Re: PvZ: Battle for Neighborville - What Went Wrong? (Evaluation)
BfN is an oddball among the 3 PvZ shooters. It has some additions that I really like, stuff I'm ok with, and stuff that just didn't go over well. Obviously a lot of what you like or don't like is subjective, but there's things they've done that really hurt the game. I'll mostly go over what went wrong here first.
For example, some people hate the way BfN looks and some like it a lot. I overall like the look of all 3 games but I'm not a fan of Rose's look in BfN (I agree with Zero when he points out she looks like a tulip rather than a Rose). The graphics of the games have definitely changed from game to game but the largest change was from GW2 to BfN. I can deal with the next shooter looking like any of the current games, but not everyone feels that way.
It launched in poor shape and too suddenly with almost zero fanfare and has had little promotion. Near launch they did sponsor some YouTubers, but not for long. Combine that with the lack of videos for the game, especially compared to GW and GW2, and even people that love the GW games didn't know BfN even existed! The apparent idea of the game; keeping the long time loyal fans while trying to attract other shooter fans to the new game wasn't planned out very well and obviously hasn't been much of a success based on how future content got cut one year after launch with no sequel in sight.
Adding the grandmaster levels feel like they just wanted to keep people playing with little/no reward beyond ticking up your levels. Getting to master on characters feels great, just like in GW2, as you get more upgrade options but the GM ranks are just dull and disappointing. The swarm characters honestly feel like they were just added for the same reason. Initially, I enjoyed the swarm characters more than I expected but that wore off and I hope we don't get such characters in a new shooter.
While many of us are ok without variants, the expectation of more completely new characters to compensate was a letdown as we only got the wizard. I really like the wizard and the other new characters added to BfN, barring the swarm characters anyway, but they needed to give us more characters more quickly to keep interest high.
Some of the changes to the various game modes was good, like the gnome bomb changes where you can see where it's spawning and don't have to pick it up automatically, but some were not so hot. For instance, in Suburbination, giving only the team that has 2 or 3 control points any points as opposed to how it used to be (where holding any number of control points gives at least some points), makes the matches more heavily skewed against the weaker team. Yes, the weaker team would still lose, but it would at least score some points. The TT maps feel too narrow and the fights are often directly on the point instead of around the point as well as on and I prefer the GW/GW2 method of only needing more attackers than defenders to advance the control point's progress, rather than any number of defenders halting progress.
The legendary upgrades are a great idea but the steam blaster and especially that brainium basher, are far too good compared to the plant's upgrades of Shogun Shield and thorn apart. Fun fact: I actually really dislike using brainium basher and only use it rarely and then only in PvE. It feels so awkward to use for me.
The game's FOMO feeling, which is now largely gone as everything is now on repeat, turned a lot of people off. I also recall the justifiable outrage over the Feastivus pack being for sale when so much of the game was still a mess. The game's coins being mostly useless after a certain point really dampers enthusiasm for the game as coin rewards, and of course region currency rewards, don't feel like actual rewards anymore.
I checked the Steam charts and it peaked at 857, currently around 400 players a day. I play via Origin so this isn't all the players that play on PC, but it's not a great cross-section for a multiplayer focused title.
Some of the characters that were annoying were made more annoying (Rose for example), healing is too powerful in BfN, and sprinting has been problematic. I also still find the lack of damage attenuation (drop off) a major problem for the game and feels strange when jumping from other shooters to BfN.
The free roam zones are a bit too much like each other and lack reasons to go back once you 100% them, but I still enjoy them and the world building they add to the game. They show a lot of love and care towards them and I wish we had more of them and more quests and other reasons to go back to them. Imagine having reasons to go back like such zones in Warframe! We'd be having a lot more to do in them beyond the main stuff. Some of those quests were absolutely brilliant though. I love escorting Washy!
All 3 games still have bugs that plague them, so one can't only point out BfN's bugs, but for those that are already unhappy with other aspects of BfN, the bugs it has stick in the mind more than in games they enjoy more.
A lot of the game's problems stem from how unfinished a lot of the game is/feels like; no Iceberg Lettuce or other characters added barring the wizard (and the forgettable swarm characters), an upgrade system that has a fantastic idea to balance them with each other via costs but so many are 'must have' that it makes other choices worse, lack of stuff to do once done with the prize maps, the free roam zones, and the pie quests, the problems that plagued BA, Ops being lackluster and never getting phase 3, and so on.
I'll be straight up honest here, when BfN first launched and I was focused on the free roam zones, I loved this game and felt that it may actual topple GW2 as my favorite PvZ shooter, I was having that much fun with it. But, as I moved into PvP more, emptied the reward-o-tron, and found prize maps full of stuff I wasn't interested in/can't do much with (like victory slabs and punchers), and my friends grew bored and stopped playing, my own interest waned and I started playing more GW2 again. I still play all 3 games, but GW2 has returned to my focus, relegating BfN to 2nd place as I level up slowly, and GW in 3rd place as it lacks the options for a mix of PvE/PvP that GW2 and BfN have.
All 3 games have things I like and dislike. I'm never going to bash anyone for having a favorite that's different from mine (GW2 is my favorite of the series), but BfN was handled badly and it could have been so much more than we got. Here's hoping that the next game learns the lessons of the previous games and being something we can all enjoy some time in the near future. And yes, I want a new game and plan to get it unless they don't learn these lessons.