Re: Boss discussion: Gargantuar
Gargantuar is kind of the poster boy of bosses for the shooters and for the PvZ games in general as he's one of the original PvZ zombies you have to deal with. BfN only has the Gargantuar which is a mashup of the giga and regular gargantuars, and I always liked them being a bit different, and having the House version in our backyards was a nice extra bonus as well. I presume you'll have the mecha version separately as its very different from the others.
Hits hard in melee, the imp launch can hurt, especially the multi-imp launch of the giga variant, but he's not particularly hard to deal with most of the time. A good boss that is easy to understand but can be challenging with all his minions and possibly other bosses to deal with as well in the GW games. The elite version in BfN is one of the more interesting Op fights as you point out as well. It also has been rare for me to actually encounter it; I see the others a lot more, and dread when its the elite yeti as that can be rough and often someone bails when they see it, which only makes it worse.
I'd love to see other versions of the big guy in a new game. I had mentioned that a bit in my other discussions, but having separate versions like the mummified, sea creature, and prehistoric variants could not just give him a different look and minions, but also allow for varied abilities too. As always, PvZ has just a ton of ideas that we've seen in one game or book or another, and the devs and fans have added more over the years, having a bunch of different gargnatuars to deal with would add a lot to a new game.