Forums
Featured Content
Important Links
- 19Views1like1Comment
Few suggestions to improve the game
Few things that I struggle with while playing this game that I would like to suggest CG to take into consideration. Option to turn off those noisy/spammy/useless daily feats notifications: maybe just a switch in the settings where we can turn them off, please! Real-time in-battle feat counter: nothing to do with the suggestion above! This should be a counter that works only during battles, that is actually counting in real time, the number of whatever the feats are asking for. A great example is for Conquest, to let us know if we're close to the number requested to complete a specific feat. Even better if we could choose which feat we would like to track during the battles. Increase the numer of available mods in the inventory: I am constantly running out of space. The 500 limit is a far too low number and it forces me to get rid of mods that are potentially really good. Increase the number of saved teams: I believe we can save around a 100 teams or something like that (never counted all of them). But with new characters coming out every couple of weeks, we need more room to save all the old and new team compositions we build. Bring back the Galactic Challenges: they used to be one of the best part of the game because they were genuinely testeing our strategies and forced us to figure out creative ways to beat enemies using our personal rosters. The new Era challenges, cannot really be defined as "challenges" since they rely entirely on Era levels, making it so you can just hit auto-play (which feels pointless).336Views2likes20CommentsA warning about server time changes would have been ideal
I have lost the GAC this time because neither one between me and my rival get a chance to battle as the server time changed. I was only now aware that the server followed the american time change: an in game warning about this would have been ideal! Usually you were letting the user changing the time, not the server...416Views2likes13CommentsNo proving ground event
Last conquest entend on November 8. Proving Ground event used to happen on the last day of conquest, and seemed to happen randomly thèse last months. But no event popped in the game during the last conquest.I When is it scheduled ? That event is the main source of omicron materials.46Views0likes1CommentWeb Store and PC Store not showing crystals
I'm experiencing an issue with both the SWGOH Webstore and the PC client store, as shown in the attached screenshot. I'm unable to purchase crystals, and both stores seem to have very few offers available. For example, the Nightsister Starter Bundle is available on my phone, but it doesn't appear in either the Webstore or the PC client. Is this a known issue, or is there something specific to my account that could be causing this?33Views0likes2CommentsSpecial mission on Zeffo stuck - Missing buttons
IOS IPad Pro (6th gen) - Running iOS 27.2 When trying to complete the special mission on zeffo, got stuck in the 2nd wave: - Buttons disappear - And the turn order still shows one of the Zeffo tomb guardians instead of the 2 jedi47Views1like7CommentsMissing buttons during special mission TB
In transition from wave 1 to wave 2 of the SM on Zeffo, buttons disappeared and I cannot progress, losing currency for myself and my guild. The turn order is still showing a Zeffo tomb guardian however as shown in screenshot there is no guardian. The guardian was stunned and killed due to retribution from an AOE. Please fix and is there any make do? I'm playing on an android phone.14Views0likes1CommentAnniversary Quests Missing for returning player
Ally code: 458-993-466 My anniversary quests are missing. I think the problem was that i still had quests from the previous set, just the Mando ones. I returned 1 week ago, completed all from the past and the new ones still not visible. Since the quests are expiring in 5 days and you have posted the post bellow i expect a fix soon or compensation.12Views0likes0CommentsChange or Scrap the new raid.
Why are we forced to use Rotta with Carson and he is not able to at least attempt a solo on a high tier. Why is GL mando not set for taking the remaining NR. sith taking cross faction instead of adding any legacy characters in place of global modifiers that make no sense anywhere else in the game. Get rid of this unit requirement set and take the L. Open it all the way back up and let players go crazy with comps again.285Views4likes7CommentsNew font Unicode characters missing
The new font used in chat has the common Unicode character U+2018 missing. U+2018 is ‘ not to be confused with ' (U+0027) U+0027 is what most desktops use I believe, U+2018 is the default for typing on iPhone. To test this open up a new DM chat with anyone, and then do something like A’A'A the first apostrophe is U+2018, second is U+0027. The U+2018 has a bunch of extra whitespace, U+0027 does not. To type a U+2018 on iOS you can open the keyboard and hit “123” to open the numbers and special characters, then the apostrophe. A U+0027 can be typed by holding down on the apostrophe and selecting the one furthest to the right. I did not see any way to easily type them in other than a copy paste or your keyboard having it. In the attached image top is U+2018, bottom is U+0027 I decided to poke around for other messed up characters and “(not ") is messed up in the same way, … is too high vertically, Other than that everything on the Apple EN-US keyboard seems fine.46Views0likes2CommentsRenewal quest quest bug
Hi folks, I'm missing the veteran smuggler chewbacca and sith trooper LSTs from the renewal quests. It might be more but I think it's just those two. My quests got to the point where the only quest was "collect a monthly login reward" which wouldn't register me collecting login rewards at all for days and days until the time expired and I lost whatever rewards were gated behind this quest including whatever subsequent quests there were. Would it be possible for me to receive these rewards as my progress was stopped due to a bug? I saw on some other similar posts that there was a make good in the works but I thought I'd raise this as I've been patiently waiting since July I think for this to be made right. My ally code is 185-555-887 Thanks in advance for your help!212Views0likes15CommentsFankit: TIE Avenger Prototype
Note: I made this 7 months ago. UNIT NAME: TIE Avenger Prototype ALIGNMENT: Light Side CATEGORIES: Attacker, Rebel This experimental prototype from Sienar Test Facility 73 was stolen by undercover Axis agent Cassian Andor, who utilized its impressive durability, maneuverability, and deadly arsenal of weaponry to fight the Empire and protect his allies. Key Attributes: Profundity lifter that aids fellow Axis members (Fondor Haulcraft and Saw Gerrera’s U-Wing) Intended to replace the Millenium Falcon in a Profundity fleet High damage spread throughout several abilities Outmaneuver enemies with “Harder Than It Looks” Part of the Rebel Network, this stolen prototype is a dangerous asset if left unchecked Guard a select ally and make them harder to take down Inspiration: The TIE Avenger Prototype is inspired by its debut in the episode “One Year Later”, which sees Cassian Andor (undercover as an imperial test pilot) steal the ship in an exciting introduction to Andor Season 2. The animations are based off of various moments in the first arc. Formidable Heavy Arsenal combines the chaos the Sienar stormtroopers are taken out by with the more controlled attack when protecting Brasso. I Need To Call Home uses the missile shot at a glacier and the silo. Harder Than It Looks is based off of Cassian rolling the Avenger off a cliff to avoid enemy missiles. Retractable Emission-style Heavy Laser Cannon is based off of the scene of Cassian disintegrating the Range Trooper. During the theft, Cassian would be forced to learn on the fly how to control the TIE Avenger, accidentally firing at the walls before the stormtroopers on Sienar began attacking, and taking them out shortly after. Later on in “Harvest”, Cassian would also use the Avenger’s wing-mounted light laser cannons to take care of the stormtroopers pursuing Brasso. These two scenes resulted in the Basic ability being an AoE with the rotary laser cannons firing at all enemies and the wing-mounted light laser cannons damaging a random enemy, showing Cassian’s adaptability in controlling the complicated ship. After escaping the facility, Cassian narrowly avoided death by diving the TIE Avenger off a cliff, showing off the TIE Avenger’s great durability and maneuverability while evading the two TIE Advanced v1s pursuing him, inspiring the mechanics and animations of Harder Than It Looks and Coming Home To Yourself. In “Sagrona Teema”, Cassian was captured by a small rebel group who thought he was an actual imperial test pilot. Upon learning they were survivors of the Maya Pei Brigade, he tried to figure out who was in charge and how to convince them to let him go… before the survivors’ in-fighting boiled over and they began firing at each other. After the group splintered into two factions, Cassian began manipulating the faction he was with in order to survive, eventually leading to the two factions rejoining into one group fending off the beasts of Yavin IV as Cassian escaped. This mini-arc inspired the Reinforcement ability We’re All Part Of The Same Rebellion and part of the Basic and Special 3 too. In order to shake off the TIE Advanced v1s on Sienar, Cassian used missiles loaded on the outside of the TIE Avenger’s wing to collapse a glacier, destroying the TIEs in the process. Later on in “Harvest”, Cassian found out from Kleya that there was a communications blackout over Mina Rau, and immediately flew to save the Ferrix survivors. When arriving at the planet, he destroyed an imperial transport and a nearby silo with similar missiles loaded on the inside of the wing to stop the Empire from getting to his friends. This missile and the scenes from the skirmish on Mina Rau was adapted in I Need To Call Home, with Guard being from Cassian’s attempt to save Brasso. Strategy Tips: Having allies with Axis will benefit the TIE Avenger Prototype, especially the Fondor Haulcraft Think of which ally to Guard, as that ally will get bonuses to become harder to defeat. Spread Secret Intel to maximize the damage of Formidable Heavy Arsenal, reduce your cooldowns, and increase Upload progress. Great against Empire and Rebel fleets alike! The Basic ability will be a guaranteed critical hit if the target had Target Lock - which this ship inflicts every time it uses an ability - making it ideal for Profundity’s Special 1, Unconventional Maneuver. FAQ: How can I get the TIE Avenger Prototype? This ship is the next Legendary ship event, titled “One Year Later”! Who will fly the TIE Avenger Prototype Cassian Andor (Undercover) will take the reins of this ship. What are the requirements for One Year Later? Cassian Andor (Undercover) - Upgrade to Relic 1 Luthen Rael - Upgrade to Relic 1 Kleya Marki - Upgrade to Relic 1 Range Trooper - Upgrade to Relic 4 Stormtrooper - Upgrade to Relic 4 Imperial TIE Fighter - Upgrade to 7 Stars TIE Advanced x1 - Upgrade to 7 Stars Cassian’s U-Wing - Upgrade to 7 Stars Is there a reward for completing these prerequisites? Title: Prototype Description: Due to its high manufacturing costs, the TIE Avenger would never enter full production. The prototype stolen by Cassian Andor was likely valuable to the Rebellion, who could analyze the Empire’s vast arsenal of weaponry and figure out how to counter them effectively, helping the Rebellion score their first major victory against the Empire at the Battle of Scarif. Why is this a Rebel ship? Why not have it be an Empire ship? The TIE Avenger Prototype got stolen by Cassian for the Rebellion, and we don’t see it in action outside of Cassian’s hands. While it’s one less ship for Empire fleets, the Empire is by no means starved of ships to add. Upload? Isn’t it supposed to be Download? While Profundity and Outrider both use Download, the Fondor Haulcraft uses Upload. The TIE Avenger Prototype’s abilities help generate Upload quickly, synergizing well with the Fondor and allowing it to activate both Countermeasures Armed and Used Up All The Perfect faster. Who gains Axis? The Fondor Haulcraft, the TIE Avenger Prototype, and Saw Gerrera’s U-Wing will all get the Axis status effect and call out allies with Axis. Why restrict “Coming Home To Yourself” to not want Jedi allies nor Unaligned Force User allies? Cassian Andor had been fighting against the Empire without any Jedi or Force users to aid him; it wouldn’t be very thematic for him to work with Rebel Jedi or Rebel Unaligned Force Users, especially as they already have dedicated fleets. Are those anti-Rebel mechanics I see? Yes. This was inspired by Cassian’s brief skirmish with the Maya Pei Brigade (what was left of it that is), where he manipulated them and eventually killed one of them and left the rest to die in order to escape the chaos on Yavin IV. Why does Harder Than It Looks grant Turn Meter to a target ally? Doesn’t Profundity stop all Turn Meter gains? Profundity will be getting a touch-up that, among other things, allows specific units to gain Turn Meter. Secret Intel? Isn’t that BB-8’s buff? Yep. It is getting an (extremely minor) update Updated text in green: Secret Intel: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldowns of allies that use Secret Intel are reduced by 1 for each ally with Secret Intel This will have no effect on BB-8, just a way of writing out “Illuminated Destiny” from the buff. Spreading Secret Intel has a similar effect for the TIE Avenger Prototype, letting you use a variety of Specials much faster while also giving Potency teamwide to up the damage of Formidable Heavy Arsenal. Can I get a reminder of what Guard, Rebel Network, Undermine, and Useful Pawn do? Guard: Can’t be critically hit, immune to Daze and Stun, +25% Critical Chance Rebel Network: +30% Critical Chance, +30 Speed, and immune to Healing Immunity; when this character is defeated, revive with 100% Health; whenever this character defeats an enemy, dispel all debuffs on this character, and all allies recover 100% Health and Protection Undermine: +25 Speed; -25% Critical Avoidance and Critical Chance; can't gain bonus Turn Meter Useful Pawn: -5% Critical Chance, Critical Damage, and Offence Related kits: Fankit: Fondor Haulcraft Fankit: Saw Gerrera’s U-Wing Fan rework: Profundity Fan rework: Rogue One Fan rework: Bistan’s U-Wing Fan rework: Cassian’s U-Wing BASIC: Formidable Heavy Arsenal Deal Physical damage to all enemies, then deal True damage to a random enemy. This attack deals additional damage equal to the combined Potency of all active Rebel allies. If the target enemy is Rebel, Undermine them for 1 turn, which can’t be dispelled or resisted. Target Lock: This attack ignores Defence. If target enemy was already inflicted with Target Lock at the start of this attack, this attack will critically hit if able. SPECIAL 1: I Need To Call Home (CD: 10) Deal Special damage to target enemy and a random other enemy, then inflict both enemies with Burning for 1 turn. Target other ally gains Guard until the end of the TIE Avenger Prototype’s next turn or until the TIE Avenger Prototype is defeated. If that ally has Axis, Burning instead lasts for 2 turns and Guard lasts until the TIE Avenger Prototype takes 2 turns or is defeated. The TIE Avenger Prototype and target other ally gain Secret Intel for 3 turns. SPECIAL 2: Harder Than It Looks (CD: 5) Dispel all debuffs on the TIE Avenger Prototype and target other ally. That ally gains +10% Defence and Tenacity (stacking) until the end of the TIE Avenger Prototype’s next turn or until the TIE Avenger Prototype is defeated. Then, the TIE Avenger Prototype gains Outmaneuver for 3 turns (can’t be copied, dispelled, or prevented). Axis bonus: The TIE Avenger Prototype also gains Secret Intel for 1 turn and recovers +30% Health and Protection. Target other ally instead gains +20% Defence and Tenacity (stacking) for each debuff dispelled, +20% Turn Meter for each ally with Axis present, and recovers Health and Protection equal to the Health and Protection recovered by the TIE Avenger Prototype. If they have Guard, this recovery is doubled for that ally. SPECIAL 3: Retractable Emission-style Heavy Laser Cannon (CD: 20) Deal massive damage to the target enemy, which can’t be evaded. If the target enemy was an Imperial TIE Fighter, instantly defeat them. Undermine all enemies for 2 turns, which can’t be dispelled or resisted by Empire and Rebel enemies. This ability starts on cooldown and can’t be used unless the TIE Avenger Prototype has Outmaneuver. Axis bonus: If an ally has Guard, deal another instance of massive damage to the target enemy. UNIQUE: Coming Home To Yourself (Crew Ability: Cassian Andor (Undercover)) Whenever the TIE Avenger Prototype uses an ability, inflict Target Lock on target enemy for 2 turns, which can’t be evaded or resisted by Empire and Rebel enemies. While enemies are inflicted with Burning they lose -12.5% Offence, doubled for Empire and Rebel enemies. At the start of battle, if all allies are Rebels and there are no Jedi or Unaligned Force User allies: Gain the Axis status effect until the end of the battle, which can’t be copied. If there is an ally Fondor Haulcraft, gain Rebel Network until the first time the TIE Avenger Prototype is defeated, which can’t be copied, dispelled, or prevented. For each Rebel ally (including the Capital Ship), gain +20% Defence and Tenacity, and the TIE Avenger Prototype gains +15% Potency for each ally with Axis. Whenever an ally gains Guard, they also gain these bonuses until Guard expires. Whenever an ally gains Secret Intel, increase Upload progress by +4%. At the start of each encounter, gain Secret Intel for 2 turns REINFORCEMENT: All Part Of The Same Rebellion Enter Battle: The TIE Avenger Prototype gains Dramatic Entrance for 1 turn, which can’t be copied, dispelled, or prevented. All Rebel units without Axis (including Reinforcements and summons) gain Useful Pawn for the rest of the encounter. Whenever a Rebel ally is summoned, they gain Useful Pawn for the rest of the encounter. All allies with Axis gain Secret Intel for 2 turns. Allies with Useful Pawn do not recover Health or Protection from Rebel Network. Whenever a unit with Useful Pawn takes a turn, Steal 5% Critical Chance, Critical Damage, and Offence from them for the rest of the encounter (stacking, max 20% per unit) and if they were an ally, grant them 5% Critical Avoidance and Defence for the rest of the encounter (stacking, max 20% per ally).11Views0likes0CommentsUgnaught hot take
With some anniversaries coming up. I had a few hot takes pop up. I love OG Hondo but I feel like he is lacking. Can we get a OG Hondo Ugnaught team. OG Hondo sacrificing Ugnaughts to win battles would be Peak Hondo. Give us Melch , Terba, and other Reklam station mechanic. Plus og ugnaught. Have hondo disapear and re appear after an ugnaught is taken out. We need another ridiculous team. We all loved the (kermit gang) gungans. Bring on Ms. Piggy!29Views0likes0CommentsJoin the Thundering Horde of Loons!
Loon Eh? Is a Day 1 guild … a fun but diligent group of almost f2p members. We focus on team work & enjoying the game challenges. No daily play & by the book requirements … except to be regular & contribute to guild activities. We are a 400m+ GP group of actives, seeking like-minded members @ >5.5m GP (but open to negotiate). We have a range of younglings to grizzled veterans that focus on supportive, friendly, yet competitive gameplay :-) For up and comers, we have lots of experience & are happy to develop from within. For veteran players, we enjoy the game craft, strategy & challenge of the game itself … so a positive team environment. Guild events: In TB’s, we cycle through RotE, & both Genos. In raids, we cycle thro Order 66, Naboo & Speeder Bike. Loon Eh? uses Discord, but it is not mandatory. Friendly guild members and experienced leaders, always willing to share tips and advice. We can help with squad advice and direction, allies to beat battles and quests, modding 101, and more. https://recruit.swgoh.gg/guild/2716/loon-eh Contact Canuck01 … 539-442-59793Views0likes9Comments
About STAR WARS™ Games
Talk with the community on EA's STAR WARS™ forums.