Forum Discussion
Yes I know. But still I feel it should be there.
I've Played Simcity Buildit (for mobile) and in that game you can unlock new terain at the edges of the map. It would be nice if EA added such a functionality to Simcity.
So you CAN build on that one plateau and you CAN access the shores that are now just a bit beyond the edge of the map or add some Highway access points, not just one that keeps clogging up.
There are some mods that do all this, but they don't work propperly.
I made an attempt to figure out why the People at EA won't create larger maps for this game, and it's because of the special game mechanics that go into drawing Sims, including cars, and flashy signs etc. plus the buildings. This process takes a very larger amount of technical rendering on the gpu and speed of both the processor and drive. Memory could become very larger if you have such high detail into each and every building that is plopped on the map. Plus when looked at from another city, plus if moving between cities. My suggestion was to the chat guys is to build a larger map then implement a cheap rendering system that would not only fix the redraws. like they do with the Sims now in this game. It's not as taxing to see the Sims run around on the paths. I wish they would have did this for the vehicles. I mean, what's the point of all the extras? It's nice to see the level of detail in a game but why do it if it takes away from the general level of gaming experiences and enjoyability and playability when it comes to quantity. I'd prefer it to be a lesser of a model in simulation of the extras that are moving on the map. I would say start there if they look to reduce memory load and expand the maps.
- ApprovedAnonymous9 years ago
People with high end computers would manage to run de larger maps with ease, it's only the low end machines that won't be able to load. Who cares about the low end machines. It's their fault for not buyng a proper gaming pc
- 6 years ago
It's not true @Mafklapper78, with my respects. I wanted bigger map too, so I came here, searching for a solution.
as @MayorBig mentioned perfectly, it takes too much process to render all the details, vehicles and pedestrian movements. After playing some hours on a city, it's on edge of 200K people. But the problem is I can't play smoothly on my core i5-9400 and GTX 1070 8GB with 32GBs of ram.
Now I get it!!! It is a regional city building game. If you want single bigger city, play cities: skylines instead. it will be smooth untill 300k inhabitants with far more larger playable area. But disasters there... are really gigantic!!! it's not skylines... it's all about getting ready for huge disasters, and ultimately a huge Tsunami will be the final day of your play on a map
- 6 years ago@RafeSafari I can't really agree with what you are saying either.
My biggest city so far was with 2 million inhabitants which ran like a dream on my older xeon x5650 system with 18 gigs of ram. the only problems i ran into was the numbers displayed when inhabiting multiple cities in one area, numbers such as the need system ( people industry commerce ) and people that work in one city but live in another and students... I'm hoping my new r5 will take that like a charm though i haven't progressed a lot since i'm playing pretty casual atm.
Your problems sounds more windows enviroment related, or maybe EA have to update their gen 9 support