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xTomboyRespecte's avatar
5 years ago

Why Titanfall 2 Flopped:

1 - Lack of streamers.

If you all had simply paid big streamers to play your game the same way that you've paid streamers to play Apex then gamers would've kept coming back. Look at other titles that have taken this approach and see their success despite their style (fallguys, escape from tarkov, among us, etc). In todays era, no big name streamers = no interest = flop immanent.
This is entirely within Respawn/EAs ability to control and the fact that they haven't is a reflection of their unwillingness to do so.

2 - No loot boxes.
Some gamers, especially younger gamers, like to have a shiny noise box that pops out skins and rewards. Yes, there are advocate gifts, but those aren't exciting... Its the same reason a casino slot machine lights up and makes a bunch of upbeat noise despite the fact that the player might've barely won anything at all. The whole point is to engage the player and encourage them to keep grinding for the next one.

3 - Lack of Predictable Unpredictability

Players want to play a game that is fun, exciting, and in some ways unpredictable.... however they do not want to play a game that circumnavigates its own ruleset for the sake of a "challenge".
This is just my own observation but I've noticed that AI follows its own subset of rules. The best example is in frontier defense where you have ridiculous enemies such as arc titans and ticks that follow their own rules of physics. Arc titans will move much faster than a ronins base movement speed and will dash much further while ticks will float about like jellyfish in the ocean. Enemy AI titans roll around and flail wildly but will still shoot with a fair degree of accuracy despite their model showing their weapon pointing in a completely different vector. Attacks such as sword core melee attacks will consistently push you as the player back but when enemy AI melees the player they will follow forward and will often times melee the player 2 times in a row.

Another example is how the Use key was combined into the use/embark/disembark/eject key. Sometimes you eject, other times the input is read as a disembark command and most likely the player will die as a result.


Of the abovementioned three, I would say #1 is by far the most important of the issues that was left unaddressed. Titanfall 2 has a neat campaign, fun PvP, and a decent multiplayer PvE mode; but without streamers promoting your game and encouraging new players to get it and keep players returning then it will never be a success financially and will never have a large player count. If streamers were given an incentive to return/continue/start playing Titanfall 2 then it's a 100% guarantee that new/former players would return to the scene.

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