[FIXED] [ECO] NPC Autonomy commodities incorrectly being saved on Sims
Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.65.70.1020
What expansions, game packs, and stuff packs do you have installed? All
Steps: How can we find the bug ourselves? Have two households of played Sims in different neighbourhoods. Enact NAPs that grant NPC autonomy with household A. Invite Sim(s) from household B to lot A. Switch households (from A to B) while the Sim(s) from household B are still on lot A.
What happens when the bug occurs? Sim(s) from household B now have NPCAutonomy commodities that push NAP-related actions on them. These actions interrupt player-directed actions, and ignore the autonomy off setting.
What do you expect to see? Active/Played Sims not exhibiting autonomous behaviours intended only for NPCs (especially when it interrupts player-directed actions, or ignores autonomy settings).
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. Eco Lifestyle
I used the ItaSimInfo mod for some saves, to view the commodities: commodity_Civic_Policy_Effect_NPCAutonomy_[NAP].
The commodity gets stuck on ANY Sim that's loaded in the zone when switching households. It clears properly (from NPCs) if the Sim leaves the zone or the NAP is repealed while they're present, so Sims can be temporarily fixed by inviting them back over and sending them home normally or repealing the offending NAP. Given that most Sims get affected as random walk-bys, this makes over half of the NAPs essentially unusable by rotational players.
The NAPs that do this:
- Juiced Community
- Back to the Old Days
- Rock Your Body (and Mind)
- Support the Performing Arts!
- Tech Support
- Promote Creative Arts
- Foodies Unite!
- Self-Sufficiency
- Fun-Loving Community
- Free Love
- Roughhousing Encouraged
- Sharing is Caring
Edit By Crinrict: Added Tag to Title
Did a quick test on one of the saves that had stuck commodities .. they were gone.
Will need to do further testing but I'm cautiously optimistic that this is indeed fixed.
Tested neededDo they still get stuck when playing rotationally--> Commodities being removed properly nowAre they still stuck on Sims downloaded from the Gallery--> Commodities being removed properly now
Going to mark this as fixed for now.
Please make a new thread if you still have issues with this.