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Kit Reveal: Big Punishing One

CG_Meathead's avatar
CG_Meathead
Icon for Capital Games Team rankCapital Games Team
3 months ago

I gave you fair warning, beware beware

UNIT NAME: Punishing One

ALIGNMENT: Dark Side

CATEGORIES: Dark Side, Attacker, Bounty Hunter, Scoundrel

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Key Attributes:

  • Out of turn attacks make Punishing One deadlier, faster
  • Steals Stealth from enemies that try to avoid combat
  • Can inflict Deathmark on a target 

 

Inspiration:

  • The Punishing One is Dengar’s ship, first seen in the Expanded Universe
  • The ship has no holding cells for prisoners, meaning that Dengar would bring violent ends to his bounty targets for easier transport. We represented this with his Wanted: Dead’s ability to inflict Deathmark on his targets.

 

Strategy Tips:

  • Utilize the appropriate allies to set up maximum damage potential
  • Look for the pertinent Bounty Hunter debuffs to get more instances of damage
  • Being deployed with all Bounty Hunter allies provides several passive benefits
  • Ships have reinforcement priority orders, but when those are tied (like Xanadu and IG-2000) it will go by order placed

 

FAQ:

  • How do I unlock Punishing One?
    • You can unlock Punishing One starting on Thursday 10/17
  • What is different about a ship marquee event?
    • You will need to be Level 60 and own a Capital ship is required
  • Does the TIE Defender count as an Imperial TIE Fighter for the Unique?
    • Yes
       

Q/A Link

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ABILITIES:

BASIC:  Quad Laser Cannon

 

Final Text:

Deal Physical damage to target enemy. Deal an additional instance of damage for each of the following:

  • Target enemy is Breached
  • Target enemy is Marked
  • Target enemy is Target Locked

SPECIAL 1:  Disruptive Combo  (CD=3)

 

Final Text: 

Deal Physical damage to all enemies and dispel all buffs on them. Target other Bounty Hunter ally gains Potency Up for 1 turn and is called to assist. Ally Bounty Hunter Tanks Taunt for 1 turn and Light Side enemies lose 50 Speed for 1 turn, which can't be evaded or resisted.

SPECIAL 2: Wanted: Dead (CD=9)

 

Final Text: 

Deal Physical damage to target enemy and inflict the target enemy with Deathmark which can't be copied, dispelled, or resisted for 2 turns. Inflict Breach on all enemies for 1 turn, which can't be resisted. Punishing One recovers 100% Health.

This ability can't be evaded and starts on cooldown.

UNIQUE 1: JumpMaster 5000

Final Text: 

At the start of battle or when reinforced, Punishing One gains 3 Speed per Bounty Hunter ally and 6 Speed per Light Side enemy (including Capital ships). Whenever Punishing One is called to assist by a Bounty Hunter ally, if the enemy had Buff Immunity or Marked, Stun them for 1 turn, which can't be resisted.  Whenever an enemy attacks out of turn, reduce the cooldown of Wanted: Dead by 1 (tripled if the enemy is Light Side). Whenever an enemy attacks Punishing One out of turn, it recovers 10% Health and Protection. At the start of battle, if Punishing One is deployed and all allies are Bounty Hunters (excluding the Capital Ship):

  • Enemy Imperial TIE Fighter ships lose 200% Critical Chance and Evasion for the rest of the encounter
  • The ally Empire Capital Ship gains 5 Speed
  • Ally Bounty Hunter Attackers gain 100% bonus Protection for 1 turn
  • Punishing One dispels all debuffs on itself and ignores Taunt on its first turn

 

At the start of the enemy Capital Ship's turn, all enemies lose 100% Critical Damage until the end of the turn. Whenever an enemy gains Stealth, dispel it, inflict Breach on themselves for 1 turn, which can't be resisted, and Punishing One Stealths for 1 turn.

While Punishing One is active, Breached enemies have -25% Health and Protection recovery. Enemies with Deathmark can't recover Health and Protection, and whenever an enemy with Deathmark is defeated, ally Bounty Hunters gain 100% Defense for 1 turn and recover 100% Protection.

Reinforcement-  Skip Tracer

Final Text:

Enter Battle: Punishing One gains Defense Penetration Up for 2 turns. Target enemy is inflicted with Buff Immunity for 1 turn, which can't be evaded or resisted.

Published 3 months ago
Version 1.0