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Just wanted to say that is you add anything from Acolyte I will be deleting my account of over 7+ years. I’m already fed up with the Kryotech wall of hate for your customers. The only reason haven’t walked away is that I have 7+ years invested in the game. Even though the constant new characters and every toon needing billions of Kryos makes me want to quit every day. There is already enough trash and customer hate from you in the game. Players should be rewarded for playing and not punished.m6wknqbvo4yfPlace SWGOH General DiscussionSWGOH General DiscussionSeasoned Newcomer793Views7likes28CommentsRecruitment: Looking for 2 new members in our Guild!
The New Greek Republic (~150M) Looking for 2 new members! We are an Active Greek Guild(European Time zone). Who we are: 150M Guild 48 / 50 Members Semi-Competitive TW Friendly What we offer: 75.00% Win rate in Territory Wars (21 - 7) 5/9 Light/Dark Side Geonosis Rewards 18.000-20.000+ Raid Tickets Daily [Heroic] The Sith Triumvirate Raid every 5-6 days 24/7 Greek- English Communication in Discord/SWGOH Chat for suggestions, discussions and guidance Trying out Krayt Raid(1 month) Who we're looking for: Active Member(Enjoying game, Want to grow, Daily Activity) 2.000.000 Galactic Power Event Participation(Getting Removed after not participating in +3 Events) Achieve at least 300 Raid Tickets Daily Discord Optional Krayt Raid Characters Guild discord and how to join:Guild's Discord (Say hello and share your .gg profile in the recruiting channel. If you meet the requirements, you are more than welcome to join :handshake:) Guild Leader: Ekul Groundrunner Ally code: 696-977-583 Guild Recruiter: DarthMamogas (DMs welcome); Ally code: 148-438-9893Views0likes0CommentsChanging EA Account email breaks connection to game, leaving no way to log in
Hello, I recently changed the associated email with my EA Account, which seems to have broken the connection between my in-game account and my EA Account. Trying to log in via the PC client or even webstore results in errors. I broke the connected to my Google Play account so I could access an old account on my phone while continuing to access my current account via the PC client, which I have been doing for several months with no issues until recently. I have tried contacting in game and EA support, but support has just repeated that I should "log out and back in again" until it gets fixed. Is there an actual solution to this problem, or is my account inaccessible now? I have screenshots of the player ID, the ally code, and proof of purchases for several purchases I made while the account was linked to Google Play. Thanks45Views0likes2CommentsWhat is your primary source of Gyrda Pads?
I was just wondering how people primarily obtain Gyrda pads. I am not thrilled to spend Crystals on them at the moment, but salvaging G12+ gear isn't easy to swallow either just yet. We don't get enough Raid3 really to make a dent either between Zinbiddles & Electriums. So I'm wondering which route most people take.58Views0likes4CommentsGame preventing sound from other apps
When using SWGOH app it is preventing sound from anything else on my iPhone. If i am playing music or trying to stream a video it will stop the other app from playing. It is only the SWGOH app that does this. I have been through the settings and cannot find anything that would cause this, it started about 1 month ago with an update, seemingly coinciding with the audio bug affecting the raid. I've tried with having in game sound and music enabled and disabled. Immediately upon minimizing or closing the SWGOH app music or sound resumes.169Views2likes13CommentsKit Reveal - Shin Hati
UNIT NAME: Shin Hati ALIGNMENT: Dark Side CATEGORIES: Attacker, Mercenary, Unaligned Force User ------ Key Attributes: A lightsaber combatant who ignores Taunt to attack her enemies. Introduces the new Soldier of Fortune effect for the Mercenary faction. This is a stacking blue status effect that does nothing on its own, but on reaching a threshold, abilities will have various effects added. Inspiration: We loved everything about Shin Hati when she showed up in Ahsoka. A practiced lightsaber user who has a bevy of tricks, using the Force and otherwise. What’s not to love? We’ve been eyeballing a Mercenary tag for a while now. With Baylan and company coming on the scene we took it as an opportunity to add the tag, and the Soldier of Fortune mechanic as a whole. We loved the moment where she escapes her battle with Sabine Wren with a well timed smoke bomb, so that ended up as her ability Clean Escape. Strategy Tips: Maintain her Critical Chance and avoid Shin Hati getting critically hit so as to gain more stacks of Soldier of Fortune. Attack Stunned enemies with a higher number of stacks of Soldier of Fortune on Shin Hati. Her granted ability Clean Escape helps all Mercenary allies gain additional effects and inflicts debuffs on enemies based on her Soldier of Fortune stacks. FAQ: How do I acquire Shin Hati? Shin Hati’s Marquee event begins September 19th in-game. How does the new Mercenary faction tag affect previous characters? See our forum post introducing Mercenaries for a step by step guide on how the mechanics work with both new and older characters. Will Shin Hati be required to get Baylan Skoll? Yes, at Relic 7 Will Shin Hati be required to unlock GL Ahsoka? No. In Shin Hati’s Omicron it says “Target Light Side enemy's cooldowns are increased to their max value,” what does that mean? Light Side enemies will have their cooldown set to the maximum limit as prescribed in their kit (eg, BB-8’s Illuminated Destiny would be set to 70). From the Shin Hati Designer: CG_Vib’X: Shin Hati, and her master Baylan Skoll, are self-sufficient mercenaries we first see in the Ahsoka show. Their seamless coordination and prowess in every mission is reflected in Shin Hati's design kit. Alongside them is Marrok, whose support amplifies Shin Hati's effectiveness. Shin Hati’s character is defined by her grace in combat and her lightsaber skills combined with the use of the Force. These attributes are central to her design as an Agility attacker in our game. Her kit reflects the careful consideration of her quick wittedness, capturing her ability to escape from perilous situations with ease. We hope that you find your adventures with her to be as exhilarating as the journey we see her take on-screen SHIN HATI QUESTION SUBMISSION LINK ABILITIES: BASIC: Fierce Foray Final Text: Deal Physical damage to target enemy and inflict Critical Chance Down for 1 turn. If Shin Hati has 10 or more stacks of Soldier of Fortune, she inflicts Critical Chance Down on all enemies for 1 turn instead. During Shin Hati's turn, call target other Mercenary ally to assist. If the target enemy was Stunned, deal 10% more damage per stack of Soldier of Fortune on Shin Hati (max 100%). SPECIAL 1: I've Eyes On Them (Cooldown 4. Unlocks Tier 2) Final Text: Deal Physical damage to all enemies and inflict them with Offense Down and Vulnerable for 2 turns on all enemies. Shin Hati gains 10% Crit Avoidance (stacking, max 50%) for the rest of the encounter whenever each of these debuffs are resisted. All Mercenary allies gain 30% Protection Up for 2 turns. If Shin Hati has 10 or more stacks of Soldier of Fortune, she gains 25% Turn Meter and increase the cooldowns of all enemies by 1. SPECIAL 2: We'll Take It From Here(Cooldown 3. Unlocks Tier 4) Final Text: Deal Physical damage to target enemy and Stun them for 1 turn. Shin Hati gains Critical Damage Up and Riposte for 2 turns. If Shin Hati has 15 or more stacks of Soldier of Fortune, attack again, always scoring a critical hit if able and decreases the cooldown of Clean Escape by 1. If target enemy is inflicted with Purge, Shin Hati inflicts Buff Immunity on them for 2 turns and deals 10% bonus damage for each stack of Purge they have (stacking, max 60%). UNIQUE 1: You Have No Power(Zeta, Omicron. Unlocks Tier 6) Final Text: At the start of each encounter, Shin Hati gains 25% Accuracy and 50% Offense until the end of the encounter, and she ignores Taunt effects during her turn. Whenever Shin Hati is critically hit, she gains Retribution for 2 turns and 150 Speed for 1 turn. The first time Shin Hati gains 10 or more stacks of Soldier of Fortune, she gains the granted ability Clean Escape for the rest of the battle; if Soldier of Fortune stacks are below 10, Clean Escape ability can't be used. While in Territory Wars and all allies are Mercenary or non-Galactic Legend Unaligned Force User: At the start of encounter, Shin Hati gains 75% Accuracy and 30 Speed, all allies gain 50% Max Health and Max Protection until the first time Shin Hati is defeated, and all Light side enemies are immune to cooldown reduction for 2 turns or until the first time Shin Hati is defeated. While enemies are inflicted with Purge they have -50% Critical Damage and -30 Speed. Whenever enemies attack 3 times out of turn, Shin Hati gains 1 stack of Soldier of Fortune. Whenever Shin Hati gains Riposte and has 15 or more stacks of Soldier of Fortune the cooldown of Clean Escape is decreased by 3. Whenever a Light Side enemy gains Damage Immunity, they are inflicted with Fear for 1 turn, which can't be resisted and Shin Hati gains a bonus turn. Additionally, Clean Escape has these effects based on number of Shin Hati's stacks of Soldier of Fortune: 20+ stacks: All Mercenary allies are revived 35+ stacks: Shin Hati increases cooldowns of Light Side target enemy to their max value UNIQUE 2: Soldier of Fortune - Shin Hati Final Text: At the start of battle, Shin Hati gains 1 stack of Soldier of Fortune per Relic Amplifier level she has until the end of battle. Whenever Shin Hati scores a critical hit or attacks out of turn, she gains 1 stack of Soldier of Fortune. Whenever Shin Hati is critically hit, she loses 1 stack of Soldier of Fortune. At the start of each Mercenary ally's turn, they gain 5% Critical Chance and Critical Damage (stacking) for each stack of Soldier of Fortune they have until the start of their next turn. Granted Ability 1: Clean Escape (Cooldown 8) Final Text: Clean Escape : Effects are based on the number of Shin Hati's stacks of Soldier of Fortune: 10+ stacks: She dispels all her debuffs and gains 30% Max Health until the end of the encounter. All non-Tank allies Stealth for 2 turns. 20+ stacks: She dispels buffs on the target enemy. Shin Hati gains Critical Hit Immunity and Health Steal Up for 2 turns and inflicts Defense Down on all enemies for 2 turns. 35+ stacks: All Mercenary allies gain Foresight and Offense Up for 2 turns. Shin Hati removes 100% Turn Meter, and Dazes all enemies for 2 turns, which can't be resisted.CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team14KViews11likes0Commentsguild (RotE TB 22 stars, Naboo raid 26M or 3rd crate) looking for 2 new members
Looking for 2 new members at minimum 2M GP. Please contact me (MorroAndJasp, in-game message through ally code 694-845-957, or comment here). We are a casual guild. No requirements on characters/teams you must have. guild name: Canadian Loyalist Alliance (but members are actually from over the world, not just Canada) 372M GP swgoh.gg/g/nqLbWCdXTW-EzyXzaXbcGQ/ We have a discord server to discuss strategies (RotE TB, events). But having a discord account is not required. discord.com/invite/byGPjEjRvb RotE TB 22 stars Naboo raid around 26M17Views0likes1CommentLeviathan question
Hey y'all! So, I've got a guildmate who has an interesting issue that I just recently ran into myself. Someone is our fleet shards has been putting Phantom 2 with their Leviathan. Now Leviathan kit specifies that Sith ships will stun the enemy, but Phantom 2 comes out and still stuns our ships. Also, shouldn't this affect the Mark VI Interceptor? Because it still gets the instakill. Just wondering if anyone knows what this is. Thanks!46Views0likes1CommentFTP Looking for a Guild
New player looking for a Guild that's regularly doing Sith/Kenobi/Solo raids as the MK1 tokens I can swap for currency which is a big bottle neck for me currently. I'm active daily and on discord. It's a fully free to play account that's 3 month old so not much in terms of teams. Current GP is 535,726. Looking at getting Jabba as my first GL.25Views0likes2CommentsNew 1.16 GP player looking for a guild that is doing raids every 2 days
Hi, I’m a newish/ returning play that is looking for a guild that is doing raids every 2 days, I get my 600 tickets everyday and participate where I can. Thanks in advance for your time reading this post! Feel free to post your discords or ally codes in the reply! May the Force be with you!MASTER_STETTLERPlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer44Views0likes1CommentCountering GL Rey w/Attacker cron?
I'm wondering if anyone has suggestions as to how to counter a GL Rey/Ben Solo/etc team that has the level 6 Attacker datacron with the text: "Whenever an Attacker critically hits they attack again....Whenever Attacker attacks out of turn they deal bonus True damage..." I have consistently beaten Rey 3v3 or 5v5 with either an UFU, SLKR, Palp, or sometimes Darth Bane team. But, man, in this latest 3v3, I've faced a Rey trio 3 times all of which had the same lvl 6 and just cannot win. I am assuming it could be from the extra attacks that Rey and Ben are granted from this level 6 'cron. I've been able to kill off the third teammate (whether that was JTR, Cal, Holdo) and whittle down Rey & Ben to yellow before the match ends. Then, even with only a weakened Rey & Ben remaining, they destroyed any full team that I used to clean-up. And these full teams are the UFU, Palp, SLKR, Bane teams that would have over an 80% win rate. I understand Rey & Ben would have preloaded tm, but even a full team is getting crushed. Any suggestions as to how to withstand the bonus attacks of a Rey team? Should I take my JMK team off defense and put them on offense? I have run out of theory crafting ideas. 8*( Thank you! You are all rockstars on these forums!42Views0likes1CommentPC Version: Client out of Sync
During this TW I already had 3 "Client out of Sync" error with a forced restart. One I can forgive but 3 is way too much. My internet connection is stable and even if there were a short disruption it should not cause that error. Dear CG what is causing that error, how can it be avoided or is that a potential software issue?45Views1like4CommentsCrimson Noon - Totally Casual, Dude
Hey, chums. I started a guild called "Crimson Noon" for, like, super casual people who just want a guild for the raids and such, but may not be an everyday player. Or even an every week player. But I need members. I can't solo these territory wars, and don't even have an enough guild tokens yet for the cheapest raids. So, SOS. Save Our Slack. --"Kelyn Langolier"47Views0likes2CommentsScourge 300mil+ RoTE/Naboo
Guild: Scourge, https://swgoh.gg/g/0949jeR7RyS1CCm5lFfUVg/ Recruiter: Me, Kraphe. My discord is Riplow91, Ally code 223 935 824 Raids: Naboo about to hit third chest TB/TW: RoTE doing well. TW near undefeated for months. Required: Attempt at raid tickets, participation in TW and Raids weekly. 3 strikes system if not helping out. Cool about talking it out if life happens. Min 5mil GP and a GL or 2. Will work with you, mostly want activity and community while forward progressing. Just cleaning up and trying to keep activity and numbers up, some people fell out and want to replenish our numbers. Looking for 3-5 more people to keep the momentum going!! We think youll enjoy us and think we’ll get lots of loot together. Not super strict, just enough to make sure we’re progressing together. Would love to hear from you and have you in our motley crew, we’re fun and helpful!! Discord not mandatory but encouraged. Have useful bots in it to assist. https://discord.gg/DsNXn9x7riplow91Place SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer35Views1like3CommentsMissing omicrons…maybe?
Not sure as I didn’t look before end of conquest, but does red box award omicrons? Didn’t get any if so as I knew how many I was on before it finished and that amount hasn’t changed. Could be that it doesn’t award omicrons but wanted to check here and see79Views0likes1CommentStructuring the next raid
There have been a lot of posts about the current raid, mostly harshly critical. I've tried to be helpful and upbeat, encouraging other players. And I don't regret that. Most of the posts have focussed on calling the raid trash which lets out feelings, but doesn't actually help anyone. I want this thread to help. For that reason, I'm not going to focus on Naboo. It's too late for this raid. Even if they wanted to tweak it, by the time they do, it will be more than 1/2 over. Instead, I want to focus on what makes a reasonably good raid, and therefore how CG can improve on past efforts when crafting the next one. I have some basic expectations for raids. If I take toons to the max tier to get the max score, I also want it to be easy. This is a Quality of Life reward for investment in the raid. I like interesting strategies as much as the next person. There was no bigger fan of the original (pre-Omicron) KAM mission than me. But the game simply has too much to do. Restarting raid attempts over and over creates frustration in the player base. While that might be fine for Tier0 where you're deliberately making things hard to encourage investment, any r8 or r9 tier should be an easy max with vanishingly few restarts. Requiring correct modding and strategy to make it work is also fine, but not RNG. Whatever RNG exists at lower tiers should be overwhelmed by your faction bonus when you hit tiers where the minimum eligibility is r8. Omicrons should provide a major quality of life benefit. If raids teams are going to be capable of max scores at r7 plus, then Omicrons can't make a major difference in score. Instead they should make a major difference in whether you can quickly, easily, or even on auto reach that same score. If I had a choice between getting 3.6M with my Queen Amidala team playing manually or 90% of that (3.24M) on auto, I would take the auto every time. The Omicrons should be a short cut to the easy quality of life benefits that I mentioned in p1 should be available (without Omicron) at r8+. Easily maxing the raid at r5, a very attainable relic tier, should be the measure of whether or not your Omicron is tuned appropriately. More raid Omicrons. Some teams will be taken to r9 and thus not need Omis. But if Omicrons are a quality of life mechanic, then they have to be available for more squads. Pick an elite team that you know will easily max the raid at r8 or r9 -- usually that will be a GL squad, but it could also be the equivalent of Naboo's Gungans or QA squad. That one squad gets no Omicrons. The point is to encourage people to slap insane relics on it. All the other squads should get an Omi that makes the team an easy max at r5. No one is going to spend that many mats, of course. The point is that not everyone will have every eligible team fully relic'd. By providing an Omi for every squad, you make sure that if a player has even one mid-relic squad, there is an Omi available for them. Thus you're not withholding these quality of life improvements from players who don't have the new shiny team. Quality of life should be available to all. All the new shinies should be available easily on day 1. Not available if you're a whale, easily available. The one, limited exception should be a Journey Guide character who must have their second event -- not first, but second -- on or before the 28th day of a new raid. This doesn't guarantee that players have enough materials to relic the necessary prerequisites for any particular toon (especially a GL), but the raid is there for players to participate in it. The definition of "easily" should be "average RNG with 15 attempts per day on a hard node will take this toon to 7 stars with 5-7 days to spare." Some toons will be released earlier and thus hit 7 stars much earlier, but EVERY toon should be available with that basic farming regimen. For those toons derived from events, they simply need to have their events finished by then, with prerequisites available on that time frame -- again, with a single exception of a single toon that's in the Journey Guide and whose second event happens with 28days of raid start. Let us have the characters necessary to play the raid. Below g12, gear tiers should matter. A straight g11 squad should do better than a straight g10 squad. Above g12, relic tiers should matter for those squads that are not gaining max score. This rewards players for taking part of a squad up to the next tier before they have all the toons at the same relic so as to qualify jumping up. This can be as simple as giving any toon that has greater than the minimum qualifying relic Damage Immunity for 1 or 2 turns the first time they fall below yellow health. This type of mechanic reduces RNG, reduces restarts, and yet won't make a team suddenly capable of insane scores. Other bonuses for above-minimum toons are also possible, but this strikes me as a particularly elegant one. Characters and resources available should make it possible for guild-wide income to remain steady with the release of a new raid, or, if guild income falls, it returns to what guilds were earning at the end of the last raid within a month of the release of a new raid. In the past income always increased with the release of a new raid because old raids did not go away. Being forced to spend to go nowhere isn't fun. Your players want to make progress. Maybe increases in income are slow to accumulate. After all, raids are now released on a quicker time frame than in the past. But instead of that giant leap in income every couple years, there should be slow gains in income. What I see in my own guild and others is no progress at all: the first half of a raid's lifetime we see one reward box, the second we see a better, but when a new raid drops we are back to the lesser box and we don't have a reasonable chance to improve beyond the best that we did the raid prior. Some of that may be individual guilds and motivation, I can't say. But you have the data to show whether Mk3 token income is down or up and by how much. Please make sure that to the extent average Mk3 income (across the game) falls, it never falls for long, and the general income trend is upward, not flat. Provide a setting to disable moving backgrounds. Other people might have other expectations, and if I agree strongly with them, I might even edit this post to include them. As for comments, please provide actual suggestions and good information about what you want to see in the raid. Liking or hating a raid is not enough (on its own) to provide that sort of feedback. If you just want to hate on one of the raids, there are plenty of other threads where you can do that.134Views5likes0CommentsTank Reduction cron bug
I'm not sure if anyone else has noticed this and if not, what I can do to have CG investigate this. I was in a grand arena battle with my JMK against Jabba. I was using JMK, CAT, and GK. The opposing Jabba had Boushh Leia and Kyrrsantan with omi and the DC was the new level 6 tank damage reduction one. I noticed after a minute that if Kyrrsantan was over 50% TM, he was only taking 1 damage, every time. Long story short, I used an LV team and in a last ditch effort JML after JMK failed. I noticed every time in all 3 battles that without fail, every time Kyrrsantan was over 50% TM, he was only receiving 1 damage. When I submitted an in-game ticket, the help person told me no one else was reporting this, but to post on here about it. So, as the first paragraph asks, if no one else has noticed this, how can I get CG to investigate my battles? I'm a completely sane and rational person, so I know what I saw, I'd just like CG to look into it. Thanks for the read. -NT133Views0likes3Comments
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