Blog Post
I'd like to shoutout CG_Meathead for keeping us updated and engaging with the community. Whatever you're getting paid, CG should pay you more for having the foresight to watch test streams on top of everything else you do.
I dunno what the answer should be for Punishing One. But I do have thoughts about the release quality decline over the last few years.
I'm not talking about things like the ROLO nerf. SWGOH is (mechanically speaking) a pretty complex game. So there are bound to be unintended interactions, and that most likely only increases over time.
I've worked in tech for well over a decade, and it seems improbable to me that this is the fault of the QA team. IMO, it's far more probable that CG or EA leadership has mandated reductions in resource allocation, affecting both time spent testing and the number of people doing it. Firstly, this isn't an isolated incident, it's a pattern that has repeated over and over again with increasing frequency. Secondly, EA is notoriously relentless about minimizing their investment while maximizing their gain. How many botched games have they released? Honestly, it might be easier to count the games that dropped without problems.
I spend money fairly regularly on this game. So, to EA/CG leadership, as a paying customer, I'm asking you to please do better. Invest into your people. Invest more into QA. End of the day, this is a company that makes games, and games should be fun. When poorly vetted content gets released, your player base gets understandably frustrated, the game gets less fun, and it comes off as disingenuous.
- a3ddf5adffef79b231 days agoSeasoned Novice
How on Earth or Geonosis or Coruscant could it NOT be the fault of the QA team? We all know how cheap CG&EA are so I have no problem believing they don’t allocate enough resources for extensive or even adequate testing. I think the continuous train of bugs that’s been rolling for years is evidence of that. However, and this is a pretty big however, even the big desks at game companies understand they lose money when things fail and failures are prevented by testing. I absolutely cannot and will not believe that CG was prevented from doing any testing by policy. Apathy or incompetence? Sure, that I can believe. So they either chose not to test at all or they decided to only test it against the fleet it was designed to counter while completely ignoring the current meta.
- EtcEtc4930 days agoNew Spectator
It's not the fault of the QA team because there isn't a QA team. I don't know how you can draw any other conclusion.
The real question, to the dev team, is "did you guys even unit test??"