stukapooka
4 years agoLegend
Re: Ability discussion: Z-mech and abilities
@Iron_Guard8 Yeah the explosion animation is terrible. It's just an explosion effect with a few nuts amd screws over a still z mech that then just despawns where in gw2 it blew up and its arms, legs, body, and multiple components went flying everywhere.
The explosion damage is the same but the radius of the aoe is on steroids in bfn.
Turrtes were buffed in gw2 because they had to deal with z mech armor and the plants also gained Torchwood who could tangle with a z mech effectively if he played well. Plant buffs in early gw2 in general were due to how powerful the inclusion of the mech was.
I can't believe they didn't give z mech its armor back but gave it to tv head and wildflower of all characters. This also removed the interesting rose/armor ignorance mechanic gw2 had.
The z mech variants were so good and well designed and than popcap decided to throw them all in the dumpster and give us this lanky armed abomination because why not.
The explosion damage is the same but the radius of the aoe is on steroids in bfn.
Turrtes were buffed in gw2 because they had to deal with z mech armor and the plants also gained Torchwood who could tangle with a z mech effectively if he played well. Plant buffs in early gw2 in general were due to how powerful the inclusion of the mech was.
I can't believe they didn't give z mech its armor back but gave it to tv head and wildflower of all characters. This also removed the interesting rose/armor ignorance mechanic gw2 had.
The z mech variants were so good and well designed and than popcap decided to throw them all in the dumpster and give us this lanky armed abomination because why not.