical damage to target enemy and gain 1 Siphon until the end of battle, with a 20% chance to dispel all debuffs on self. If this ability is used at least twice during the same turn, there is a 50% chance each inflict Ability Block and Confuse for 1 turn. Siphoning Strike (Special 2, cooldown 4) (Final text, Zeta) Deal Physical damage to all other units, which can’t be evaded and can’t defeat allies. Arkra (Arisen) Siphons Stats from 3 random other units, which can’t be resisted. If all affected units were enemies, Arkra (Arisen) gains Wild Rage for 1 turn, which can’t be copied. If the allied leader is Draak Davaron, allies do not lose stats from this ability and gain Health Steal up for 2 turns. Siphon Stats: Gain a percentage of stats (Defense, Max Health, Offense, Potency and Tenacity) equal to this unit’s Siphon until the end of the encounter, then all affected characters lose that much (stacking, excludes raid bosses and Galactic Legends) Wild Rage: gain +2% Max Health, Health Steal, 10% Offense and 10 speed whenever this unit is damaged (stacking), -50% tenacity; can’t gain Ultimate Charge King Under the Mountain (Unique) (Final text, Zeta) Arkra (Arisen) can’t be revived. He ignores Taunt effects on Jedi enemies and has +50% Defense for each active enemy (excluding summons), and other allies gain half this amount. The first time Arkra (Arisen) is reduced to 1% Health, he dispels all debuffs from himself, recovers 100% Health, and he and allied Draak Davaron gain Gemini until they are defeated, which can’t be copied, dispelled or prevented. When Arkra (Arisen) is defeated, all other allies gain 100% of his Defense, Max Health, Offense, Potency and Tenacity split between them in addition to their own stats until the end of battle. If Arkra (Arisen) was instantly defeated, these gains are doubled and all other allies also gain his Speed split between them. Gemini: take reduced damage from Percent Health damage effects; equalise Health and Protection with other allies with Gemini whenever this character starts their turn; assist twice, dealing 70% less damage, whenever an ally with Gemini uses a special ability; gain 10% turn meter and a stack of Damage Over Time for 2 turns whenever the other ally is damaged; gain 8% Critical Damage and Offense for 2 turns (stacking) whenever this character is damaged; recover 5% Health and Protection whenever an ally with Gemini is debuffed Recommended Mods: Speed + Health Enable Arkra to continually Siphon the strength of his enemies with Speed and Health. Triangle (Holo-Array) Primary: Offense Cross (Multiplexer) Primary: Tenacity Circle (Data-Bus) Primary: Health Arrow (Receiver) Primary: Speed Secondaries: Speed, Offense %, Offense flat, Tenacity57Views0likes5CommentsGalactic Legend Old Master Maul Character Kit Concept
Maul is one of the most complex and most popular villains in all of Star Wars, and with his life, going from son of Talzin, to Darth Sidious' first apprentice, to Ruler of Mandalore, to Crime Boss and eventually Hermit, he is deserving of Galactic Legend. Inspiration: This version of Maul is seen in both 'Solo: A Star Wars Story' and 'Star Wars: Rebels' His second special was inspired by the scene in the episode 'Twilight of the Apprentice' where he kills the Seventh Sister During the Imperial Era, Maul was the Shadow Leader of the Crimson Dawn Crime Syndicate He'll be the Dark Side counter to GL Ahsoka Tano, whom he has confronted on several occasions and, just like him, is a force-sensitive outcast He is the third character to utilise the Hatred buff, as a reference to his inability to stay dead. He survived being bisected after all Unit Name: Old Master Maul Relic Amplifier: Sith Holocron Affiliation: Galactic Legend, Dark Side, Tank Tags: Leader, Crimson Dawn, Unaligned Force User Attacks and Abilities Basic: Unrelenting Slice Deal Special damage to target enemy and deal Physical damage to the weakest enemy and inflict Blind for 2 turns. Each enemy damaged gains Dark Interlocking for 2 turns. Then, grant the weakest Dark Side Unaligned Force User (excluding Inquisitorius) or Crimson Dawn ally Foresight for 1 turn. Dark Interlocking: At the end of this unit's turn, it and another random ally suffering Dark Interlocking lose 25% Evasion and Potency, and drain 15% of their own Max Health. This damage can't defeat enemies. Special 1: Exact Revenge (Cooldown: 4) Dispel all debuffs on a random Dark Side Unaligned Force User (excluding Inquisitorius) or Crimson Dawn ally and inflict Dark Interlocking for 1 turn on the healthiest enemy. All Dark Side Unaligned Force User (excluding Inquisitorius) and Crimson Dawn allies gain Retribution for 2 turns. If the healthiest enemy already has Dark Interlocking, they are Stunned for 2 turns, which can't be Dispelled or Prevented. Special 2: Furious Throw (Cooldown: 6) Deal Special Damage to all enemies. Enemies not damaged by this attack are inflicted with Fear for 2 turns, which can't be copied, dispelled, prevented, or resisted. Enemies that are damaged by this attack are inflicted with Dark Interlocking for an extra turn. Then, grant 50% Turn Meter to enemies inflicted with Dark Interlocking below 25% Turn Meter. This attack starts on cooldown. Leader: All Part of the Plan All Dark Side Unaligned Force User (excluding Inquisitorius) and Crimson Dawn allies lose 20% Max Health and gain that much Max Protection, and have +25 Mastery, +45% Potency and 30% Evasion. If all allies are Dark Side Unaligned Force Users (Excluding Inquisitorius) or Crimson Dawn at the start of battle, Old Master Maul starts the battle with Damage Immunity and Taunt for 2 turns, which can't be Dispelled, and all allies start the battle with Stealth for 2 turns. All enemies start the battle with Dark Interlocking for 1 turn (excluding Galactic Legends and Raid Bosses) If Savage Oppress is an ally, he gains the Unaligned Force User tag until the end of battle. Unique 1: Consumed by Revenge Old Master Maul deals 30% more damage to enemies inflicted with Dark Interlocking. Whenever an enemy's health is drained, Old Master Maul gains Taunt for 1 turn. Whenever he inflicts Dark Interlocking on an enemy, Old Master Maul removes 5% Turn Meter from enemies and grants a Dark Side Unaligned Force User (excluding Inquisitorius) or Crimson Dawn ally 15% Turn Meter. Additionally, Old Master Maul reduces his own cooldowns by 1 whenever an enemy with Dark Interlocking is defeated. The first time Old Master Maul is reduced to 20% Health, he gains Hatred. Hatred: +25% Critical Chance, +100% Defence and Offense; when this character is defeated, they revive with 100% Health and gain 100% Turn Meter; can't be copied, dispelled or prevented. Unique 2: Galactic Legend (Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. Ultimate: Hatred Requires 100% Ultimate Charge to activate. Ultimate Charge: Old Master Maul gains 4% Ultimate Charge whenever Dark Interlocking expires on an ally or enemy. If Old Master Maul is in the Leader slot, he gains 6% Ultimate Charge. Old Master Maul deals Physical damage to all enemies and Dispels Dark Interlocking from them. Then, all enemies are inflicted with Ability Block, Tenacity Down, Defence Down, Potency Down, Speed Down, Healing Immunity, Buff Immunity, Blind and Daze for 3 turns, which can't be Dispelled, Prevented or Resisted. For each Dark Interlocking dispelled, all Dark Side Unaligned Force User (excluding Inquisitorius) and Crimson Dawn allies take damage equal to 8% of their Max Health and Old Master Maul gains that much Max Health. The following character receive the Crimson Dawn tag: Dryden Vos (new unit) Tobias Beckett (new unit) Qi'ra Young Han Solo Vandor Chewbacca Young Lando Calrissian L3-37305Views3likes5CommentsJedi Knight Leia Organa Kit Idea
Unit Name: Jedi Knight Leia Organa Alignment: Light Side Categories: Support, Jedi Basic: Prevailing Slash FINAL TEXT: Dispel all buffs and deal Physical damage to target enemy. If they are an Attacker, also deal True damage to them (excludes raid bosses and Galactic Legends). Then reduce their Defense Penetration by 10% (stacking). Jedi Knight Leia Organa gains 10% Max Protection (stacking, max 100%) until the end of the encounter. This attack can't be countered. Special 1: I Have That Power (Cooldown: 4) FINAL TEXT: Inflict Disarm on all enemies for 2 turn or until Leia is defeated, which can’t be evaded or copied, then deal Special damage to all enemies. Disarmed enemies can’t evade, take 35% more damage, and have -35% Resistance against this attack. Non-Galactic Republic Jedi allies recover Protection equal to half the damage dealt. Special 2: Force Communication (Cooldown: 4) FINAL TEXT: Dispel all debuffs on all non-Galactic Republic Jedi allies and equalize their Protection. All non-Galactic Republic Jedi allies recover 15% Protection, doubled if they have Jedi Legacy, and gain Retaliate, Tactical Supremacy, and every non-unique buff Jedi Knight Leia Organa has (excluding Stealth and Taunt) for 2 turns. Unique 1: Jedi Knight’s Resolve FINAL TEXT: Each time Jedi Knight Leia Organa is damaged, she gains 5% Turn Meter and 5% Offense (stacking, max 25%) until she uses Prevailing Slash on her turn. When she attacks out of turn or is critically hit, she gains 2 Speed (stacking, max 20) until end of encounter. At the end of each other Jedi ally's turn (excluding Galactic Republic Jedi), Jedi Knight Leia Organa gains 10% Turn Meter. Jedi Knight Leia Organa is immune to Stun and Fear. Unique 2: Skywalker’s Legacy FINAL TEXT: At the start of battle, if both Jedi Master Luke Skywalker and Jedi Knight Luke Skywalker are allies and there are no Galactic Republic or Old Republic allies, the following bonusses are gained: Jedi Master Luke Skywalker, Jedi Knight Luke Skywalker, and Jedi Knight Leia Organa are immune to Healing Immunity and Doubt and gain Tactical Supremacy for 2 turns at the start of battle. While they have Tactical Supremacy, all other buffs on them can’t be dispelled. Jedi Knight Luke Skywalker and Jedi Knight Leia Organa gain Jedi Lessons for 3 turns at the start of battle, take reduced damage from Percentage Health damage effects and Massive damage effects, and damage they receive is decreased by 30%. Whenever a Jedi ally uses Inherited Teachings, Jedi Master Luke Skywalker recovers Protection equal to 5% of his base Max Protection, doubled if that ally had Jedi Legacy. If Jedi Master Luke Skywalker targets either Jedi Knight Luke Skywalker or Jedi Knight Leia Organa with They Grow Beyond, the other also assists and gains Advantage and Critical Damage Up for 2 turns, and Jedi Lessons for 3 turns. If Jedi Knight Luke Skywalker targets either Jedi Knight Leia Organa or Jedi Master Luke Skywalker with Stalwart Advance, the other also assists and gains Jedi’s Will for 2 turns. Shoutout to dosman2233 as it was his kit idea of a Jedi Leia that inspired this one. Check out his version as well, if you have the time. I haven't added any Omicrons to this kit as I find those the most difficult to design and balance. Thou if I had to add some, they would probably be 3v3 grand arena focused and placed on both specials and the 2nd unique. I gladly accept any suggestions on what they would do. Feedback on the kit is, as always, appreciated. Picture is from Star Wars: Force Unleashed 2 Endor DLC, mostly because of the Yellow lightsaber. We have enough Red, Blue, and Green ones already so I'll take any chance to use a different color.12Views0likes1CommentGrand Admiral Thrawn is missing fragments
When I finished all the levels of the Grand Admiral Thrawn's travel guide, i found that I only had 15/100 fragments to reach 7 stars, and it was because I got an error when I finished the level of 85 fragments and now I don't have neither the fragments, nor the crystals/credits that were rewards. Please return the fragments and crystals/credits that were given in that level of Grand Admiral Thrawn's travel guide.Solved689Views2likes11CommentsDarth Jar Jar: Kit Concept
Lore: Just listen to the song "Agatha All Along" but every time it says "Agatha", mentally replace it with "Darth Jar Jar". That should give you a pretty good idea of what this non-canon (cough, cough) fan theory is about. Special thanks to emperor_ceasar for this suggestion. I had a surprising amount of fun making this kit. People who've seen Robot Chicken will understand Yousa Manipulated Me? and his anti-Sidious mechanics. Anyway, Darth Jar Jar would be an absolute unit, soloing teams like GAC Wampa but outside of GAC. And if you do end up putting him with other Sith, It's not going to end well... A terrifying attacker, this dark lord of the Sith manipulated everything from the beginning and is not to be f**ked with. Unit Name - Darth Jar Jar Tags - Dark Side, Attacker, Leader, Gungan, Sith Mastery - Critical Chance, Critical Damage, and Damage Meesa Going to Hurt Yousa (Basic) (Final text, Omega) Deal Physical damage to target enemy. If any other enemy has Expose, Fear, or Frustration, inflict all those debuffs on target enemy for 1 turn. On his turn, 1 of 3 effects will occur: - Inflict Deathmark for 1 turn to the Healthiest enemy - Darth Jar Jar gains Damage Immunity for 1 turn - All enemies are inflicted with Tenacity Down until this ability produces a different effect Yousa Manipulated Me? (Special 1, cooldown 5) (Final text, Zeta) Deal Special damage to all enemies and inflict Fear on all Jedi, Sith and Unaligned Force users, which can’t be copied, dispelled, evaded or resisted. All other enemies are inflicted with Expose, Stun and Protection Disruption for 2 turns. If the target enemy is any version of Darth Sidious, instantly defeat them, which can’t be evaded. Better Dead Here (Special 2, cooldown 4) (Final text, Omega) Inflict all enemies with 1 stack of every non-unique debuff in the game for 2 turns (excluding Stun and Ferocity). Darth Jar Jar gains 10% turn meter for each Jedi, Sith or Unaligned Force User, doubled for any enemy version of Darth Sidious. Then, Darth Jar Jar gains Defense Up, Evasion Up, Health Up, Offense Up and Tenacity Up for 3 turns, which can’t be dispelled or prevented. Exsqueeze Me! (Special 3, cooldown 2) (Final text, Omega) Take control of target enemy, dispel all their debuffs, reset their cooldowns and grant them a bonus turn. Once this bonus turn ends, they lose 30% Max Health and Protection (stacking) until the end of the encounter. This ability can’t be evaded or resisted. Gungan Warlord (Leader) (Final text, Zeta) Enemies can’t be revived. Sith allies are immune to turn meter reduction and take 30% less damage. If no other allies are present, Darth Jar Jar: - gains 50 speed - gains 100% Max Health and Max Protection - gains 5% Offense at the start of each enemy’s turn (doubled for any version of Darth Sidious) - has +70% Counter Chance Whenever an enemy gains bonus turn meter, they are inflicted with Expose for 2 turns, which can’t evaded, and lose 100 turn meter, which can’t be resisted. Enemies who have their turn meter reduced this way are immune to Health and Protection recovery for 1 turn. The Darkest Lord of The Sith, Probably (Unique) (Final text, Zeta) Darth Jar Jar gains 400% Max Health, Protection, Defense, Offense and Tenacity. He also gains Instant Defeat Immunity until the end of the Encounter. Darth Jar Jar is immune to Armour Shred, Defense Down, and can't have his Defense, Max Health or Max Protection reduced. He is immune to true damage. At the start of his turn, all other allies take damage equal to 20% of Darth Jar Jar’s Max Health, which can’t be evaded. Whenever an enemy is defeated, Darth Jar Jar recovers 100% Health and Protection and gains 200% Offense for 2 turns. Whenever Jar Jar is damaged by an enemy, that enemy is inflicted with a stack of Frustration until the end of the encounter, which can’t be resisted. Actually, Darth Jar Jar’s abilities can’t be resisted. Or evaded. And all enemies have -99% Speed or something. Frustration: Detrimental effects build based on the cumulative number of stacks: 1 or more stacks: Can’t assist or counter attack 2 or more stacks: Whenever this character gains bonus turn meter remove two stacks of Recharge from enemy Shield Generator and Expose this character for 2 turns 3 stacks: Special abilities are unusable for 1 attack; remove all stacks of Frustration after this attack Recommended Mods: Doesn't matter + Doesn't matter Just slap whatever mods you have on, he's not going to be defeated anyway. Triangle (Holo-Array) Primary: Whatever Cross (Multiplexer) Primary: Whatever Circle (Data-Bus) Primary: Whatever Arrow (Receiver) Primary: Whatever Secondaries: Whatever, whatever, whatever, whatever56Views2likes2Commentsnew characters
I'd like to see some of the old school characters, like Slave Leia, or Nien Numb(sp?). Luke in x-wing pilot suit, Dagobah Luke, Endor Luke(only time we see him in that is the speeder bike raid), maybe a GL Thrawn, or even some of the other clone troopers, RED 5 squadron or Luke's swing, not sure how they would do this one but i think the AT-AT would be pretty cool to add what character would everyone like to see?636Views3likes26CommentsSanguine Fortis 180m
Recruiting for Sanguine Fortis We are a 180 million GP guild that is looking for two 3m+ daily players to replace recent retirements. https://swgoh.gg/g/bWrk6HnHSN2nsTrklnEU-A/ What we offer: Raid: Endor Speederbike, getting third crate (36m+) TB: LS Hoth: 40 ⭐️ DS Geo: 14 ⭐️ and 10-12 Wat shards What we want: 3m+ GP player Active, daily player, 600 tickets, easy-as Discord is required – please hello! https://discord.gg/BbfdCqV3pM Geonosians ready (or nearly ready) to go for the Wat mission TW sign-up is optional, but if you do join, they you must participate. Drop in to our discord channel and post a link to your swgoh.gg page We also have plenty of experienced players who are happy to offer advice on roster building and GAC strategies.5Views0likes0CommentsMove Marquee/character events to their own tab in events
The longer I play this game, the more annoying events for characters I already have filling up my events section get annoying. Is there not something that can be done to hide events like Shin Hati that I already have? Or better yet, those capital ship events that never go away! Why not just make it their own tab and call it "Character Events" or something? that way I know to ignore them. I've nearly missed some events because of all the clutter.78Views5likes3CommentsStar Wars OC - Cade Annowarp
Im gonna mention this guy: OutrunWhistle Inspired by Starkiller and Starkiller only, I've had this idea for a month now. Born In The Light Of Events Such As The Battle Of Naboo, Cade Annowarp, Human Apprentice of the legendary Ki-Adi-Mundi, became a powerful war general after his knighthood, and perfected the form of Djem So. Droids Killed: about 6500 this is where his first ability comes in: Djem So: deal physical damage and if the target enemy is a droid, deal 200% more damage During Order 66, he was chilling in the capital ship of the separatists (a favorable way to escape a battlefield if you don't have a ship available) with a 212th clone and flying autopilot when Cade saw the hologram of palps saying execute order 66 on the clone's hand thingy. Palps reminded him of a random sith he saw in the jedi archives so he cut off the clone's hands, feet, and stole the Zilo Beast armor before ejecting the clone. this is where his second ability comes in: Dismember and Eject: stun target enemy for 2 turns and inflict ability block with a 100% crit chance. Between 19BBY - 4ABY (the years the empire reigned) Cade Annowarp built a home at Dantooine and lived there, believing there is someone strong in the force nearby that he can take as padawan. He joined Luke's Jedi Order as Jedi Master but still couldn't find a padawan to pass his legacy on to. Instead, he trained the younglings and contributed to the Archives. (A job Jocasta would be proud of) this is where one of his abilities come from: Legacy: All non-Galactic Republic Jedi (except for Jocasta Nu) gain Foresight, 20% of Cade Annowarp's max health, and are called to assist. I'm not gonna go over his lore again but i will go over his kit: Djem So: deal physical damage and if target enemy is droid, deal 2x more damage Dismember and Eject: stun target enemy for two turns and inflict ability block with a 100& crit chance Legacy: All non-Galactic Republic Jedi (except for Jocasta Nu) gain Foresight, 20% of Cade Annowarp's max health, and are called to assist. And yk what? Imma throw in a leader ability Settle Down: all allies have 140% of their regular health, and when Cade is defeated, all dead allies revive at twenty-five percent health128Views0likes16CommentsAccount hacked/Unauthorized user
Hello, I woke up on April 13th to find out I lost access to my account. I spoke with a friend in the guild I am/was in, and they said my account was removed from their friends list, and the account left the guild. I made a purchase On April 12th for the Episode Pass using the same PayPal i've been using for a very long time, and have the receipt for it if proof is needed. The following link, https://swgoh.gg/p/621228491/, is the link directly to my profile on the swgoh.gg website showing the guild I should be in and the profile name I should have, however I will also be providing an attached screenshot of it in case the info on the page changes by the time you have had a chance to check it. I can provide the player ID for the account as requested, as well as the email and other further information. My account is only played through EA Connect on my PC and should not have any further accounts connected to it. It previously had a Google Play account connected as well, however I removed that and deleted it as there were hints of suspicious activity on it, and made EA connect the sole access and way I played on the account. I contacted EA Support(can provide case/ticket number upon request) and they said there was a Game Centre account attached to my account(which there should not be), however when I mentioned that was not me, I only kept getting the response to log in using that account and i'll have full access to my account again..... However I cannot do that as I never had a Game Centre account to begin with. Please let me know if there is any further I can try to provide to regain access to my account, or any further steps I need/can to take on my end to help resolve this. Thank you!61Views0likes2CommentsCharacter idea: Wittin
Unit Name: Wittin Affilation: Dark Side Tags: Leader, Jawa, Hutt Cartel, Scoundrel A suggestion for SWGOH is the Jawa character Wittin. First appearing in Return of the Jedi, Wittin was a Jawa warlord who lead a tribe of Jawas that robbed and plundered settlers on Tatooine. His efforts were slightly put back when his Sandcrawler was destroyed by Imperial Stormtroopers who were looking for C-3PO and R2-D2. Later, Wittin would be involved in a plot to kill the former slave Kitster Banai which would be thwarted. In 4 ABY, Wittin would enter Jabba the Hutt's demolition games with the promise of a new Sandcrawler from Jabba if he won. Wittin entered with a B1 battle droid piloting a Trade Federation STAP that he controlled through remote. The STAP itself had been modified with an ion double blaster from Wittin. As well as being a Jawa leader, Wittin could have good synergy with the existing STAP character in SWGOH if one were in the squad. Alternatively, Wittin could summon his own STAP sporting the Battle of Naboo era livery as opposed to the Clone Wars era one currently featured, and have special ion blaster abilities. Wittin could be the first Dark Side Jawa character whilst the others available are currently Light Side, in addition to being a Hutt Cartel Jawa character.70Views1like2CommentsPerpetual “Loading Cantina”
For the last 24 hours I’ve been trying, but to no avail, to just start my game. I’ve been perpetually getting stuck in the “Loading Cantina” phase of the loading screen. I’ve tried everything under the sun: uninstalling and reinstalling, force closing the app, switching networks, and still nothing. If there’s anyone who can help me with this issue I’d greatly appreciate it. I’ve had this account since 2015 and I don’t want to lose all my progress to some stupid bug.27Views0likes2CommentsRuthless Rebelz 605 mil GP TB Zeffo and Mando MASTERED
Ruthless Rebelz is a 605+ million GP guild We are a competitive international guild looking for members Focused on all end game content. With unmatched leadership, planning, strategic analysis & all the resources of a 35+ guild alliance. WHAT WE OFFER: • 41 ⭐️️ ROTE TB • 47+ Reva Shards. • Naboo Raid - 265 crate achieved. Focus on next crate. • Zeffo and Mandalor MASTERED. • Dedicated, helpful & organized leadership. • Reva/KAM Coaches, Streaming and roster development available. WHAT WE ARE LOOKING FOR: • PvP oriented & End Game Focused (Naboo Raid) • Focus on new Raid and TB (Inquisitors, new planets etc.) • Conquest and datacron focused. • Consistent participation in all Guild events. • At least 12 mil GP and good mods. • 6+ Galactic Legends. 2 ship GLs • 600 tickets daily. • Top 10 in fleet arena. • Kyber 3 or better in GAC. • Discord activity and a swgoh.gg profile. Join the server: https://discord.gg/9JC8xX2yTg About Us: https://swgoh.gg/g/BqcZjsCdTROCg_QIKiuS6w/141Views1like6CommentsI need support - error already for long time and no one solved, not even EA
Hello SWGoH devs, I’m reaching out regarding a persistent issue I’ve had for several months in Star Wars: Galaxy of Heroes (SWGoH). I’m unable to unlink my current EA account from the game. When I go to Settings > Connect > Unlink Account (EA), and try to unlink, the game crashes with this error message: “An error has occurred that requires restarting the game. Please check your internet connection as a poor connection could be the issue, then press ‘Restart’. If you have seen this prompt multiple times and have a strong internet connection, then please contact us. ErrorCode: 9.0.” I've tried everything on my end to fix this: Restarted the game and device multiple times Tried different devices (same error on all of them) Cleared the game cache Ensured strong and stable internet connection Tested on other SWGoH accounts (unlink works fine there) This clearly shows the issue is specific to this particular game account, not my connection, device, or setup. It’s not reproducible on any other accounts I own. I’m convinced the problem is on your side and would appreciate your help in resolving it. Please let me know if you need any additional info from me. Thank you!terranovaaeuPlace SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer27Views0likes1CommentGrey Knights of the Galaxy | 460M GP | 24* RotE & Reva shards | 67M+ Naboo
https://swgoh.gg/g/JW2-_FLNSdCLuXJzXyb1iA/ **Grey Knights of the Galaxy** (457M GP) welcoming new members whether light or dark side! We're a consistently active guild, always striving to improve. Want to reach for higher scores in ROTE and featured raids but pick your own path to get there? Come have fun with us! "Light side, dark side: they don't mean the same to me as they do to you. I don't see in absolutes." - Jolee Bindu We offer: * 1.46 Droid Brains per TW. * All Naboo, 68-79m+ * All ROTE for 23-24*, 18 Reva ready, and many special mission wins for extra GET2. * Active Discord, we coordinate guild activities, share news, discussion the game, and help each other with events. * Do TW and ROTE attacks on your schedule. * Set your own goals. As long as you're improving over time it will help the guild. * We communicate in English plus guild timing and members are primarily North America based, but all are welcome. Requirements are simple: * **Daily activity** is our only hard requirement. Including all guild activities: Raid, TW, & TB. (Vacations/breaks are fine, just warn us!) * **5m+ GP and 1+ GL** * **Show us you'll contribute somehow.** There's a list of suggestions below, but we just want to know you'll develop your roster and increase your contributions over time! Here are ways you can show you'll contribute. You don't need all of them, pick a couple that work for you! 1+ GL fleet (Executor, Profundity, Leviathan), high placement in fleet arena, GAC rank showing you're active, strong legendary characters (JKLS, GAS, Malak), working on guild relevant teams (like R7 Inquisitors, Cal Kestis, or Nightsisters), TW omicrons like Geos or GG Droids, willing to upgrade to R6-7 and consistently deploy non-meta units for ROTE operations. DM me for more info or to apply!InterstellarX1Place SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Adventurer12Views0likes0CommentsQuestion
Are underage accounts not allowed to message people? I've discussed this in another board and they suggested this as the reason why I cannot compose messages, but I thought A. This would be a more appropriate place to put this question B. It would be good to have some affirmation on the matterSolved15Views0likes1CommentCX-2 Omicron being 20 instead of 10
The team is aware of CX-2 ability "You Chose the Wrong Side" requires 20 ability materials instead of 10. This will be fixed in an upcoming release and anyone who happened to apply the Omicron will be refunded the extra 10 materials.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team6KViews4likes28Comments
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Discuss Star Wars: Galaxy of Heroes! Share guides, learn about events, find guild members, and get technical help.Latest Activity: 2 hours ago