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Player name bracketed display in TW while in a Battle!
With a guild who loves Territory War, we love how the player's name appears in brackets while in a combat. Recently, for couple of months, the brackets have almost exclusively been empty. We see this: [] We would love and appreciate this feature to be brought back, Thank you for such a wonderful game!44Views0likes3Commentsi've got A VERY RAD FEELING about this....
Hey! *A Very Rad Feeling* We have a star guild and we are open to a few players joining our awesome train. We take and have newer players, veterans, lotsa GLs, and a host of moderate players who are learning and growing and smashing! Of course we do great in the Raids & the TBs. We call ourselves casual *and* we keep winning most TWs! What we are looking for: People who have a focused roster and enjoy the game. If ya have a smart roster and want a great place to play and focus farm who ya like and have a great time… We are positive only, and communicative, and modestly cool haha. A VERY RAD FEELING Connect!: Leader’s Ally Code: 297-934-784 Leader’s Discord: Batu Rem#91712Views0likes0CommentsTempered IDS
Recruiting Active and Eligible Members. Please Join. Currently we are FILLING IN THE BLANKS So welcome all active members. It is an opportunity for you. Some sort of Lottery Winning. Inquire through discord for Clarifications. https://discord.gg/DPQFFXTBn6 We are OPEN TO JOIN for now.17Views0likes2CommentsNightbrothers 476 mil, 30 ROTE, 70 mil Naboo
Greetings from the Nightbrothers Guildhall! We are an active guild focused on progressing and having fun, not a lot of strict rules, basically just participate. Lots of old folks/parents but plenty of whipper-snappers too. Details: Name: Nightbrothers 476 mil GP https://swgoh.gg/g/2104/nightbrothers/ Your's truly: NavjuJocum ally code: 924-556-344; discord NavjuJocum#5461 guild reset 9:30 EDT (East Coast N America) 30 stars in ROTE, 18 reva shards, 40 unlocked JKCs, expect to get to Zeffo within a month Currently getting 67.5 mil box Naboo raid, working towards 78.5. About 60% win rate in TW, very organized, we assign specific players and squads to most territories, we take it kinda seriously, but don't mandate any TW omicrons or squads, we work with what you have, we require that players be generally active: get 600-ish most days, participate in TB/TW, discord required Min 7 mil gp, but will take lower if have a very focused roster Swgoh guild with a drinking problem, or drinking guild with a swgoh problem? You decide. Ping me on discord or in game if you are interested!ookie37Place SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer6Views0likes0CommentsInner Guild Battlegrounds
Yo! A couple of seasons ago I had the pleasure of being in the same GAC bracket as one of my fellow guild mates. It was a blast and something we all got behind on the guild discord. I also maintain that without that SLKR datacron he had I'd have won! Lol I think there should be a guild GAC style battleground in the off season. No rewards or anything needed, just a chance for some light fun between guild mates. Mechanics are already built in the game so wouldn't take too much work. CG_Meathead102Views4likes3CommentsAdding a new form of practice for the game
I was discussing with my guild members and people on Reddit as to why we don’t have a friendly battle situation with our guild members we discussed it would be beneficial to have to see different counters towards certain squads and to see where we need to improve with certain squads and on top of that of course the bragging rights to see who’s the best of the best in the guild regarding PVP I really think the community would love some type of mode like this Can we make it happen Capital games please24Views1like1CommentKit Reveal: Big Punishing One
UNIT NAME: Punishing One ALIGNMENT: Dark Side CATEGORIES: Dark Side, Attacker, Bounty Hunter, Scoundrel ------ Key Attributes: Out of turn attacks make Punishing One deadlier, faster Steals Stealth from enemies that try to avoid combat Can inflict Deathmark on a target Inspiration: The Punishing One is Dengar’s ship, first seen in the Expanded Universe The ship has no holding cells for prisoners, meaning that Dengar would bring violent ends to his bounty targets for easier transport. We represented this with his Wanted: Dead’s ability to inflict Deathmark on his targets. Strategy Tips: Utilize the appropriate allies to set up maximum damage potential Look for the pertinent Bounty Hunter debuffs to get more instances of damage Being deployed with all Bounty Hunter allies provides several passive benefits Ships have reinforcement priority orders, but when those are tied (like Xanadu and IG-2000) it will go by order placed FAQ: How do I unlock Punishing One? You can unlock Punishing One starting on Thursday 10/17 What is different about a ship marquee event? You will need to be Level 60 and own a Capital ship is required Does the TIE Defender count as an Imperial TIE Fighter for the Unique? Yes Q/A Link ------ ABILITIES: BASIC: Quad Laser Cannon Final Text: Deal Physical damage to target enemy. Deal an additional instance of damage for each of the following: Target enemy is Breached Target enemy is Marked Target enemy is Target Locked SPECIAL 1: Disruptive Combo (CD=3) Final Text: Deal Physical damage to all enemies and dispel all buffs on them. Target other Bounty Hunter ally gains Potency Up for 1 turn and is called to assist. Ally Bounty Hunter Tanks Taunt for 1 turn and Light Side enemies lose 50 Speed for 1 turn, which can't be evaded or resisted. SPECIAL 2: Wanted: Dead (CD=9) Final Text: Deal Physical damage to target enemy and inflict the target enemy with Deathmark which can't be copied, dispelled, or resisted for 2 turns. Inflict Breach on all enemies for 1 turn, which can't be resisted. Punishing One recovers 100% Health. This ability can't be evaded and starts on cooldown. UNIQUE 1: JumpMaster 5000 Final Text: At the start of battle or when reinforced, Punishing One gains 3 Speed per Bounty Hunter ally and 6 Speed per Light Side enemy (including Capital ships). Whenever Punishing One is called to assist by a Bounty Hunter ally, if the enemy had Buff Immunity or Marked, Stun them for 1 turn, which can't be resisted. Whenever an enemy attacks out of turn, reduce the cooldown of Wanted: Dead by 1 (tripled if the enemy is Light Side). Whenever an enemy attacks Punishing One out of turn, it recovers 10% Health and Protection. At the start of battle, if Punishing One is deployed and all allies are Bounty Hunters (excluding the Capital Ship): Enemy Imperial TIE Fighter ships lose 200% Critical Chance and Evasion for the rest of the encounter The ally Empire Capital Ship gains 5 Speed Ally Bounty Hunter Attackers gain 100% bonus Protection for 1 turn Punishing One dispels all debuffs on itself and ignores Taunt on its first turn At the start of the enemy Capital Ship's turn, all enemies lose 100% Critical Damage until the end of the turn. Whenever an enemy gains Stealth, dispel it, inflict Breach on themselves for 1 turn, which can't be resisted, and Punishing One Stealths for 1 turn. While Punishing One is active, Breached enemies have -25% Health and Protection recovery. Enemies with Deathmark can't recover Health and Protection, and whenever an enemy with Deathmark is defeated, ally Bounty Hunters gain 100% Defense for 1 turn and recover 100% Protection. Reinforcement- Skip Tracer Final Text: Enter Battle: Punishing One gains Defense Penetration Up for 2 turns. Target enemy is inflicted with Buff Immunity for 1 turn, which can't be evaded or resisted.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team24KViews5likes38CommentsNew Toon Release Cadence is brutal
Not sure where everyone else stands on this. But to me this schedule of releases is way to compact and is not sustainable. I have spent way too much money on this game to just out right give up, but this is pushing me to the brink. My crystal stash cant keep up and im refusing to use my CC anymore as this is down right crazy! The fact that we are chasing a New GL at the same time as a Tier V toon with 4 marquee releases in back to back to back to back release cycles followed by the ship likely needed for the Ahsoka GL run is just insane. I get that CG needs to make money, however this is bordering on abusing its player baseDrak1194Place SWGOH General DiscussionSWGOH General DiscussionSeasoned Newcomer238Views7likes2Commentsgood job on the Moff DC nerf
big sign that shows how incompetent CG studio is on testing their own game before releasing a 100% WAI product to the masses. MAJOR applause... well done.. hell Konami does a hell of a better and smarter job than us.. will give you props tho for waiting halfway of the previous datacron cycle to nerf. I like the fact of having a ban list in game but its just not possible.. that said test so we dont overinvest on crap youre just going to trash anyways. MG went from being equivalent to sidious cron to CUP status. its practically Biggs cron 2.0. F u286Views3likes4CommentsIncomplete Mod Recommendations for Marrok
Hey everyone, I've noticed that the in-game mod recommendations for Marrok are incomplete, showing only 4 mods instead of the full 6. While most of us mod our characters manually, when you look at player setups on swgoh.gg, you can see that a lot of players in the Aurodium, Chromium, Bronzium, and Carbonite leagues have only equipped 4 mods, likely following the in-game suggestions. It would be great if this could be updated to show the correct 6 mods, helping those who rely on the in-game recommendations.115Views0likes3Comments450m GP, 31 stars Rote, 130m crate Raid, TW Killers
https://swgoh.gg/g/85EXGEsqSDGftjf2aXa4bQ/ All this achieved with only 44 players __**𝐃𝐎𝐖𝐍 𝐔𝐍𝐃𝐄𝐑 𝐃𝐀𝐑𝐊𝐒𝐈𝐃𝐄**__ • 90% WIN RATE IN TERRITORY WAR. Ranked in the top 130 world wide We're a 460m GP Australian based guild, that accepts players from anywhere. We are looking for recruis that's Kyber or close to it in GAC. We have excellent records in TW and TB and ask that all of our members do their best in these game modes. TW is mandatory but our system is very easy to follow. We don't have forced farms and we don't micromanage your battles. You're in Kyber so we expect you know what you're doing! • Tickets: 600 min/day • TB: RotE 31⭐️, 25 Reva Shards achieved with only 44 players. Easily 32 stars or more with your help. • Raids: Running Battle for Naboo with the 130m prize box again with only 44 players • Discord REQUIRED Please feel free to join our Discord if you are interested or have any further questions. https://discord.gg/GpuuaD4WxC24Views0likes0CommentsBan, and why I am disappointed and sad about how support treated me.
First things first, it's may be a year since I'm trying to get in touch with anyone who I could talk to, EA support once redirected me to some CGLucifersdaddy or something, he didn't responded, then I tried to contact anyone from CG team and now I realized that EA forum looks different (maybe updated, I don't know) but I can't find any messages. I wanted to know why my account got banned long time ago, even that I don't remember playing on it that much, and we all can agree that support didn't helped me at all, such a pity. If I'm not wrong my Ally Code was 924-631-225, now what I would like it's just any response from devs, literally anything, it would be nice to play again but at least I want to finally know why am I banned, and I'm disappointed and sad when I look at my old screenshots from game, because no one from support cared to help423Views0likes7CommentsWrong rewards in conquest
I reached more than 530 keyes in conquest. However, when claiming the rewards, I noticed I was being given rewards for 525 keyes, therefore getting lower stuff than expected. I don't know how this happened, in the last week I sometimes got error code 9.0 when trying to claim the partial milestones, but didn't get it in the end, when I reached the golden crate at 530 keyes.SolvedondinacPlace SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer80Views0likes2CommentsProving grounds tie interceptor with gungans issue
The inquisitors remove stacks off the shield generator at a confusing rate... So far I seen it remove anywhere from 1-7 stacks with a single hit.... Its random... And confusing... And I'm using jar jar so I get a turn every 2 turns... The shield generator shouldn't be destroyed before my second turn....12Views0likes0Comments
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