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Re: [NOT A BUG] Split levels/Lofts - trouble with Glass Roofs

I don't think this is an error at all. The problem in the split-level house is that, by deleting the wall between rooms, you essentially "explode" the floorless room so it is, instead, an open outdoor space with three free-standing walls around it. If, instead, you were to replace the wall with a fence, the floorless room will remain a room and the artifact will not appear. You can tell by clicking on any of the remaining walls of the floorless room: does the whole space get highlighted, or only that one wall?

It's the same story with the double-storey loft space. Deleting a wall will explode the room; that's what's causing the flooring to reappear. (Edit: that's not actually the flooring of your upstairs room: that's the ceiling of the room underneath.) Do NOT delete walls; replace them with fencing instead, or with spandrels.

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  • BryonyRae's avatar
    BryonyRae
    Hero (Retired)
    8 years ago

    Thanks, @Xinqun, replacing the walls with fencing or half walls rather than deleting them is a good workaround, except in the case where a builder wants a stair to intersect with a loft area.  On a ground level split, this can be done, but not with the loft for some reason.  Perhaps the devs can look into simply making that change.  I'll update the post accordingly.

  • Xinqun's avatar
    Xinqun
    8 years ago

    It's fine for stairs coming up to the upper level if you have fences, because the top of the stairs renders the fence invisible/intangible the same way that a floorless room and the glass roof renders the ceiling below invisible/intangible. That's not the case for half-walls, where you have to break the wall to let the stair in, or when you want the stair to continue up over an empty space to a third level, because the bottom of the stair doesn't cut through a fence the same way the top does. For these cases, I use a spandrel to divide the rooms from each other instead.

    While I do consider the spandrel a workaround, I actually think the rest is exactly how Maxis expects us to build double-storey spaces and split-levels.

  • BryonyRae's avatar
    BryonyRae
    Hero (Retired)
    8 years ago

    Yes, for some reason when I first tested the loft space, my stairs would not intersect the fencing, but on a second test they did.  So the method works fine all the way around, and we just have to make sure we're using fencing and not half walls for spaces that we want to intersect with stairs.  Thanks!

  • @Xinqun: I haven't updated my game yet (I'm waiting for the post-Seasons dust to settle first, among other things 😃 ), but I do know for a fact that the "room exploding" you speak of has definitely been the bane of my existence when it comes to stairs for a long time! (I remove a wall to make the stairwell more realistically open, and BOOM! FLOOR!) I've worked around it the best I can, but still!

    I can't quite remember if I have finally figured out that's actually the downstairs room's ceiling or not that's appearing, though...it's been a while. 🤔

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