Forum Discussion

Re: [FIXED] Dead Sims look alive in the familytree

I have this issue, only my dead Sims seem to be actually alive like some others reported. They appear in manage households as alive Sims but I'm 100% sure they died - most of them died pre-patch, some post-patch. The father of my Sim who died when my Sim was a toddler just came back to life and he died waaaaaayyyy back. I really hate this and am getting so frustrated with all of these severe bugs in this game. I can handle a few small bugs, but this is big and like others have said, I HOPE there will be a fix soon as I think this is just unacceptable. About there not being any gravestones - my Sim has the urn of a vampire that died post-patch in his INVENTORY, and yet she just got resurrected by the game and appears as alive in manage households. Also, I have a LOT of last exception files from ghost culling in my Sims folder which I think might be related to this. I added a few of them to this post. I haven't been getting these last exception files lately, but I guess that's because my game just resurrected all of my ghosts. Ugh. 

Edit: Just for clarity, at least two of these "resurrected" Sims have gravestones in my game.

Update: When I place these "undead" Sims into a lot I get the same thing others have posted, a Sim with no aspiration/traits. And when I try to load the household, this error pops up:

15 Replies

Replies have been turned off for this discussion
  • If ones with graves are now coming back to life, we have an even bigger problem :/ I hope it isn't going to progress down that route though I have to admit that I've been worried that it will...

    Really hope we get a fix for this soon. We all need our sim dead to stay dead :/

  • Fierande's avatar
    Fierande
    8 years ago

    Agree 100%. I consider this one of the bigger bugs which really have the potential to break your game... especially since I actually get game-generated error codes when trying to load these undead Sims. I tweeted @SimGuruNick and SimGuruArvin about it and I really hope they'll read & respond. I've never had these error codes before, so I consider this a pretty big deal. 

    Edit: So DON'T attempt to play these undead Sims because it will cause a game error code and bring you back to manage households! Also, I evicted the undead dude after placing him onto an empty lot to attempt to play, and that doesn't appear to be a problem. So to the user who mentioned being afraid of evicting, you can safely evict these Sims. Just don't try to load their households. This from what experienced myself.

  • Anonymous's avatar
    Anonymous
    8 years ago

    Okay, this glitch is really driving me crazy.

    Whenever a sim dies, they generate a household for that one dead sim. I have well over 50 sims dead and that means 50 households being created under the Other Household tabs, and every time I try to load that tab, my computer literally can't take it and hangs, which sucks. Moreover, when I want to view ACTUAL families that I don't play, I have to scroll through countless of "already dead" sims who are alive. Worse thing is that, I use the MCCommandCenter mod, and one of the ghosts have even shifted into someone else's household and became an alive sim's spouse! Now I don't even dare to break their relationship, in fear of the game breaking. Lol.

    I really do hope they can fix this ASAP, I mean it's a neat idea to show dead sims, but not under "Other household", maybe under another tab for Dead sims.

  • Pangyuyong has exactly my issue! Even sims who DO have tombstones and regularly come out of them are their own little undead household, and I hate it. I don't want to stop playing, but this combined with all the other bugs (most frustrating for me being removing the ability to buy career unlocks from one career once you've changed your career and left the lot, or deleting all of my sims' stats whenever I go to the park and come back or something) might make me put my games on hold till the patch where things are hopefully made a bit more stable!
  • VraieEsprit's avatar
    VraieEsprit
    8 years ago

    @pangyuyongI think the general advice with mods is if they are making an issue worse, it's better to remove them or deactivate them till the problem is fixed. Also we need to really know if the issues are there without mods in the game because some of us play without mods and the devs need to know what the flaw is that their game is creating rather than the things mods are adding to that problem? It sounds like in your case those are making the situation a lot worse.

    @Fierandethanks for the tip about the eviction. The house had seemed ok as a crime scene so I thought it probably would be, but I haven't tried to evict him yet. I sort of worry I suppose that if I do, someone else might appear there and it might get worse. But it's worth knowing for the future if I need that house...

    Aside from testing what happened when Kiora first appeared and not being able to load the house, I haven't meddled at all in my undead sims or tried to load them. It reminds me of things from TS2 past, with sims losing all their traits and becoming half sims as they've been severed from the game somehow but not completely eradicated. I am sure this is what is happening here. The delete/cull function is not working as it should, so these sims don't know they're dead but also don't have enough stuff left in their coding to know they're alive. The game can't load them and so we get error messages.

    Definitely definitely nobody should try to play any undead sims in case it has bigger repercussions for the game overall. And if you're having this bug and have mods that seem to be making it worse, take out the mods for now until the problem is fixed. It would be horrible if anyone lost their game file because of this bug going out of control...

  • Anonymous's avatar
    Anonymous
    8 years ago

    @VraieEsprit I'm very sure that this problem exists even without mods. I've played this patch even without mods and they still generate a new household for a dead Sim. The fact the mod's story progression allow these dead sims to have marry etc. shows that the mod actually recognises the dead-alive as a "normal sim".

  • Fierande's avatar
    Fierande
    8 years ago

    I tweeted SimGuruNick about it and he replied asking if I had MCCC and if not, to send my save files. I do have MCCC, but I went on Discord beforehand and Deaderpool assured me it was an EA bug and not caused by MCCC - told him this, and he accepted my save file. I suggest you do the same and approach the SimGuruNick and SimGuruArvin on Twitter, especially if you have these undead Sims because that seems like a very serious issue. 

    If you have MCCC, I suggest you change the number of Open Houses under the MC Population module (if you have this module) to a very high number. I did this, and this leads to no homeless Sims moving into lots. It's sucky if you actually like that feature, but I think it's better than to have these undead Sims in lots. Also, it's very disconcerting to me that MCCC is apparently marrying these undead Sims to others, because I wasn't able to load households that contained the undead Sims... am thinking of temporarily changing the marriage setting in that case, because I'm really afraid of losing any of my unplayed but precious Sims because they're married to one of those undead Sims... whom I don't want to delete because then I'd lose them in my family tree.

    For those who have the undead Sim problem, do you have MCCC? It probably isn't caused by MCCC but I just want to be entirely sure because this is a nasty bug and if it is actually caused by a mod I'd much rather just delete it, even one as precious as MCCC. 

  • minosimu_nz's avatar
    minosimu_nz
    Seasoned Vanguard
    8 years ago

    @Fierande I'm pretty sure you can stop the filling of households with homeless Sims under 'gameplay' in the options menu. 

    I also have MCCC and asked Deaderpool about it.  Initially I thought it was MCCC conflicting with the new culling options from the C&D patch, but Deaderpool said that MCCC will override EA's option no matter what option is selected.  I now have MCCC's culling option switched off and have EA's culling option on, but I'm still having the issue.  At this stage I'm just leaving the ghosts in the 'other household' section.

  • Fierande's avatar
    Fierande
    8 years ago

    Yeah you can but I'm pretty sure that I had Fill Empty Homes turned off in the menu and MCCC settings that populate empty lots overrode EA's setting. Not entirely sure though. I currently have fill empty homes turned on but the number is very high in MCCC so I have nobody moving into empty lots even with EA's setting turned on, which I'm perfectly okay with. 🙂

  • Anonymous's avatar
    Anonymous
    8 years ago

    I've had this problem for weeks now since the last patch. Any of my sims who die don't show up as dead on the family tree. I can also interact with the 'dead' sims i.e. invite them to hangout at current lot and send text or chat etc. from the relationships panel which is really annoying because they basically are still alive. They all have urns/tombstones that show up when they die on an active lot, I couldn't comment on what happens when they die off an active lot as I have auto-aging turned off for all of my active households. I also haven't tried re-adding them to a household or anything like that because I don't wanna risk breaking the game.

    Are there any updates on this yet???

  • I don't use any custom content and I don't use any mods. I don't use MCCC. This is a game bug, not a mod bug - but I raised it as it might well be being made MORE complicated by the settings of a mod like MCCC.

    But to reiterate, I have a vanilla game with no mods of any kind and no custom content either. And my dead are undead. 🙂

  • Fierande's avatar
    Fierande
    8 years ago

    Ah okay, thanks a lot for letting me know. I was getting worried that it might be caused by MCCC - of course it being caused by the game itself doesn't really make things better, but at least I know for sure now. I hope the gurus will be solving this issue... sooner rather than later, as it's huge. I did manage to reach them on Twitter, so fingers crossed here.

  • I have this bug too, and I've also noticed that any sim appearing alive on the tree, as been wiped from my sims relationships/memory. They also have no tombstone. I don't use MCC. 

  • PatieKrice's avatar
    PatieKrice
    8 years ago

    Same issue. I don't have mods or anything like that. It f**cked up my whole family tree. Super annoying!

  • A lot of things went into the last patch but not this, so either it's something that they have to work on for a patch in its own right, or they became aware of it as an issue too late for it to get into this patch.

    I have noticed it happening in my new game, and it''s interesting because I can see the process more clearly in this game.

    I've been playing a bit with the Caliente family.

    The mother of the twins died of old age and appeared as a greyed out ghost in the family tree to begin with. Now Nina has died of old age and she appears as a ghost - but her mother is broken now so shows up as alive and elder even though she's long since gone.

    The game is randomly spawning tombs but not for all sims. The father of one of my sims is appearing as an undead elder sim because the game hasn't spawned a gravestone for him, but it has spawned one for Morgan Fyres O.o, who I have never played. I only know this because their house became a crime scene and my sim was there investigating.

    Patch has fixed a lot of things but I guess we hope for this to be mended in the next. This game has no undead trying to move into houses (yet) or messing up any other part of my game, but it is clearly a process in the culling mechanism.

    In summary...

    Sim dies, is greyed out as ghost...

    Game tries to cull ghost

    Game fails

    Fragmented sim remains as an undead with no aspirations or traits.

    Game moves on to the next generation.

    Bug continues.

    Also, it doesn't relate at all so far to the ones I've had the warnings about losing their connection to the physical plain. None of the sims showing up as undead in my family tree are ones I've had a message about greying out.

    In this game I only have about 40 active sims with a max of 150 set, but it is still culling and bugging the dead regardless.

    Fingers crossed a fix is not too far away...and preferably one that restores family trees to what they should be without destroying all connections and keeper ghosts.

About The Sims 4 Bug Reports - Archive

This is a read-only archive of bugs previously reported on Answers HQ. Click "The Sims 4 Bug Reports" in the right-rail to browse and create new bugs.14,625 PostsLatest Activity: 5 years ago