Re: Star Wars Jedi: Fallen Order...Needs some work.
I agree that it needs a lot of work, but I don't agree on any of your points except maybe the fourth.
The first three are game design decisions.
The save points are inspired by the Souls games - not to everyone's liking, but that doesn't make it wrong or bad. The game was designed around it, it's part of its appeal and challenge, so I don't see them changing that - nor do I want them to.
A direction indicator on the HUD is too much help for me. You have the map pretty much always accessible to you, showing you where you were and where you haven't been yet. Again, a design decisions and very much in tune with the Star Wars feeling.
And the levels offer many shortcuts found by exploring. Also, at a certain point in the game, you get some new and unexpected encounters in the game, so the backtracking makes sense. If you had fast travel, you would miss out on stuff.
The last one is here and there. Fallen Order is, unfortunately, a far way from being the most precise and responsive when it gets to player movement and actions, and combat. It doesn't reach the highs of games like Sekiro or Nioh. I do hope they can do something about that. As someone else wrote, "you can't have a Soulslike game without the Soulslike precision and control of your character and their actions." It took me a long time to go from Sekiro and Nioh to this rather sluggish combat, but you get used to it. It has definitely limitations, though.
I'm way more worried and frustrated by technical stuff (like enemies being "trapped" in a certain area, unable to go through a door or past some invisible line), collision issues, and bugs.
The game needed another six months of polish before release.