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Re: Boss discussion: Gargantuar

Gargantuar is kind of the poster boy of bosses for the shooters and for the PvZ games in general as he's one of the original PvZ zombies you have to deal with. BfN only has the Gargantuar which is a mashup of the giga and regular gargantuars, and I always liked them being a bit different, and having the House version in our backyards was a nice extra bonus as well. I presume you'll have the mecha version separately as its very different from the others.

Hits hard in melee, the imp launch can hurt, especially the multi-imp launch of the giga variant, but he's not particularly hard to deal with most of the time. A good boss that is easy to understand but can be challenging with all his minions and possibly other bosses to deal with as well in the GW games. The elite version in BfN is one of the more interesting Op fights as you point out as well. It also has been rare for me to actually encounter it; I see the others a lot more, and dread when its the elite yeti as that can be rough and often someone bails when they see it, which only makes it worse.

I'd love to see other versions of the big guy in a new game. I had mentioned that a bit in my other discussions, but having separate versions like the mummified, sea creature, and prehistoric variants could not just give him a different look and minions, but also allow for varied abilities too. As always, PvZ has just a ton of ideas that we've seen in one game or book or another, and the devs and fans have added more over the years, having a bunch of different gargnatuars to deal with would add a lot to a new game.

1 Reply

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 The giga garg and giga torchwood are quite different from their melee counterparts as the backyard and gw2 missions show that they lose in direct conflict against their melee counterparts and try to actively avoid melee despite the fact that they can still do it. The ranged bosses also have aoe airstrike which really hammers home their ranged combat, although I do believe they have less health and can't rush in as downsides.

    Mecha garg will be his own segment as he's kind of a wierd mishmash of mechanics from both for a more difficult bossfight.

    Gw gargautuar was a boss that was either trivialized or destroyed your team depending on whether or not you can get away from him before he rushes you down and what map you were playing (crash course high ground vs time park high ground). Grounded characters like sunflower usually has a hard time fighting him as she can't escape as easily as the other classes or impede his advance.

    His Bfn elite wave is honestly my favorite as its not a forced invulnerability section with a gimmick and is rather a dps test as now you have two bosses rather than just one which adds to the challenge allngside the limited time before one comes back. Its easily the best one but as you say it's extremely rare. It's one that really could have been a gw2 boss hunt if implemented with more minions and difficulty.

    You could make like 10 different bosses out of the pvz 2 and heroes gargantuar. Imagine the supernova gargantuar from heroes that acts like the love child of plasmas pea/alien flower in attacks and cozmic brainz in punishment if you die.

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