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Re: [FIXED] [CoL] Foxes wrongly appear as households in household manager

@Nettis2009 I have been hiding the households, and it has been working. But the game keeps generating more and I missed that one. I think there are about a dozen foxes in my hidden households.

8 Replies

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  • EsperAngel's avatar
    EsperAngel
    Seasoned Vanguard
    4 years ago

    PLEASE DO NOT FIX THIS :
    if we are unable to delete random new generated NPCs, the game will still churn them out every time we start the game and play for some time and they will quickly reach the max number of allowed households, resulting in the dreaded culling process that still plagues the game and that is only  manageable if you delete newly created  households at the start of each playthrough .
    Actually, please make ALL NPCs that are in a household (rabbits maybe? not sure if they are an household) visible and manageable.
    Not everyone wants to use mods (MCCC) to fix the game and there are no signs that the culling mechanic will ever be reworked. This unfortunately means the game will start deleting NPCs you cared for and even have relationships with, unless they were saved in the favorite menu, which has a 200 limit that barely saves every "official* household from every pack.
    I'm not gonna have the Calientes get thrown into the abyss so that the game can spawn 30 different foxes everytime I go forage in Bramblewood, or the ghosts to get sent to afterlife because the game can't reuse the same NPCs but insists on generating them just for the occasion, boating your save data

  • amanda-amethyst's avatar
    amanda-amethyst
    Seasoned Ace
    4 years ago

    @EsperAngel The issue isn't that we don't want to see them. The issue is that they should not be households at all. They are supposed to be (functionally) objects. The rabbits, chickens, cows, llamas are not households, hidden or visible. They do not count against the sim limit. That is how Collage Living foxes are supposed to work. Unfortunately, they are being treated like pets from Cats & Dogs, which are considered households and do count against the sim limit. The only difference (aside from how they look) is that, as far as I know, the only way to see most stray pets is with a mod.

  • EsperAngel's avatar
    EsperAngel
    Seasoned Vanguard
    4 years ago
    @amanda-amethyst Agreed on everything - but realistically speaking, it's better for them not to touch them at all because as long as major problems exist, this is still fixable without mods
  • Amalathea's avatar
    Amalathea
    Seasoned Hotshot
    4 years ago
    @EsperAngel no mods on console either so we can't just MCCC bugs away. We have to wait for fixes. And we REALLY NEED THE FIXES!
  • xochiquetzl_xkvn's avatar
    xochiquetzl_xkvn
    Seasoned Ace
    4 years ago

    <irrelevant comment>Based on the subject line I was going to call this THE CUTEST BUG EVER, but based on the images provided, no, it's NIGHTMARE FUEL.</irrelevant comment>

  • amanda-amethyst's avatar
    amanda-amethyst
    Seasoned Ace
    4 years ago

    @EsperAngel We're going to have to disagree there. You're welcome to your opinion. I'm just not interested in deleting (or hiding with mods, which not everyone uses) multiple households every time I play. And if you delete them, they just keep coming back. If you have Cottage Living, foxes will be generated. They should not be generated as households. 

  • EsperAngel's avatar
    EsperAngel
    Seasoned Vanguard
    4 years ago
    @amanda-amethyst that's ok, to each their own, though expecting the real issue that makes this bug kinda helpful to be fixed is wishful thinking at this point and whoever plays generation playthroughs is pretty much doomed

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