Re: Bigger Maps support for Simcity
I made an attempt to figure out why the People at EA won't create larger maps for this game, and it's because of the special game mechanics that go into drawing Sims, including cars, and flashy signs etc. plus the buildings. This process takes a very larger amount of technical rendering on the gpu and speed of both the processor and drive. Memory could become very larger if you have such high detail into each and every building that is plopped on the map. Plus when looked at from another city, plus if moving between cities. My suggestion was to the chat guys is to build a larger map then implement a cheap rendering system that would not only fix the redraws. like they do with the Sims now in this game. It's not as taxing to see the Sims run around on the paths. I wish they would have did this for the vehicles. I mean, what's the point of all the extras? It's nice to see the level of detail in a game but why do it if it takes away from the general level of gaming experiences and enjoyability and playability when it comes to quantity. I'd prefer it to be a lesser of a model in simulation of the extras that are moving on the map. I would say start there if they look to reduce memory load and expand the maps.