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CUP bundle rewarded to wrong player
I gifted a member of my guild the CUP LSB, after I’ve already purchased it for myself. Guild mate did not receive it and obviously I refuse to spend another £5. This morning I receive this in the inbox, they’ve tried to gift my gift, to myself. FIX YOUR GAME CG!!!!!TYLERRS6Place SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer2Views0likes0CommentsVibrosword Purge Trooper Character Kit Concept
Unit Name: Vibrosword Purge Trooper Affiliation: Dark Side Tags: Attacker, Empire, Imperial Trooper, Inquisitorius, Purger Abilities: BASIC: Breakup Deal physical damage to target enemy and inflict 1 stack of Damage over Time effect for 2 turns. If Vibrosword Purge Trooper has Damage over Time effect, he additionally stuns the target enemy for 1 turn. SPECIAL 1: Blind Strike (CD=3) Deal physical damage to target enemy twice and inflict Breach and Stagger for 2 turns. Then deals physical damage to a random enemy and inflicts 2 stacks of Damage Over Time to them for 2 turns. Target enemy loses 10% of their maximum health for the rest of the battle (stacks, max 50%). If the target enemy is a Jedi or Light Side Unaligned Force User, the cooldown of Frenzied Strikes is reduced by 1. SPECIAL 2: Frenzied Strikes (CD=6) Deals true damage to the target enemy equal to 15% of its original Max Health. Then deals physical damage to the target enemy and inflict Offence Down for 2 turns and Fear for 1 turn. Allied Purgers gain Offence Up for 2 turns. If this ability takes an enemy below 20% original enemy's Health, instantly defeat them. This ability starts on cooldown. UNIQUE: Don’t Let It End Yet! (Zeta) The Vibrosword Purge Trooper gains +25 Speed. The Vibrosword Purge Trooper's attacks cannot be evaded. When the Vibrosword Purge Trooper deals damage out of turn, he gains +5% Offence for the rest of the battle (stacking). When the Vibrosword Purge Trooper deals a critical hit on his turn, he takes 2% of the target's maximum Health for the rest of the battle (stacking). When the Vibrosword Purge Trooper is revives, he gains +30% Potency and Offence for the rest of the battle (stacking). When the Vibrosword Purge Trooper is critically hit by an enemy with a Damage over Time effect, he gains Frenzy for 2 turns. When an enemy with a Damage over Time effect dies, the cooldown of the Frenzied Strikes ability is refresh.25Views0likes4CommentsPurge Sharpshooter Character Kit Concept
Unit Name: Purge Sharpshooter Affiliation: Dark Side Tags: Attacker, Empire, Imperial Trooper, Inquisitorius, Purger Abilities: BASIC: DC-15A Blaster rifle Deals physical damage to target enemy and inflict Damage Over Time effect for 2 turns. Then applies certain effects based on the number of Damage Over Time stacks on the target: 2 stacks or less: Inflicts an additional 2 stacks of Damage Over Time effect for 2 turns. 4 stacks or more: Daze the target enemy for 2 turns. 6 stacks or more: Removes all Damage Over Time stacks from the target, deals physical damage again, dealing 20% more damage for each Damage Over Time stack removed. Then stuns the target for 1 turn. The additional attack can't be evaded. SPECIAL 1: Aim (CD=3) Dispel all debuffs from all allied Purgers and grants them Critical Damage Up for 2 turns. Inflicts Vulnerable and Expose on all enemies for 2 turns. Target enemy loses 50% Max Defense for 2 turns (stackable). Refreshes all enemies' Damage Over Time effects for 3 turns. SPECIAL 2: Accurate headshot (CD=7) (Zeta) Deals true damage to target enemy. This damage increases by 15% for each debuff on the target. Then stuns the target enemy for 3 turns. This effect can't be evaded or resisted. This attack has additional effects depending on the number of debuffs on the target enemy: 10+ debuffs: Purge Sharpshooter refreshes the ability cooldowns of all other allied Purgers. 15+ debuffs: Calls all allied Hunters to assist, dealing 25% less damage. 20+ debuffs: Inflict Protection Disruption on all enemies for 2 turns. 30+ debuffs: Instantly defeats the target enemy. 40+ debuffs: This ability's cooldown is reset. UNIQUE: Fury and Calm Purge Sharpshooter gains +30% Critical Damage and Critical Chance. Whenever Purge Sharpshooter lands a critical hit, he inflicts 3 stacks of Damage Over Time effect on the target enemy for 2 turns. Purge Sharpshooter's attacks can't be evaded if the allied leader has below than 100% Health. Purge Sharpshooter deals triple damage to enemies with the lowest Health. When Hunter Sniper revives, all allied Purgers are recover 100% Health and 30% Protection.8Views0likes0CommentsKit Reveal: CC-1119 "Appo"
UNIT NAME: CC-1119 "Appo" ALIGNMENT: Dark Side CATEGORIES: Attacker, Clone Trooper, Empire ------ Key Attributes: Designed to create strong synergy with other Dark Side Clone Troopers under Galactic Legend Lord Vader Dark Side Clone Troopers and Lord Vader will gain Dramatic Entrance at the start of the encounter, providing opening damage before Vader ramps up Has the ability to dispel all Buffs from all enemies as well as instantly trigger Damage Over Time stacks Appo fully heals at the start of battle, meaning this squad is extremely tricky to whittle down in GAC and TW Inspiration: Appo has been with Anakin since the early days of the Clone Wars, advancing through the ranks to eventually lead the 501st Legion. He played a key role in assisting Lord Vader during the attack on the Jedi Temple, and that event, called Operation: Knightfall, inspired much of this kit. Lord Vader marching into the temple with his Clone Troopers alongside him is one of the most impactful moments from Revenge of the Sith. This inspired us to put Appo into the Knightfall-style Phase II Clone Trooper armor worn by all the Clones in that scene and summon a Knightfall Trooper wearing the same armor. This cinematic moment is also why Appo and company get Dramatic Entrance under Lord Vader. Each of the ability names refer to aspects of Order 66: Imperial March- Fallen Anakin’s march into the Jedi Temple; Knightfall- the code name for the operation of exterminating the Jedi in the temple that evening; No Witnesses- Appo and company’s attempt to stop Bail Organa from escaping; Vader’s Fist- the nickname of the 501st under Darth Vader’s command. Strategy Tips: Order 66 is an important debuff, combining Buff Immunity and the inability to be Revived. Time your use of Special 2 accordingly Special 1 can Stealth an ally Dark Side Clone Trooper which is an important mechanic in Disguised Clone Trooper’s kit Summon in a Knightfall Trooper at the start of battle, and the effect Operation Knightfall acts as sort of an Endless Ranks, giving you three Knightfall Troopers over the course of a battle Coruscant Commander makes Lord Vader extremely hard to counter if you are bringing anything less than a Galactic Legend, as you need to defeat Lord Vader before Appo can be defeated FAQ: How do I acquire CC-1119 "Appo"? Marquee event starting on April 8th, 11am Pacific Is Appo required for Jedi Master Mace Windu? Yes, at relic 5 Does Appo have a bespoke datacron? Yes, awarded in the 7* tier of his marquee event Lord Vader’s Ultimate gets bonus charge if a debuffed allied Unaligned Force User receives damage. If the four Dark Side Clone Troopers are meant to replace the current Lord Vader lineup, how fast can he get to his Ultimate? We will be updating Lord Vader’s kit to include Dark Side Clone Troopers also accelerating Lord Vader’s Ultimate charge the same way UFUs do. Why do I want to collect Appo and the other Dark Side Clones? If you own, or are looking to own, Lord Vader, Appo and the other Dark Side Clones are designed to work with him as a full squad. This frees up the other high value characters currently used with Lord Vader to be used in other squads. If you don’t own Lord Vader, Grand Moff Tarkin can be used as Leader for these clones, and will be receiving a Touch Up at a future point during the Era to support this. Dark Side Clones (under Tarkin) will be a usable squad in the upcoming Raid. The Knightfall Era Battle will run twice every other week while we release Dark Side Clones, and then once every other week for a short while after that. This will be a challenging series of Encounters with great rewards to test the mettle of your Dark Side Clones. All the Dark Side Clones (and Jedi Vanguards) will be required to play the Legendary event that unlocks Jedi Master Mace Windu at the end of the Era, who will be key in the upcoming raid. Why doesn’t Appo have the 501st Tag? In order to work alongside other 501st Clone Troopers, Appo’s abilities would have to be rebalanced to a point where it no longer made him work as well with Lord Vader. Sometimes flavor is the victim of game balance. While we considered an “Order 66” or “Knightfall” tag for these clones, the blanket catch-all of “Dark Side Clone Trooper” accomplished the synergies that we were looking for. ABILITIES: Basic - Imperial March Final Text: Deal Physical damage to target enemy and grant Defense Penetration Up for 2 turns to the strongest ally that didn't already have it. During Appo's turn, call all other Attacker allies with Defense Penetration Up to assist. SPECIAL 1: Knightfall (Cooldown 4) Final Text: Dispel all buffs on all enemies. Deal Physical damage to target enemy and Stun them for 1 turn, then call a random Dark Side Clone Trooper Support ally to assist. The ally that assists Stealths at the end of Appo's turn of 1 turn. Appo and Knightfall Trooper gain Critical Damage Up for 2 turns. SPECIAL 2: No Witnesses (Cooldown 4) (Zeta) Final Text: Deal Physical damage and trigger all stacks of Damage Over Time on all enemies. Knightfall Trooper assists and gains Advantage for 2 turns. If Lord Vader is in allied the Leader slot and the target enemy has 8 or more stacks of Damage Over Time, inflict Order 66 on the target enemy for 2 turns, which can't be copied, dispelled, evaded, or resisted. Order 66: Immune to buffs and can't be revived if defeated. UNIQUE 1: Vader's Fist (Zeta, Omicron) Final Text: Dark Side Clone Trooper allies gain 5 Speed for each enemy (excluding summons) at the start of battle, doubled for each Jedi and Light Side Unaligned Force User enemy, and if all allies are Empire, summon a Knightfall Trooper into the ally slot. While an allied Knightfall Trooper is active, Appo has +50% Offense. Whenever an enemy is defeated, reduce the cooldown of No Witnesses by 1. At the start of his turn, Appo dispels Foresight on all enemies. Enemies who had Foresight dispelled this way are Exposed for 2 turns. At the start of encounter, If the ally in the Leader slot is Lord Vader and all other allies are Dark Side Clone Troopers, and there no enemy Galactic Legends: Appo gains Coruscant Commander until the first time he is defeated, until the end of battle If the ally in the Leader slot is Lord Vader and all other allies are Dark Side Clone Troopers: At the start of battle, Appo recovers 100% Health and Protection At the start of encounter, allied Lord Vader and Dark Side Clone Troopers gain Dramatic Entrance for 2 turns, which can't be dispelled Appo gains 3 stacks of Operation Knightfall, which can't be dispelled or prevented While in Territory Battles: At the start of battle, Appo gains 50% Max Health, Max Protection, and Tenacity. At the start of encounter, inflict Order 66 on all enemies for 2 turns, which can't be copied, dispelled, evaded, or resisted. Whenever Appo scores a critical hit, he gains 25% Offense (stacking) for the rest of the encounter. Whenever Knightfall Trooper is defeated, inflict Deathmark on the strongest enemy for 1 turn. At the start of his turn, if an enemy is Disarmed, inflict 2 stacks of Damage Over Time on all enemies for 1 turn. While Appo has Dramatic Entrance, whenever he deals damage to target enemy, they are Stunned for 1 turn, which can't be evaded or resisted. Coruscant Commander: This character can't be defeated if there is an active allied Lord Vader Operation Knightfall: When Knightfall Trooper is defeated, remove 1 stack of Operation Knightfall from Appo and summon a Knightfall Trooper Design Note: Dramatic Entrance: +25% Offense; deal bonus True damage equal to 10% of the target's Max Health, which can't be evaded; gain 20% Turn Meter and Dramatic Entrance for 2 turns if this unit defeats an enemy ----- Knightfall Trooper (Summoned Unit) Final Text: [Basic] Imperial March: Deal Physical damage to target enemy and grant Defense Penetration Up to the strongest ally that didn't already have it for 2 turns. During Knightfall Trooper's turn, call all other Attacker allies with Defense Penetration Up to assist. [Special] Defender of the Empire: Call a random Dark Side Clone Trooper Support ally to assist and they Stealth for 1 turn, then deal Physical damage to target enemy. Appo and Knightfall Trooper gain Advantage for 1 turn. [Unique] Battalion Brothers: Whenever Knightfall Trooper uses an ability, he gains 20% Offense (stacking), doubled if he scores a critical hit. While in Territory Battles and the Omicron upgrade to Appo's Vaders Fist Unique ability is applied: Appo gains an additional 3 stacks of Operation Knightfall, which can't be dispelled or prevented. This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team21KViews9likes32CommentsAccount not linking - "error try again" message
Hi, I have been playing for some time so the game history is quite substantial. My issue is that my game on my android address is not linking to EA through the SWGOH app on my device. My account is linked through google play and just wont link. Any ideas?15Views1like2CommentsGalactic legend ship idea??
Luke Skywalker desperately needs a ship. He blew up the Death Star in that x wing in the very first movie. He’s the original pilot hero. He deserves to have a top ship in the game maybe make a GL power ship starting with his? It’s an easy money maker for swgoh because you can easily make it require farm boy Luke as the pilot and they love making us gear up meaningless characters so it makes sense. Either way he deserves a ship44Views0likes2CommentsEra of Revenge of the Sith
Hello Holotable Heroes, Welcome to the Era of Revenge of the Sith! Revenge of the Sith is celebrating its 20th anniversary and starting on April 8th, you’ll begin your journey in the first Episode of the Era going after Dark Side Clones CC-1119 "Appo" and CX-2! Revenge of the Sith Era Units: Episode 1 - CC-1119 "Appo" Episode 1 - CX-2 Episode 2 - ??? Dark Side Clone Trooper Episode 2 - ??? Dark Side Clone Trooper Episode 3 - ??? Jedi Vanguard Episode 3 - ??? Jedi Vanguard NOTE: The 4 new Dark Side Clone Troopers are designed to thrive together under Lord Vader’s leadership. All of these characters will be required at the end of the Era to unlock the Jedi Vanguard leader… Lord Vader Raid (Final Name TBD): Relive the harrowing events of Order 66 where Lord Vader, alongside his elite division known as ‘Vader’s Fist’, stormed the Jedi Temple. Players must race against time to attempt to rescue as many Jedi as possible from the onslaught. While we don’t have additional information to provide at this time, the new Raid will be open to these units: New Bad Batch Squad Era of Revenge of the Sith Characters As well as **Transmission lost** NOTE: While Lord Vader is the ideal leader for the Dark Side Clone Troopers, he himself will not be an allowed unit in this raid. Grand Moff Tarkin will be receiving a rework in an upcoming release to bring him back into relevance! He will lead the Dark Side Clones in the raid as well as in general for players who don’t yet own Lord Vader. More information to come as we get closer to release. Era Battle 1: Knightfall Execute Order 66! Enter the Jedi Temple with your Dark Side Clone Troopers and take on ANY Jedi who stand in your way. Era Battle 2: Crimes Against the Republic Use the Jedi Vanguards from the Era of Revenge of the Sith and arrest Darth Sidious…or try to… What is an Era Battle? Era Battles are similar to Assault Battles but for a limited time, playable during and shortly after the associated Era and requiring Era obtained Units. Will Era Battles replace Assault Battles? Era Battles will live alongside Assault Battles. Episode Shipment Information: # Item Episode Currency Cost 1 Focused Datacron - Boba Fett, Scion of Jango 10,000 2 Focused Datacron - Doctor Aphra 10,000 3 Focused Datacron - Hera Syndulla 10,000 4 Focused Datacron - Zaalbar 10,000 5 Ability Material Omicron 3200 6 Ability Material Omicron 3200 7 Ability Material Omicron 1600 8 Ability Material MK III 7500 9 Ability Material MK III 4500 10 Ability Material MK III 3000 11 Ability Material Omega 1800 12 Ability Material Omega 1200 13 Mk 7 Kyrotech Shock Prod Prototype Salvage 1750 14 Mk 9 Kyrotech Battle Computer Prototype Salvage 1750 15 Blue Wildcard Mod (Slot 1) 75 16 Blue Wildcard Mod (Slot 2) 75 17 Purple Wildcard Mod (Slot 3) 200 18 Purple Wildcard Mod (Slot 4) 200 19 Gold Wildcard Mod (Slot 5) 400 20 Gold Wildcard Mod (Slot 6) 400 21 Injector Cell Salvage 1200 22 Injector Handle Salvage 1200 23 Injector Head Salvage 1200 24 Asajj Ventress 2500 25 Tech 2500 26 Death Trooper 2500 27 CT-7567 "Rex" 2500 28 Tarfful 2500 29 Arc Trooper 2500 30 Cere Junda 2500 31 Jedi Knight Anakin 1500 32 CC-2224 "Cody" 1500 33 MK 1 Amplifier 2500 34 MK 1 Capacitor 2500 35 MK 2 Pulse Modulator 5000 36 Mk 2 Circuit Breaker Module 3500 37 Mk 2 Thermal Exchange Unit 3500 38 Mk 2 Variable Resistor 4000 39 Mk 2 Micro Processor 4000 40 Micro Attenuators 4000 41 Micro Attenuators 4000 42 Carbonite Circuit Board 1500 43 Bronzium Wiring 3500 44 Chromium Transistor 4000 45 Aurodium Heatsink 5000 46 Electrium Conductor 6000 47 Mk 12 ArmaTek Fusion Furnace Prototype Salvage 1000 48 Mk 12 ArmaTek Stun Gun Prototype Salvage 1000 49 Mk 12 ArmaTek Thermal Detonator Prototype Salvage 1000 50 Mk 12 ArmaTek Holo Lens Prototype Salvage 1000 51 Mk 12 ArmaTek Key Pad Prototype Salvage 1000 52 Mk 12 ArmaTek Data Pad Prototype Salvage 1000 53 Mk 12 Czerka Stun Cuffs Prototype Salvage 800 54 Mk 12 Czerka Hypo Syringe Prototype Salvage 800 55 Mk 12 Czerka Sensor Array Prototype Salvage 800 56 Mk 12 Czerka Implant Prototype Salvage 800 57 Mk 12 Czerka Security Scanner Prototype Salvage 800 58 Mk 12 Czerka Shield Generator Prototype Salvage 800 59 Mk 12 ArmaTek Multi-tool Prototype Salvage 800 60 Mk 12 ArmaTek Armor Plating Prototype Salvage 800 61 Mk 12 ArmaTek Bayonet Prototype Salvage 800 62 Mk 12 ArmaTek Tactical Data Prototype Salvage 800 63 Mk 12 ArmaTek Visor Prototype Salvage 800 64 Mk 12 ArmaTek Wrist Band Prototype Salvage 800 65 Mk 12 ArmaTek Cybernetics Prototype Salvage 800 66 Mk 12 ArmaTek Medpac Prototype Salvage 800 67 Mk 8 Nubian Security Scanner Salvage 800 68 Mk 7 Nubian Design Tech Salvage 800 69 Mk 7 Chiewab Hypo Syringe Salvage 800 70 Mk 8 Nubian Design Tech Salvage 800 71 Mk 7 CEC Fusion Furnace Salvage 800 72 Mk 6 Carbanti Sensor Array Salvage 800 73 Mk 7 Merr-Sonn Thermal Detonator Salvage 800 74 Mk 6 Athakam Medpac Salvage 800 75 Mk 4 Carbanti Sensor Array Prototype Salvage 300 76 Mk 5 A/KT Stun Gun Prototype Salvage 300 77 Mk 3 Carbanti Sensor Array Salvage 300 78 Mk 3 Czerka Stun Cuffs Salvage 300 79 Mk 4 Zaltin Bacta Gel Salvage 300 80 Mk 5 Arakyd Droid Caller Salvage 300 81 Mk 8 Biotech Implant Component 300 82 Mk 6 Arakyd Droid Caller Salvage 300 83 Mk 4 A/KT Stun Gun Salvage 300 84 Mk 7 Merr-Sonn Shield Generator Salvage 300 85 MK 8 Neuro-Saav Electrobinoculars Salvage 300 86 Mk 9 Neuro-Saav Electrobinoculars Salvage 300 87 Mk 7 BioTech Implant Prototype Salvage 300 88 Mk 3 Zaltin Bacta Gel Salvage 300 89 Mk 6 CEC Fusion Furnace Salvage 300 90 Mk 6 Chiewab Hypo Syringe Salvage 300 91 Mk 6 Merr-Sonn Thermal Detonator Salvage 300 92 MK 6 Nubian Design Tech Salvage 300 93 Mk 9 Biotech Implant Salvage 300 94 Mk 1 Athakam Medpac Salvage 200 95 Mk 4 CEC Fusion Furnace Prototype Salvage 200 96 Mk 6 BioTech Implant Prototype Salvage 200 97 Mk 8 BlasTech Weapon Mod Prototype Salvage 200 98 Mk 5 Chiewab Hypo Syringe Prototype Salvage 200 99 Mk 10 BlasTech Weapon Mod Component 200 100 Mk 3 Chedak Comlink Prototype Salvage 200 101 Mk 2 Zaltin Bacta Gel Prototype Salvage 200 102 Mk 4 Arakyd Droid Caller Salvage 200 103 Mk 5 Merr-Sonn Thermal Detonator Prototype Salvage 200 104 Mk 5 Athakam Medpac Component 200 105 Mk 9 Fabritech Data Pad Component 200 Episode Track Information: NOTE: CX-2 will have an Episode pass quest for their 20 Shards Milestone Episode Points Free Track Reward Episode Pass Reward 1 1,000 Episode Currency 2,500 Appo (Marquee) 20 2 3,000 MK 2 Pulse Modulator 40 Episode Currency 5,000 3 6,000 GC Gear Salvage Blue A 12 Gyrda Keypad 1 4 10,000 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Ability Material Zeta 1 5 15,000 Injector Cell Salvage 20 Aeromagnifier 1 6 20,000 Episode Currency 2,500 Episode Currency 5,000 7 25,000 MK 1 Amplifier 48 Ability Material Omicron 1 8 30,000 GC Gear Salvage Blue B 8 Zinbiddle Card 1 9 35,000 Injector Head Salvage 10 Impulse Detector 1 10 40,000 Mk 2 Variable Resistor 60 Droid Brain 1 11 45,000 Episode Currency 3,000 Episode Currency 6,000 12 50,000 MK 1 Capacitor 80 Ability Material Zeta 1 13 55,000 Ability Material Omicron 1 Zinbiddle Card 2 14 60,000 Mk 2 Circuit Breaker Module 80 Aeromagnifier 2 15 65,000 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Impulse Detector 1 16 70,000 Episode Currency 3,000 Episode Currency 6,000 17 75,000 GC Gear Salvage Purple A 8 Gyrda Keypad 1 18 80,000 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Zinbiddle Card 3 19 85,000 Mk 2 Thermal Exchange Unit 128 Ability Material Zeta 2 20 90,000 GC Gear Salvage Yellow A 4 Player Title 1 21 95,000 Episode Currency 3,500 Episode Currency 7,000 22 100,000 Mk 2 Micro Processor 24 Impulse Detector 2 23 105,000 Ability Material Omicron 1 Mk 7 Kyrotech Power Converter 1 24 110,000 Injector Handle Salvage 20 Ability Material Omicron 1 25 115,000 GC Gear Salvage Purple B 8 Zinbiddle Card 4 26 120,000 Episode Currency 3,500 Episode Currency 7,000 27 125,000 MK 2 Pulse Modulator 40 Gyrda Keypad 1 28 130,000 GC Gear Salvage Blue A 12 Aeromagnifier 3 29 135,000 Injector Head Salvage 10 Impulse Detector 2 30 140,000 GC Gear Salvage Yellow B 4 Zinbiddle Card 5 31 145,000 Episode Currency 4,000 Episode Currency 8,000 32 150,000 GC Gear Salvage Blue B 8 Ability Material Omicron 1 33 155,000 Ability Material Omicron 1 Gyrda Keypad 1 34 160,000 Mk 2 Variable Resistor 60 Droid Brain 1 35 165,000 Mk 9 Kyrotech Battle Computer Prototype Salvage 6 Mk 7 Kyrotech Shock Prod 1 36 170,000 Episode Currency 4,000 Episode Currency 8,000 37 175,000 GC Gear Salvage Purple A 8 Impulse Detector 4 38 180,000 Mk 2 Circuit Breaker Module 80 Ability Material Zeta 2 39 185,000 Mk 7 Kyrotech Shock Prod Prototype Salvage 6 Droid Brain 1 40 190,000 GC Gear Salvage Yellow A 4 Ability Material Omicron 2 41 195,000 Episode Currency 4,500 Episode Currency 9,000 42 200,000 Mk 2 Micro Processor 24 Aeromagnifier 4 43 205,000 Ability Material Omicron 1 Gyrda Keypad 1 44 210,000 Mk 12 ArmaTek Multi-tool Prototype Salvage 5 Droid Brain 1 45 215,000 GC Gear Salvage Purple B 8 Ability Material Zeta 4 46 220,000 Episode Currency 4,500 Episode Currency 9,000 47 225,000 MK 1 Capacitor 80 Mk 9 Kyrotech Battle Computer 1 48 230,000 GC Gear Salvage Yellow B 4 Ability Material Omicron 3 49 235,000 Mk 2 Thermal Exchange Unit 128 Droid Brain 1 50 240,000 Episode Currency 6,000 Episode Currency 12,000CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team54KViews12likes81CommentsCUP BUNDLE
Tried to purchase on the app. Clicked tap for purchase and then said time out. If you were successful you will see later. Then said you can't purchase again and disappeared. Went to online store and clicked purchase three times and said error. So far I haven't seen the contents of the package or a purchase...reboot and all...nothing . Doesn't SWGOH want my 5 dollars?63Views0likes3CommentsCoruscant Underworld Police (Lightspeed Bundle)
Hello, tried to buy this pack and when I tried to go to the payment method it said "you've already bought this item" or something similar and now I can't buy itrcarabelliPlace SWGOH Technical IssuesSWGOH Technical IssuesRising Newcomer40Views0likes1CommentGalactic Legend Abeloth, Bringer Of Chaos(character idea)
The cosmic horror of Mortis who enslaves her allies to fuel her own power while unleashing the full power of the dark side against her enemies. Unit Name: Abeloth, Bringer Of Chaos Relic Amplifier: Force Nexus Affiliations/Tags: Dark Side Support Leader Galactic Legend Attacks and Abilities Ultimate: Cruel Disposition(requires 100% charge) Instantly defeat the strongest ally, gain their current mastery and disperse it equally to all other allies present; then deal true damage to target enemy. If at any point this ability defeats a character that had Font Of Power or Pool Of Knowledge,she gains those abilities. Once she has both abilities, she loses Trapped In The Maw debuff and gains the new buff Unbound for the rest of battle. Unbound: Abeloths attacks always critical hit and inflict Healing Immunity, speed down, and damage over time. Basic: Gouging Tentacles Deal physical damage to target enemy with 30% chance to increase their cooldowns by 1. If successful, inflict ability block for 1 turn and gain 2% Ultimate Charge. Special: Disfigured Carnage Attack all enemies twice doing special damage, then health steal from the weakest enemy equal to 15% of their max health. If any debuffs were applied, Abeloth gains 2% Ultimate Charge. Leader: Mother Of Mortis All allies have +25% mastery, tenacity and accuracy, they lose all of their protection and gain that much max health. Whenever an ally inflicts a debuff on an enemy, Abeloth gains 2% Ultimate Charge. At the start of the encounter, grant the strongest dark side ally Font Of Power for the rest of the battle, then grant the strongest light side character(be it ally or enemy,excludes Galactic Legends) Pool Of Knowledge for the rest of the battle. If there are no light side characters present at the start of battle, she grants this ability to herself. The first time any characters are defeated with these abilities, Abeloth grants them to herself. Font Of Power: dispell own debuffs at the beginning of each turn, +50 offense, +50 speed, can only recover health via health-steal. Pool Of Knowledge: gain foresight at the beginning of each turn, +50 defense, +50 tenacity, turn meter is filled by 10% whenever any character attacks out of turn. Unique: Comic Horror Abeloths attacks can't be evaded, whenever an enemy assists or attacks out of turn to attack Abeloth, they are inflicted with Doubt and Fear for 1 turn. Unique: Scourge Of The Offspring At the start of the encounter, inflict Trapped In The Maw on all allies and all enemies for the rest of the battle. This ability cannot be dispelled or copied. Trapped In The Maw:-15% critical chance, -20% evasion, if Abeloth is in the ally slot and not the leader slot: enemies do 30% less damage when using special abilities. Unique: Galactic Legend This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.254Views0likes0Comments- 38Views0likes2Comments
Purge Trooper Character Kit Concept
Unit Name: Purge Trooper Affiliation: Dark Side Tags: Tank, Empire, Imperial Trooper, Inquisitorius, Purger Abilities: BASIC: Furious barrage Deal physical damage to target enemy twice and Expose him for 2 turns. If target enemy has Damage Over Time effect, this attack deals double damage. Otherwise, inflict 2 stacks of Damage over Time effects for 2 turns. SPECIAL 1: You are getting on my nerves! (CD=3) Dispel all buffs on all enemies. Purge Trooper gain Critical Hit Immunity, Foresight and Taunt for 2 turns. Purger allies gain 40% Turn Meter and Potency Up for 2 turns. Target enemy lose all Turn Meter and gain Doubt for 2 turns. SPECIAL 2: Overwhelming hit (CD=2) Deal special damage to target enemy and inflict 3 stacks of Damage over Time for 2 turns. Then call a random ally to assist, dealing 60% more damage. UNIQUE: Only you and me! (Zeta) The Purge Trooper gains +30% Max Health and Protection. Purge Trooper's attacks can't be evaded if he is below 100% Health. When the Purge Trooper deals a critical hit, he increase the target enemy's cooldowns by 1. When an allied leader is critically hit, the Purge Trooper Taunts for 2 turns. When the Purge Trooper revives, he gain +30% Max Health and Protection for the rest of the battle (stacking).17Views0likes0CommentsNEED ADVICE: Best 5th for JML besides JKCK?
Currently, my JML team includes JKL, JRK, Hoda, and OB. Those five are all the relic Jedi I have, and OB is soon to be pulled away by GL Leia. I'm far from JKCK, so who should I relic to take his place for now? My main options: GMY: Churning through turns would help JML get to ult faster. Battle Meditation could be good. I don't have any other GR/Jedi home for him. (g12.5 now) Jolee: Revives would be a really great safety net. Tankier than GMY. But doesn't give TM to JKL. After JKCK, he could someday retire to an OR team with Zaalbar Omi. (g12 now) Bastila: Probably doesn't add much, but legendary battle mediation and ability block on demand could be nice. (g12.5 now) Kyle: Needs to be r5 eventually for SK, so this is efficient. But it would tear apart my MM team. (g12 now) My Shaak is g8 and I don't want to spend 400 kyros. My Barriss is g12 but seems a little meh. Or should I use MM, PLeia, or CHS instead of OB with GL Leia? I'm f2p, so gear and relics are pretty precious. Thoughts?94Views0likes5CommentsPurge Trooper Commander: Kit Concept
We need an in game purge trooper squad, so I've made my own. His animations would be his attacks from Fallen Order, with Crippling Shot being his unblockable attack and Shock Grenade being...well, his shock grenade. Calculating Imperial Support, who works best with a Purge Trooper squad and quickly gains stacking damage. Unit Name - Purge Trooper Commander Tags - Dark Side, Attacker, Leader, Empire, Inquisitorius, Purge Trooper Mastery - Accuracy, Defense Penetration, and Health Steal Imperial Aim (Basic) (Final text, Omega) Deal Special damage to target enemy. If the target already had Purge, inflict a stack of Purge until the end of the encounter, which can’t be resisted by Jedi enemies. This attack deals 10% more damage for each active Purge Trooper ally. Shock Grenade (Special 1, cooldown 3) (Final text, Omega) Dispel all buffs on target enemy and all Jedi enemies. If the target was a Jedi, inflict 1 stack of Purge on all enemies until the end of the encounter. Then, deal Physical damage to all enemies. Inflict Shock and Speed Down on them for 2 turns, and also inflict Stun for 1 turn and Daze for 2 turns on target enemy. These debuffs can’t be evaded or resisted by Jedi. This ability can’t be countered. Crippling Shot (Special 2, cooldown 4) (Final text, Zeta) Deal Special damage to target enemy and consume up to 5 stacks of Purge. Deal damage again and inflict a Damage Over Time effect for each stack of Purge consumed. This ability gains cumulative effects based on the number of stacks of Purge on the target enemy: 1+ Stack: Inflict Ability Block for 2 turns 3+ Stacks: Inflict Shock for 2 turns 5+ Stacks: Inflict Deathmark for 1 turn, which can’t be dispelled, evaded or resisted For The Empire (Leader) (Final text, Omega) Inquisitorius allies gain +5% Defense, Health Steal and Tenacity for each ally at the start of battle (excluding summons). This bonus is doubled for Purge Trooper allies, and tripled if all allies are Purge Troopers and all enemies are Jedi, Rebels or Unaligned Force Users. If Stormtrooper Commander is an ally at the start of battle, and all other allies are Purge Troopers, Stormtrooper Commander counts as a Purge Trooper. I Don’t Need Them (Unique) (Final text, Zeta) Purge Trooper gains a bonus turn whenever another Inquisitorius ally is defeated. If that ally was a Purge Trooper, Purge Trooper Commander also gains +20% Offense (stacking) and inflicts a stack of Purge on all enemies until the end of the encounter. Purge Trooper Commander assists whenever another Purge Trooper ally attacks a Jedi, Rebel or Unaligned Force User enemy during their turn, dealing 70% less damage (limit once per turn). Whenever Purge Trooper Commander attacks outside of his turn, he gains 3% turn meter for each active Purge Trooper ally. After using any ability, Purge Trooper Commander deals true damage to all Purged enemies equal to 4% of their Max Health. This true damage can’t be countered. Recommended Mods: Offense + Potency Land the Commander’s crippling debuffs frequently with Offense and Potency. Triangle (Holo-Array) Primary: Offense Cross (Multiplexer) Primary: Potency Circle (Data-Bus) Primary: Protection Arrow (Receiver) Primary: Speed Secondaries: Speed, Offense, Potency, and Protection131Views2likes7Comments11/12 Jabba ultimate currency
Hi! I just completed my Jabba journey guide, but when I went to unlock his ultimate, it showed 11/12 ultimate currency earned. When I go back to the journey guide, it shows as completed and I can’t spend more dark side currency to get another ultimate token. Attached are screenshots of the issue as well as my ally code. Any help is appreciated, thank you very much :)SpenzzzzPlace SWGOH Bug ReportsSWGOH Bug ReportsNew Spectator6Views0likes0CommentsGL Ahsoka Tano missing buttons
Twice in the last two days, while using a GL Ahsoka Spectre team in Territory Battles, the ability buttons disappeared and never came back. The characters stood there doing their idle movement, and turning on Auto battle did nothing. I waited for 5 minutes and nothing happened, and I had to forfeit and get zero waves.BgRdMFPlace SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Traveler6Views0likes1Comment
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