Redditor Masked_Koopa had this to say about the armored heal station buff, and I've yet to read much he's written on such matters that was not spot on:
"In its current state, Armored Heal Station is absolutely terrible. Its description is misleading, pretending to self destruct more quickly when in reality it merely heals more slowly, and it essentially gives a Scientist the ability to turn themselves into a liability for the team they are on, due to it’s pathetic healing speed doing little to help both other zombies or the Scientist using it. It is so bad that many plants do not ever deem it worth destroying, as it does so little to help the zombies that it may as well be left up to encourage zombies to cluster around it and make them easy targets. The most recent buff does nothing to actually remedy these downsides, and it therefore remains useless. This buff would make Armored Heal Station a more legitimate threat, and give its higher health some actual use. The significantly longer cooldown would keep it from being an upgrade over the normal Heal Station, not to mention the most popular combo of Mega Heal Bomb + Heal Beam, but the faster healing would make it an excellent tool for teams capturing gardens, and give Scientist some survivability when capturing or defending points."
His suggested changes:
- Increase rate of healing to one similar to Cheeta Heal Station from GW1
- Increase cooldown by 10-15 seconds (Previous figures were 5-10, adjusted for recent cooldown buff)
- Decrease duration it remains placed to that of Cheetah Heal Station