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superbowljeffy7's avatar
10 months ago

Plants vs. Zombies: Battle for Neighborville - Opinions

Plants vs. Zombies: Battle for Neighborville is a third-person shooter video game developed by PopCap Games and published by Electronic Arts. It was originally released for PlayStation 4, Windows, Xbox One in October 2019, with a Nintendo Switch version releasing in March 2021.

On June 5th, 2020, it was made available for purchase on Steam. On September 1st, 2020, however, PopCap announced it would be discontinuing the game in a month due to its commercial failure. On September 29th, 2020, Battle for Neighborville received its final content update. After that, PopCap did not release any new updates to the game and stll haven't to this day.

BFN is a mixed bag in the PVZ community, some people think it's the worst game ever, and some people it's the best game ever, that is what this thread is for, your opinions on the game.

Personally, I'm not a big fan of the game. The last time I played the game was 1 year ago and it just wasn't my thing. 

So, let me know what you think of the game. Is it good? Is it bad? Let me know.

2 Replies

  • dastrictor's avatar
    dastrictor
    Seasoned Vanguard
    10 months ago
    pvz bfn is not a bad game, the main problem is that it is an unfinished game
  • @superbowljeffy79I think that if it wasn't pvz and with the prior goodwill going in from garden warfare it would've been a forgotten overwatch clone.

    Changing everything people liked about gw was always gonna be an uphill battle and bfn was not up for the task.

    The maps feel lame compared to gw's. Play driftwood shores and then play tourist trap island and you'll see gw1 offer far more exciting design and verticality. Bfn maps at times feel like something designed for cod or ow team battles than pvz.

    I feel the change in aesthetic and artsyle was also another major point against the game. Sure it may be more like the comics I keep hearing people say but overall gw's art feels grittier/grungier in a good way, especially gw1's which is probably my favorite pvz artstyle for 3.

    The zombies area theming got absolutely butchered in bfn. Theres not a single grave anywhere. You could replace them with aliens or robots and nothing changes.

    The changes to gamemodes were also really strange. Who thought the suburbination changes were good? Also love how the "not meant to be a gw game" is blatantly using gamemodes all from gw. Spinoff my butt.

    Ops is pathetically easy. How does gw1 have more variety? The spawnable cooldowns also ruin the chance of strategy and synergy. Pots and bots also have awful hitreg/awareness.

    Removing variants was a horrible decision. Now you're stuck with one character with barely alterable stats with upgrades where only a few actually change up their gameplay enough. They also have very poor warning to when they're being used such as vampire spikeweed. Removing them also hurt ops since the waves can't be unique themeing anymore.

    PVE was alright but it got repetitive and draining fast. When you realize this game got with pieces from the scrapped single player title they were working it gets even worse.

    I did like having the ability cooldowns for turret modes relate to ammo fired and semiautomatic characters still firing if you hold the trigger. Is nice.

    I could give more but I'm saving them for retrospective post that didn't work in September.

    Overall a 6/10 (would rate higher for the switch version though) but this isnt even a 6-7/10 that's worth remembering unlike something like Asura's wrath which has its memorable insane spectacle or others.

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