Update 10 - 02 - 2024
Hi Holotable Heroes, Here are the notes for today’s update —- NEWS Death Trooper (Peridea)'s shards are now farmable from Dark Side 8-A Hard MARROK! Paz Vizsla has been added to the list of Accelerated Characters Great Mothers is now available in Chromium Packs and Shipments FIXES [Raid] All Gungan allies should get Protection Disruption Immunity when Shield Generator is active Players who were stuck on the quest to promote Ahsoka to 2 stars should now have the quest auto complete. Fixed an issue where Great Mothers was missing text in her level 4 text Fixed an issue where Great Mothers would sometimes not gain a bonus turn at the start of multi encountered battles Fixed an issue where moff gideon can infinite loop with his datacron affix Fixed an issue where Ben Solo's Omicron would apply to debuffs on himself Fixed an issue where The quest "Overthrowing Power" didn’t require a full squad of Sith Did minor adjustments to grammar for Shin Hati Rebel Officer Leia Organa's Leader ability grants 30% Turn Meter to all allies whenever they resist a detrimental effect or suffers from a debuff. However, turn meter was also getting rewarded in cases where the debuffs are inflicted from ally side and that was causing infinite Turn Meter gain for the team in certain conditions. We have added a check to see if the debuffs were getting inflicted from enemy side and that will stop granting turn meters to the team when they are inflicted the debuffs from ally side, ultimately stopping the case where Rebel Officer Leia Organa's team getting infinite turn meter Fixed an infinite loop with Eeth Koth's character Datacron affix by whenever a Galactic Republic Jedi ally gains foresight, whenever they didn't already have it, will get TM and Health and Protection recoveryCG_Meathead9 hours agoCapital Games Team9.6KViews4likes24CommentsOctober Calendar 2024
Hello Holotable Heroes, Here is a list of some of the upcoming events for October 2024. The daily login unit for October is Dengar DISCLAIMER: ALL DATES ARE SUBJECT TO CHANGE. Omega Events Rebels and Geonosians Dates: 10/7/2024 Ewoks and Empire Dates: 10/14/2024 Jedi and Tusken Dates: 10/21-2024 Sith and Droids Dates: 10/28/2024 Nightsisters and Jawas Dates: 10/4/2024 Resistance and Clones Dates: 10/11/024 First Order and Scoundrels Dates: 10/18/2024 ____________________________________________________________________________________ Assault Battles Forest Moon Dates: 10/5/2024 Military Might Dates: 10/12/2024 Ground War Dates: 10/19/2024 Places of Power Dates: 10/26/2024 Fanatical Devotion Dates: 10/2/2024 Secrets and Shadows Dates: 10/9/2024 Rebel Round-Up Dates: 10/16/2024 Duel of the Fates Assault Battle Dates: 10/23/2024 ____________________________________________________________________________________ Mythic Events Pieces and Plans Mythic Event Dates: 10/19/2024 ____________________________________________________________________________________ Fleet Mastery Home One Dates: 10/3/2024 Executrix Dates: 10/6/2024 Endurance Dates: 10/13/2024 Raddus X2 Dates: 10/8/2024, 10/22/2024 Finalizer X2 Dates: 10/10/2024, 10/24/2024 Executor Dates: 10/15/2024 Leviathan Dates: 10/20/2024 Profundity Dates: 10/31/024 ____________________________________________________________________________________ Territory Battles Rebel Assault Dates: 09/30/2024 Dates: 10/28/2024 Republic Offensive Dates: 09/30/2024 Dates: 10/28/2024 Imperial Retaliation Dates: 10/14/2024 Separatist Might Dates: 10/14/2024 Rise of the Empire Dates: 09/30/2024 Dates: 10/14/2024 Dates: 10/28/2024 ____________________________________________________________________________________ Territory Wars War 345 Attack Date: 10/8/2024 War 346 Attack Date: 10/12/2024 War 347 Attack Date: 10/22/2024 War 348 Attack Date: 10/26/2024CG_Meathead10 hours agoCapital Games Team8.5KViews2likes11CommentsHotfix and Marrok Delay
Hello Holotable Heroes, Due to the audio issue which is causing some players to crash out of the game, we have decided to postpone the Marrok Marquee Event until Tuesday the 8th. The event will run its normal 7-day course. We are looking to push a hotfix in game, today, at or around 5pm PT We'll let folks know if it takes longer than expected. Thank you.CG_Meathead10 hours agoCapital Games Team8KViews2likes34Comments[UPDATED] Audio Crash
Hello folks, The team is aware of an audio issue that is crashing the game and believes they have a fix that will be pushed later today. Thank you. Update: The Audio issue will get fixed as follows: Android will be getting a push sometime after this update and will hopefully hit 100% users by end of day. iOS users running into the issue will be later in the week as we need to submit a new build for Apple to certifyCG_Meathead13 hours agoCapital Games Team3.5KViews1like19CommentsKit Reveal: I love Marrok and Roll
UNIT NAME: Marrok ALIGNMENT: Dark Side CATEGORIES: Support, Inquisitorius, Mercenary, Unaligned Force User ------ Key Attributes: Mercenary and Inquisitorius Support character, designed to work with both squads (with a heavy emphasis on Mercenary). The Omicron greatly helps Inquisitors beat the Third Sister shard mission in the Rise of the Empire Territory Battle. They are the Final piece of the kernel for the Baylan Skoll Mercenary squad. Marrok benefits from more stacks of Soldier of Fortune in multiple ways such as his Special inflicting Ability Block, reducing enemy Offense when attacking out of turn, or applying additional stacks of Purge and Expose on all enemies. Inspiration: Marrok, as seen in Ahsoka, was a mysterious and interesting figure who worked with Baylan Skoll and Shin Hati for the Great Mothers to liberate Grand Admiral Thrawn. While the look of the character is based on his appearance on the Ahsoka show, his abilities will also synergize with Inquisitors. We only ever see him fight in the Ahsoka-timeframe so animations and ability names will be inspired from that appearance. We all loved the Marrok’s spinning lightsaber move in the show, so made sure to give the character some love by including it in the kit. Strategy Tips: Marrok is part of Baylan Skill’s Mercenary squad which relies on gaining stacks of Soldier of Fortune. With his unique ability, Marrok enables his mercenary allies to apply Purge on enemies and he himself gains stacks of Soldier of Fortune on return. Since he also interacts with Purge on enemies, he can be a valuable part of an Inquisitorius squad as well. If Marrok consumes max stacks of Purge using Desperate Getaway the cooldown is reset, so prioritizing the right target is vital FAQ: How do I acquire Marrok? Marrok’s Marquee event begins on October 3rd at 11am Pacific in-game. Which characters are required for the Marrok event? Shin Hati will be required to enter into the Marrok event from tier 2 onwards. She can be at any investment for Tiers 1 through 6. Both characters need to be Relic 5 for the final tier. Is Marrok required for GL Ahsoka? Nope Is Marrok required for Baylan Skoll? Yep (Relic 7) How does Marrok fit in the Inquisitorius squad? Marrok’s ability to dispel debuffs on Inquisitorius ally on consuming Purge is a very helpful ability that happens quite frequently. From the Marrok Designer: CG_Guardian: Designing Marrok was very interesting and exciting. From his first appearance in the show, I was very intrigued by him because of his mysterious design. The way he spins his lightsaber, the way he duels with Ahsoka and the way he disappears with green smoke when defeated; all of them were very cool and interesting. One of the fun challenges in designing Marrok was how to make him fit with both Inquisitors and Mercenary squads. We wanted Marrok to have benefits based on Purge as well as the new status effect - Soldier of Fortune. Since his primary team is supposed to be the Mercenaries, we ultimately decided to bring Purge in the Mercenary squad. Although Purge is not directly advantageous to some of the other Mercenary allies, applying Purge on enemies gives Soldier of Fortune stacks to Marrok and that gives out benefits to the squad. Q/A Link: Click me ------ ABILITIES: BASIC: Spinning Slash Final Text: Deal Special damage to the target enemy. If the enemy had a stack of Purge, inflict Tenacity Down for 1 turn. If it's Marrok's turn, all Mercenary allies gain Defense Up for 1 turn, otherwise inflict 3 stacks of Purge on the target enemy. SPECIAL 1: Desperate Getaway (Cooldown 4) Final Text: Deal Special damage to all enemies and deal an additional instance of damage to the target enemy. Expose target enemy for 1 turn. If Marrok has 20 or more stacks of Soldier of Fortune, inflict Ability Block on all enemies with Purge for 1 turn. Consume all stacks of Purge on the target enemy. If 6 stacks were consumed this way, reset this ability's cooldown. For each stack of Purge consumed, grant Advantage to a random Mercenary ally who doesn't have it for 2 turns. UNIQUE 1: Masked Hunter (Zeta, Omicron) Final Text: At the start of battle, Marrok gains 30% Max Health and Max Protection, and 50% Potency. At the start of his turn, Marrok inflicts Defense Down for 1 turn on a random enemy with Purge, which can't be evaded or resisted. Whenever another Mercenary ally uses a Special ability, Marrok will assist. Whenever Marrok scores a critical hit, all Mercenary allies gain 5% Offense (stacking, max 100%) until the end of the encounter. Whenever an enemy resists a debuff from a Mercenary ally, all Mercenary allies gain 10% Turn Meter. Whenever another Mercenary ally uses an ability on their turn, inflict a stack of Purge on the target enemy which can't be resisted. Whenever a Mercenary ally reaches 20% Health for the first time, they gain Damage Immunity for 1 turn. While Marrok has 20 or more stacks of Soldier of Fortune, whenever he attacks out of turn, reduce the Offense of the target enemy by 20% until the end of their next turn. If Marrok has 40 or more stacks of Soldier of Fortune, whenever he attacks out of turn, apply additional 3 stacks of Purge on all enemies and using Desperate Getaway will Expose all enemies for 2 turns. While in Territory Battles: At the start of battle, Marrok gains 2 stacks of Soldier of Fortune for each enemy. If Marrok is present, enemies can't be revived. All Inquisitorious allies are immune to percent based Health damage. While an enemy has Purge, they can't recover Health and Protection, and Inquisitorious allies attacks deal additional True damage. UNIQUE 2: Soldier of Fortune - Marrok Final Text: At the start of battle, Marrok gains 1 stack of Soldier of Fortune per Jedi or Light Side Unaligned Force User enemy. At the start of each Mercenary ally's turn, they gain 2% Defense Penetration for each stack of Soldier of Fortune they have until the end of their turn. Marrok gains a stack of Soldier of Fortune for each stack of Purge inflicted by another Mercenary ally. Marrok loses 3 stacks of Soldier of Fortune whenever he uses Desperate Getaway. Every time a Mercenary ally gains a stack of Soldier of Fortune, they recover 5% Health and Protection. UNIQUE 3: Patience Final Text: At the start of battle, if all allies (minimum 3) are Inquisitorius, this character gains 20% Max Health, Max Protection, and Potency. Dispel debuffs from a random Inquisitorius ally whenever a stack of Purge is consumed or dispelled by any Inquisitorius ally. Whenever an enemy damages this character with an attack while attacking out of turn, that enemy gains a stack of Purge (max 6), which can't be evaded or resisted. Whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter.CG_Meathead19 hours agoCapital Games Team94KViews10likes8Comments(10PM UPDATED) [Urgent] Apple Issue: 10/1/ 2024
Hello Apple Users, If you are getting this or a similar message: There is a current issue between Apple's iOS and our new Update and will not allow you to get into the game. We will be contacting Apple to figure out a resolution. In the meantime, the workaround we have found is uninstalling the game and reinstalling it. 6pm Update: The team is still working with Apple to figure out a resolution 8PM Update: No new information to provide, teams are still working on it. 10PM Update: Both teams will pick this back up in the morning, this will be the last update until then.CG_Meathead19 hours agoCapital Games Team8.4KViews0likes30CommentsCheating and Appeals Process
Hello Holotable Heroes, We have updated our process for you to submit a cheater or to appeal a ban. To submit a potential cheater, please fill out this form: https://forms.gle/SDaJmjYy1is2M8Rn7 To appeal a ban, please fill out this form: https://forms.gle/BdaiA13JqiaZGDPbA Submitting a person as a potential cheater does not mean they will get banned automatically. We will investigate the account and act accordingly. For Privacy reasons no notification will be sent to tell you if any action has been taken. Appealing your ban does not mean you will be unbanned. You will not be informed on any decision we make. Bans issued under the previous cheater investigation system will not be investigated. We understand cheaters ruin the fun of any video game and it’s frustrating to see that happen here. Under the previous system to address cheating in SWGoH, we banned more than 4,000 cheaters and we anticipate actioning on more with your help. We are aware that people will go to extreme lengths to cheat at a Video Game (Sounds weird saying that, but those people do exist). We take fairness seriously and we will not tolerate cheating in SWGoH. With your help we hope to remove bad actors that negatively impact players experiences and deter others who may be tempted to. We look forward to continuing to make SWGOH a place you enjoy. Thank you for your continued support, see you on the Holotable! -SWGOH Dev TeamCG_Meathead4 days agoCapital Games Team6.8KViews14likes11CommentsUpdate - 9/18
Hi Holotable Heroes, Here are the notes for today’s update —- NEWS Shin Hati New Mercenary tags being added to existing characters FIXES Great Mothers no longer occasionally takes the first turn before Han Solo. Ezra Bridger (Exile)’s Exile debuff is no longer dispelled by his Special Ability 1. Ezra Bridger (Exile)’s Health Recovery effect now triggers properly when debuffed. Fixed a visual issue where Captain Enoch’s Omicron was showing for Grand Arena. Minor visual fix on Gungan Phalax’s shield. Minor visual fixes on the Webstore. Fixed some localization issues with text in various parts of the game.CG_Meathead16 days agoCapital Games Team12KViews0likes0CommentsShin Hati - Questions and Answers
Do the abilities from Clean Escape stack? i.e. if you have 35+ stacks, do you get all 3 effects? Yes. (Design note: If we ever wanted a table to not include the previous entries, we would have it labeled “10 to 19” instead of “10+”). Is there any intention for her to be viable on a Cere Junda squad in territory wars? Her ideal squad should be with Baylan, but Cere is an option while you’re working towards him. Is purge going to be something this team will take advantage of or is it just Shin? Could Marrok be an inquisitor giving them a little boost? Marrok will be an Inquisitor and a Mercenary, so Purge is a pretty big part of his kit, and any references Shin has to Purge are to help synergize with him when he is on her squad. Will all of the existing characters listed in the mercenaries forum post be getting the Mercenary tag at the same time that Shin Hati is added to the game? Yes. Will Shin be useful in an Unaligned Force User team? Yes. With her Special 1, when it says "Shin Hati gains 10% Crit Avoidance (stacking, max 50%) for the rest of the encounter whenever each of these debuffs are resisted," is that saying the max stacks she can get is 50% per ability use or 50% total across all uses. 50% total Critical Avoidance for the entirety of the encounter. E.g. if 3 debuffs were resisted on her first use she would gain 30% and if 3 were resisted on her second use she would gain the remaining 20% and be capped for the rest of the encounter. How do you pronounce her name correctly asking for a youtuber. Shin, like part of your leg/shin bone, and Hati like ‘Haa-Tee’. Marquee events usually start on Thursdays. Shin supposedly releases on the 18th, a Wednesday. Will her marquee start on the 18th or the 19th? Her event will start on Thursday the 19th (fixed the original typo!). Is the purge synergy meant to go with a previously released Inquisitor or is it for a future release? It is intended for Marrok. Will the Soldier of Fortune unique for each Mercenary have its own individual effects, or will they be largely similar to Shin’s Each Mercenary released with a Soldier of Fortune Unique will have their own specific SoF-stack-counting buff for allied Mercenaries as well as their own ways of personally gaining and losing Soldier of Fortune stacks. Does she have a god tier datacron like Great Mothers? Her marquee does not have a bespoke datacron, but Baylan’s first run will Do her abilities not have Cooldowns? Looks like they got accidentally left off, but we’ve added them back into the kit reveal post. Thanks! Why the connection to Purge if she cannot inflict it? To synergize with Marrok, who is an Inquisitor. How many times can Shin use "Clean Escape" per battle? Once it is unlocked and she is able to keep 10+ Stacks of Soldier of Fortune, Clean Escape would have an 8 turn cooldown and be treated just like other special abilities (ie can be used repeatedly only limited by the battle itself) Would the cooldown of CAT's Force Leap be set to 8 or 4? 8. Any reason her kit doesn't explicitly mention synergy with Baylon or against Jedi/Rebels? Many times if we have synergies with unreleased units, we’ll add in those synergies when the other unit is released (like Fennec getting a Scion of Jango callout when SoJ was released). Baylan Skoll’s Unique ability calls Shin Hati and Marrok out by name. Additionally, she didn’t really have any conflict with Rebels, or even Jedi for that matter. Being a Mercenary she tends to just stick to the job at hand. It just so happens that the job we saw her do put her into direct conflict with Ahsoka Tano, Sabine Wren, and Ezra Bridger. Fear has a description that says a unit needs attacked in order to have fear dispelled. The TW omi makes it so that when they get damage immunity they get fear. Is the fear going to go away as usual or does damage immunity get in the way? Fear will work as usual.It will expire after 1 turn or after receiving damage whichever triggers first. The clause "whenever enemies attack 3 times out of turn, Shin Hati gain 1 stack of Soldier of Fortune" mean that it count within the enemy turn? Yes. During enemies turn whenever they attack 3 times out of turn Shin Hati will gain 1 stack of Soldier of Fortune. With shin outside of a baylan Skoll team will shin or any other mers hsve another Merc lead aside from Baylans? While there are other Mercenaries that are Leaders, only Baylan will currently have the ability to hand out Soldier of Fortune stacks to other Mercenaries. As we add more Mercenary Leaders, you can expect them to also have this capability. “Clean escape” increases max health, is this stacking? No, just the 30% gain on first use. Subsequent uses will not increase the Max Health. What color deck is she? Black, White, splash Red.CG_Meathead16 days agoCapital Games Team5.2KViews1like0CommentsKit Reveal - Shin Hati
UNIT NAME: Shin Hati ALIGNMENT: Dark Side CATEGORIES: Attacker, Mercenary, Unaligned Force User ------ Key Attributes: A lightsaber combatant who ignores Taunt to attack her enemies. Introduces the new Soldier of Fortune effect for the Mercenary faction. This is a stacking blue status effect that does nothing on its own, but on reaching a threshold, abilities will have various effects added. Inspiration: We loved everything about Shin Hati when she showed up in Ahsoka. A practiced lightsaber user who has a bevy of tricks, using the Force and otherwise. What’s not to love? We’ve been eyeballing a Mercenary tag for a while now. With Baylan and company coming on the scene we took it as an opportunity to add the tag, and the Soldier of Fortune mechanic as a whole. We loved the moment where she escapes her battle with Sabine Wren with a well timed smoke bomb, so that ended up as her ability Clean Escape. Strategy Tips: Maintain her Critical Chance and avoid Shin Hati getting critically hit so as to gain more stacks of Soldier of Fortune. Attack Stunned enemies with a higher number of stacks of Soldier of Fortune on Shin Hati. Her granted ability Clean Escape helps all Mercenary allies gain additional effects and inflicts debuffs on enemies based on her Soldier of Fortune stacks. FAQ: How do I acquire Shin Hati? Shin Hati’s Marquee event begins September 19th in-game. How does the new Mercenary faction tag affect previous characters? See our forum post introducing Mercenaries for a step by step guide on how the mechanics work with both new and older characters. Will Shin Hati be required to get Baylan Skoll? Yes, at Relic 7 Will Shin Hati be required to unlock GL Ahsoka? No. In Shin Hati’s Omicron it says “Target Light Side enemy's cooldowns are increased to their max value,” what does that mean? Light Side enemies will have their cooldown set to the maximum limit as prescribed in their kit (eg, BB-8’s Illuminated Destiny would be set to 70). From the Shin Hati Designer: CG_Vib’X: Shin Hati, and her master Baylan Skoll, are self-sufficient mercenaries we first see in the Ahsoka show. Their seamless coordination and prowess in every mission is reflected in Shin Hati's design kit. Alongside them is Marrok, whose support amplifies Shin Hati's effectiveness. Shin Hati’s character is defined by her grace in combat and her lightsaber skills combined with the use of the Force. These attributes are central to her design as an Agility attacker in our game. Her kit reflects the careful consideration of her quick wittedness, capturing her ability to escape from perilous situations with ease. We hope that you find your adventures with her to be as exhilarating as the journey we see her take on-screen SHIN HATI QUESTION SUBMISSION LINK ABILITIES: BASIC: Fierce Foray Final Text: Deal Physical damage to target enemy and inflict Critical Chance Down for 1 turn. If Shin Hati has 10 or more stacks of Soldier of Fortune, she inflicts Critical Chance Down on all enemies for 1 turn instead. During Shin Hati's turn, call target other Mercenary ally to assist. If the target enemy was Stunned, deal 10% more damage per stack of Soldier of Fortune on Shin Hati (max 100%). SPECIAL 1: I've Eyes On Them (Cooldown 4. Unlocks Tier 2) Final Text: Deal Physical damage to all enemies and inflict them with Offense Down and Vulnerable for 2 turns on all enemies. Shin Hati gains 10% Crit Avoidance (stacking, max 50%) for the rest of the encounter whenever each of these debuffs are resisted. All Mercenary allies gain 30% Protection Up for 2 turns. If Shin Hati has 10 or more stacks of Soldier of Fortune, she gains 25% Turn Meter and increase the cooldowns of all enemies by 1. SPECIAL 2: We'll Take It From Here(Cooldown 3. Unlocks Tier 4) Final Text: Deal Physical damage to target enemy and Stun them for 1 turn. Shin Hati gains Critical Damage Up and Riposte for 2 turns. If Shin Hati has 15 or more stacks of Soldier of Fortune, attack again, always scoring a critical hit if able and decreases the cooldown of Clean Escape by 1. If target enemy is inflicted with Purge, Shin Hati inflicts Buff Immunity on them for 2 turns and deals 10% bonus damage for each stack of Purge they have (stacking, max 60%). UNIQUE 1: You Have No Power(Zeta, Omicron. Unlocks Tier 6) Final Text: At the start of each encounter, Shin Hati gains 25% Accuracy and 50% Offense until the end of the encounter, and she ignores Taunt effects during her turn. Whenever Shin Hati is critically hit, she gains Retribution for 2 turns and 150 Speed for 1 turn. The first time Shin Hati gains 10 or more stacks of Soldier of Fortune, she gains the granted ability Clean Escape for the rest of the battle; if Soldier of Fortune stacks are below 10, Clean Escape ability can't be used. While in Territory Wars and all allies are Mercenary or non-Galactic Legend Unaligned Force User: At the start of encounter, Shin Hati gains 75% Accuracy and 30 Speed, all allies gain 50% Max Health and Max Protection until the first time Shin Hati is defeated, and all Light side enemies are immune to cooldown reduction for 2 turns or until the first time Shin Hati is defeated. While enemies are inflicted with Purge they have -50% Critical Damage and -30 Speed. Whenever enemies attack 3 times out of turn, Shin Hati gains 1 stack of Soldier of Fortune. Whenever Shin Hati gains Riposte and has 15 or more stacks of Soldier of Fortune the cooldown of Clean Escape is decreased by 3. Whenever a Light Side enemy gains Damage Immunity, they are inflicted with Fear for 1 turn, which can't be resisted and Shin Hati gains a bonus turn. Additionally, Clean Escape has these effects based on number of Shin Hati's stacks of Soldier of Fortune: 20+ stacks: All Mercenary allies are revived 35+ stacks: Shin Hati increases cooldowns of Light Side target enemy to their max value UNIQUE 2: Soldier of Fortune - Shin Hati Final Text: At the start of battle, Shin Hati gains 1 stack of Soldier of Fortune per Relic Amplifier level she has until the end of battle. Whenever Shin Hati scores a critical hit or attacks out of turn, she gains 1 stack of Soldier of Fortune. Whenever Shin Hati is critically hit, she loses 1 stack of Soldier of Fortune. At the start of each Mercenary ally's turn, they gain 5% Critical Chance and Critical Damage (stacking) for each stack of Soldier of Fortune they have until the start of their next turn. Granted Ability 1: Clean Escape (Cooldown 8) Final Text: Clean Escape : Effects are based on the number of Shin Hati's stacks of Soldier of Fortune: 10+ stacks: She dispels all her debuffs and gains 30% Max Health until the end of the encounter. All non-Tank allies Stealth for 2 turns. 20+ stacks: She dispels buffs on the target enemy. Shin Hati gains Critical Hit Immunity and Health Steal Up for 2 turns and inflicts Defense Down on all enemies for 2 turns. 35+ stacks: All Mercenary allies gain Foresight and Offense Up for 2 turns. Shin Hati removes 100% Turn Meter, and Dazes all enemies for 2 turns, which can't be resisted.CG_Meathead17 days agoCapital Games Team18KViews14likes0Comments- CG_Meathead21 days agoCapital Games Team8.2KViews7likes0Comments
Update 9/4
Hi Holotable Heroes, Here are the notes for today’s update ----- NEWS Great Mothers (with bespoke Datacron!) Star Wars: Galaxy of Heroes Community Update The Community Milestone Event Rewards are available in the store and free to claim! FIXES Enemy Saw Gerrera’s “Set Explosive Trap” ability no longer defeats characters (as per ability description). Bo-Katan’s “Reinforcements Have Arrived” description has been corrected to state the assist increases happen at level 8, instead of 7. In Territory Wars, with her Omicron, Ahsoka Tano (Fulcrum) can now target units correctly by ignoring Taunt, and can target enemies for which Stealth has expired on them. Admiral Raddus no longer dazes Darth Vader when he uses “Merciless Massacre”. KNOWN ISSUE We're investigating an issue where the audio related to Great Mothers and some other Nightsister characters are missing (abilities and cinematics).CG_Meathead29 days agoCapital Games Team7.2KViews2likes0CommentsInvestigating: Auto Battle Button Issue
The team is currently investigating a solution to the Select Auto Battle button overlapping in the Battle UI. Players can currently workaround the issue by: On Mobile devices Going to Options (gear wheel) > Auto Battle > selecting which customized setting they want to use. On PC The above method. Using the 'Select' option using hotkeys - 'C' for All Abilities, 'V' for Basic Ability only. We hope to have this resolved in an upcoming update.CG_Meathead30 days agoCapital Games Team5.6KViews6likes0CommentsGreat Mothers - Question and Answers
So with this being the second Large Unit in the game, do you see them appearing more frequently as is appropriate for game balance and lore needs? This gives us a way to introduce larger characters if and when the need in the game arises. We decide which characters to add based on a number of factors, and large units give us flexibility for who is possible. Great mother's basic reads "Deal Special damage to target enemy. If the target enemy was Doomed, inflict Tenacity Down for 2 turns and they lose 20% Max Health (stacking) until the end of the encounter, which can't be evaded or resisted." Which does not include the traditional (excludes GLs) qualifier that all similar effects have (asajj omi, gas unique) Is this just a small oversight, or can she alone reduce the max health of GLs? Good catch, oversight. She does not reduce max health of GLs or raid bosses. Are the Omicrons for GAC or TW? Summary of character says GAC but abilities say TW This was an oversight, and we’ve since corrected that particular Strategy Tip in the Kit Reveal post. Thanks for letting us know! Will NS Zombie still revive since it can't be prevented? Yes, Nightsister Zombie will still be able to revive. Do GLs and Raid Bosses Lose 5% defense per turn taken or a one time reduction? The 5% Defense reduction is a one time reduction Does Doomed override teams immune to protection disruption (i.e. gungans)? Yep, Doomed removes your protection permanently. So blessed helps counter CAT but how can we guarantee she attacks the blessed target? I don't see anything forcing a taunt on the unit or morgan before CAT acts. In this specific case, Great Mother’s Unique ability grants Stealth to NS Attackers at the start of each encounter, which triggers Morgan Elsbeth’s Unique ability, which gives her Taunt. So with the two granted abilities, do the great mothers get two bonus turns at the start of an encounter? Yes The leadership says it grants 30 speed without the omicron, but 20 speed with the omicron. Is this stacking (i.e. 50 speed with omicron) or a typo? Yes, this is stacking so Great Mothers will gain 50 Speed in Territory Wars with her Omicron. Will toons with things akin to "immune to skills based on max health" be immune to the health reduction of doom? IE: Will toons like Malak and KRU be effected by Doom? No, only characters that are immune to Max Health reduction (ex. Lord Vader) is immune to Doom’s Max Health reduction. What is the intended team comp for the Great Mothers? Great Mothers / Morgan Elsbeth is the main 2, the last 3 can be Nightsister Acolyte / Nightsister Spirit / Talia / Nightsister Initiate. Death Trooper (Peridea) and Night Trooper can also be options At the start of battle do they get two bonus turns in a row? Yes Can more than one ally be blessed at the same time? Can more than one enemy be Doomed? In Territory Wars, up to 2 allies can be Blessed at a time. But only 1 enemy can be Doomed at a time. Why introduce elite marquee events with the Great Mothers specifically, and what kinds of characters qualify for elite marquee status? This is something that will be rare for us to do and will be determined on a case by case basis. The vast majority of marquees will be as usual. Why introduce elite marquee events with the Great Mothers specifically, and what kinds of characters qualify for elite marquee status? Oooops, we made this Nightsister too strong for a marquee…. Oh nooooooo………. Both FW & GoS are forced abilities. Which one takes priority? It shouldn’t matter which one goes first, but currently Fate Weaving triggers before Gift of Shadows. Will the actual battles in the Marquee event be any different since this is an "Elite Marquee"? Nope Is this meant to be an offensive, defensive or balanced team? This team is quite balanced, you have a lot of offensive pressure with Doomed and damage from the Nightsister Attackers. But at the same time, Morgan protects the team with Taunt, and the less tanky Attackers will almost always have Stealth and Foresight. If we have the great mothers and 3 other units does that still count as an undersized squad? (Since thats technically 6 people) As far as the game is concerned, Great Mothers counts as 1 unit. It doesn't feel like Talia got much love, any reason NS healers didn't get something like -1 to CD's when they drop below 100% hp? PS NS have been my favourite team since MT release so nice to see the appreciation It’s nice to see another fellow NS enjoyer! Talia is actually quite strong with Great Mothers, and even required in certain matchups because her dispel is invaluable against Dark Side Leaders. Was it ever considered to release each Mother separately? We briefly considered it but they are always seen together and work so tightly together so it felt odd to split them up What color would the Great Mothers be in MTG? Black (obviously), White (buffs) and maybe splash something else for flavor. But definitely Black/White base.CG_Meathead30 days agoCapital Games Team4.2KViews2likes0CommentsWork in Progress Sneak Peek: Shin Hati and Marrok
Hi Holotable Heroes, Get a sneak peek at some "Work in Progress" images of Shin Hati and Marrok from our art team! Keep in mind, these designs are still evolving, so details of the final characters may change. We hope you enjoy!CG_Meathead31 days agoCapital Games Team11KViews21likes0CommentsStar Wars: Galaxy of Heroes Community Update
Hi Holotable Heroes, Welcome to a Star Wars: Galaxy of Heroes Community Update! Today we will be giving you insights into the new Mercenary Tag and characters, Baylan Skoll, and a small snippet of Galactic Legend Ahsoka Tano. As a reminder, anything is subject to change. But without further ado, enjoy our first topic, the Mercenary Tag! We look forward to reading and watching your reactions! What is the Mercenary Tag? Mercenary is a new faction that represents the Soldiers of Fortune of the Star Wars universe. Unlike Bounty Hunters who are paid to bring in a specific target, Mercenaries are paid to perform a job, usually one involving or likely involving combat. Things like being a bodyguard or attacking an installation on behalf of a third-party (their employer). Why did we make a Mercenary Tag? There are a lot of characters in Star Wars who are guns-for-hire, and whose loyalty belongs more to credits than any given side in a conflict. This does not mean they are “Neutral” characters, as almost every character in Star Wars has a pull towards Light Side or Dark Side in the grand scheme of things. Isn’t a Mercenary like a Bounty Hunter? A Bounty Hunter can be considered an extremely specialized Mercenary, yes, but not all Mercs are Bounty Hunters. For gameplay purposes, we’re trying to keep Bounty Hunters and Mercenaries separated as much as possible, you’re one or the other unless that version of the character is specifically seen doing both Bounty Hunting and broader Mercenary work (like Krrsantan for instance). Will there be any new characters coming to SWGOH with the Mercenary tag? There are three new characters coming to SWGOH with the Mercenary tag this year. Baylan Skoll will be the Leader, and Shin Hati and Marrok will be Mercenaries designed to work under him. Additionally many (but not all) characters who have been defined as Mercenaries in lore will receive the Mercenary tag, making them synergise with other Mercenaries and especially Baylan Skoll. How do old and new Mercenaries work together? Mercenaries are the only faction that can have the Soldier of Fortune effect. This is a stacking blue status effect that does nothing on its own, but when paired with the new Mercenaries, various effects will be added to the character in question based on the number of stacks of SoF they have. Only a Mercenary Leader can have the ability to give stacks of SoF to all/other Mercenaries on their squad. Initially this is only Baylan Skoll. Baylan, Shin, and Marrok will all have effects that they give to ALL Mercenaries based on the number of SoF stacks they have Baylan, Shin, and Marrok also have ways to gain (and lose) stacks of Soldier of Fortune for themselves in their own kits. (This allows Shin and Marrok to synergize even without Baylan in the squad) Older characters with the Mercenary tag will be able to gain SoF stacks from the method given by the Mercenary Leader (initially only Baylan Skoll) Older characters with the Mercenary tag will benefit from the effects that Baylan, Shin, Marrok, and all future Mercenaries bring to the table in regards to Soldier of Fortune stacks. Example: A squad made up of Baylan Skoll, Shin Hati, Marrok, Han Solo, and Dash Rendar will see Baylan handing out SoF stacks to everyone, including himself. Shin and Marrok will also be adding stacks to themselves, and Han and Dash are reliant on gaining stacks from Baylan Skoll. Example (continued): Baylan will give all Mercenaries with Soldier of Fortune effects a stacking buff we’ll call Buff 1. Shin will give them all a stacking buff we’ll call Buff 2 Marrok will give them all a stacking buff we’ll call Buff 3. Because of this all five members of the squad (including Han and Dash) will have Buff 1, Buff 2, and Buff 3 in varying levels of efficacy because the amount of Soldier of Fortune stacks they have will not be identical to one another (due to different ways each character can gain or lose them). Being able to put Soldier of Fortune stacks on older characters and having them reap benefits from those stacks via the new Mercenary characters will make for an exciting time of squad building as players will experiment to find which of the older Mercenaries can improve the squads the most. Will previously released characters get the Mercenary tag? Baylan Skoll Boba Fett, Scion of Jango Cad Bane Canderous Ordo Cara Dune Dash Rendar Dengar Doc Aphra Embo Fennec Shand Han Solo Hondo Jango Fett Jedi Knight Cal Kestis Krrsantan Kyle Katarn L337 Marrok Mission Vao Qi'ra Sana Starros Shin Hati The Mandalorian (Beskar Armor) Vandor Chewbacca Vet Han Young Han Solo Young Lando Zaalbar Zam Wesell The designers of the upcoming Mercenaries wanted to give a little rundown of their characters, so here we go! Shin Hati Shin Hati and her master Baylan appear to be self-sufficient mercenaries in the Ahsoka show. Their seamless coordination and prowess in every mission is reflected in Shin Hati's design kit. Alongside them is Marrok, whose support amplifies Shin Hati's effectiveness. Shin Hati’s character is defined by her grace in combat, her lightsaber skills combined with the use of the Force. These attributes are central to her design as an agility attacker in the game. Her kit reflects the careful consideration of her quick wittedness, which captures her ability to escape from perilous situations with ease. Players are encouraged to dive into the game and explore the depth of Shin Hati’s skills. May your adventures with her be as exhilarating as her journey! Marrok Marrok is a very interesting character to work with. In the show, he doesn’t speak much but appears alongside Shin Hati. He is a mysterious character about whom we don’t know much, so there is a sense of excitement whenever he is on screen. Marrok also has two crucial encounters with the formidable Ahsoka, showcasing his combat expertise. My intention for Marrok’s kit is to highlight his skills as a fighter and how he supports his allies during critical moments in the story. The mystery he brings to the table is very exciting, and I am looking forward to revealing him to you all Baylan Skoll Baylan has proven to be a big challenge during development, simply because Ray Stevenson brought so much nuance to the character that we wanted to make sure it was included and felt in the kit so that it was right. The way that his fight scenes played out in the Ahsoka show, Baylan felt like more than just a powerful Force user; he put all of his physical stature into his fighting style as well. He is brutal, but calculating and intentional. Even as we see Ahsoka start to struggle in the fight, Baylan only seems to get stronger. He is a Tank in label, but in reality he is also a bit of a bruiser or juggernaut in play style. His kit was developed with the idea that he will only get stronger as the battle continues, even as his opponent tires or weakens. It’s been an honor to get to work on this kit and bring this character into our game, and I hope that the players enjoy all of the details we tried to incorporate based on Ray’s portrayal of the character Galactic Legend Ahsoka Tano While development of Galactic Legend Ahsoka Tano is still in its early stages, we wanted to reach out to the designer working on them, CG_Mouse! How is development going on GL Ahsoka, any early indicators on what direction you’d like to take her? CG_Mouse: Though it is still heavily in progress and subject to rigorous changes, she’ll be fulfilling a tanking role for her team with an emphasis on battlefield control and, like many other Light Side Galactic Legends, she will rely on her allies heavily. Though, certainly she will be no slouch should the tables turn and she finds herself seemingly alone in the vastness of the galaxy (feels like she’s got some experience in this department). What is the hardest part of making a Galactic Legend and how do you overcome it? CG_Mouse: Like many characters, we want to capture the essence of the snapshot in time we’re taking of them. This character has gone through many journeys and likely grown considerably in who they are since their first appearance. As such, we want to make sure we’re capturing those moments authentically. While this is an exercise on every character we make, it’s especially important and extra challenging on Galactic Legend characters who often represent the “ultimate” or “peak” version of that character. Mechanically Galactic Legends can be challenging because there’s a lot more allowance and room for more complex mechanics, and while that can be very liberating from a creative point of view, it also brings plenty of considerations as well. Overall there’s just more expectations for how a Galactic Legend will play, feel, and perform in the game and when you combine all of those factors together, it adds up to quite a lot. We overcome these challenges by heavily collaborating with one another and doing tons of research. Actor interviews (when relevant), clips, rewatching shows and movies, books - it’s all on the table and we can do some pretty deep dives to find those key moments that best represent the character. Mechanically and balance wise it’s all about lots of changes, tweaks, and iterations very rapidly. Try an effect, test how it feels, test how it performs, adjust, remove, or add as necessary and do that repeatedly for months at a time and verifying those findings with colleagues. It’s an incredibly collaborative and fulfilling process, despite the challenges or perhaps even partially, because of them! We are also excited to provide a very early look at a new ship making their way to the Holotables in the near future! Punishing One, the ship flown by the bounty hunter Dengar, is a modified JumpMaster 5000 which is known for its uniquely asymmetrical design. Dengar’s ship famously had no holding cells in order to transport his bounty hunting targets, so he would just take the former option of “Wanted Dead or Alive” and just transport his targets via the cargo hold instead. Now for a quick breakdown from the designer! The Punishing One Dengar’s ship, The Punishing One, is meant to provide another option for the Executor fleet. Adding The Punishing One to the starting lineup of the Executor fleet should help the fleet perform better against most matchups. Leviathan will remain a difficult matchup, but Executor should be able to hold more consistently against everyone else. Thank you all for stopping by our Community Update! There are a lot of great things coming to SWGOH and we’re happy to be able to share them with you and look forward to giving our next update in the future. We look forward to watching and reading your reactions. Until next time, see you on the Holotable SWGOH DEV TEAMCG_Meathead31 days agoCapital Games Team24KViews21likes0CommentsKit Reveal - Great Mothers
UNIT NAME: Great Mothers ALIGNMENT: Dark Side CATEGORIES: Nightsister, Dark Side, Support, Leader ------ Key Attributes: Great Mothers is an Elite marquee, a rare type of unit that has more power than a typical marquee but at the same accessibility Leader for a second Nightsister squad (My new favorite NS Squad - Meathead) Introducing two new effects; Blessed for an ally and Doomed for an enemy Second large unit to come to SWGOH Inspiration: These three characters are always seen on screen with one another and all of their abilities seem to involve all of them working together, so it didn’t make much sense to have you collect each Great Mother individually. In order to support having “three-in-one” with the Great Mothers, we were lucky to have preestablished the Large Unit tech with Jabba the Hutt, so they didn’t have to be all mashed up together in order to fit on the battlefield. The names of the Great Mothers are Klothow, Aktropaw, and Lakesis, and they are very much based on the Greek Fates. The Fates would spin a thread of a person’s life and manipulate events by manipulating the thread, eventually cutting it at the end of that person’s life. This is represented on the hoods the Great Mothers wear. Lakesis’ simple hood represents the thread itself, Klothow’s conical hood symbolizes the spool of thread the person’s fate is drawn from, and finally Aktropaw’s two points represents the Fate’s shear’s performing the final cut ending someone’s life. This entire concept and symbolism was used in designing the Doomed and Blessed conditions via Fate Weaving and Gift of Shadows. Strategy Tips: In Territory Wars, Blessed stops instant defeat effects which makes it valuable against enemies such as Jedi Master Kenobi with Commander Ahsoka Doomed enemies lose their Protection, making Great Mothers excellent against teams with a lot of Protection and Protection recovery Blessed allies can target Doomed enemies so you can quickly defeat weak enemies without worrying about Taunt Blessing your Attackers is generally the way to go because of the assists and Offense buffs, but blessing Morgan Elsbeth can be valuable in some situations because her Basic ability is extremely powerful, and the ability to ignore Taunt and use her Special 2 on a Doomed enemy can be game-winning. FAQ: What is an elite marquee? This is a rare type of event that signifies a unit with more power than a typical marquee but at the same accessibility. The power-level is closer to a Journey Guide unit than your typical marquee character. What is a large unit? Like Jabba, large characters can't be used in the ally slot or with another large character and summons are prevented for allies. How do I acquire Great Mothers? Marquee starting at 11a Pacific on September 5th. This uses the new Marquee structure. Do Great Mothers have a bespoke datacron? Of course, we can’t help ourselves when it comes to Nightsisters :) It will be rewarded in the 7* tier of their marquee event. Is Great Mothers required for Baylan Skoll? Yes, at relic 7 Why did you spell it Majik instead of Magick like the other Nightsisters? The Nightsisters of Peridea’s abilities are slightly different than that of the Dathomiri, and this is represented by the altered spelling of their connection to the Force. From the Great Mothers Designer: CG_Ant: Designing the Great Mothers was a really fun challenge, especially since I wanted each mother to be properly showcased in the kit. I ultimately settled on having 2 powerful granted abilities in addition to their Special ability, which inflicts an enemy with Doomed and grants a Nightsister ally with Blessed. Blessed was inspired by the scene in Ahsoka where Klothow bestowed Morgan Elsbeth with the Gift of Shadow. In the game, this translates to giving a Nightsister ally of your choosing a myriad of buffs. This lasts until they’ve served their purpose, either by winning the fight or by being defeated. Doomed was inspired by the Great Mother’s resemblance to the Fates in Greek mythology. In Greek mythology, once a person’s thread has been cut, they’re doomed to die. There’s nothing you can do to change their destiny, even if you defeat the Great Mothers. In SWGoH, Doomed enemies will have their Max Health reduced over time, until it’s reduced to 1 Max Health. Combined, these 2 effects make the Great Mothers very powerful since they can dictate the destinies of everyone in the battle. Each battle will unfold differently depending on who you choose to Doom and Bless. I hope you all have fun playing with the Great Mothers, as I did designing them! Great Mothers Question Submission Link ABILITIES: BASIC: Energy Threads (Zeta) Final Text: Deal Special damage to target enemy. If the target enemy was Doomed, inflict Tenacity Down for 2 turns and they lose 20% Max Health (stacking) until the end of the encounter, which can't be evaded or resisted. Otherwise, inflict Ability Block and Speed Down for 2 turns. Blessed allies gain Foresight for 2 turns, and non-Tank Blessed allies gain Stealth for 1 turn. SPECIAL 1: Majik Storm (Zeta, Cooldown 3) Final Text: If the enemy Leader is Light Side, dispel all debuffs on all Nightsister allies. Dispel all buffs from all enemies and Doomed enemies are inflicted with Vulnerable for 2 turns. Deal Special damage 3 times to all enemies. If this attack defeats an enemy, all Nightsister allies gain Defense Penetration Up for 2 turns. UNIQUE 1: To The Old Ways (Omicron) Final Text: Nightsister allies gain 30% Accuracy, Max Health, and Tenacity, but can't be revived. This effect persists through defeat. At the start of each encounter and whenever an Attacker Nightsister ally or Great Mothers is critically hit, Attacker Nightsister allies gain Foresight and Stealth for 1 turn (limit once per turn). Whenever an enemy is critically hit, Great Mothers and all Blessed allies gain 1% Offense (stacking) for 2 turns and recover 2% Protection, doubled if the enemy had Vulnerable. Whenever a Vulnerable enemy starts its turn, all Nightsister allies gain Foresight for 2 turns, and all non-Tank Nightsister allies gain Stealth for 1 turn. Whenever a Doomed enemy gains Turn Meter, Blessed allies gain 25% Turn Meter (limit once per Doomed enemy's turn). While in Territory Wars: Whenever a Vulnerable enemy is critically hit, Great Mothers and Blessed allies gain 5% Turn Meter. The first time any other Nightsister ally is reduced to 1% Health: Dispel all debuffs on themselves Gain Blessed for 2 turns if they didn't already have it, which can't be copied, dispelled, or prevented, and Damage Immunity for 1 turn, which can't be copied Recover 100% Health and Protection, and have their cooldowns reset They are defeated when Blessed is removed. If they were already Blessed, they have +200% Health Steal and gain 20% Defense and Offense This effect can happen once per battle LEADER: Threads of Destiny (Omicron) Final Text: Nightsister allies gain 30% Defense, Max Health, and 30 Speed. If all allies are Nightsister at the start of battle, at the start of each encounter and end of each turn, if there are no enemies inflicted with Doomed, Great Mothers dispel Ability Block from themselves, gains the granted ability Fate Weaving, and takes a bonus turn. During this bonus turn, Great Mothers can only use Fate Weaving. Great Mothers can't use Fate Weaving two times in a row. If the enemy Leader is Light Side, dispel Stealth and ignore Taunt effects while using Fate Weaving. If all allies are Nightsister at the start of battle, at the end of each turn, if there are no other allies with Blessed, Great Mothers removes Ability Block from themselves, gains the granted ability Gift of Shadows, and takes a bonus turn. During this bonus turn, Great Mothers can only use Gift of Shadows. Doomed enemies can always be targeted by Blessed allies and Great Mothers. Fate Weaving: Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted. Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense) Gift of Shadows: Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented. Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage While in Territory Wars: Nightsister allies gain 30% Defense, Max Health, and 20 Speed. Great Mothers gain Instant Defeat Immunity while a Blessed ally is active. Doomed enemies have -30% Defense and Offense. Whenever a Doomed enemy is defeated, all enemies are inflicted with Fear for 1 turn. Granted Ability 1 - Fate Weaving Final Text: Target enemy is inflicted with a stack of Damage Over Time for 1 turn and Doomed for the rest of the encounter, which can't be copied, dispelled, or resisted. Doomed: Protection is disabled and can't Stealth; lose 20% Max Health whenever this character ends their turn until the end of the encounter; can't revive (raid bosses and Galactic Legends: -5% Defense) Granted Ability 2 - Gift of Shadows Final Text: Target other Nightsister ally gains Blessed for the rest of the encounter or until defeated, which can't be copied, dispelled, or prevented. Blessed: +20% Max Health and Offense; immune to instant defeat effects, Stun, and turn meter reduction; assist whenever another Nightsister ally uses a Special ability on their turn, dealing 40% less damage. PS. Great Mothers will NOT be required for GL Ahsoka.CG_Meathead31 days agoCapital Games Team19KViews13likes0CommentsInvestigation: Rebel Officer Leia Organa and Sana Starros interaction
The team is investigating an unintentional interaction between Rebel Officer Leia Organa and Sana Starros, we will keep you posted if any action is taken. Update - We're working on a fix for this issue which will be scheduled for an upcoming update. We'll let you know more details as the fix is finalized. Thank you for your patience!CG_Meathead31 days agoCapital Games Team12KViews0likes29Comments- CG_Meathead2 months agoCapital Games Team6.9KViews7likes0Comments
September 2024 Calendar of Events
Hello Holotable Heroes, Here is a list of some of the upcoming events for September 2024. The daily login units for September are Bastila Shan and Bastila Shan (Fallen) DISCLAIMER: ALL DATES ARE SUBJECT TO CHANGE. Omega Events Omega – Rebels and Geonosians Dates: 09/02/2024 Omega – Ewoks and Empire Dates: 09/09/2024 Omega – Jedi and Tusken Dates: 09/16/2024 Omega – Sith and Droids Dates: 09/23/2024 Omega – Nightsisters and Jawas Dates: 09/30/2024 Omega – Resistance and Clones Dates: 09/06/2024 Omega – First Order and Scoundrels Dates: 09/13/2024 ____________________________________________________________________________________ Assault Battles Fanatical Devotion Dates: 09/04/2024 Forest Moon Dates: 09/07/2024 Secrets and Shadows Dates: 09/11/2024 Military Might Dates: 09/14/2024 Rebel Round-Up Dates: 09/18/2024 Ground War Dates: 09/21/2024 Duel of the Fates Dates: 09/25/2024 Places of Power Dates: 09/28/2024 ____________________________________________________________________________________ Mythic Events The Daring Droid Mythic Event Dates: 09/14/2024 ____________________________________________________________________________________ Fleet Mastery Home One Dates: 09/03/2024 Executrix Dates: 09/08/2024 Endurance Dates: 09/17/2024 Raddus X2 09/06/2024 09/26/2024 Finalizer X2 09/12/2024 09/24/2024 Executor Dates: 09/15/2024 Leviathan Dates: 09/20/2024 Profundity Dates: 09/30/2024 ____________________________________________________________________________________ Territory Battles Rebel Assault Dates: 09/02/2024 Republic Offensive Dates: 09/02/2024 Imperial Retaliation Dates: 09/16/2024 Separatist Might Dates: 09/16/2024 Rise of the Empire Dates: 09/02/2024 Dates: 09/16/2024 ____________________________________________________________________________________ Territory Wars War 341 Attack Date: 09/10/2024 11:00 PT War 342 Attack Date: 09/14/2024 10:00 PT War 343 Attack Date: 09/24/2024 11:00 PT War 344 Attack Date: 09/28/2024 10:00 PTCG_Meathead2 months agoCapital Games Team8.6KViews3likes0Comments- CG_Meathead2 months agoCapital Games Team3.4KViews1like0Comments
[FIXED - Check inbox] Relic Booster Giftable Bundle Issue
The team is aware and are investigating an issue with the Relic Booster Giftable purchasable. This store listing will be taken down from the store to avoid additional players coming across further problems. Players who have purchased the subsequent individual bundle, Relic Booster Bundle, will be eligible for a make good which will include the same resources, that will result in receiving double the items as expected. We will be including those items after the investigation has concluded. Thanks for your patience.EA_Rtas2 months agoCommunity Manager4.9KViews6likes0CommentsOrange Service Providers - France
Hello Holotable Heroes from France, We are aware that some Orange service users are having issues gaining access to Star Wars Galaxy of Heroes. If you are an Orange service user, we need you to contact your ISPs and request that they update their configurations to allow hosts like: https://swprod.capitalgames.com/rpc https://eaassets-a.akamaihd.net/assetssw.capitalgames.com/PROD/CG_Meathead2 months agoCapital Games Team2.9KViews2likes0CommentsInvestigation: Turn Meter loop
HHH, It has been brought to our attention that there is a Turn Meter loop when Mace is on a Kelleran Beq team with one of the new Datacron affixes. The team will investigate and make adjustments if necessary. We are also investigating a similar issue with Moff Gideon.CG_Meathead2 months agoCapital Games Team5.7KViews1like0CommentsUpdate 8/28
Hi Holotable Heroes, Here are the notes for today’s update ----- NEWS Ezra Bridger (Exile) Datacron Set 17 Death Trooper (Peridea) are now available in Chromium Packs Night Trooper's shards are now farmable from Dark Side 8-C Hard. They replace Embo. Embo is now available in Cantina Battle Shipments. FIXES Fixed an issue where Savage would blind himself under Darth Revan's lead Fixed a bug where B1's could gain extra stacks in the Naboo Raid. Fixed an issue where Enfys can dispel the Decoy and Dark Trooper Moff Gideon's Taunt Clarified text for Padawan Obi-Wan's Unique ability, "Nobility in Restraint", that he will only assist when Master Qui-Gon uses an ability during his turn. This is a text update to match the existing functionality of the character. Added missing percentage sign next to the Potency gain for Enoch's Leader ability. This is a text fix and the mechanic is unchanged. Fixed an issue where "A Delivery Awaits" achievement is not tracking all shipment purchases Fixed an issue where Deathmark was not applying correctly in Takodana Galactic Challenge Captain Rex hasn't been sharing several of his stat increases with other Phoenix allies while in Grand Arenas with his Omicron active. It was very uncharacteristic of him, but we've had a good chat and he's offered to share from now on.CG_Meathead2 months agoCapital Games Team11KViews5likes0Comments- CG_Meathead2 months agoCapital Games Team32KViews8likes0Comments
Kit Reveal - Ezra Captain on the Bridger (Exile)
UNIT NAME: Ezra Bridger (Exile) ALIGNMENT: Light Side CATEGORIES: Jedi, Spectre, Support ------ Key Attributes: Galactic Legend Ahsoka Tano’s Conquest Lifter Introduces Exile debuff and Spectre tag Brings more control to Jedi squads Inspiration: Every aspect of his kit takes something from his appearance on the Disney+ Ahsoka show. Kanan’s Legacy is a callback to Kanan’s (spoiler) ultimate sacrifice at the end of the Rebels tv show and the twin pieces of their lightsabers. The debuff Exile is similar to Isolate and perfectly captures the state we find Ezra in the years following his final appearance on Rebels. Strategy Tips: Ezra’s first unique, Exile, provides any Spectre allies defensive bonuses when they are Exiled, including Health, Protection, and Defense. When Exile is removed they gain offensive bonuses like Critical Damage, Offense, and Potency. Ezra’s second unique, The Force Is My Ally, introduces a new status effect unique to Ezra called Purrgil Migration. This status effect provides Ezra even more defensive bonuses and, when he reaches 50 stacks, will give him a bonus turn and a way to transfer the Exile debuff on himself onto an enemy for the rest of the battle. Ezra gains stacks of Purrgil Migration through using abilities and dealing damage, gaining extra Purrgil Migration if the attack was a critical hit. As Ezra is an Agility Support, one idea we played around with was this idea of critical hits as utility. This can be seen through critical hits accelerating Purrgil Migration stacks, the Stun on Daring Advance if he crits 3 times, and the Foresight and Stagger crit trigger in Fugitive’s Defense. While Ezra’s forever home will be with GL Ahsoka, he still performs well on other teams like Starkiller and Jedi squads. FAQ: How do I acquire Ezra Bridger (Exile)? First, you need to locate a Nightsister artifact that will give you directions to the other galaxy that Ezra has been exiled to. Then, if you don’t have the capability of hyperspacing there on your own, you will need to go inside the mouth of a migrating Purgil, and have them take you to the planet of Peridea, where Ezra can eventually be found. An easier method will be to acquire him via the next set of Conquests starting on September 2nd. What is the Spectre tag referring to? The crew of the Ghost (and by extension Ahsoka Tano) were code-named Spectres on their missions. We thought this was a nice nod to tie all these characters together under a unified tag to make sure they had synergy without having to do specific-named callouts in abilities. What is the difference between Isolate and Exile? You can think of Exile as a one-sided Isolate. A character who is Isolated can’t interact with any allies at any time. A character who is Exiled can interact with allies during their turn, but can’t benefit from buffs, heals, turn meter gains, or any of the other things you can’t do with Isolate when it’s not their turn. Will Ezra be unlockable before Galactic Legend Ahsoka Tano is released? Yes Is Ezra required to unlock GL Ahsoka? No :) From the Ezra Bridger (Exile) Designer: CG_Mithicoron: It’s been an absolute blast working on this version of Ezra. Not only was he awesome in the Ahsoka show, his development provided an interesting challenge bringing together who Ezra was after Season 3 of Rebels all the way to where we find him on Peredia. Additionally, much like Boushh teased and debuted some upcoming Jabba mechanics, Ezra gets to do this with Exile. Exile was a particularly interesting challenge I played around with a lot of different ideas for this kit, and ultimately settled on three themes - Critical hits as utility - Mechanical callouts to his old kit and Kanan’s - His connection to the Purrgil who helped him secure a victory on his home planet of Lothal Ezra’s kit is also packed with nods to the Phoenix team, like Backup Plan, but that’s not the only mechanic that mirrors familiar Phoenix characters. See if you can find them all! Ezra Question Submission Link ------ ABILITIES: BASIC: Fugitive's Defense Final Text: Deal Physical damage to target Enemy and inflict Speed Down on them for 3 turns. If this attack scores a critical hit, Ezra Bridger (Exile) and another random ally gains Foresight for 1 turn and target enemy is staggered for 2 turns. SPECIAL 1: Kanan's Legacy (Omicron) CD: 4 - Unlock Tier 2 Final Text: All allies Recover 40% Health and Protection. Grant all Spectre allies and the target ally Protection Up (50%, stacking) for 2 turns and dispel all debuffs on them. Target other ally attacks and Ezra Bridger (Exile) assists, dealing 40% more damage and both receive bonuses based on their tags: Jedi: Tenacity Up for 2 turns Unaligned Force User: Defense Up for 2 turns Spectre: Backup Plan for 2 turns, which can't be copied or dispelled and Riposte for 2 turns Additionally, if the target ally is a Jedi, Light Side Unaligned Force User, or a Spectre, they gain a bonus turn. If the target ally is a Spectre, they also gain 100% Offense on their next turn and will dispel all buffs from the target enemy and Blind the target enemy for 2 turns, which can't be evaded, on their next attack Ezra gains 2 stacks of Resilient Defense for 2 turns and 5 stacks of Purrgil Migration for the rest of battle. While in Grand Arenas: Ezra gains 25 stacks of Purrgil Migration and all Spectres gain Backup Plan for 2 turns, which can't be copied or dispelled. SPECIAL 2: Daring Advance (Zeta, Omicron) CD: 3 - Unlock Tier 3 Final Text: Deal Physical damage to target enemy 3 times and inflict Healing Immunity and Offense Down for 2 turns which can't be resisted. For each critical hit scored, reduce the target enemy's Defense by 30% (stacking) for 1 turn. This attack gains 10% Critical Chance for each Spectre ally. If Ezra scores 3 critical hits, the target enemy is Stunned for 1 turn, which can't be copied, dispelled, or resisted. While in Grand Arenas: For each critical hit scored, deal 20% damage based on the target's Max Health, which can't be evaded, and inflict Buff Immunity, Healing Immunity, and Offense Down for 2 turns, which can't be copied, dispelled, or resisted. Reduce the Cooldown of Daring Advance by 1. UNIQUE 1: Exile (Zeta, Omicron) Final Text: At the start of battle, all Light Side allies gain Foresight for 2 turns, all Spectre allies gain Tenacity Up for 2 turns, and Ezra Bridger (Exile) is Exiled for the rest of battle, which can't be copied, dispelled, or resisted. At the start of Ezra's turn, he gains 2 stacks of Resilient Defense (max 4). The first time each ally is Exiled, they also gain 30% Critical Chance, 60% Defense, and 100% Max Health and Protection for the rest of battle. The first time each ally loses Exile, they gain 30% Critical Chance, 60% Critical Damage, Offense, Potency, and 30 Speed. The first time Ezra is Exiled, Enemies can't assist or attack again if their attack is targeting Ezra. when Ezra loses Exile for the first time, when he performs an ability, call a random ally to assist. Allied Spectres have Instant Defeat Immunity while Ezra is active. Exile: Can't attack, gain buffs, or gain other positive effects during another character's turn; Raid bosses and Galactic Legends instead can't gain buffs, and any characters who damage them gain Crit Damage Up and Health Steal Up for 1 turn While in Grand Arenas: The first time a Spectre ally gains and loses Exile, they also gain 5% Mastery per Relic level on them. The first time a Spectre ally loses Exile, they gain an additional 30 Speed. These bonuses persist through defeat. UNIQUE 2: The Force Is My Ally (Zeta) - Unlock Tier 6 Final Text: Ezra has +20% Critical Chance and whenever he is inflicted with a debuff, he recovers 25% Health. Light Side allies can't have their cooldowns manipulated by enemies. When Ezra uses an ability, he gains 5 stacks of Purrgil Migration (max 50) for the rest of battle. When he deals damage to an enemy, he gains 2 stacks of Purrgil Migration for the rest of battle. If this attack is a critical hit, he instead gains 5 stacks of Purrgil Migration. When Ezra reaches 50 stacks of Purrgil Migration, he gains a bonus turn and recovers 100% Max Health and Protection. The next enemy Ezra damages with an ability will be Exiled for the rest of battle, which can't be copied, dispelled, evaded, or resisted and all enemies are inflicted with Ability Block for 1 turn, which can't be copied, dispelled, evaded, or resisted and Ezra loses Exile. Purrgil Migration: +1% Defense and +1% TenacityCG_Meathead2 months agoCapital Games Team25KViews16likes0CommentsNew to SWGoH - Community Milestone Events!
Holotable Heroes, We're introducing a new event which combines rewards and information with the entire player-base wide efforts working towards a common goal... Community Milestone Events! As an entire player base, you will need to work together on a common objective in order to move the progress bar along to unlock milestone rewards along the way. In our first Community Milestone Event, players will be required to win/sim against any Troopers (including variants) in Light/Dark Side, Cantina and Mod Battles. Every Trooper defeated adds to the total that unlocks rewards for everyone in the community! The milestones and rewards are: Milestone 1 (14 Million Eliminations): Upcoming Character Name Milestone 2 (28 Million Eliminations): Upcoming Character Release Date Milestone 3 (42 Million Eliminations): Upcoming Character Kit Abilities Final Milestone (56 Million Eliminations): 100 Bonus Conquest Energy, 2 Omicron Mats. The Community Milestone Event begins today - Friday, August 16 - and will end next Friday, August 23. The Milestone progress bar will be updated daily (with the exception of the weekend) so you can keep an eye on how the community is doing. Should the final milestone reward be unlocked those goodies will be delivered to all players via inbox message after the conclusion of the Milestone event. Good luck, and happy hunting, Heroes! CurrentlyCG_Meathead2 months agoCapital Games Team43KViews13likes108Comments[Updated] Galactic Ascendancy Bundle Issue
The team is aware of an issue where the Galactic Ascendancy Bundle description incorrectly stated the inclusion of Kyrotech Salvages. At the end of the bundle's run, we will collect all the people who have purchased the bundle and provide them with the missing items. Thank you for your patience. We have sent those who purchased this bundle 2 inboxes that will be coming from Customer service.CG_Meathead2 months agoCapital Games Team5.9KViews0likes2CommentsBackend Client Rollout - Splash Screen and Chromebook fix
Hello Holotable Heroes, The team has started to slowly deploy a backend client fix to correct 2 issues: Unable to access game with Chromebook Getting stuck on the SWGOH Splash Screen If you were experiencing either of these issues and no longer are, great (Please let us know in the comments) If you are still experiencing these two specific issues, know that the rollout is actively happening and may take longer to reach you.CG_Meathead2 months agoCapital Games Team5KViews3likes47CommentsUpdate 8/14/2024
Hi Holotable Heroes, Here are the notes for today’s update ----- NEWS Captain Enoch Kit Reveal In the Battle for Naboo Raid, we have reduced the health recovery of enemies in Tier 0 and 1, the team will continue to monitor and make adjustments if necessary Captain Drogan has been added to the Accelerated List Scout Trooper has been added to the Accelerated List Morgan Elsbeth has been added to Chromium Packs and Shipments FIXES Fixed a bug during the ending cinematic for the Battle for Naboo raid that caused several characters to assert dominance over the other assets by T-posing Fixed a bug where Morgan Elsbeth's Basic ability impact SFX were missing. Fixed a bug where Morgan Elsbeth's Special ability 1 sword swing SFX were missing. [DATACRON] Visas Marr should now be revived alone when she is defeated last [DATACRON] Barris Offee's Datacron description typo has been fixed [CONQUEST] Fixed an issue where characters can clip into certain Conquest environments Fixed a bug where Raids could end before reaching max score or being defeated NOTE: If you are currently in a Raid, the bug fix for early defeat or max score will not take place until your next Raid start.CG_Meathead2 months agoCapital Games Team11KViews4likes15Comments[SURVEY] Community Pack
Hello everyone, I'd really appreciate it if you took < 5 minutes of your time to fill out this Survey for me. Thank you!CG_Meathead2 months agoCapital Games Team9.9KViews10likes3CommentsKit Reveal: Once Bitten and Twice Shy, Death Trooper (Peridea)
UNIT NAME:Death Trooper (Peridea) ALIGNMENT: Dark Side CATEGORIES: Attacker, Imperial Remnant, Nightsister, Dark Side ------ Key Attributes: C-C-C-C-C-C-om nom nom nombo breaker! Use the execute ability to get an ability cooldown reset plus bonus turn AOE ability that perfectly sets up execute ability (And a great way to ignore taunt, you know who you are) Death Trooper (Peridea) continues to build off of the new Blight debuff, helping to spread Blight across enemy teams and applying additional effects to enemies that were already inflicted with Blight With his Om-nom-nomicron, Siphon Critical Damage can scale damage significantly Inspiration: Thrawn’s Death Troopers are brutal and scary, and we wanted to lean into that for these specific Death Troopers Death Trooper (Peridea)’s Special ability ‘Just a Little Nibble’ was inspired by the blink-and-you-miss-it moment where he attempts to bite Sabine’s arm, only to have her block it with her Beskar vambrace. Strategy Tips: Death Trooper (Peridea)’s skill rotation varies depending on whether or not he’s in Territory Wars with his Omicron. Crit Damage is your friend, try to boost this While Death Trooper (Peridea) works under existing leads, he’s really waiting for the right Captain to come along to lead him FAQ: How do I acquire Death Trooper (Peridea)? Marquee starting on 11a Pacific on August 1st. This uses the new Marquee structure. Will Death Trooper (Peridea) be required for GL Ahsoka? Yes, Death Trooper (Peridea) will be required at Relic 7 How does the execute work? We have a lot of abilities that say, if you defeat an enemy with this ability - do x. With execute, what will happen is that if the enemy is dropped below 10% Health (or 20% with the Omicron) by Just a Little Nibble’s damage, they will be instantly defeated in the same turn, Death Trooper (Peridea) will gain a bonus turn, and his cooldown on that ability will be reset so that he can continue to clean up the enemy squad. Click to Submit Character Questions ------ ABILITIES: BASIC: Firing by Rote Final Text: Deal Physical damage to target enemy with a 40% chance to inflict a stack of Blight, which can't be copied or dispelled, until the end of the encounter. If the target enemy already had Blight, this attack deals double damage. If this attack scores a critical hit, all Imperial Remnant allies gain Offense Up for 1 turn. Otherwise, Death Trooper (Peridea) gains Critical Chance Up for 1 turn. While in Territory Wars and if Death Trooper (Peridea) has their Omicron activated: gain 5 stacks of Siphon when this ability is used. SPECIAL 1: Just a Little Nibble (CD: 3) Final Text: Deal Physical damage to target enemy and inflict Blight, which can't be copied or dispelled, until the end of the encounter. If the target enemy already had Blight, also inflict 2 stacks of Damage Over Time for 2 turns and remove 5% Turn Meter from the target enemy 3 times. If this ability takes an enemy below 10% Health, instantly defeat them. If this ability defeats an enemy, Death Trooper (Peridea) gains a bonus turn and the cooldown of this ability is reset. While in Territory Wars and if all allies are Imperial Remnant or Nightsister at the start of battle: Death Trooper (Peridea) Siphons Critical Damage from the target enemy, which can't be resisted. If this ability takes an enemy below 20% Health, instantly defeat them. If the target enemy already had Blight, also inflict Armor Shred until the end of battle. While this Omicron is active, Firing by Rote and Necrotic Tissue gain additional effects. Siphon Critical Damage: Gain a percentage of Critical Damage equal to this unit's Siphon until the end of the encounter and the target loses that much Critical Damage (stacking, excludes raid bosses and Galactic Legends) SPECIAL 2: Necrotic Tissue (CD: 3) Final Text: Deal Physical damage to all enemies and inflict Offense Down and Tenacity Down for 2 turns. If the ally in the Leader slot is an Imperial Remnant Support, dispel all buffs from all enemies. If the target enemy already had Blight, inflict a stack of Blight, which can't be copied or dispelled, on a random enemy that doesn't already have it until the end of the encounter. All allies gain Offense Up and Speed Up for 2 turns. While in Territory Wars and if Death Trooper (Peridea) has his Omicron activated: this ability deals additional damage equal to 40% of his Critical Damage and Death Trooper (Peridea) gains 10 stacks of Siphon for each debuff inflicted by this ability. UNIQUE 1: In Your Head Final Text: Death Trooper (Peridea) gains 25 Speed. Imperial Remnant allies have +35% Critical Chance and Offense. Nightsister allies have +35% Max Health and Max Protection. If the ally in the Leader slot is not an Imperial Remnant Tank, whenever an Imperial Remnant ally is Dazed, Stunned, Shocked, or inflicted with Speed Down, all Imperial Remnant allies gain 15 Speed (stacking, max 60) for the rest of the battle. Whenever an Imperial Remnant ally is critically hit, remove 3% Turn Meter from all enemies. Death Trooper (Peridea) gains 5% Turn Meter (stacking) for each stack of Blight inflicted on an enemy.CG_Meathead2 months agoCapital Games Team35KViews7likes18CommentsGalactic Legend Ahsoka Tano HUB (Originally posted Jul 2 2024)
Holotable Heroes! We're excited to announce two exciting things coming to Star Wars: Galaxy of Heroes! The next Galactic Legend coming to the holotables AND a Puzzle hunt that will be kicking off over the coming months. We're pleased to announce that Galactic Legend Ahsoka Tano is coming to the game towards the end of the year! As with all Galactic Legends Ahsoka Tano will have required character in order to obtain her. And here's where the puzzle hunt comes in. From now till Ahsoka Tano's release coming later in the year, we'll be releasing regular puzzles over the coming months which, when solved, will uncover new characters, their dates, and parts of their kit! Here is the running list of characters and their Relic requirement you will need for Galactic Legend Ahsoka Tano (Will be updated as characters are revealed): Night Trooper (Relic 7) Ahsoka Tano (Snips) (Relic 9) General Anakin Skywalker (Relic 8) Asajj Ventress (Relic 5) Be on the lookout for the next puzzle!EA_Rtas2 months agoCommunity Manager2.4KViews4likes1Comment[Winners Picked] Kit Reveal: Captain Enoch Knock, who's there?
UNIT NAME: Captain Enoch ALIGNMENT: Dark Side CATEGORIES: Support, Leader, Imperial Remnant ------ Key Attributes: Supporting Leader who works best alongside other Imperial Remnant characters Introduces the new Decay effect which improves the resilience of Imperial Remnant allies, but at a cost… Inspiration: Watching Ahsoka, we all knew Captain Enoch was going to be a brand new Imperial Remnant Leader the moment he hit the screen The name Last Command is an homage to the original Thrawn Trilogy novel by Timothy Zahn Die Well is what Enoch tells Sabine Wren before sending her out into the wilds of Peridea The original plan for Last Command was to have the hand-held Holo projector of Thrawn, but the art department said ‘hold my beer’ and gave us the amazing life-sized hologram instead. Strategy Tips: Enoch’s ability to reduce the likelihood of the enemy critting his team is heavily (though not exclusively) tied to his Unique, so if he is defeated these effects expire. Keep him safe! Speed is important so Enoch can sufficiently act throughout the battle, but also including Health Mods can be a viable way to keep him safe from incidental damage or focused assaults. FAQ: How do I acquire Captain Enoch? Marquee starting on 11a Pacific on August 15th. This uses the new Marquee structure. Is Captain Enoch required for GL Ahsoka? Yes! Captain Enoch is required at Relic 7 for Galactic Legend Ahsoka Tano. Her second batch of requirements will be added to the Journey Guide alongside this release. Does Decay only work on Night Trooper and Death Trooper (Peridea)? No. When Enoch is in the Leader slot, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag, it works for any non-Droid Imperial Remnant character. Does Decay reduce my Max Health? No, each stack of Decay reduces the max amount of the character’s Health bar that can be recovered. So with one stack of Decay, that character can’t recover above 90%. At two stacks the limit is 80% and so on. When Enoch is fully maxed out, he gives a great deal of Critical Avoidance and also reduces his opponent’s critical chance by -450%, does this mean they can never be crit? No, it will be challenging for a character to bypass this amount of negative crit chance, but it can be overcome. What is the purpose of this line in Enoch’s Leader ability: “During his turn, whenever he uses Die Well, if an Imperial Remnant ally has less than 3 stacks of Decay and less than 50% Health, he deals True damage to them equal to 100% of their Max Health, which can't be evaded.” This allows Enoch to effectively force a qualifying ally to gain Decay in some situations. This helps Enoch control the battlefield and gives agency in decision making without having to fully rely on the opponent’s decisions. This damage does not crit, therefore it won’t accidentally cause Decay not to trigger. How does the on death damage for Enoch’s Omicron work? When an ally is defeated while Enoch’s Omicron is active, that ally deals True damage to all enemies based on the defeated character’s Max Health. Though this damage cannot defeat enemies, it does severely weaken them which allows your team to clean up the stragglers. We have affectionately nicknamed this effect “corpse explosion” internally. Why does Enoch remove so little Turn Meter from his opponents compared to some other characters? While the Turn Meter removal is always helpful for controlling the battle, its main usage here is helping trigger Blight’s damage effect. Blight primarily (currently) comes from Night Trooper and Death Trooper (Peridea). From the Captain Enoch Designer: CG_Mouse: It was exciting and challenging alike. We had an idea for a sort of “death knight” approach to Enoch, someone who synergizes deeply with the majiks of the Nightsisters of Peridea though he lacks those sorts of powers himself, and gives his fellow Imperial Remnant allies added resilience while under his command. Decay was inspired partially from Dungeons & Dragons, where to defeat a Zombie, you must critically hit them (or deal radiant damage, which is less applicable here inspirationally speaking) or they have an opportunity to rise again. On paper this was a simple pitch but it led to a lot of weird edge cases we had to account for and solve along the way. An additional challenge was in making Decay not feel too punishing and also unique to his character. There were some other technical hurdles during development, but ultimately we were able to maintain the original vision we had while still making the effects feel appropriate. Q/A Link : ------ ABILITIES: BASIC: Die Well Final Text: Deal Physical damage to target enemy and remove 5% of their Turn Meter. If the target has Blight, deal damage again. During Captain Enoch's turn if target enemy has Blight, Imperial Remnant allies gain Critical Damage Up for 1 turn and reduce the cooldown of Last Command by 1. SPECIAL 1: Last Command (CD: 3) Final Text: Dispel all debuffs on all Imperial Remnant allies and they gain Protection Up (60%) for 2 turns and 20% Turn Meter, and all enemies with Blight lose 5% Turn Meter. Allies with Decay gain Critical Avoidance Up for 2 turns. Call another random ally with Decay to assist, dealing 40% less damage. If all allies were Imperial Remnant at the start of battle, Attackers gain Advantage for 1 turn. UNIQUE 1: Ominous Sentinel (Zeta, Omicron) Final Text: Captain Enoch gains 75% Defense for each other active Imperial Remnant ally. Whenever an Imperial Remnant ally gains a stack of Decay, they inflict Blight on all enemies which can't be copied, dispelled, or evaded until the end of the encounter. Enemies (excluding Galactic Legends) have -450% Critical Chance. At the start of each Imperial Remnant ally's turn, dispel Advantage from all enemies and those enemies lose 25% Offense for 2 turns. While in Territory Battles: Imperial Remnant allies gain 150% Max Health. Whenever an Imperial Remnant ally is damaged by an enemy, other Imperial Remnant allies gain 5% Turn Meter. At the start of each encounter, Imperial Remnant allies gain Protection Up (200%) for 3 turns, which can't be dispelled. Whenever an Imperial Remnant ally is defeated, they deal True damage to all enemies equal to 30% of their Max Health, plus an additional 30% of their Max Health per their Relic Amplifier level. This damage can't defeat enemies and can't be evaded. LEADER: Arbiter of Decay (Zeta) Final Text: Imperial Remnant allies have +50% Critical Avoidance, +75% Potency, and +15 Speed. At the start of battle, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag, whenever another non-Droid Imperial Remnant ally would be reduced to 1% Health from a non-critical hit, if they have less than 9 stacks of [c][ffff33]Decay[-][/c], they recover 100% of their Health and Protection and gain a stack of Decay (max: 9) until the end of battle which can't be copied, dispelled, or prevented. Non-Droid Imperial Remnant allies are immune to Healing Immunity. During his turn, whenever he uses Die Well, if an Imperial Remnant ally has less than 3 stacks of Decay and less than 50% Health, he deals True damage to them equal to 100% of their Max Health, which can't be evaded. Allies with Decay have +50% Critical Avoidance and Tenacity and +150% Max Health. Whenever an Imperial Remnant ally gains a stack of Decay, they Taunt for 1 turn, and Imperial Remnant Tank allies Taunt for 1 turn. Decay: -10% Health limit per stack; can't Health Steal Post your best Knock Knock joke (and ally code) for a chance to win a MYSTERY PRIZECG_Meathead2 months agoCapital Games Team60KViews9likes172CommentsCaptain Enoch - Question and Answers
CG_Mouse, in your opinion what are the ideal 2 characters that support Enoch best outside of Dark Trooper (Peridea) and Night Trooper? There’s a lot of variations that work rather well, but Stormtrooper and Scout Trooper are both very effective. Dark Trooper can also bring some solid damage even though they can’t benefit from Decay. Advantage has effectively been synonymous with "guaranteed crit" in the game's past, but is only worth 200% crit chance. Now that we're seeing avoidance reach past these levels, is the intent to keep the relationship between advantage and crit avoidance the same, or will advantage be changed? No current plans to change Advantage, but it’s something we’ll keep an eye on as the game continues to evolve. We wanted Enoch to be especially resistant to crits, but many other characters should still be very susceptible to Advantage from opponents. 450% is a *very* specific number for the crit chance reduction. Can you go into any detail as to why you picked that amount specifically? Bit of a boring answer I’m afraid, just a lot of rigorous testing and finding out what left room for high crit affinity characters to very occasionally get a crit in there under the proper circumstances. In the end, being crit is the exploitable weakness in Enoch’s team. At the highest levels of the game, however, even values like -100% or even -200% Crit Chance don’t do anything due to Relics and Mastery and the team would fall apart. As said above -450% made it so that crit-focused characters can still see the occasional crit against the team. With both Remnant Leaders (Dark Trooper Moff Gideon and Captain Enoch) giving anti-droid synergy, assuming no additional characters are getting the Imperial Remnant tag, where will Dark Trooper go? Dark Trooper can be very good under Enoch. Although DT doesn’t benefit from Decay, it still benefits from many other aspects of Enoch’s kit (such as his Special, Last Command, handing out Advantage to Imperial Remnant Attackers). AND ALSO THIS QUESTION: If attacking a target, with blight, with the basic, does it reduce TM by 5 or 10 percent? No, this is a second instance of damage (1 attack animation, 2 damage numbers). Not an “attack again” situation. For the second question, this means it’s 5% TM. How's life Meathead? CG_Mouse: Meathead is great, and whatever good thing he says here isn’t half of what he deserves for it to be. Love that guy. Am I blind or is the only way to get decay from reaching 1% health That or if they have less than 3 stacks of Decay and are under 50% Health, Enoch can effectively “execute” an ally to force it to trigger. The intent is essentially, “an Imperial Remnant is about to die but gains Decay and bounces back”. Why make Captain Enoch have a Territory Battle Omicron? Is there going to be an incoming update regarding a certain planet the newer Remnants come from? Enoch introduces a very powerful TB Omicron that will help him secure victory anywhere he can go. This is on his Unique, which allows him to participate in the Dark Trooper Moff Gideon mission in ROTE which should help reduce the necessity of things like remodding or just generally improve winrates for folks that pick it up. So empire/remnant seems to never stop getting new additions. What is CGs plan for a Veers/Iden/DTMG/Enoch split if any. Or is the intention to not be able to make all 4? The Empire is a vast military complex with seemingly limitless amounts of specialized troopers. We do look for a home for any new Empire additions before adding them to our roadmap, but we also intentionally leave holes in squads like these because we never know when a new type of Imperial Trooper will get revealed. Does he have a special datacron? No. We’re mid-flight on a datacron set and it would make for the expiration time on the special datacron unsupportable from a gamedata standpoint. Additionally we didn’t want to compete with the Night Trooper datacron since they will be on the same team. Why isnt enoch a empire unit? How does he break the game to exclude him from being empire? All of Thrawn’s forces have been out of the chain of command for the Empire since before the battle of Yavin (around a decade or so ago). While they are loyal to Thrawn, there is no Empire anymore for them to be a part of. This is why Enoch, Night Trooper, and Death Trooper (Peridea) do not have the Empire or Imperial Trooper tags. Why does any IR allies Taunt when they gain Decay? Wouldn't you not want them to be hit again if they were just barely weakened? Part of the team’s success is keeping Enoch safe (since he can’t gain Decay himself). While he is active, his Unique is in play which has important mechanics such as reducing the crit chance of his opponent. Because IR get very “thicc” from Decay (lots of Max Health increases throughout Enoch’s kit), they are able to withstand a good bit of damage while still performing their roles We noticed a pretty big difference in the team’s performance when we added this during balance! What color deck is Captain Enoch? (phew, I almost forgot to ask) Abzan. White/Black/Green. Lots of Return to the Battlefield, Regeneration, and ProtectionCG_Meathead2 months agoCapital Games Team3.5KViews0likes3CommentsUpdate 8/9 - RAM and CPU usage deployment
Hello folks, The team has deployed a fix to help users who were running into higher RAM and CPU usage. We will monitor if these adjustments improved splash screen load times and hardware usage. If you were previously experiencing long splash screen load times and no longer are, please let us know. Note: Please force close your game and reload it to get this update.CG_Meathead2 months agoCapital Games Team3.5KViews6likes20CommentsNaboo Raid Attempts Ending Early (Originally posted Jul 5 2024)
Hi Holotable Heroes, The team is aware of and investigating an issue where Naboo raid attempts may end early, resulting in a victory screen before reaching max score. There is also potentially a crash impacting a small number of players that may be mitigated by muting the audio in settings. If you run into these issues, any information you can provide us such as your ally code, when you hit the issue, if you used auto at all, and any other relevant information would be helpful. As a potential workaround try closing your game, clearing its cache, and restarting your device. We apologize for the inconvenience and appreciate your patience while we work on this.EA_Rtas2 months agoCommunity Manager232Views0likes3Comments- CG_Meathead2 months agoCapital Games Team8.9KViews1like9Comments
[FIXED] Issue - Jar Jar Event - Shield Generator
Hello Folks, The team is aware of and looking into an issue with the Jar Jar Event where the Shield Generator has less stacks of plasma than it should. EDIT NOTE: Taught the Gungan Shield Generator how to count. It should now correctly gain +10 Plasma Shield in the Bombad General Jar Jar Binks event (and description updated to match). Note: The previous event worked this way, this fix is to make it align with its previous functionCG_Meathead2 months agoCapital Games Team19KViews28likes93Comments- EA_Rtas2 months agoCommunity Manager477Views0likes4Comments
August Calendar + Defense of Dathomir
Hello Holotable Heroes, Here is a list of some of the upcoming events for August 2024. The daily login units for August will are Dark Trooper/Scout Trooper/Storm Trooper/Death Trooper DISCLAIMER: ALL DATES ARE SUBJECT TO CHANGE. Omega Events Omega – Rebels and Geonosians Dates: 08/05/2024 Omega – Ewoks and Empire Dates: 08/12/2024 Omega – Jedi and Tusken Dates: 08/19/2024 Omega – Sith and Droids Dates: 08/26/2024 Omega – Nightsisters and Jawas Dates: 08/02/2024 Omega – Resistance and Clones Dates: 08/09/2024 Omega – First Order and Scoundrels Dates: 08/16/2024 ____________________________________________________________________________________ Assault Battles Forest Moon Dates: 08/03/2024 Military Might Dates: 08/10/2024 Ground War Dates: 08/17/2024 Places of Power Dates: 08/24/2024 Fanatical Devotion Dates: 08/31/2024 Secrets and Shadows Dates: 08/07/2024 Rebel Round-Up Dates: 08/14/2024 Duel of the Fates Assault Battle Dates: 08/21/2024 ____________________________________________________________________________________ Mythic Events Emperor's Demise Mythic Event Dates: 08/17/2024 ____________________________________________________________________________________ Fleet Mastery Home One Dates: 08/02/2024 Executrix Dates: 08/11/ 2024 Endurance Dates: 08/22/2024 Raddus X2 Date: 08/08/2024 Date: 08/25/2024 Finalizer X2 Date: 08/12/2024 Date: 08/27/2024 Executor Dates: 08/15/2024 Leviathan Dates: 08/20/2024 Profundity Dates: 08/31/ 2024 ____________________________________________________________________________________ Territory Battles Rebel Assault Dates: 08/05/2024 Republic Offensive Dates: 08/05/2024 Imperial Retaliation Dates: 08/19/2024 Separatist Might Dates: 08/19/2024 Rise of the Empire Dates: 08/05/2024 Dates: 08/19/2024 ____________________________________________________________________________________ Territory Wars War 335 Attack Date: 07/30/2024 11:00 PT War 336 Attack Date: 08/03/2024 10:00 PT War 337 Attack Date: 08/13/2024 11:00 PT War 338 Attack Date: 08/17/2024 10:00 PT War 339 Attack Date: 08/27/2024 11:00 PT War 340 Attack Date: 08/31/ 2024 10:00 PT ___________________________________________________________________________________ Defense of Dathomir 08-05-2024 08-14-2024 08-22-2024 08-30-2024CG_Meathead2 months agoCapital Games Team16KViews7likes21CommentsUpdate 7/31
Hi Holotable Heroes, Here are the notes for today’s update ----- NEWS Death Trooper (Peridea) is in game Chompers Q/A August Calendar Updated some Android and iOS UI elements Battle for Naboo Faction tag FIXES Updated Ahsoka Tano to Ahsoka Tano (Snips) throughout the game Fixed backend an issue that could cause the game to crash on iOS, Android and PC [Datacron] Fixed an issue where Level 6 functionality allows Tank allies to recover 100% Protection and gain 50% Max Protection multiple times [Datacron] Fixed an issue where Attack functionality was only dealing 1 true damage [Datacron] Fixed an issue where Blight description didn't state that it can't be resisted [Datacron] Fixed an issue where Recovery and Offense gained is applied twice per Blight stacks Night Trooper gainsCG_Meathead3 months agoCapital Games Team11KViews2likes16CommentsDeath Trooper (Peridea)
What happens if you use Just a Nibble while the target is already under 10% health? Does it still insta-kill? If the target enemy is already under 10% Health there’s a good chance that the normal damage from Just a Little Nibble will finish them off, but if not, then yes the instant defeat would clean things up. Either way, using the ability to net the kill would warrant a reset on the ability cooldown and a bonus turn How does this Death Trooper (Peridea) feel about cranberries? Death Trooper (Peridea) thinks the world of cranberries! But they don’t often get an opportunity to enjoy cranberries out in Peridea, and they’re really a fool for them, so when they do get a chance they really have to let it linger to draw out the experience. The Masses need to know what color deck DTP is! Blue/Black Are the clauses in his unique, "Whenever an Imperial Remnant ally is critically hit, remove 3% Turn Meter from all enemies. Death Trooper (Peridea) gains 5% Turn Meter (stacking) for each stack of Blight inflicted on an enemy" also tied behind a non-Imperial Remnant tank leader? Or are those independent Only the reactive Speed gain to being debuffed is locked behind a non-Imperial Remnant Tank Leader in this ability. The Turn Meter removal and gain are both independent. Does the sentence "Death Trooper (Peridea) gains 5% Turn Meter (stacking) for each stack of Blight inflicted on an enemy." only trigger when he inflicts a stack (or stacks) of Blight or also when other allies inflict a stack (or stacks) of Blight? This will trigger when other allies inflict Blight as well. so with enoch that will be 9 remnants. is the plan to release a 10th or will there be 3 trooper teams Imperial TIE Fighter Pilot is getting the Remnant tag to make two 5-person squads. On the basic you say it has a 40% chance to inflict blight, and deal double damage if the enemy has blight already. Can both of these trigger? Technically they can both trigger, but not in the way that I think that you’re asking about. The check to see if the enemy has Blight already occurs before the effect that would apply Blight, so you can’t have the 40% chance trigger the double damage. However, if the enemy already had Blight you can trigger the double damage and then have the another stack of Blight apply from the Basic chance. For the omicron to activate, does the team have to be exclusively Nightsisters or Imperial Remnant, or can it be a combination of the two factions? Mix and match will work as well. Will Death Trooper have a datacron with the Marquee event? Death Trooper (Peridea) will not have a Datacron specific to his Marquee event. On Special 1, does the "three times" apply to the DOTs, or only the TM removal? This will only apply to the Turn Meter removal. Who did the ability animation for his second special? Its awesome We have a truly amazing team of artists here, and they had a great time figuring out how to bring this character to life (so to speak). What is Death Trooper (Peridea)'s favorite song? (Only 1 correct *unique* anwser) I would say that there’s No Need To Argue or debate, the answer to this is pretty clear ;) What would you suggest the community uses as an acronym for this unit?(shortened to “this unit” since it needs an acronym) We’ve been using DTP in most cases, but occasionally we call him by his more affectionate nickname of Chompers. What's DTPs favorite zombie movie. The Serpent and the Rainbow The Dev team would like to know... What is your favorite Zombie movie, video game, comic, etc?CG_Meathead3 months agoCapital Games Team5.9KViews2likes11Comments