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Anonymous's avatar
Anonymous
10 years ago

Re: Proof this game is severely unbalanced

WWWW

your personal skill has no involve with actual world overall balance changes.. you are just too good that you can even win playing a Never Used Variations of a class...
This is not league of legend. No one is complainin he cant raise Elo because his team-mates are always bad and having 55% winrate is impossible.
What are we talking about is the fact playing plants is actually discouraged, not funny, unhealthy and maybe frustrating experience.

Dont happen always, and when happens is always for the same reason.
People do switch team in favor of Zombies, yes everyone realized it.
If you are that good at the game you should have the knowledge to explain us why you think plants are as good as zombies and explain better 🙂
What are you saying is just "im very good at the game and i always win with everything"  we have no reason to not trust you, if you are that good we are happy for you 😉
No one is saying you cant carry a game as a Sunflower, we are saying playing as a sunflower (just to take an example) is an unworthy experience and extremely hard? Maybe?

3 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago
    The game is not " severely unbalanced" plants are just not as strong overall on offense, which is the issue atm. Game modes like turf takeover when u have a group of equally skilled casual players zerging as a mixed group of zombies will have a greater success rate then the same group of equally skilled casual players on plants side.

    This issue needs a few very fine small adjustments to correct. If you start throwing g around nerfs and buffs things will only get more one sided. Some issues I see that could be changed are :

    1. Electro brain beam dmg and spread is ridiculous tone it down on dmg some and reduce the distance of the spread.

    2. Imps health should be 65 or less, rose was the only reason 50 was not enough before.

    3. Captain is incredible all around maybe an adjustment to cactus or something to help balance to that.

    4. A shotgun or another close range class on plants. Scientist is devastating in the right hands I'll get vanquish master every time using scientist. Give plants something similar maybe.

    Idk that's what I cooked up at work today lol, what yalls think
  • I disagree with playing as a Sunflower being unrewarding.

    I was playing team vanquish last night and I finally got the vanquish streak boast with Vampire Sunflower, that was also during me picking up people and healing. That was the most rewarding thing for me in GW2. I find the Sunflower extremely rewarding and more so being the underdog. However that's not to say I wouldn't like to see her receive a buff or maybe a new ability to get out of danger.

    Although yes in some games you will get annihilated like you have shown OP, no doubt there and it's annoying.

    I still think plants game are weakest  in Herbal Assault, but that's because originally in GW1 they were meant to be more defensive. They rarely win there, so an offense buff is needed, I'm just trying to figure out which class needs it the most on the plants side. You need something to clear out the graveyard you are capturing.

  • Rhendyr's avatar
    Rhendyr
    10 years ago

    @Shogunbear wrote:
    The game is not " severely unbalanced" plants are just not as strong overall on offense, which is the issue atm. Game modes like turf takeover when u have a group of equally skilled casual players zerging as a mixed group of zombies will have a greater success rate then the same group of equally skilled casual players on plants side.

    This issue needs a few very fine small adjustments to correct. If you start throwing g around nerfs and buffs things will only get more one sided. Some issues I see that could be changed are :

    1. Electro brain beam dmg and spread is ridiculous tone it down on dmg some and reduce the distance of the spread.

    2. Imps health should be 65 or less, rose was the only reason 50 was not enough before.

    3. Captain is incredible all around maybe an adjustment to cactus or something to help balance to that.

    4. A shotgun or another close range class on plants. Scientist is devastating in the right hands I'll get vanquish master every time using scientist. Give plants something similar maybe.

    Idk that's what I cooked up at work today lol, what yalls think

    I agree w/ 1, 2 and sort of 4. 

    1. has been a glaring problem, anyone who says the damage on the arc of his beam to secondary character's isn't OP, is as bad as those who played Rose prenerf and said she wasn't OP. The primary target dmg is fairly weak though and doesn't need tweaked. Honestly though, I was maining Electro Brainz from the Preload date, and I wouldn't be upset at all if they removed his ring ability entirely. 

    2. Imp is a little too strong at the moment. I'm not real sure it's his hps though. I think maybe they should extend the amount of time that he can be killed after he's called his mech. It's not right that as a Chomper, I can get right next to him, and be within chomp range while burrowed, and he can call his mech, and while he's just standing there waiting, I can't chomp him. He should be killable up to the point that it lands. 

    3. I don't think they should buff any classes at the moment, and feel a nerf on Captain may be a bit premature.

    4. I feel that both the Plants and the Zombies should have another character added. I feel the Plants need an up close, AoE melee bruiser (sort of a mirror to Brainz) while I feel the Zombies should get a Crowd Control Specialist similar to Rose. Basically, the Zombies have about 1/4th the CC as Plants, while Plants really don't have a melee bruiser. Both sides should have something like these two to balance it out. 

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