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@SqueamishNerd wrote:I have some more information on this issue. It seems like this is only a problem with townie jobs (maid, food stall vendor etc), if a sage gets a non-townie job they are only away from the Realm at work hours, and some other sim become a temporary sage, but the original sage comes back after work. Though, imo, this is annoying. I wish the role as a sage was considered a job.
Oh? Interesting... 🤔
- Anonymous6 years ago
My experience of this is that it happens if you visit any lot with a vendor etc before going to the magic realm. If you go to the realm first then the issue doesn't happen. However this can be annoying because you may not want to immediately go there.
- SqueamishNerd6 years agoSeasoned Ace@Anonymous For me it has happened when I went to the Realm before going to anywhere where there are townie jobs (food stalls, bars etc). I had been to the Realm many times before it happened. Since the sages are unemployed it can happen at any time.
- DMDragonCT6 years agoSeasoned Hotshot
Katrus91 is quite right. The problem is that the sages do not have an occupation and are considered as "unemployed" by the game. Hence, they are free for the game to use as townie roles whenever needed. This then causes the sages to have a job and thus lose their status as sage. Culling the replacement will return the sage, but now (thanks to another bug) they will now always wear the role-outfit of that townie job, since they were never assigned a role outfit to their non-existing jobs as sages in the first place. (This is a massive oversight by the developers that should have become apparent after a few hours of playtesting.)
This can be prevented by using MCCC and flagging each sage to freeze their career status. The game will then not be allowed to use them for townie roles.
The team needs to create a sage occupation with a proper tag or this will continue to be an unpleasant and immersion-shattering bug.
- @DMDragonCT I'm wondering if a lot of these cases are actually caused by mods, because my sages in game are still sages all the time and unemployed.
The game's default tuning is to use unimportant unemployed sims for roles like baristas, and that file has explicit exclusions for sages - it should not pick them.
So if your sage becomes a barista, there's got to be something overriding the default tuning. - SqueamishNerd6 years agoSeasoned Ace@simvasion I play completely vanilla, I haven’t had any mods or CC installed ever.
I don’t think that the default tuning is that only unimportant sims are used for townie jobs, it only has to do with if the sim is employed or not. The sages aren’t employed. @SqueamishNerdthe tuning file is called "unimportant_nocareer". It specifically only looks for unplayed non employed sims.
It has this section that specifically bans all three sage types from being included:
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">212849<!--trait_MagicSage_Mischief--></T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">212850<!--trait_MagicSage_Practical--></T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">212851<!--trait_MagicSage_Untamed--></T>
</U>
</V>And that also reappears in the filter file for baristas, so even if somehow one was selected as a valid employment candidate, the game is also saying "no sages allowed" if you're a barista too.
- SqueamishNerd6 years agoSeasoned Ace@simvasion Oh, that’s interesting. I wonder why it doesn’t work, since it obviously doesn’t work for a bunch of people.
I don’t recognise this language, so I don’t understand all of it. For example I don’t understand why T u is used for both “invert_score” and for “trait”. In the languages I’m a bit familiar with, this would be to give T u one value and then change it to another value. But I guess this whole code fragment means that the higher the trait score the less likely it is that they will get a job. Though that would mean that it’s not impossible that they get jobs, it’s just unlikely depending on how many townies there are who are already employed. - DMDragonCT6 years agoSeasoned Hotshot
@simvasion Sorry, but that happened right after installing RoM while mods were disabled by default (and all cache files cleared). I like to play the game vanilla for a few days to check the current state of it before I add my mods back in. My sage also didn't become a Barista, but a Bartender (I think the title of this post should be adjusted). I know of at least six other players that this has happened to without mods. As I said, using the right mods will prevent it, not cause it. I don't suffer from 95% of all the hundreds of bugs listed here because of a carefully selected choice of mods from trusted sources. And while I totally appreciate your trying to help, insinuating that mods are at fault really isn't (as your comment might just make the devs skip over this thread entirely).
- SqueamishNerd6 years agoSeasoned Ace@DMDragonCT I have now changed the thread title to “Sage Got a Job and Random Townie Became Sage”. 🙂
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